Emicus Posted April 2, 2015 Share Posted April 2, 2015 From the pinned "Allies Are A Knight's Best Friend: How To BFF In 7th edition" thread: Henchmen: We need to shore up our ground presence, especially with the Nemesis Strikeforce. Henchmen offer 7pt storm bolters, 20pt plasma cannons, 4pt meatshields, 10pt Psykers with either 'Telepathy' or 'Divination' etc. They're much better value than Scions or IG Veterans, and they're completely customisable (you can build them any way you want, and they'll still be very cheap). They also make perfect candidates to cower behind an Aegis Line and man the Comms Array ensuring your Nemesis Strikeforce doesn't auto-lose Turn 1 to a bunch of bad Reserve rolls. We know everything depends on everything and every piece of the puzzle is only as good as the other pieces, if not you get a really weird jigsaw.But do you run henchmen? How do you run them? And why? Why don't you run them? (I.e. what allies do you take instead?) I'm personally hunkering for some objective holders, and something other than the NDK to play comms-relay caddy. The NDK worked wonders until I started experimenting with a Stormraven. Holding an NDK back on a comms-relay turn two has to be the worst thinkable heresy known to mankind. I've tried using 5 interceptors for a few games, shunting up when everything is on the board but they feel sort of expensive for the job, not terribly durable, limited range so can't shoot much, you know how it works. I'm thinking 2 Jokaeros, 6 bolter acolytes and a psyker in a chimera w/ two heavy bolters and psybolt ammunition. Clocking in at 170 points that's 3HP armour 12 front with 5 fire points, 6x S6 36" shots, 2 lascannons/Multimeltas/heavy flamers, 6 warm bodies that soak bullets and 1 warp charge. And when the chimera pops he can potentially cast shrouding or invisibility on the squad and keep holding the objective. The hope is of course that my opponent will be busy enough with terminators and NDK's bearing down on him to not even bother to shoot at the unit, I mean 2 lascannons at bs3 isn't a whole lot to write home about.To put things in perspective that's 7 interceptors with zero upgrades and 8 points more. Two in a 2k points game sounds like a good investment. But not sure about the psyker and the amount of acolytes; I could go 3 more for 15 points and have 3 more bullet sponges, or drop down to minimum 2 monkeys and 1 acolyte, or heck 3 acolytes by themselves in a chimera (73 points if you drop the bolters, though I feel psybolt on the chimera is bloody mandatory for 5 points)So what do you think/run/want/mathhammer/desire/smite with? Edit: trying for sensible formatting. Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/ Share on other sites More sharing options...
Zembar Posted April 2, 2015 Share Posted April 2, 2015 I use five sniper scouts, which when taken from blood angels also fills the troop tax requirement to be able to bring drop pods, which is nice. If I want objective campers, I'm currently looking at the new skitarii rangers and vanguard. Rangers for backfield, vanguard for frontline. Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3995520 Share on other sites More sharing options...
jeffersonian000 Posted April 2, 2015 Share Posted April 2, 2015 The only "Allies" I take are Imperial Knights, because they are the next size up from DreadKnight. SJ Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3995783 Share on other sites More sharing options...
Emicus Posted April 3, 2015 Author Share Posted April 3, 2015 @Zembar I can see the point of skitarii rangers for objective camping, but why would you require more frontline units? @Jeffersonian000 But, but, but objectives? (Why doesn't he bloody quote?! Seems my browser doesn't play well with the site and I CBA to change it just for this. All hail the coming Project Spartan.) Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3996333 Share on other sites More sharing options...
jeffersonian000 Posted April 3, 2015 Share Posted April 3, 2015 But, but, but Interceptors! And GKT! SJ Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3996432 Share on other sites More sharing options...
Reclusiarch Darius Posted April 3, 2015 Share Posted April 3, 2015 Well, I'd probably take 3-man units of Psyker+2x Acolytes. It's cheap, it scores, and its easy to hide. Plus they generate WC and roll on Divination/Telepathy. The Inquisitors are the main draw with Inquisition, if we're honest. Attacheable Scout, or a TDA Inquisitor with hammer+psycannon is great. Coteaz is one of the few non-Interceptor DS protections left in the game, plus he's a Mastery 2 with a hammer and artificer plate. Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3996444 Share on other sites More sharing options...
Emicus Posted April 3, 2015 Author Share Posted April 3, 2015 I might have phrased my question poorly but I was looking for a good objective camper unit in my own backfield. I didn't feel an imperial knight would be the best candidate for the job. You mention Interceptors, which I can sort of get behind, but I wish they could actually contribute to the fight somehow. As for terminators I feel it's very expensive unit to have just sitting back, contributing nothing. I'm hoping to try some maelstrom missions in the future and having mobile objective holders seems to be a key; terminators are not, interceptors are for sure, but even if I haven't done the math I think the chimera+scrubs is more durable, and they've got some guns to contribute with. It is interesting to hear about peoples experiences and playstyles though :) I'll have to admit I'd love to have an Imperial Knight, but my transport options are limited and sadly makes it impossible for me at the moment. Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3996447 Share on other sites More sharing options...
Emicus Posted April 3, 2015 Author Share Posted April 3, 2015 Well, I'd probably take 3-man units of Psyker+2x Acolytes. It's cheap, it scores, and its easy to hide. Plus they generate WC and roll on Divination/Telepathy. The Inquisitors are the main draw with Inquisition, if we're honest. Attacheable Scout, or a TDA Inquisitor with hammer+psycannon is great. Coteaz is one of the few non-Interceptor DS protections left in the game, plus he's a Mastery 2 with a hammer and artificer plate. Hmm I hadn't considered going so.. Minimal. 18 points hold an objective just as much as anything I guess but it seems very weak. Though it makes hiding out of line if sight very easy. I'm not sure I understand the part with an attachable scout though. I've been scratching my head how I could attach an events inquisitor grenade caddy to terminators. Without giving up deep strike. Best I've got so far is stormraven and skies of fury turn 2 join turn 3.. Or even worse hover the stormraven and charge the inquisitor in to the same combat as the terminators. Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3996450 Share on other sites More sharing options...
jeffersonian000 Posted April 3, 2015 Share Posted April 3, 2015 If your Interceptors aren't contributing to your game, it's you, not them. And your GKT are Troops, so ... how are you using them that does not allow them to camp an objective? I mean seriously, what are you doing with your GK that makes taking allies just to camp objectives such an attractive idea? I take full 10man squads so I can combat squad as needed to fit the objectives of the game, including Maelstrom. The ability to DS a 5man squad of GKT on to an out of way objective without disrupting my plan to Alpha Strike is key, and so is jump infantry GKIS bouncing to objectives that open up during the game. You know what else can hold objectives? Everything in your list, including NDKs. So, not seeing the need. As to the Knight Titan, I feel that the one thing we are missing is true anti-vehicle, which is resolved via taking vehicles. And I'm trying to avoid vehicles. However, Knights are more like super-DKs than super-LRs, hence why I'm partial to them. SJ Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3996514 Share on other sites More sharing options...
Zembar Posted April 3, 2015 Share Posted April 3, 2015 The problem is spending close to 200 points to hold a backfield objective with units that can't shoot more than 24". Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3996523 Share on other sites More sharing options...
Emicus Posted April 3, 2015 Author Share Posted April 3, 2015 Your tables might differ a lot from the ones I've played on, but I've generally got a smattering of objectives spread around on the table. If I have say a terminator squad sitting on my half of the table, on an objective, their 24" guns are out of range to contribute further to the game. Something has to kill my enemy because he isn't holding back on me. Using an NDK likewise to shunt, jump or just sit on top of an objective works fine too, but again I need something to kill my enemy with. Each turn I spend outside of range, outside of shooting or charging something, I feel like I'm not getting my moneys worth. I recognize that you have a vastly longer experience than me in the game, but I'm getting a very hostile vibe from your post. Am I a terrible player for feeling that terminators 'ought to be killing stuff and not sit in a corner waiting to be executed at my opponents pleasure? Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3996525 Share on other sites More sharing options...
Happy-inquisitor Posted April 3, 2015 Share Posted April 3, 2015 If you want to keep it cheap then a basic inquisitor with 3 plasma servitors and a psyker does the job. I would add a rhino to act as moving cover, they generally hide behind it rather than in it. You get to add as many of the fun inquisition toys as you like and have points for. Personally I would add an acolyte with melta bombs to any squad holding objectives because tank shock is annoying and deterring it with a 9 pt guy is great. Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3996564 Share on other sites More sharing options...
Emicus Posted April 3, 2015 Author Share Posted April 3, 2015 Hm I never considered a 9point melta bomb with attached warm body for transportation purposes, it's an interesting idea. Not feeling plasma-servitors and inquisitor for objective holding though, but bear in mind I have never tried them either! Just feels like a comparatively high value target for my opponent to shoot at, not having a high resilience and not much for long range shooting. But if anything does get close it turns in to so much molten slag... I'll need another inquisitor too, I suppose it's a generic 25pointer? Maybe going as far as malleus with hellrifle? Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3996725 Share on other sites More sharing options...
Happy-inquisitor Posted April 3, 2015 Share Posted April 3, 2015 I have never found 36" to be really short range and the firepower on 3 of them is pretty fierce. I use the rhino as mobile LOS blocker with its flat out move to get back in position, they are still vulnerable to barrage so against AM probably put them inside the rhino. Add as much as you like to the inquisitor, hell rifle is good as are servo skulls. It all costs points. Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3996884 Share on other sites More sharing options...
Emicus Posted April 4, 2015 Author Share Posted April 4, 2015 Might have to try that out to see how it works! Do you use the GW models? Alternatives? Feeling the GW ones leaves a little something to be desired, and at essentially 18bucks per cannon.. Man I'm just astonished at the amount of flexibility when it comes to Inquisition wargear and henchmen options compared to GK. Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3997275 Share on other sites More sharing options...
Happy-inquisitor Posted April 4, 2015 Share Posted April 4, 2015 I only have 2 "proper" henchmen; everything else is kit-bashed. Does not make for rapid army building. Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3997388 Share on other sites More sharing options...
angrom Posted April 5, 2015 Share Posted April 5, 2015 What i have done for my inquisition is to reuse everything that can be reuse. just take 2 or 3 set of servitors, buy some plasma cannon or multi melta on the web and cut the arm of the second servitor to equip with heavy weapon as well. As we are lacking long range good tank killer in the grey knight codex i would recommend as objective holding a unit of 2 Jokaero with 3 servitor multimelta few henchmen and a psyker and an inquisitor in terminator (with psycannon if you want) armor on the first line. It give you an objective holder of 2 lascannon and 3 multimelta and some chance to increase the range of the multimelta with the jokaero. Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3997977 Share on other sites More sharing options...
jeffersonian000 Posted April 5, 2015 Share Posted April 5, 2015 When I ran Inquisitor units in 4th and 5th, I recycled my Necromunda and Mordheim models for the different henchfolk. However, for the Servitors, which I still think look terribad, I mounted a selection of heavy weapons with magnets, and build a bunch of Segway style platforms to snap the weapons onto. Thought it looked cute at the time, and it was effectively free since they were bashed from spare bitz. SJ Link to comment https://bolterandchainsword.com/topic/305473-inquisitorial-henchmen-objective-holders-loadout/#findComment-3997995 Share on other sites More sharing options...
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