Emprah2508 Posted April 2, 2015 Author Share Posted April 2, 2015 Ork warboss claw combi-flamer big mek shock attack gun 30 Boyz eavy armour nob with claw and boss pole 10 Boyz shootas big shoota Nob with boss pole Trukk with big shoota wartrak with skorcha killa kan With big shoota Deff koptas with rokkits Tankbusters boss nob Kommandos boss nob with claw Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3995725 Share on other sites More sharing options...
Emprah2508 Posted April 2, 2015 Author Share Posted April 2, 2015 Do you know what your opponent is likely to choose?see aboveProbably his list he might take a weird boy in place of the big mek Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3995797 Share on other sites More sharing options...
vahouth Posted April 2, 2015 Share Posted April 2, 2015 Considering what you say you have available, I'd go with: HQ Captain+artificer armor+veritas vitae+twin lightning claws (that's a place for your VV guy)+Auspex. 160pts Sanguinary Priest+power weapon of your choice. This unit is a must in my lists. 75pts ELITES Make the VV into a 10 man unit of DC with 2 power fists. 250pts TROOPS 10xTacticals with heavy flamer+flamer+hand flamer with power fist on the Veteran Sergeant. 200pts 5xScouts with 4bolters and shotgun as in your list. 55pts HEAVY SUPPORT Storm raven with hurricane bolters+twin linked assault cannon+twin linked multimelta. 230pts That's a total of 780pts. You still have room for 220 more pts to do with as you please. You can either add A full devastator squad preferably with heavy bolters for more dakka, or another tactical squad, or even a full assault squad with veteran sergeant, flamer,melta and a power fist. It's your choice! :) EDIT: As for to CAD or not, I'd go with cad on an objectives game. Kill points or MEQ opponent, screams for the BSF. Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3995842 Share on other sites More sharing options...
Emprah2508 Posted April 2, 2015 Author Share Posted April 2, 2015 Considering what you say you have available, I'd go with: HQ Captain+artificer armor+veritas vitae+twin lightning claws (that's a place for your VV guy)+Auspex. 160pts Sanguinary Priest+power weapon of your choice. This unit is a must in my lists. 75pts ELITES Make the VV into a 10 man unit of DC with 2 power fists. 250pts TROOPS 10xTacticals with heavy flamer+flamer+hand flamer with power fist on the Veteran Sergeant. 200pts 5xScouts with 4bolters and shotgun as in your list. 55pts HEAVY SUPPORT Storm raven with hurricane bolters+twin linked assault cannon+twin linked multimelta. 230pts That's a total of 780pts. You still have room for 220 more pts to do with as you please. You can either add A full devastator squad preferably with heavy bolters for more dakka, or another tactical squad, or even a full assault squad with veteran sergeant, flamer,melta and a power fist. It's your choice! :) EDIT: As for to CAD or not, I'd go with cad on an objectives game. Kill points or MEQ opponent, screams for the BSF. Why the power fist? Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3995871 Share on other sites More sharing options...
Ming Posted April 2, 2015 Share Posted April 2, 2015 1. If it does not shoot or flame, don't bring it. I'd consider dropping the raven completely because it does not shoot enough for a game vs orks for the price (but close) and it would have to start in reserves (losing turn 1 value). 2. If you can, get the opponent to setup first and have them go first. You need to counter-deploy. In the best case he spreads across his zone, you go for the weaker (less shooty) flank so you can concentrate your mass there and give yourself more time to cause damage. 3. Deploy forward so on turn 1 you can maximize shooting, turn 2 move back or forward in response to turn 1. Turn 3 start getting back on mission. Turn 4, you are tabled or winning...when in doubt, always go for the win... 4. For lower point value games, a podded flamer squad is better than a StormRaven - you can slam it down where you want in his backfield and create flaming carnage he has to respond to. 5. Your actions have to be modified to the Maelstrom Mission. For example, if you are gaining more cards each turn, it is important to kill off his units earlier in the game to create an advantage. If its the mission (#4?) where you get fewer cards each turn, it may be more important to grab points early. It all depends on the risk that your ork opponent provides. Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3995872 Share on other sites More sharing options...
Emprah2508 Posted April 2, 2015 Author Share Posted April 2, 2015 On the sergeant Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3995873 Share on other sites More sharing options...
vahouth Posted April 2, 2015 Share Posted April 2, 2015 Considering what you say you have available, I'd go with: HQ Captain+artificer armor+veritas vitae+twin lightning claws (that's a place for your VV guy)+Auspex. 160pts Sanguinary Priest+power weapon of your choice. This unit is a must in my lists. 75pts ELITES Make the VV into a 10 man unit of DC with 2 power fists. 250pts TROOPS 10xTacticals with heavy flamer+flamer+hand flamer with power fist on the Veteran Sergeant. 200pts 5xScouts with 4bolters and shotgun as in your list. 55pts HEAVY SUPPORT Storm raven with hurricane bolters+twin linked assault cannon+twin linked multimelta. 230pts That's a total of 780pts. You still have room for 220 more pts to do with as you please. You can either add A full devastator squad preferably with heavy bolters for more dakka, or another tactical squad, or even a full assault squad with veteran sergeant, flamer,melta and a power fist. It's your choice! :) EDIT: As for to CAD or not, I'd go with cad on an objectives game. Kill points or MEQ opponent, screams for the BSF. Why the power fist? For 2 reasons:1) If you get in a challenge with a nob, you can guarantee an instant kill, even though that could possibly mean the sarge dies also. This is also a threat to HQ units as well. 2) You have something handy to take care of vehicles in close combat. Easilly... In one of my previous games, a lone DC member with a fist, destroyed 2 Eldar Wave Serpents. All by himself. Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3995892 Share on other sites More sharing options...
Emprah2508 Posted April 3, 2015 Author Share Posted April 3, 2015 I don't have a sanguinary Priest Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3996470 Share on other sites More sharing options...
Emprah2508 Posted April 3, 2015 Author Share Posted April 3, 2015 New list Captain Artificer armour lighting claw ×2 Librarian lvL 2 grav pistol jump pack TROOPS Tactical squad 10 men flamer heavy flamer Scout squad 5 men bolters 1 sHot gun melta bombs ELITES Death company 10 men 2 power fist 2 hand flamers 4 bolters 2 separate and 2 on the guys with fists Jump packs heavy support storm raven TLAC TLMM HB EXTRA ARMOUR Librarian with DC to cast quickening captain and tacticals ride in raven so when it comes on it will hover then they can get out and flame some orks :-) New list DC now have jump packs Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3996478 Share on other sites More sharing options...
vahouth Posted April 3, 2015 Share Posted April 3, 2015 Librarians cannot cast quickening to DC if t.hat's your intention. Also why give a grav pistol to the librarian? It's not useful against t-shirt armor. Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3996573 Share on other sites More sharing options...
Emprah2508 Posted April 3, 2015 Author Share Posted April 3, 2015 His warlord might be in mega armour and I didn't know the librarian could only cast it on him or another character but still I could keep him safe with the death company and cast the quickening on the captain when he drops Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3996590 Share on other sites More sharing options...
vahouth Posted April 3, 2015 Share Posted April 3, 2015 Then as a final tip on my part, I would suggest you find some apothecary spare parts and convert a priest. You'll find him really useful in future games. Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3996598 Share on other sites More sharing options...
Emprah2508 Posted April 3, 2015 Author Share Posted April 3, 2015 Librarians cannot cast quickening to DC if t.hat's your intention. Also why give a grav pistol to the librarian? It's not useful against t-shirt armor. Other then that how is it? PS Might t proxy grav gun to plasma pistol Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3996601 Share on other sites More sharing options...
vahouth Posted April 3, 2015 Share Posted April 3, 2015 Librarians cannot cast quickening to DC if t.hat's your intention. Also why give a grav pistol to the librarian? It's not useful against t-shirt armor. Other then that how is it? PS Might t proxy grav gun to plasma pistol Other than that, I think it's fine, though I wouldn't give shooting weapons to the Librarian as they generally won't worth it, and these are points best spent elsewhere. My playstyle is a bit different though, for example I run a jump packed librarian ML2 with gallian stuff, and that's it. He surelly is a great complement to DC with his psychic powers, like extra rage, 5+ inv save etc. You'll have to keep in mind though that DC itself is a meat grinder even without weapon upgrades, so an IC can make them extremely devastating to the point they stay out in the open in the enemy's turn. You can remedy that either by lowering the model count or split them up. Either run 10 with 2 fists, or 2 5man squads with one each. BTW can you add jump packs to the DC? For an extra 3 pts per model, it is quite a bargain. Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3996675 Share on other sites More sharing options...
Emprah2508 Posted April 3, 2015 Author Share Posted April 3, 2015 Then as a final tip on my part, I would suggest you find some apothecary spare parts and convert a priest. You'll find him really useful in future games. I was going to buy a BA tactical squad instead should I get a command group for a priest and spare parts/models Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3996723 Share on other sites More sharing options...
vahouth Posted April 3, 2015 Share Posted April 3, 2015 You could still buy the tactical squad and ask for apothecary bits from a friend from your local gaming group maybe...? That's how I got terminator apothecary parts for my (now obsolete ) Sanguinary priest in TDA. Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3996806 Share on other sites More sharing options...
Emprah2508 Posted April 3, 2015 Author Share Posted April 3, 2015 https://www.dropbox.com/sc/n542bcrb7o83js6/AAABgzVO3Phz1l03mvlJctaSa My army so far I'm getting the raven on Friday next week please accuse the washing in the background :-D Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3996808 Share on other sites More sharing options...
Emprah2508 Posted April 3, 2015 Author Share Posted April 3, 2015 Th reason for the captains yellow lightning claw is my own fluff that after a battle when my company (4th) is fighting alongside lysander my captain saves lysanders life and then he gives my captain a claw as a gift Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3996812 Share on other sites More sharing options...
Brother apocalyptic Posted April 6, 2015 Share Posted April 6, 2015 Against orks I have 3 constant answers. 1 1. Furioso dread with frag and heavy flamer. Preferably in a pod. One of these once killed a battlewagon, a total of 9 Boys and stund a trukk on turn 1. 2. Baal pred with ass cannon and heavy bolters. 2 of these Will wreck any ork players day, due to the amount of fire and rending possibility. 3. Dc marines. Just bcz Link to comment https://bolterandchainsword.com/topic/305442-blood-angels-vs-orks/page/2/#findComment-3999187 Share on other sites More sharing options...
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