JamesI Posted April 8, 2015 Share Posted April 8, 2015 So, I have a question. I typically leave my CC scouts barebones, but how many of you give them camo cloaks? Melta bombs seems like an excellent investment, but I'm not so sure about the cloaks. I wouldn't bother with cloaks except on snipers. I disagree, I run my CC scouts with cloaks, and it works well. Makes them far harder to shoot off midfield if they have solid cover, makes up for their 4+ save a lot. But, I always give the sarge a PW and MB, so they are a bit more expensive than a bare bones squad, but I'd rather pay an extra 40 pts to give the unit +1 cover save, an I5 PW, and something to crack armor with. I guess I'm not worried about people shooting my scouts and ignoring my death company/vanguard/sanguinary guard/bikes or whatever the nastier threats are. I'm using scouts to be a cheap but not useless way to pay the troop tax. If a scout squad is just going to hunker down in cover and shoot, camo cloaks all the way. But for a squad you want in combat, I think there are better ways to spend the points. Link to comment https://bolterandchainsword.com/topic/305648-close-combat-scouts/page/2/#findComment-4001459 Share on other sites More sharing options...
Blood & Thunder Posted April 9, 2015 Share Posted April 9, 2015 Here is a thought, why not grab 10 scouts, combat squad them giving half bolters or sniper rifles and the other half cc weapons? One goes hunting other stays on objectives. Granted you could just grab 2 5 man scout squads, but this could give a good amount of versatility in the backfield while other things are being targeted Link to comment https://bolterandchainsword.com/topic/305648-close-combat-scouts/page/2/#findComment-4003069 Share on other sites More sharing options...
Bukimimaru Posted April 10, 2015 Share Posted April 10, 2015 Here is a thought, why not grab 10 scouts, combat squad them giving half bolters or sniper rifles and the other half cc weapons? One goes hunting other stays on objectives. Granted you could just grab 2 5 man scout squads, but this could give a good amount of versatility in the backfield while other things are being targeted Possible n00b question, but without my rulebook to hand I have to ask; If you combat squad a unit, does your opponent have to wipe out all 10 models for a kill point, or is each combat squad worth a KP? Link to comment https://bolterandchainsword.com/topic/305648-close-combat-scouts/page/2/#findComment-4003586 Share on other sites More sharing options...
Remtek Posted April 10, 2015 Share Posted April 10, 2015 It becomes 2 killpoints. Link to comment https://bolterandchainsword.com/topic/305648-close-combat-scouts/page/2/#findComment-4003593 Share on other sites More sharing options...
Bukimimaru Posted April 10, 2015 Share Posted April 10, 2015 Hmm, not really much advantage combat squadding Scouts then, unless you (for some weird reason) are running out of troop slots. Link to comment https://bolterandchainsword.com/topic/305648-close-combat-scouts/page/2/#findComment-4003596 Share on other sites More sharing options...
Jolemai Posted April 10, 2015 Share Posted April 10, 2015 Depends how often you play with kill points. Link to comment https://bolterandchainsword.com/topic/305648-close-combat-scouts/page/2/#findComment-4003600 Share on other sites More sharing options...
Remtek Posted April 10, 2015 Share Posted April 10, 2015 Hmm, not really much advantage combat squadding Scouts then, unless you (for some weird reason) are running out of troop slots. Wounds can't bleed over if you combat squad, he can only assault one unit (or loose charge bonus due to diordered) and you can shoot and assault different units. It's a big advantage when your playing any other mission. Link to comment https://bolterandchainsword.com/topic/305648-close-combat-scouts/page/2/#findComment-4003605 Share on other sites More sharing options...
Bukimimaru Posted April 10, 2015 Share Posted April 10, 2015 Hmm, not really much advantage combat squadding Scouts then, unless you (for some weird reason) are running out of troop slots. Wounds can't bleed over if you combat squad, he can only assault one unit (or loose charge bonus due to diordered) and you can shoot and assault different units. It's a big advantage when your playing any other mission. Sorry, should have been more clear. Not much advantage combat squadding a ten man unit of scouts rather than just taking two squads of five. Link to comment https://bolterandchainsword.com/topic/305648-close-combat-scouts/page/2/#findComment-4003610 Share on other sites More sharing options...
Jolemai Posted April 10, 2015 Share Posted April 10, 2015 A ten man squad is cheaper than two squads of five. Link to comment https://bolterandchainsword.com/topic/305648-close-combat-scouts/page/2/#findComment-4003616 Share on other sites More sharing options...
Remtek Posted April 10, 2015 Share Posted April 10, 2015 I think it costs the same now that sarge upgrade is optional, dont have the book here so not 100% sure. My impression is 2x5 is better if your not going for obsec lists (min squad for troop tax) If you are bringing a lot of troops with a cad you want 10 man squads so you dont auto loose kill point games. Link to comment https://bolterandchainsword.com/topic/305648-close-combat-scouts/page/2/#findComment-4003623 Share on other sites More sharing options...
Blood & Thunder Posted April 10, 2015 Share Posted April 10, 2015 The combat squading would mainly be if you want a few more troops on the field, not for minimum troop tax. Yeah they will die easy, but it could help give you a few more cheap units to grab objectives and throw your enemy off guard Link to comment https://bolterandchainsword.com/topic/305648-close-combat-scouts/page/2/#findComment-4003935 Share on other sites More sharing options...
ThatOneMarshal Posted April 11, 2015 Share Posted April 11, 2015 @simison that's hilarious I forgot to ask a while back but how did the game against the templar go? Did you win? I'll be trying out a 10 mana scout squad with ccw weapons tomorrow. I'll see how they do. Link to comment https://bolterandchainsword.com/topic/305648-close-combat-scouts/page/2/#findComment-4004538 Share on other sites More sharing options...
RedemptionNL Posted April 11, 2015 Share Posted April 11, 2015 A ten man squad is cheaper than two squads of five. It's exactly the same price if you don't upgrade the sergeant to a veteran sergeant actually. And since a sergeant is a character and has a BS/WS of 4 instead of 3, two squads of 5 gets you more bang for your buck if you intend to always combat squad them anyway. A squad of ten takes up one less Troops slot of course, but SM players rarely run out those. Link to comment https://bolterandchainsword.com/topic/305648-close-combat-scouts/page/2/#findComment-4004600 Share on other sites More sharing options...
simison Posted April 11, 2015 Share Posted April 11, 2015 @simison that's hilarious I forgot to ask a while back but how did the game against the templar go? Did you win? I lost by one or two points. But that was after a game where I creamed him to the point where he quit on Turn 2, so, it was a good day regardless. Link to comment https://bolterandchainsword.com/topic/305648-close-combat-scouts/page/2/#findComment-4004627 Share on other sites More sharing options...
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