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Best assassin for grey knights.


Arufel87

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Culuxes. Only Assassin anyone needs now.

Wouldn't it be better to bring an assassin that doesn't make our entire army melt and cry blood?
Yes, except the fact that if I remember right every warp charge he takes raises str and amount of shots he takes for his weapon. Can you imagine 15 str 10 ap 1 shots, and if I remember right, they don't have to be at the same target as this is a psychic phase item

 

Edit: I don't have his stats in front of me so going off remember what I've seen discussed before. Feel free to correct me if I'm wrong

I had a fail game with the Eversor last night again. I don't know if he fits for me... the Vindicare is what I'm eyeing up now, but I honestly haven't used all the options in this edition.

Eversor is not for everyone. I've used vindicaire before and all he usually does for me is not die. Almost never kills anything.

 

Callidus I've changed entire flow of a game with before, thanks to some of her rules.

 

Eversor usually must die first. If he locks you up in combat, its either pretty much going to win, or keep your expensive necessary unit locked up all game. So he usually gets shot at before my dreadknights and sacrificial land raiders.

 

Just depends how you use them and each one has their flow people prefer. Not many like the eversor or callidus, I personally tore some peoples boards up with them

 

 

Culuxes. Only Assassin anyone needs now.

Wouldn't it be better to bring an assassin that doesn't make our entire army melt and cry blood?
Yes, except the fact that if I remember right every warp charge he takes raises str and amount of shots he takes for his weapon. Can you imagine 15 str 10 ap 1 shots, and if I remember right, they don't have to be at the same target as this is a psychic phase item

 

Edit: I don't have his stats in front of me so going off remember what I've seen discussed before. Feel free to correct me if I'm wrong

Half-right; he gets an extra shot per WC but stays Str 5 Ap 1. He can throw a grenade at and assault a different unit later in the turn which is really neat.

 

Using him with GK requires real precision with placement.

If you face an Invisibility backed Cent Star, you will love your Culexes.

 

If you don't, you will funnel Warp Charges into his Gun.

 

The Culexes is redonculously hard to kill.

 

The other Assassins (as said) don't really do anything else that the GK can't already do.

 

But nothing the GK have shuts down Invisibility.  Or any other nasty Psychic Power you might face.

 

He's killy, durable, and brings something unique.

 

He's head and shoulders above the other three.

I think the culexus is an interesting proposition. What's a real thorn in the side for a psychic dependant army like ours? Other psyker armies. What's the culexus cut out to do? Make psykers cry blood. But then you either give up your psychic phase anyway to funnel him dice, or you have a tremendously challenging time with placement to keep him far enough from your own guys, while close enough to their psykers.

​As for a melee specialist... Don't really see the point for GK.
For the sniper I think it's either love it or hate it. One of the guys at the club has a real hunkering to make it work, and tries to squeeze it into every list, but so far hasn't accomplished much.

​But hey! It's only three models which isn't a lot to either buy or paint, your meta might be different, it might suit your play style, you might damn yourself by loving the fluff and not care how the work or simply want to try things out yourself to prove everyone wrong. They said you were mad, MAD! Just remember to tell us how it worked out for you smile.png

It's not that hard.  The Culexes can Infiltrate.  The GK (if you're not using them to fuel his gun) will just need to shunt on the opposite enemy flank to him.

 

Got a Gate/Invis star (or the like) lined up?  Infiltrate infront of them, praying for LoS blocking/first turn, run him up to that, while your NDKs shunt elsewhere and rip other bits apart.

 

Being durable, he should at the least hold them up for a couple of turns.

I don't know... I hate magic bullets personally. 

 

Yes the Culexes is a good magic bullet, but if you're actually not facing a Psychic opponent he feels rather pricey and limited. I've never used him, in any edition of the game. The old standby used to be the Callidus. I hardly see her anymore.

 

On the other hand I can see the Eversor doing VERY well with my assault-less Ultramarine army. lol

 

 

but if you're actually not facing a Psychic opponent he feels rather pricey and limited

 

He's a durable and killy tarpit.

 

He's redonculously hard to kill, unless you get lucky and can Gattling Psilencer Force kill him from 24" away.

Something to keep in mind is that he hasn't got the damage output of say an Eversor, so he can be tarpitted by either hordes of cheap disposable chaff, or by any unit with strong invul saves. 

 

But yeah, in terms of meta-game, he's nightmare fuel for pretty much every faction in the game. Shooting lists cannot kill him efficiently, and he out-melee's most things handily. He also is a big middle finger to Psykers and by extension Daemons (who are often Psykers as well). Instant Death in melee against them is huge, and against everyone else he basically Rend ID's. 

Regarding Assassins, I would play them barebones, aka not looking for a combo with a building or some special trick, but rather use the terrain to the advantage. I used to play with a Vindicare Assassin in my Black Templar army back in the days (10 years ago) and they were very potent, but I recently saw a game where a GK player brought a 4 assassins detachment and it was brutal.

 

Each Assassin really brings a specialty to the table. The Vindicare is very popular because it can put the hurt on strong stuff, whether vehicles, characters or Monstruous Creatures from a distance so it's usually got a place in every list, but the other 3 shine in their own specialty. The Callidus is very awesome against elite infantry, the Eversor brings the pain against light infantry and the Culexus neuters Psykers obviously.

 

So, if you know your opponent in advance, you could have a spot for an assassin in your list and choose the right one for the job each game :p For instance against Orks you might prefer the Eversor, while against Marines the Callidus would work really well.

The thing is, Look Out, Sir basically neuters the Vindicare, unless you want him to pop Land Raiders.  Incinerators eat light infantry, and our Force Weapons eat elite infantry.

 

The Culexes is really the only Assassin to offer something (on an overall decent platform) we don't already do/have in spades.

 

Sure, we have The Aegis.  But that pales in comparison to the Culexes' bubble of trouble.

The thing is, Look Out, Sir basically neuters the Vindicare, unless you want him to pop Land Raiders.  Incinerators eat light infantry, and our Force Weapons eat elite infantry.

 

 

I feel physical pain everytime I read his Precision Shots rule. Seriously GW. In every OTHER EDITION OF THE GAME, Vindicare ignored all targeting restrictions, and he ALWAYS CHOSE HIS TARGET. Why is it so hard to literally print 'Deadshot' word for word, from the Daemonhunters book? You don't have to change a single word to make it fit 7th.

 

Sure, we have The Aegis.  But that pales in comparison to the Culexes' bubble of trouble.

 

 

Yeah Aegis is one of those extremely situational abilities. I can count on one hand the number of time I've been shot with witchfires. It's mostly just Tyranids, or the occasional moron who went straight to Pyromancy and didn't bother to read the other lores. 
 
Stripping buffs is huge in 40k. Besides Deny attempts, I don't think anything else strips Blessings on demand. 

Callidus is useful for GK. She is a distraction allowing your units to close the distance, also rather good in shooting and cc!

Unless they've radically changed her, the Callidus is a dud. She has always struggled with killing her own weight in points before dying due to her 4++ save being weak sauce. Back when Vindicars were untargetable at range, and Evisor could charge 18" in an Assault, the Callidus could drop a bunch of hits on a target before appearing next to a them followed by an assault, hit and run on enemies turn, then re-assault. She was a badass back then. Now, not so much.

 

SJ

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