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Moritat - Still Effective?


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hey everyone,

 

Just wanted to see if any of you still use the plasma moritat missile since his chainfire attack took a nerf. I was thinking about modeling one for fun and to use in random games where I feel like scaring my opponent and drawing fire, but I don't want to use him if he's garbage now. Thanks!

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Id go for dual serpentas at this point. Dont underestimate deflagrate.

 

Edit: now to elaborare more since i was getting on a bus as i posted this:

 

Dual serpentas are pretty much the best option at this point unless he suddenly gets the option for twin archeotech since theyre ap3.

 

Since thats not the case, being able to shoot literally a boat load of volkite shots into anything is dangerous for the reciever due to the damage potential for deflagrate. Sure, s5 ap5 does make it look weak but drown anything in enough dice and its bound to die.

 

Especially the case with this since a failed wound save is another hit. While this xant generate another attack, your Moritat can shoot till he miss so thats not really a problem on his 1 shot volkite weapons.

Chainfire keeps going until he missed. Also edited my post with a bit more elaboration.

 

At bs5 that means only to-hits of 1 stop chainfire for that pistol i question. Meaning if he misses with only one, he keeps going with the other until that also misses.

Yup! And besides, burnt by plasma or martian death ray they all still end up as ashes!

 

Oh and if there are any mechanicum nasties, the destroyers rad missile launcher has fleshbane and ap3. Details i had forgotten about...

 

Also make for nice extra wounds on a moritat coincidentally :p

Yeah, I did have to re-read the FaQ a couple of times before I realized that plasma pistols cause an overheat on a 1 or 2 and that the chainfire attack immediately ends for both pistols regardless if the other has overheated yet.

I mean, I can see the fluff idea behind that though. Hard to keep up a determined rate of fire when you have one hand that has suddenly turned into a miniature star.

Good guy FW keeping balanced and fluffy biggrin.png

Actually I just read the FAQ and they in fact specifically state that the overheat/miss just ends the chainfire attack for that specific weapon. So you could potentially use a plasma and Volkite combo, shoot plasma first to kill any artificer sergeants, then when it overheats switch to Volkite and blaze away till RNGesus takes the keys away.

 

http://www.forgeworld.co.uk/Downloads/Product/PDF/B/Betrayal_FAQ_Errata_v.2.pdf

 

Down on Page 3

I understand what FW are trying to do with chain fire and plasma pistols, but they have made it too weak now. Forge world are known for over the top rules, so should have so,e for overheating chain fire

 

A simple expansion in their current rules.

 

When chain firing a plasma pistol it overheats on a 1 and a 2. If the shot hits and overheats then the player can choose to end the chain fire for that pistol, or continue, remembering to tally up how many overheats they need to roll for, for the moritat.

 

I can easily see a moritat pushing on through the pain, just to get the last couple of shots off.

 

Or if you are into tables.

 

When chain firing a plasma pistol, roll on the following table to see the effects of its get hot.

 

1-3 the model suffers a wound on a roll of 4+. Saves can be taken as normal.

4-5 the model takes a S6 rending hit

6 the model takes a S7 AP3 hit that ignores invulnerable saves, if it rolls a 6 to wound. In addition roll a D6. On a 4 or more the pasma pistol can not be used again for the entire game.

Ah, gotcha. That is the older FaQ for Betrayal.

 

This is the newer one for all the HH books (well, besides Conquest which wasn't out yet)

 

http://www.forgeworld.co.uk/Downloads/Product/PDF/H/Horus_Heresy_7th_Ed_FAQ_Dec_2014.pdf

 

Chainfire is on page 4.

I see where you're going with that spu00sed, but that just adds way too many complicated rules to a game that already suffers from a bureaucratic nightmare of rules that bog down games unnecessarily. A lot of the 7th edition update was them streamlining the rules and getting rid of all the million different rules for things like night fight and vehicle damage/crew injury. I enjoy an relatively accurate depiction as much as the next guy or gal, but leave some of the nitty gritty to the novels. The gameplay needs to omit a certain amount of 'reality' so that it doesn't take 4 hours to play a thousand point game.

Edit: ah man, that's a load of horse censored.gif. They balanced it enough in the first FAQ. Now they completely neutered him. Thanks *non denominational authority figure*

Plasma pistols might be kind of dead for him but have you considered the Nanyte Blaster relic? Volkite/Nanyte is only about 15 pts more expensive than x2Plasma and you get a sweet AP2 pistol without Gets Hot that shoots grey goo. Good stuff.

 

Edit: It's also missing the Pistol rule so he can't chainfire the blaster itself, but it has the same range and its own "repeat attack" effect through Uncontrolled Replication so... still fun

Definitely an option. I mean the Volkite/Plasma combo could still work, just use the Volkite first, then switch to plasma when it misses.

I...don't think it works that way. I believe you roll them simultaneously. But I could be wrong.

 

I think I'd house rule it back to the old Moritat, now he is not worth anywhere near his points unless you get absurdly lucky or have loaded dice.

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