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Where to begin collecting GK!


xXxVATIKINxXx

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Just my 2 cents. Just like I think all Termies should have a better survival mechanism... nothing CRAZY like... I dunno... reanimation protocols! Not to get anyone started, but these old, expensive ideas like Termies and Landraiders need updated survival mechanisms.

 

Terminators need a 4+ invul. It's a clean fix to the increased AP2 in the meta-game, and it would make things like 'Sanctuary' much more effective at their intended job (ie making things harder to kill). I'd also be dropping base costs down to 30ppm across the board, keeping us at 33 to take into account our psychic powers and special rules. 

When was the last time you saw a Land Raider in a game? It's been a while for me, outside of the occasional video Batrep on YouTube.

 

Because in order for you to be so out of the loop as to take one, you need to be either stuck in 4th edition, or literally never play any list with anti-tank. So, I dunno...if all your fight is Orks, it's a bit of a mean move to go triple LRC against them for example (they can't kill even one, and you delete their infantry and vehicles at will). 

As do some of the local players. Eldar and Tau struggle against them... 

 

Have your Eldar players never heard of Fire Dragons or bright lances? Do your Tau players not use fusion blasters?

 
I do like the raven. Although because our termies deep strike has anyone took storm talons as allies for the termies? Also what's some ideas on paint schemes for GKs? 
 

 

Storm Talons can only escort a unit chosen from the same army. Also, I'm pretty sure they can only escort a Flyer. 

Depends. Our tradition colours are nice IMO (don't forget we also use a lot of gold trim and detailing). But you can find other examples of great paint schemes. Our army drips with detail on its models, so it's pretty easy to make something look good. 

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