Emprah2508 Posted April 1, 2015 Share Posted April 1, 2015 I don't know how I should kit out my captain I have three versions so far 1:2 lightning claws artificer armour 2: power sword Artificer armour inferno pistol 3:) pOwer axe hand flamer Artificer armour What are your thoughts? Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/ Share on other sites More sharing options...
Helias_Tancred Posted April 1, 2015 Share Posted April 1, 2015 I'd say #2. Short range and CC power. Most flexible of the three and still powerful. I just did my Captain and gave him The Fury of Baal relic plasma pistol and a powerfist. The latter more because I really think they're cool ;) Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3994826 Share on other sites More sharing options...
Disciple of Caliban Sgt Posted April 1, 2015 Share Posted April 1, 2015 Honestly I'd go relic blade instead of power sword but that's me. Especially if you run a libby. Just cast the primaris on him and that's potentially 7 attacks at strength 7 on the charge (including FC). Will hurt something potentially really badly. Despite what is said around the net 2+ armor saves aren't 90% of every army out their that I've encountered. Let the DC or something shooty deal with 2+ let this guy kill rank and file or MC's. Either way option 2 is what I would go for and keep that arti armor on my friend. Good Luck Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3994882 Share on other sites More sharing options...
Quixus Posted April 1, 2015 Share Posted April 1, 2015 Nah a relic blade is more expensive and does not have AP 2. So take Valour's Edge instead, unless you already have it allocated elsewhere or you know you won't be using it against 2+ units. Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3994898 Share on other sites More sharing options...
Disciple of Caliban Sgt Posted April 1, 2015 Share Posted April 1, 2015 Good point there as well. Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3994901 Share on other sites More sharing options...
Deschenus Maximus Posted April 1, 2015 Share Posted April 1, 2015 If I HAD to pick, I'd say number 2 as well. But with all due respect, none of these builds are particularly efficient. That may or may not be of concern to you, however. Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3994905 Share on other sites More sharing options...
Quixus Posted April 1, 2015 Share Posted April 1, 2015 If you want to make him really tanky, add a storm shield. He will get pretty expensive though. BTW no bike or Jump pack? Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3994912 Share on other sites More sharing options...
Vel'Cona Posted April 1, 2015 Share Posted April 1, 2015 #1: Not bad, as Furious Charge will make the Claws hit harder and threat more armor. #2: I echo Tiberius_Karn, this is probably the best choice since you get a little of everything. Valor's Edge isn't necessary but it's nice if you play against Deathwing/Wolfguard often. #3: Just no. Unwieldy destroys the big Initiative 5 advantage of your Captain (Initiative 6 on the charge if you're playing a Baal Strike Force!). By that token, avoid Power Fists/Thunder Hammers on him, as well. Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3994921 Share on other sites More sharing options...
TheSauce Posted April 1, 2015 Share Posted April 1, 2015 Another option is to pair a power fist (or maybe thunder hammer) with a lightning claw. Gives you the option for Ap2 if you need it, and you get the extra attack for two specialist weapons. Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3994935 Share on other sites More sharing options...
Emprah2508 Posted April 1, 2015 Author Share Posted April 1, 2015 If I HAD to pick, I'd say number 2 as well. But with all due respect, none of these builds are particularly efficient. That may or may not be of concern to you, however. What do you suggest I do? Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3994940 Share on other sites More sharing options...
Deschenus Maximus Posted April 1, 2015 Share Posted April 1, 2015 If I HAD to pick, I'd say number 2 as well. But with all due respect, none of these builds are particularly efficient. That may or may not be of concern to you, however. What do you suggest I do? Well, the optimal answer here is don't take a Captain. If you MUST take one, however, I think I would go with the following: Artificer Armour Valour's Edge Auspex Space Marine Bike Veritas Vitae Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3994954 Share on other sites More sharing options...
Emprah2508 Posted April 1, 2015 Author Share Posted April 1, 2015 I was looking for a good way to kill orks and the claws with shred sounded like a good option to me and reasonably cheap but usually I will just go with a librarian with lvL 2 Because my opponent (orks) only has a weirdboy and rarely ever fields it Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3994975 Share on other sites More sharing options...
jeremy1391 Posted April 1, 2015 Share Posted April 1, 2015 For a captain who will mainly fight Orks claw and fist would seem the best, paired with a jump pack (maybe Angels wings) and artificer armor and veritas vitae would seem to be the ideal build to me... You could run a bike but claw and fist looks silly on a bike. Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3994984 Share on other sites More sharing options...
DominicJ Posted April 1, 2015 Share Posted April 1, 2015 Claws captain with a squad of hammernators Maybe a mix of clawnators and hammernators He doesn't need artificer armour Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3995065 Share on other sites More sharing options...
Deschenus Maximus Posted April 1, 2015 Share Posted April 1, 2015 I was looking for a good way to kill orks and the claws with shred sounded like a good option to me and reasonably cheap but usually I will just go with a librarian with lvL 2 Because my opponent (orks) only has a weirdboy and rarely ever fields it Libby with Galian's Staff, ML 2, an Auspex, the Veritas and a Bike is about as efficient a character as we're able to field. Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3995078 Share on other sites More sharing options...
Helias_Tancred Posted April 2, 2015 Share Posted April 2, 2015 Not too hijack the OP's thread but I was wondering what you guys thought of a Captain with Fury of Baal and a powerfist? Is giving him artificer armor a no-brainer or not? Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3995399 Share on other sites More sharing options...
Quixus Posted April 2, 2015 Share Posted April 2, 2015 Power Fists and Thunder Hammers negate the higher initiative of captains. Artificer armour is a no brainer, not only can you save against AP3 you also take half as many wounds from AP4 and worse. Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3995417 Share on other sites More sharing options...
Deadman Wade Posted April 2, 2015 Share Posted April 2, 2015 IMO artificer armor is a no-brainer. For example, let's compare it to storm shield, that is considered by many the best piece of wargear for protection. With Storm shield you increase your protection from ap3 and ap2 by 16%, while giving up additional attack. It does nothing against ap4 or worse. Artificer armor increases defense against ap4 or worse by 16%, against ap3 by 32% and does not prevent taking second ccw. Also, if you want to use captain without bike or jump pack against orks, just take Seth. He will cut through anything orks have, except mega-nobz and nob bikers (with inquisitor support he will beat those as well). Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3995423 Share on other sites More sharing options...
Quixus Posted April 2, 2015 Share Posted April 2, 2015 What does an Inquisitor do against Meganobs and Bikenobz? Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3995430 Share on other sites More sharing options...
Deadman Wade Posted April 2, 2015 Share Posted April 2, 2015 With rad grenades biker nobz are t4 and Seth instant-kills them with his s8. As for mega nobz, psyker inquisitor can cast something like divination for better accuracy and potentially more rendind hits (and/or use USR from Liber Herecius and psychostroke grenades), and Librarian can boost him even further with codex powers. So far I like Seth almost as much as Khârn for cheap glass-cannon character. Definitely not a competitive choice, but against big ork squads he's awesome. Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3995437 Share on other sites More sharing options...
Captain Obvious Posted April 2, 2015 Share Posted April 2, 2015 Hello, Emprah2508! For the price of a decently kitted out Captain you can field a 5-man Sanguinary Guard. You lose invu but in exchange you get more guys - more wounds, no instant death, more weapons (you can mix swords and axes!), more hits... Captain Obvious PS And keep in mind that in this edition close combat is won or lost in the shooting phase. Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3995446 Share on other sites More sharing options...
Emprah2508 Posted April 2, 2015 Author Share Posted April 2, 2015 Could I just use a librarian as that is what I usually (all the time) but I wanted to mix it up and WS6 BS5 looked fun against orks plus initiative 6 on the charge means I'll always strike first against orks plus with dual claws 5 S5 AP3 WILL ruin any orks day Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3995451 Share on other sites More sharing options...
Brother apocalyptic Posted April 2, 2015 Share Posted April 2, 2015 How boutz Artificier armor, power axe and power maul. I dont think any orks has a 3+save. Its either 4+ or 2+, right? Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3995582 Share on other sites More sharing options...
Jolemai Posted April 2, 2015 Share Posted April 2, 2015 If you're interested, a list of BA Captain builds can be found here. Link to comment https://bolterandchainsword.com/topic/305446-blood-angels-captain/#findComment-3995609 Share on other sites More sharing options...
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