xXxVATIKINxXx Posted April 8, 2015 Share Posted April 8, 2015 Hey guys, V here. I'm newish to BnC and lve been reading about GKs a lot lately and the more and more I read, the more and more I want an army of em! Such good fluff and background! Need some input into where to begin collecting a competive and fun GK army! Thanks guys and girls! V Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/ Share on other sites More sharing options...
Ishagu Posted April 8, 2015 Share Posted April 8, 2015 Always nice to see a fresh face :-) The good thing about GK is that they are cheap to collect and fast to paint, the downside is their limited codex in terms of unit variety. Some units are very competitive, others not so much. I would 100% begin with the following : -Terminator Librarian/Brother Captain -Terminator Squad -Dreadknights I would start with a small force consisting of a Librarian, a squad of Terminators and 2 Dreadknights equipped with Incinerators, Psy Cannons, Greatswords and Teleporters. From then on you should add additional Terminators, a Stormraven and some Power Armoured infantry (interceptors/purifiers/strikes) to build up numbers. Any other questions feel free to ask. Are you open to adding allies or do you want a pure GK force? Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001329 Share on other sites More sharing options...
xXxVATIKINxXx Posted April 8, 2015 Author Share Posted April 8, 2015 Thanks for the input so far Ishagu! My thoughts exactly with everything you have said so far ( I've been stalking this forum for a month ). I'm after a pure GK list. Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001391 Share on other sites More sharing options...
Rurik the blessed Posted April 8, 2015 Share Posted April 8, 2015 For a begginer, i would recommend some PAGKS and rhinos... the easy way to learn. a Librarian, and of course at least one Dreadknight. With PAGKS you could try different roles, as playing them as purifiers, interceptors, strikes or purgators. then you can add some terminator squad. Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001454 Share on other sites More sharing options...
Prot Posted April 8, 2015 Share Posted April 8, 2015 Honestly it turns out it's a very simple, straight forward codex. If you play the formation in the codex (nemesis strike force) all you need is one HQ, and Troops. There are two troops - of which I think the easiest to get rolling with is the termies (but I love termies) so really a Librarian and a box of termies with a Psycannon gets you rolling. The army is so expensive points wise, I think you'll find it very easy to get to your points requirements. (I even through in an assassin at first just to play gap filler in armies.) Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001476 Share on other sites More sharing options...
xXxVATIKINxXx Posted April 8, 2015 Author Share Posted April 8, 2015 I too like termies. So what are some tactics and play styles with GKs? Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001480 Share on other sites More sharing options...
Ishagu Posted April 8, 2015 Share Posted April 8, 2015 Teleport into the heart of battle and assault is the typical GK style. They aren't effective at the ranged shooting game like some other armies are. Everything in the army is expensive points wise, my 2k list only has 27 models including the vehicles. Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001493 Share on other sites More sharing options...
xXxVATIKINxXx Posted April 8, 2015 Author Share Posted April 8, 2015 Are GK fun to play? What are our main strengths and weaknesses? Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001496 Share on other sites More sharing options...
Ishagu Posted April 8, 2015 Share Posted April 8, 2015 Are they fun? Yes they are. You have to be aware of a few things: Firstly, the army is quite hard to play. You can have a strong list, but because you have so few models a mistake or two can lose you a game. GK can be quite unforgiving. Secondly, because the book doesn't have as much variety it doesn't have the same collecting and experimenting pull that the regular Space Marine codex has. My main army is Ultramarines, and I own multiples of every model in the book. I can make a massive variety of lists each focusing on vastly different tactics. I can focus on long/mid range shooting, tank warfare, close combat, or even air superiority. Grey Knights focus on close combat and the psychic phase. They are also very good at closing the distance between themselves and your opponent's units. This can be very fun, but if you think you'd prefer additional variety in the long run, the Ultramarines will give you more millage. On the other hand, no one on the tabletop is quite as bad ass as Draigo :-P Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001553 Share on other sites More sharing options...
Prot Posted April 8, 2015 Share Posted April 8, 2015 I think Ishagu has the most of it. I couldn't really elaborate but to add my personal experiences with a million different armies over the past 18 years.... Grey Knights have a 'cool factor' for me. The look, and feel is Imperium and Power Armour, but it's very distinctive from the other Astartes. Codex Astartes - ala Ultramarines, etc, have the most toys. This is originally why I tried Ultramarines after a long stint with Dark Angels. Dark Angels felt very unique and elite but the codex was written with many issues of cost and execution of said units. On the other end you have another elite army in the Grey Knights, but as expensive as they are to field, they actually can pull it off. It's an unforgiving army though. I would not recommend GK as a 'first army' because the GK require really good knowledge of your opponent's army and capabilities. Codex Astartes do several things very well and have awesome, wide ranging units for a few roles. Stuff like the Thunderfire cannon, the flyers, "Grav guns" on bikers, or Centurions are staples.... there is lots of choices there, a lot of different ways to build and play your Codex Astartes. GK is highly specialized as Ishagu said. Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001574 Share on other sites More sharing options...
Emicus Posted April 8, 2015 Share Posted April 8, 2015 I suggest starting with the Nemesis Vanguard (battleforce) box! it's got some decent savings vs buying everything separate and gets you a bit of everything to try out, and if there is something you don't need you can always ebay it :) Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001575 Share on other sites More sharing options...
Rurik the blessed Posted April 8, 2015 Share Posted April 8, 2015 I suggest starting with the Nemesis Vanguard (battleforce) box! it's got some decent savings vs buying everything separate and gets you a bit of everything to try out, and if there is something you don't need you can always ebay it Indeed... that's a very effective force. I think Ishagu has the most of it. I couldn't really elaborate but to add my personal experiences with a million different armies over the past 18 years.... Grey Knights have a 'cool factor' for me. The look, and feel is Imperium and Power Armour, but it's very distinctive from the other Astartes. Codex Astartes - ala Ultramarines, etc, have the most toys. This is originally why I tried Ultramarines after a long stint with Dark Angels. Dark Angels felt very unique and elite but the codex was written with many issues of cost and execution of said units. On the other end you have another elite army in the Grey Knights, but as expensive as they are to field, they actually can pull it off. It's an unforgiving army though. I would not recommend GK as a 'first army' because the GK require really good knowledge of your opponent's army and capabilities. Codex Astartes do several things very well and have awesome, wide ranging units for a few roles. Stuff like the Thunderfire cannon, the flyers, "Grav guns" on bikers, or Centurions are staples.... there is lots of choices there, a lot of different ways to build and play your Codex Astartes. GK is highly specialized as Ishagu said. And that's why GK is the perfect army to start with... because of the few units and mixes, you will not end in a labyrinth choosing what to field on the board. Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001597 Share on other sites More sharing options...
Grand Master Iapetus Posted April 8, 2015 Share Posted April 8, 2015 And if you're going to invest in terminators and are comfortable working with metal minis, track down a box or two of the old metal GK Terminators. Best looking squad models GW ever made IMO :) Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001629 Share on other sites More sharing options...
xXxVATIKINxXx Posted April 8, 2015 Author Share Posted April 8, 2015 Guys and girls thank you so much for the fast and awesome replies! I just can't wait to build and play GK's! They are exactly what I'm after. So appealing in every way! Is there and successor chapters under GKs? Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001635 Share on other sites More sharing options...
Rurik the blessed Posted April 8, 2015 Share Posted April 8, 2015 Guys and girls thank you so much for the fast and awesome replies! I just can't wait to build and play GK's! They are exactly what I'm after. So appealing in every way! Is there and successor chapters under GKs? Inquisition?.. haha... dunno really Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001637 Share on other sites More sharing options...
Reclusiarch Darius Posted April 8, 2015 Share Posted April 8, 2015 Guys and girls thank you so much for the fast and awesome replies! I just can't wait to build and play GK's! They are exactly what I'm after. So appealing in every way! Is there and successor chapters under GKs? Exorcists are technically a Successor, although we don't acknowledge them as such because they're abominations ;) . We fight Daemons through spiritual and psychic purity. They host Daemons in their bodies, then cast them out to become ghosts in the warp. Different to a Pariah, they're called Illuminati. Not truly souless, but they no longer have any connection to the warp that can be felt (by psykers or Daemons). Makes them supremely effective at killing warp creatures, but they pay a heavy price (three Scout Companies to compensate for the attrition rates). Regarding Grey Knights and starting out, I'd avoid the Nemesis Vanguard (it saddles you with a useless Land Raider). I'd get this instead; - 2x Terminator boxes - 2x Dreadknight boxes - 1x Strike Squad box That's 22 models to start with, and will suffice for battles up to 1000 points or so. Once you've have some experience with the army, and gotten for a feel of how it operates, add the following; - 1-2 Raven boxes (depends on how many Purifiers you wanna run in larger games) - 1-2 Terminator or Strike Squad boxes (again, depends on your builds, some go TDA heavy, some like to run Interceptors to compliment our DK's) For more information, I highly recommend reading the Primer pinned at the top of this forum. It's a great way to get a quick run down of the army and how it operates. Also, Nemesis Strikeforce all day every day. Never ever use CAD or Ally detachments again. Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001669 Share on other sites More sharing options...
Ishagu Posted April 8, 2015 Share Posted April 8, 2015 I love the Landraider... Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001677 Share on other sites More sharing options...
Prot Posted April 8, 2015 Share Posted April 8, 2015 Landraiders can be a fun center piece. I have a few of them, but just be forewarned, the store manager at my local GW store told me the box set Landraider is only capable of being built as a vanilla Twin-Las Landraider. This may or may not be a good thing for you. I've been tempted by the box because the LR is heavily discounted in it, but now I find it hard to even get the models I own in a list... it kind of sucks. I want more bodies in the list since I play so many spammy opponents. Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001693 Share on other sites More sharing options...
jeffersonian000 Posted April 8, 2015 Share Posted April 8, 2015 I have three magnetized Land Raiders, able to be fielded in any of three codex variants, which I used heavily pre-5th Ex codex. Since our 5th Ed dex, however, my Land Raiders sit on the shelf, because Hull Points suck and TDA rules! Yet ... In today's meta, Land Raiders are much harder to kill than they seem to be on paper, due to most people not taking them equates to most people not bring prepare to face them. As in, take 'em if you want 'em. SJ Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001699 Share on other sites More sharing options...
Reclusiarch Darius Posted April 8, 2015 Share Posted April 8, 2015 In today's meta, Land Raiders are much harder to kill than they seem to be on paper, due to most people not taking them equates to most people not bring prepare to face them. As in, take 'em if you want 'em. Since when? Meltaguns still exist, and people take them to kill high-AV annoyances like super-heavies and the better vehicles in the game. Also, given our already absurdly low model count, it eats too much into our infantry without doing enough to matter. A TDA combat squad is significantly cheaper, does more, and makes greater use of our faction's special tricks. In the 'kills stuff and transports things' role, the Raven outclasses the LR and against comes in much cheaper, plus it brings much needed long-range Skyfire. Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001848 Share on other sites More sharing options...
Prot Posted April 8, 2015 Share Posted April 8, 2015 Landraiders are one of those things I love the concept of... but the execution is kind of like Terminators where at one point they represented their lore fairly well, and now it's just a different game. Necrons just wreck hullpoints too easily. Also the DE guy I play spams lances just too easily at AP2. Every once in a while I'll catch someone off guard and just have some really good ol' fashioned Landraider fun, the next game I'm suckin' 6 combi-melta shots from a Prescienced Sternguard Drop Pod or something similar. The only way they were 'sort of' usable in 7th for me was with my Dark Angels running the power field generator. It made me think... this is really what ALL landraiders should have... a 5+ invuln on every shot. Just to dilute the crap that's out there like Gauss... give a landraider a chance rule... 5++. Just my 2 cents. Just like I think all Termies should have a better survival mechanism... nothing CRAZY like... I dunno... reanimation protocols! Not to get anyone started, but these old, expensive ideas like Termies and Landraiders need updated survival mechanisms. Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001905 Share on other sites More sharing options...
jeffersonian000 Posted April 8, 2015 Share Posted April 8, 2015 In today's meta, Land Raiders are much harder to kill than they seem to be on paper, due to most people not taking them equates to most people not bring prepare to face them. As in, take 'em if you want 'em. Since when? Meltaguns still exist, and people take them to kill high-AV annoyances like super-heavies and the better vehicles in the game. Also, given our already absurdly low model count, it eats too much into our infantry without doing enough to matter. A TDA combat squad is significantly cheaper, does more, and makes greater use of our faction's special tricks. In the 'kills stuff and transports things' role, the Raven outclasses the LR and against comes in much cheaper, plus it brings much needed long-range Skyfire. When was the last time you saw a Land Raider in a game? It's been a while for me, outside of the occasional video Batrep on YouTube. SJ Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4001990 Share on other sites More sharing options...
Ishagu Posted April 8, 2015 Share Posted April 8, 2015 I field one regularly. As do some of the local players. Eldar and Tau struggle against them... Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4002002 Share on other sites More sharing options...
xXxVATIKINxXx Posted April 8, 2015 Author Share Posted April 8, 2015 I do like the raven. Although because our termies deep strike has anyone took storm talons as allies for the termies? Also what's some ideas on paint schemes for GKs? Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4002051 Share on other sites More sharing options...
Ulrik_Ironfist Posted April 8, 2015 Share Posted April 8, 2015 I'm thinking seriously about using their rules for my Runic Guards (Psychicly awakened wolf guard that protect my rune priests). I also really like their Terminator models, but they aren't wolfy enough. I was going to kitbash some boxes together. Link to comment https://bolterandchainsword.com/topic/305772-where-to-begin-collecting-gk/#findComment-4002110 Share on other sites More sharing options...
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