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1000pt delagatus army, what would you take?


spu00sed

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After seeing Hydra's delagatus and friends I had an idea for a fun challenge. Who could make the best (most useful, most thematic, must fun etc. this is 30k, best doesn't mean will win) delagatus delegation.

 

It is a very simple premise. The expedition fleet has come across a planetary system that is willing to negotiate its entry into the new imperium of man, so the delagatus and honour guard are sent down to talk to the planetary rulers. To impress upon them the value of joining the new imperium and as a casual (or in the case of the night lords a not so casual) threat to those who might think otherwise.

 

Rules are simple. You have 1000pts to make an army that must include a delagatus as its HQ.

 

you can make the delegation using normal force org (with minimum troops reduced to one to allow some choices), or just a thousand points of delegation (iron warriors tuning up with an artillery battery)

 

You also need to explain your list. Why have you include what you have.

Here goes Night Lords:

Delegatus: refractor, trophies of judgement, chainglaive, terror assault

5 cataphractii termies: 2 chainfist, 2 boltermelta

Terror squad: 4 + headsman, 5 heavy chainblades

Terror squad: 4 + headsman, 5 volkite charger, chainglaive

Terror squad: 4 + headsman, 5 volkite charger, chainglaive

Heavy support squad: 5 missile launchers, flakk missiles

 

The theory is to send the most intimidating formation of guys, 20 PA bodies, 5 termies, and if that isn't intimidating enough to get compliance, all sorts of things can start dying real quick.

" You will comply, and if you choose not to, you and all your men will be skinned and hanging from the exterior walls in the next ten minutes, and your screams will be transmitted planet wide. Yes somehow I thought you might sign compliance, there's a good planetary governor. "

Imperial Fists:

 

Delegatus: Solarite Power Gauntlet, Terminator Armor, Vigil Pattern Storm Shield, Stone Gauntlet RoW.

10 Phalanx Warders, 2 Thunderhammers, 3  Power Axes, Artificer Armor, Nuncio-Vox, Vexilla, Melta Bombs

10 Breachers, 2 Flamers, Thunderhammer, Nuncio-vox, Vexilla, Artificer Armor

5 Templar Brethren, Solarite Power Gauntlet, Vexilla

 

The idea behind this is to show off the best the Legion has to offer, the most Veteran Marines (Warders and Templars) as well as the Specialization (Breachers); showing an immovable wall of Marines Geared and prepared for any situation that may arise.

 

They are either against the Imperium, on the other side of their wall and fall to its crushing weight OR they are with the Imperium and safeguarded behind the same wall, protected against the Horrors lurking in the void.

 

The other idea behind the list is that such a Delegation will never Really be met out in an open field, usually met inside the enemies stronghold for their Leaders to hear their Imperial Decree in their own comfort. Meaning that, if things go wrong, they'll be fighting their way out of a Labyrinthine maze (that they've memorized due to their Eidetic memory). So fighting down Hallways and Corridors behind enemy lines, very similarly to Boarding Actions. The Ceramite and Adamantite Bulwarks of the Breachers and Warders creating overlapping defensive walls behind which the Templars could wait for the most Opportune moment to strike at the Leaders/Champions/Etc of their would-be pursuers with the Warders Striking back at those cocky enough to face down Astartes in Close Combat.

Alpha Legion; Tank Hunting Tactics

 

Delegatus, Boarding Shield, Power Fits

10 Vets, 2x Flakk Missiles, Sniper

10 Vets, 2x Flakk Missiles, Sniper

8x Volkite Caliver Tac Support Squad and Augury Scanner

Deredeo, Autocannons

 

Volkites sit with Deredeo and punish light armour/drop pod assault, Vets hunt Praevian abusers and flyers, delegatus gives defensive grenades to the volkites and some melee punch..

Sons of Horus

 

Delegatus: Artificer Armour, Power Weapon, Refractor Field, Pride of the Legion

Legion Techmarine: N/A

Legion Apothecary: N/A

Contemptor Dreadnought: Kheres Pattern Assault Cannon

Legion Veteran Tactical Squad (10 Men): Fearless, Flamer, Plasma Gun, Legion Vexilla, 4x Power Weapons, Sgt w/ Artificer Armour, Plasma Pistol, Power Weapon

Reaver Attack Squad (10 Men): Power Fist, Flamer, Plasma Gun, 4x Power Weapons, Chieftain w/ Artificer Armour

 

Justification:

This force follows the 'one hand open in friendship the other poised to strike' principle that Horus used in negotiations. The Delegatus himself would be armoured in such a fashion to show off the majesty of the Astartes, and their nobility. The Veteran squad is the open hand, experienced and noble, heroic and awe inspiring with their finely decorated armour and honours. The Reavers are the mailed fist, darker and more sinister in appearance, yet equipped in a very similar fashion to show that they're the other side of the mirror. The two squads work together to imply that this planet can either deal with the Astartes at their best (the vets) or face them at their worst (reavers)

 

The Contemptor is a mixture of this, both majestic and terrifying in its form and function, as well as serving as an example of the long history of the Great Crusade. His Assault Cannon would likely make mincemeat out of the planetary rulers should the worst occur.

 

The Techmarine and Apothecary would be there to study the population/their technology as subtly as possible and also obviously serve battlefield roles should the negotiations go sour. They would also serve as further insight into the workings of the Imperium should the planetary rulers become curious.

Salamanders using Covenant of Fire RoW.

 

Delegatus - Cataphractii armour, dragonscale ss, m-c thunder hammer - 130

Firedrakes (5 man) - dragonscale ss, thunder hammers, m-c thunder hammer - 350

Tactical Squad (10 man) - art armour, art weapons, meltabombs - 170

Tactical Squad (10 man) - art armour, art weapons, meltabombs - 170

Pyroclasts (5 man) - m-c powerfist - 180

 

So the idea here is you have 2 10 man tac squads that form an honour guard corridor from whatever transport they have arrived in, all decked out in their best armour and weapons. Next the Pyroclasts emerge in their artificer wrought armour and with weapons created by Vulkan himself, just ahead of the Firedrake bodyguard and the Delegatus, showing both the technology and artifice of the legion and the Imperium they represent, and also the power of the Legion as a war force, with some of its finest warriors on display in the Pyroclasts and Firedrakes.

Raven guard compliance negotiations force: 998pts, Angels Wrath ROW.

 

Delegatus: artificer armour, refractor field, thunder hammer, jump pack-140pts

Legion command squad: two additional marines, 5 power weapons (axes), two volkite chargers, two combat shields, jump packs-295pts

Legion assault squad x2: two power weapons (swords), Sarge:power sword, combat shield(only one sarge)- 563pts

 

I'm ashamed of yall! No one used the crazy over priced command squads yet! YOU KNOW you need a banner for a negotiation party to be legit. The theme behind this list is to show the majesty of the astartes and by extent the imperium via an entire delegate party decending from the skies like angels, or Eagles swooping in to clutch their prey. I'd be pretty knocked off my feet if I saw a quarter of a hundred super human tanks approaching from the stars agile as the wind only to land in a perfect formation, banner flying in the breeze all the while. The force is also kitted out to deal with a imperial army equiped force(human separatist empires), built to deliver mass damage via volkite and sheer weight of the charge. The command team and the delegatus are built to deal with anything heavier, all the while possessing hit and run in order to dictate the engagement should negotiations go wrong. Very raven guard to me. Also why did I choose RG you ask? Idk, I was bored lol!

 

DimDim

Here goes;

Legion astrates IVth Legion

Delegatus

-Artificer Armour

-power weapon

-pride of the legion

100pts

 

Praevian

-power fist

-Artificer Armour

-Combi plasma

-blind helm of black judges

-void shield harness

-2X Castellax w/ multi melta and CC

415pts

 

Terminator squad

175pts

 

Terminator squad

175pts

 

Thallax cohort

135pts

 

 

 

 

 

So idea is that using pride of the legion the delegatus rocks up with his thallax cohort entourage and his cold blooded praevian bodyguard with the 2 Castellax beasties.

 

Try negotiate and if :cuss goes down hill fast the terminators (fluffwise) would deep strike to his position and everyone would tear up the negotiations

Love all of the ideas so far. I thought I would leave mine off until there were some responses. The. When I tailed it up I had 150pts spare! That will teach me to write lists when drinking fenressian mead.

 

Here is mine

 

Delagatus; artificer armour, refractor field, phoenix spear, volkite serpenta ROW chosen duty

 

Command squad; two extra marines. Everyone has a power word and combat shield

 

Veteran tactical squad; sergeant with artificer armour and power sword. Vexilla and plasma gun

 

Veteran tactical squad; sergeant with artificer armour and power sword. Vexilla and plasma gun

 

Veteran tactical squad; sergeant with artificer armour and power sword. Vexilla and heavy bolter

 

Terminator squad; 5 power swords, 4 volkite chargers, plasma blaster, grenade harness.

 

Like dimdim I have gone for pageantry. Unlike dimdim my lot pull it off better, but there again they are Emperor's Children and the masters of style! :D

 

I have also chosen a force that would look regal in delivering compliance to the planetary rulers. There are not here for war. They are here to bring peace from the stars. Thus swords over fists and axes. If the world has the technology to break power armour and terminator armour, then the delegation will have a glorious last stand and give the fleets in orbit the reason to extract vengeance for the cowardly attack that lead to their deaths in a place of peace.

 

If we had a vortex grenade as a relic then I would have taken it on the delagatus, incase the negotiations become aggressive.

I had to make sure I threw a few ideas out before starting, as well as maintaining the air of grandeur whilst not giving away any weakness.

 

A delegation on your doorstep that were already in vehicles after being 'dropped off' or sporting jump packs isn't one who's ready to stop and talk peace.  One sporting power fists and claws on their officers is one that doesn't want to shake hands for a friendly greeting.  Not sporting your colours isn't showing much courtesy and is a further attempt at keeping secrets.  The 'officers' sword and decorated artificer armour represents many things from authority to respect and prowess, so were a must have to give the best impression.

 

Death Guard:

 

- Consul Delegatus, AA, Power Sword.

... - Command Squad, 1x Legion Standard Bearer, 2x Legion Chosen, 3x Power Weapons (swords).

 

- Consul Moritat, AA, dual serpentas, refractor shield.

 

- Apothecary, AA, augery scanner.

 

- Deathshroud, 2x, melta bombs.

 

- Breachers, 19x Legion Breachers, Vex, Vox, 2x Melta, 2x Flamer, 1x Legion Sergeant with AA, Thunder Hammer, breaching charge, melta bombs.

 

 

The list includes the required HQ and banner sporting more acceptable smart looking swords that can be sheathed over axes and hammers.  I've avoided the aggressive look by not having them festooned them with shields, bombs, nades or other such.

 

I've included a Moritat, because if anyone is going to start something, I felt that the lone wandering Moritat can be the first to pump enough rounds to finish it or begin it in earnest.  He can also be used as an intelligence officer by scouting out those around without having to think of diplomacy - a silent observer who can solo or rally the breachers and provide range support to the Deathshroud.  I felt plasma too risky to sport and went with serpentas.

 

Apothecary, what's not to approve?  Supporting medic for your troops, diplomacy through medical aid, proving your forethought to bring a bandage where you take a weapon in case of accidents and to help you survive any potential fight until support arrives.

 

The Deathshroud, a little controversial due mostly to their weaponry, the symbol of death if you like and the first unit to be changed if intelligence advised it.  But they stand impassive at the back, at the sides, in the middle, at the door, or between you and the enemy.  No matter how you see them, I felt they would be imposing to provide that air of mystery and a symbol of impassive judgemental power and awe inspiring.

 

Breachers, a shield represents protection and makes for a nice protective walk way to line the red carpet with.  The sergeant is geared up along with a set of meltaguns and flamers to cater for a variety of situations, plus the required comms with the Vox.  I see the unit as the circle in which the Command squad, Moritat and DS fight, holding off until further help or extraction arrives.

 

Lastly, I wanted a Contemptor or piece of armour instead of the Deathshroud, but such units cannot join you deep in the city walls at council meetings or other enclosed places.  I also looked at the Recon squads, something that would be far better suited to clandestine meetings or where minimal presence was requested and trust was not available - scouting and ranged protection would be suited to some scenarios where dozens of armed warriors would not be desired.

I'll give it a try

 

Legion delegatus

art armour

refractor field

charnabel sabre

rite of war:chosen duty

 

Veteran tactical squad 

+5 members

vexilla

nuncio-vox

2x power weapon

melta gun

sergeant

arti armour

power weapon

 

Veteran tactical squad

+5 members

vexilla

nuncio-vox

2x power weapon

sergeant

arti armour

power weapon

 

Contemptor dreadnought

replace heavy bolter with power fist

 

terminator squad

chainfist

 

 

The theme is that the delegatus goes down with to a planet with a supplement of the legions finest, and wisest. The troops are bare of intimidating guns. The contemptor is there to provide counsel during negotiations, and to lend some brute strength if things turn ugly. The vets also have voxes to call in the cavalry. 

Iron Hands

Delagatus - 110

* Tartaros Terminator armour
* Power maul
* Pride of the Legion

Gorgons - 465
* 5 strong
* Heavy flamer
* Land Raider Phobos

Veterans - 160
* 5 strong
* Sniper
* Rhino

Predator Strike Squadron - 270
* 3 strong
* 3 pintle heavy bolters

1000

My theme is "We are Iron Hands and we do NOT :cussing negotiate".

If I were dispatching an Alpha Legion delegation to take a willing world...

 

Consul - Delegatus, Artificer Armour, Power Sword, Volkite Serpenta, Power Dagger, Chosen Duty (110)

 

Veteran Tactical Squad - Volkite Serpenta x5, Power Sword x5, Volkite Charger (220)

 

Veteran Tactical Squad - Volkite Serpenta x5, Power Sword x5, Volkite Charger (220)

 

Apothecary - Power Dagger (50)

 

Techmarine - Power Dagger (50)

 

Legion Reconnaissance Squad - exchange for Recon Armour, Sniper Rifle x4, Power Dagger (175)

 

Legion Reconnaissance Squad - exchange for Recon Armour, Sniper Rifle x4, Power Dagger (175)

 

The Consul, Veterans, and the specialists represent the best of the Imperium: the strength of Terra combined with the might of Mars. The Marines themselves showcase the strength of arms available, while the Volkites showcase the technical wonders of the Mechanicum. The specialists are ready to answer any questions, showcasing the biological and technological feats available once they join the wider Imperium.

 

Meanwhile, the Recon teams are already fanning out through the city, identifying weak points, designating target priorities, and preparing the way for the coming invasion, should it be required. If the talks go better than planned, they can collect data to facilitate the transition. If they go badly, they can prepare to take those priority targets by surprise and kill them swiftly, while the Consul and specialists prepare to meet and kill the world's leaders swiftly with their power daggers.

1000p Alpha Legion

 

Autilon Skorr - 125p (for the awesome power to choose warlord trait from strategic, which means you don't have to take infiltrate from mutable tactics)

 

Apothecary - 55p (survivability for expensive units & warlord that give away VPs)

Artificer armour

 

10x Vets (snipers) - 260p (hang back and snipe with regular bolters/hbolters)

2x Heavy Bolters, Champ psword, Artificer armour

10x Vets (fearless) - 260p (pushing forward with skorr & apoth)

2x Plasmagun, Champ pfist, pdagger, Artificer armour

 

Scorpius - 115p (well, it's a killer)

 

Sicarian battle Tank - 185p (it looks awesome and is great!)

Aux drive, Lascannon sponsons

IIIrd legion. pre heresy and and pre fulgrim (explains all the Volkite weaponry). They know that fighting their way out it just as possible as walking out peacefully. Lots of sabres and spears because they look smart stood to attention. No terminators because that seems fairly threatening rather than just a sensible amount of honour guard. This is more for ship to ship delegations than planet fall delegations. Apothecary there to bolster the big squad of breachers and recover geneseed(the IIIrd are low on it at this time). Think ring of Breachers with the Blades acting as a mobile reserve, bouncing around reinforcing the wall while the Command squad keep firing as heavier support but able to switch to long steel to keep the enemies out too. The boss has twin swords and no guns to show he would be doing all the negotiations with his weapons sheathed but he could just as easily execute the leaders before retreating into his ring of steel to fight their way back to the Hangers to leave.

 

Legion Centurion (335pts) [Artificer Armour, Charnabal Sabre, Charnabal Sabre, Refractor Field]

Legion Command Squad [4x Charnabal Sabre, 4x Combat Shield, 4x Legion Space Marine Chosen, 4x Volkite Charger]

 

Legion Apothecary [Artificer Armour, Power Sword, Volkite Charger](75pts)

 

Palatine Blade Squad (185pts)

[4x Palatine Warrior, 4x Pheonix Spear]

Palatine Prefector [Pheonix Spear]

 

 

Legion Breacher Siege Squad (405pts)

[19x Legion Breacher Siege Space Marines, Legion Vexilla, Nuncio-Vox, 4x Volkite Charger]

Legion Breacher Siege Sergeant [Artificer Armour, One Breaching Charge, Pheonix Spear]

Sons of Horus Delagatus Bodyguard:

Centurion Delegatus

Artificer Armor

Power Sword

Meltabombs

Teleport Homer

110

Rite of War: The Black Reaving

 

Elites:

x5 Justaerin Terminators

Combi-Flamers

310

 

Contemptor-Mortis Dreadnought

Kheres Assault Cannons

180

 

Troops:

x5 Reavers

Jump Packs

Banestrike Combi-Melta

Banestrike Combi-Melta

Meltabombs

200

 

x5 Reavers

Jump Packs

Banestrike Combi-Melta

Banestrike Combi-Melta

Meltabombs

200

 

Justification:

Emphasis on a peaceful delegation but also an example of the power of The Imperium. The Delegatus shows up, wearing very detailed and extravagant armor, and wearing a sword, tricking a delegation party into believing he is simply in dress uniform. The negotiations start out peaceful, but if a display of might is needed he brings out the dreadnought, showing to everyone the power and technology of The Imperium. If the negotiations get violent or it turns out to be an ambush, The Delegatus activates his teleport homer and calls in his reserves up in space, executing the leaders of the delegation and attempting to establish a foothold for planetary invasion.

VIII Legion, mostly Terran veterans.

"We come in peace. Shoot to kill."

 

Consul Delegatus

- Artificer armour, refractor field

- Volkite serpenta, Nostraman chainglaive

- Trophies of judgment

 

Moritat

- Artificer armour, refractor field

- 2 Volkite serpentas

- Trophies of judgment

 

Veteran Tactical Squad

- 5 veterans

- Vexilla, heavy bolter

- Combi-plasma

 

Veteran Tactical Squad

- 10 veterans

- Vexilla, heavy flamer, volkite charger

- Combi plasma, power axe

 

Contemptor Dreadnought

- 2 DCCWs

- Plasma blaster, heavy flamer

 

Terror Squad

- Nostraman chainglaive (Headsman)

 

***

 

- Delegatus, moritat, dreadnought & veteran squads present as 'open hand' delegation, meet planetary lords, etc.

- Terror squad deploy in secret; infiltrating pre-selected target chosen for maximum psychological impact if attacked.

- Veteran squads provide 'honour guard' for Consuls & dreadnought.

- Dreadnought chosen to inspire awe & terror in equal measures - superior Imperial technology allows a 'dead' warrior to remain alive, etc.

- Moritat there as a demonstration of the punishment the Imperium could impose on their own. Also tasked with eliminating key threats if talks fail.

Delegatus chosen for ability to be open & eloquent, presenting the 'friendly' face of the Imperium, but with obvious indicators of violence that may follow if talks fail.

Sons of Horus Delagatus Bodyguard:

Centurion Delegatus

Artificer Armor

Power Sword

Meltabombs

Teleport Homer

110

Rite of War: The Black Reaving

Elites:

x5 Justaerin Terminators

Combi-Flamers

310

Contemptor-Mortis Dreadnought

Kheres Assault Cannons

180

Troops:

x5 Reavers

Jump Packs

Banestrike Combi-Melta

Banestrike Combi-Melta

Meltabombs

200

x5 Reavers

Jump Packs

Banestrike Combi-Melta

Banestrike Combi-Melta

Meltabombs

200

Justification:

Emphasis on a peaceful delegation but also an example of the power of The Imperium. The Delegatus shows up, wearing very detailed and extravagant armor, and wearing a sword, tricking a delegation party into believing he is simply in dress uniform. The negotiations start out peaceful, but if a display of might is needed he brings out the dreadnought, showing to everyone the power and technology of The Imperium. If the negotiations get violent or it turns out to be an ambush, The Delegatus activates his teleport homer and calls in his reserves up in space, executing the leaders of the delegation and attempting to establish a foothold for planetary invasion.

You need a Master of Signal as well.

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