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3,000 points of IF


Kydoimos

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Hey everyone,

Back to the hobby after a few weeks, I'm posting this new list which is the result of a harsh brainstorming. The main problem was not the list in itself, but the Legion I wanted to choose. I started with the Iron Hands, then thought about the Word Bearers but couldn't made up my mind. So I focused a bit and then realised that my first choice, aka the Imperial Fists, was the good one.

So! I came up with this list. I've already started to buy some Templars because they really are one of the two main reasons I want to play the VIIth (the other being their fluff and spirit). Everything else is optional even if I'd like to keep the Caestus in.

 

HQ
Sigismund  : 230 pts
- Rite of war : Pride of the Legion

Legion Centurion  : 160 pts
- Legion Terminator Centurion - Primus medicae :  Solarite power gauntlet, Vigil pattern storm shield, Cataphractii pattern terminator armour

TROOPS
Legion Tactical Squad (10) : 205 pts
- Vexilla
- Sergeant :  Artificer Armour
- Legion Rhino Armoured Carrier

Legion Terminator Squad (10) : 870 pts
- Plasma blaster, 3 Chainfist , 9 [iF] Vigil pattern storm shield, 9 Cataphractii pattern terminator armour
- Sergent Terminator :  Thunder hammer, [iF] Vigil pattern storm shield, Cataphractii pattern terminator armour
- Spartan assault tank : Armoured ceramite, Flare Shield

Legion Veteran Tactical Squad (6) : 200 pts
- Missile launcher and suspensor web, Melta-bombs, Vexilla
- Sergeant

Templar Brethren (8) : 580 pts
- 7 Combat shield, Vexilla
- Chapter champion :  Solarite power gauntlet, Combat shield
- Land Raider Phobos : Armoured ceramite

ELITE
Apothecarion Detachment  : 55 pts
- Artificer Armour

HEAVY SUPPORT
Achilles-Alpha Pattern Land Raider  : 300 pts

Legion Fire Raptor gunship  : 250 pts
- Four wing-mounted  Hellstrike missiles, Reaper autocannon battery, Armoured ceramite

Legion Predator Strike Armour Squadron (2) : 150 pts

Total : 3,000 points

Sigismund, that allows me to use the PotL rite of war, will go with the Templars in the Phobos. He'll certainly split during the game in order to focus an enemy warlord or something like that, whereas the Templars will more likely aim at big packs of MEQ. The apothecary is going with them.

 

The Termies are stuffed info the Caestus of course. They are joined by the PM.  I still don't really know which armour I'll choose : Cataphracti or Tartaros ? The former is the coolest in my eyes, but it has some drawbacks too, so I guess I'll see when I'll start painting this unit.

 

The Veterans will get into the Achilles Alpha and givre it Outflank. I can't wait to see them coming and shooting so close to the enemy.

 

The Tactical squad is there to take objectives.

 

The Storm Eagle is here because I like the model and to get some anti-air capacity to the army.

 

The two Predators are there to give some anti-elites/light tanks/MEQ capacity. I home they'll be resilient enough.

I am conscious it is certainly not the most fluffy IF list, but I still have some problems with playing more infantry. My main concern being mobility. So I'm starting with this and we'll see what future will bring!

Please, comment and critic!

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I like it- fast attack force with some in your faceness... Super low on troops as you know but I believe you are going for a quick decapitation. I would switch the eagle for a raptor.

Also, maybe think about switching the pasma preds for reg las preds, long range las death while sitting with the rhino covering the objective grabbers.

Would love to see some jet bikes in here but don't see the points to get you there.

A couple of thoughts.

Consider dropping one of the plasma Desroyer turrets on one of the preds adding some LC sponsons or giving more umpf to the 6 man vet squad at 3k you are going to come across some nasty troop killing stuff.

 

Also consider the IF RoW

Hear me out here, 10 IF Breachers with GoS put out almost as many hits as 15 tacticals with regular BS. I just rolled it up and 10 IF breachers shooting In rapid fire range 10 times and rolled 176 hits from 200 shots, 15 tacticals with regular BS are only scoring 185 out of 300. To wound against T5 with Bolters as you know, you need 5's. the tactical squad only converted 50 of those 185 hits to wounds and the Breachers returned with 89 wounds of 176 hits now that is quite significant!  Now put 20 against 20 and you see where I am going with this. 

A couple of thoughts.

Consider dropping one of the plasma Desroyer turrets on one of the preds adding some LC sponsons or giving more umpf to the 6 man vet squad at 3k you are going to come across some nasty troop killing stuff.

 

Also consider the IF RoW

Hear me out here, 10 IF Breachers with GoS put out almost as many hits as 15 tacticals with regular BS. I just rolled it up and 10 IF breachers shooting In rapid fire range 10 times and rolled 176 hits from 200 shots, 15 tacticals with regular BS are only scoring 185 out of 300. To wound against T5 with Bolters as you know, you need 5's. the tactical squad only converted 50 of those 185 hits to wounds and the Breachers returned with 89 wounds of 176 hits now that is quite significant! Now put 20 against 20 and you see where I am going with this.

.

 

No... Tacticals would hit198 of 300 (247,5 with IF) and breachers 132 of 200 (165 as fists) so the tacs would outshoot the breachers in every scenario.

To wound is a different point, with TSG RoW the breachers would get +1 T if the dont run or charge. That means the tacs wound 81.675 times means 26,95275 breachers would die (Double if FotL).

The breachers wound 82,5 times and cause 27,225 against the tacs.

So against each other the diffrence between breachers and tacticals migth not be that big but against T4 the tacticals are way better.

(On a 1o1 the tacs would still kill the breachers because of FotL)

 

A couple of thoughts.

Consider dropping one of the plasma Desroyer turrets on one of the preds adding some LC sponsons or giving more umpf to the 6 man vet squad at 3k you are going to come across some nasty troop killing stuff.

 

Also consider the IF RoW

Hear me out here, 10 IF Breachers with GoS put out almost as many hits as 15 tacticals with regular BS. I just rolled it up and 10 IF breachers shooting In rapid fire range 10 times and rolled 176 hits from 200 shots, 15 tacticals with regular BS are only scoring 185 out of 300. To wound against T5 with Bolters as you know, you need 5's. the tactical squad only converted 50 of those 185 hits to wounds and the Breachers returned with 89 wounds of 176 hits now that is quite significant! Now put 20 against 20 and you see where I am going with this.

.

 

No... Tacticals would hit198 of 300 (247,5 with IF) and breachers 132 of 200 (165 as fists) so the tacs would outshoot the breachers in every scenario.

To wound is a different point, with TSG RoW the breachers would get +1 T if the dont run or charge. That means the tacs wound 81.675 times means 26,95275 breachers would die (Double if FotL).

The breachers wound 82,5 times and cause 27,225 against the tacs.

So against each other the diffrence between breachers and tacticals migth not be that big but against T4 the tacticals are way better.

(On a 1o1 the tacs would still kill the breachers because of FotL)

 

 

I am no math hammer wiz! I literally sat here in front of my wife rolling die and while she rolled her eyes! I didn't factor in FotL just rapid fire, again 10 Breachers vs 15 Tacticals and the results I posted are exactly how the die were cast and not what the law of average says. 

 

My point is that Lbs for Lbs Imperial Fist Breacher With TSG/GoS RoW are better than a tactical without these buffs. 

Hi there! I'm back at last after a few days AFK due to Easter week end here in France.

First, thanks to all of you for yours answers. I'll try to answer to anyone.

 

@lionofjudah : yeah, the idea is really to have a though force able to rush on the enemy and crush him as fast as possible, hopefully. So I rather rely on my armour, tanks!, and CC impact than overwhelming my enemy with my units. It's risky, but if it works, well...

You're certainly right for the Raptor ; however, it forces me to get rid of one of my HS units and it's likely to be the Caestus. A hard choice for me since I really like this unit. I changed the list for the Raptor, but it might change in the future. And I put a Spartan to ride my Termies. Less cool than a Caestus in my eyes, but still a nice unit.

The plasma predators were designed to follow the Termies : with their AP2, they'll help this unit to destroy enemy elites or HQ. But it helps to grab 70 points back so... granted :)

And for the jetbikes, I really like the models indeed but I don't see them as really useful : a single jink and their usefulness is wasted. For such an expensive unit (money wise), I'm really not convinced. Do you have a better experience with them ?

 

@Phalanx Warder : I really have problems with the IF RoW. Breachers might be more efficient, I must say that being really bad at maths I'm not really fond of math hammer, but the main problem for me is the cost of this unit (points wise) and their mobility. They might be though, so footslogging might not be such a bad idea ; but since I'm playing Maelstrom missions, on-foot units are way too slow to hope to win in these scenarios. And using a LR to move them makes this unit really expensive. As an assault unit, Termies are more efficient and able to kill a larger scope of enemy units.

But I really like the models. So, I'll go for GoS one day but just not yet.

And... did you really rolled the dice 300 times ? :)

 

I edited the list, so feel free to comment again :)

The ram is a lovely model and I read(don't have one so going on others experience) that the melta blast is inefficient against all the ceramite and shielding prevalent in 30k.

LOVE THE TERMI/PM/ Spartan & brethren/sigi/Phobos beat sticks with the Achilles vet squad back up and multiple rhino chasis units... That's a hard as nails in your face list.

I've contemplated the jet bikes and believe with being super fast they can be in the back field with the Phobos' in the round 1/2 for serious AT wreck face treatment. They might die afterwards but feel the points will be made back a majority of the time and fit with the first strike theme you've got kicking.

I like it:)

You're certainly right about the Ram's magna melta. I'm not a great HH player, so not really used to this difference with 40K yet but that's certainly something to take into account, especially at 3,000 points. I'm really impatient to see this army grow to ahve the vision of so many Land Raiders on the board :) I am currently trying to fit a Knight in another version of the list, that will be nasty though :)

 

Still not convinced by the bikes. But I'll try them with proxies next time to see if this works.

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