Rune Priest Ridcully Posted April 5, 2015 Share Posted April 5, 2015 I've been dusting off and downsizing my armies recently, and i've started thinking of maybe dusting off my Grey knights to use as allies for my Space wolves or Salamanders.I haven't got the codex yet, and I admit atm i'm focussing on my Wolves and Thousand sons, but may get the codex so i can downsize without crippling any future use of the Grey knights I'll keep.i last used the sons of Titan with the Daemonhunters codex, so how has it changed since then? Link to comment https://bolterandchainsword.com/topic/305624-differences-from-daemonhunters/ Share on other sites More sharing options...
Gentlemanloser Posted April 5, 2015 Share Posted April 5, 2015 Like totally. You still have Power Armour wearing Grey Knights, and Terminator Armour Wearing Grey Knights. But apart from that, *everything* else is different. Rules (no more True Grit or Shrouding), Weapons (Psycannons are totally different), units (New units!). With special snowflake Detachments as well. It's a totally different beast. Link to comment https://bolterandchainsword.com/topic/305624-differences-from-daemonhunters/#findComment-3998347 Share on other sites More sharing options...
Rune Priest Ridcully Posted April 5, 2015 Author Share Posted April 5, 2015 I'd sold off my inquisitorial stormtroopers as i knew they were gone, is there truelyno way to access inquisitors with them now?On what i still have, it's a Grand master with psycannon, the pointing brother captain, a 6 or 7 strong terminator squad, at least two basic squads and a third I'm debating to sell, a purgation squad a land raider and forge world dreadnought with plasma cannon and incinerator in built on the close combat arm, all the old metals, would that still be any good? Link to comment https://bolterandchainsword.com/topic/305624-differences-from-daemonhunters/#findComment-3998489 Share on other sites More sharing options...
Gentlemanloser Posted April 5, 2015 Share Posted April 5, 2015 Any imperial army has access to inquisitors. They have thier own book now. As do stormtroopers. Dreadnoughts haven't been good for two editions. Link to comment https://bolterandchainsword.com/topic/305624-differences-from-daemonhunters/#findComment-3998549 Share on other sites More sharing options...
Rune Priest Ridcully Posted April 16, 2015 Author Share Posted April 16, 2015 Looking at my grey Knights, I'd proberbly run them as allies to my Wolves or Salamanders rather then a pure army other then at low points games, and my wolves in particular already have three dreadnoughts (one Bjorn) so could an allied force of Grandmaster, terminator bodyguard, Grey knight PA squad, maybe one of the new forms of PA squad, the dread and maybe a landraider depending on points?What are the options on Dreadnoughts and grand masters like nowadays? Can he still take a retinue/bodyguard unit? And does a new codex seem likely soon? Link to comment https://bolterandchainsword.com/topic/305624-differences-from-daemonhunters/#findComment-4010518 Share on other sites More sharing options...
Rurik the blessed Posted April 16, 2015 Share Posted April 16, 2015 I have a doubt about this... as the NSF only requires 1 HQ and a troop, would GK as allies use the great NSF kind of detachment? or they are atained to the allied detachment? Link to comment https://bolterandchainsword.com/topic/305624-differences-from-daemonhunters/#findComment-4010523 Share on other sites More sharing options...
Gentlemanloser Posted April 16, 2015 Share Posted April 16, 2015 Nothing requires the use of the Allied detachment. You can mix and match any Detachments, Formations and Dataslates as you see fit. As long as you fulfil the ability to have a Warlord (so no all Allied Detachments). Link to comment https://bolterandchainsword.com/topic/305624-differences-from-daemonhunters/#findComment-4010537 Share on other sites More sharing options...
Rurik the blessed Posted April 16, 2015 Share Posted April 16, 2015 Wow, that makes GKs the perfect allied force... to the answer... i recommend you use the grand master as a brother captain, unless you have 35pts to expend if you want 1 extra level and 1 extra attack . then the terminator squad is perfect... try to get a NDK or two if you need more power. purgators are cool (what weapons you have). Link to comment https://bolterandchainsword.com/topic/305624-differences-from-daemonhunters/#findComment-4010566 Share on other sites More sharing options...
Rune Priest Ridcully Posted April 16, 2015 Author Share Posted April 16, 2015 Incinerators and Pscycannons, all the old metal ones :PIs it possible to run grey knights well without NDK? What is NSF?I quite like the look of the Castellan Crowe model, Is he usable? Are the rules for different Nemesis weapons still a thing? How are Halberds as pretty much all of mine have them :P Link to comment https://bolterandchainsword.com/topic/305624-differences-from-daemonhunters/#findComment-4010727 Share on other sites More sharing options...
Gentlemanloser Posted April 17, 2015 Share Posted April 17, 2015 Really, you need to get a copy of the Codex. Link to comment https://bolterandchainsword.com/topic/305624-differences-from-daemonhunters/#findComment-4011137 Share on other sites More sharing options...
Rurik the blessed Posted April 17, 2015 Share Posted April 17, 2015 Incinerators and Pscycannons, all the old metal ones Is it possible to run grey knights well without NDK? What is NSF? I quite like the look of the Castellan Crowe model, Is he usable? Are the rules for different Nemesis weapons still a thing? How are Halberds as pretty much all of mine have them well, grey knights without NDK is a thing... quite difficult as they are our central piece now (very powerful, and low cost) NSF. is a special detachment that we can use, and always use now... it allow deep striking units (models on terminator armor, with personal teleporter as the NDKs and Interceptors, and Strike Squads) to roll for reserve on the first turn!. Castellan crowe is not as good as used to be... he is a mastery lvl 2 psychic, with cleansing flame. that makes it very useful against hordes and flyers, but in CC it's horrible... unles he fights on a challenge, where his sword become ap2. Link to comment https://bolterandchainsword.com/topic/305624-differences-from-daemonhunters/#findComment-4011901 Share on other sites More sharing options...
Everon Posted April 17, 2015 Share Posted April 17, 2015 Incinerators and Pscycannons, all the old metal ones :P Is it possible to run grey knights well without NDK? What is NSF? I quite like the look of the Castellan Crowe model, Is he usable? Are the rules for different Nemesis weapons still a thing? How are Halberds as pretty much all of mine have them :P 1. Yes you can run with out an NDK but it is more difficult. Competetively, no you can not. He is our master unit essentially. 2. NSF is nemesis strike force. Let's all gk models that can deepstrike, (this includes the xiphon interceptor on forgeworld) do it on turn one. They can also run and shoot that turn. 3. Castellan is now an IC, lvl2 pysker, fearless, with cleansing flame. In a challenge he can reroll saves and gains the smash rule. Out side of a challenge, he's an overly priced purifier with a 2x4 to beat you with. 4.yes nemesis weapons cast force for instant death and have daemonbane anti pysker effects. 5. Halbreds no longer give +2 to initiative. Instead their 2 points each and give +1 stregnth Hope that helps Link to comment https://bolterandchainsword.com/topic/305624-differences-from-daemonhunters/#findComment-4011981 Share on other sites More sharing options...
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