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Deciding between a squad of interceptors and NDK teleporter


EnterRehab

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Sorry but I struggle to see how those points stack up. 10 interceptors with 2 incinerators cost almost 9 times as much as a personal teleporter for the NDK.

 

In my experience the personal teleporter is a mandatory upgrade. It's the difference between being in your face turn 1,or spend an inordinate amount of time slogging across the board. Not to mention making him jump for the extra 6 inch movement and allowing him to jump over blocking units

 

Edit: never write on mobile.

Sorry but I struggle to see how those points stack up. 10 interceptors with 2 incinerators cost almost 9 times as much as a personal teleporter for the NDK.

 

In my experience the personal teleporter is a mandatory upgrade. It's the difference between being in your face turn 1,or spend an inordinate amount of time slogging across the board. Not to mention making him jump for the extra 6 inch movement and allowing him to jump over blocking units

 

Edit: never write on mobile.

 

I didn't go into detail. I was just asking if it's worth 10 interceptors with 2 incinerators.

 

I asked if it was worth losing the personal teleporter to make room for 2 incinerators and a squad of interceptors.

 

My goal points is about 20 over it's goal. and the only place I can cut costs in personal teleporter.  By removing that, I can make room for an interceptor squad, 2 incinerators on a squad of purifiers.  I also could drop a sword to make room for a daemonhammer.

 

Specific numbers:

 

1565 points, goal is 1550.

 

This is with everything added that I want (minus the two incinerators)

 

By dropping a PT from one NDK, it puts me at 1535.  Adding two incinerators puts me back up to 1545, leaving me with 5 points to work with.  I can mash up numbers to make it work to fit a daemon hammer on a terminator. just have to find 5 points to drop.

 

Could also just add an incinerator to one interceptor to put me at 1550 exactly.

 

(keep in mind, my enemies mostly play Xenos. This list is just a matter of them going "ugh. really?"  I have no intent to win, but I do intend on making it hard.)

 

 

List, for visualization:

 

 

 

++ Grey Knights: Codex (2014) (Nemesis Strike Force) ++

 

+ HQ +

 

Librarian [Nemesis warding stave, Psyker [ML 2]]

 

+ Elites +

 

Purifier Squad [2x Purifier (sword)]

Knight of the Flame [Nemesis force sword]

2x Purifier (incinerator) [2x Incinerator]

 

+ Troops +

 

Terminator Squad [3x Terminator (sword)]

Terminator (psycannon) [Nemesis force sword, Psycannon]

Terminator Justicar [Nemesis force sword]

 

+ Fast Attack +

 

Interceptor Squad [3x Interceptor (sword)]

Interceptor (incinerator) [incinerator]

Interceptor Justicar [Nemesis force sword]

 

Stormraven Gunship [Twin-linked assault cannon, Twin-linked heavy bolter]

 

+ Heavy Support +

 

Nemesis Dreadknight [Heavy Psycannon, Nemesis Daemon hammer and power fist, Personal teleporter]

 

Nemesis Dreadknight [Heavy Incinerator, Heavy Psycannon, Nemesis Daemon hammer and power fist, Personal teleporter]

 

 

+ LoW +

 

Knight Errant

 

 

No. Dreadknights never leave Titan without a nemesis weapon, a teleport and a heavy psycannon. Janus even says so in the Liber. 

 

'Lo, and no Dreadknight will ever be slow, or fail to stab his target to death with his mind, or fail to kill anything with his gun'

Personally I find that without the nemesis weapons the your going to struggle if your opponent brings any mc's drop the gatling psylincer to save points instead and at least put hammers on your dreadknights as then at least they can force weapon opposing mc's

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