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Used a full purgation squad the other day


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1 Love the user name

2 5 man squad with Psycannons is a nids worts nightmare unless its a MC army and you have 3 squads of 5 man with psylancers all with force activated

if its a hord army 5 ma incinerators ar too much fun

 

my usual nid opponent hates them

Full squad with 4 psycannons.

Worked pretty well against a daemonkin army. Thought I'd share haha

 

Daemonkin would be a great match up, but I wonder if the Psilencers would have been better? What do you think?

 

 

1 Love the user name

2 5 man squad with Psycannons is a nids worts nightmare unless its a MC army and you have 3 squads of 5 man with psylancers all with force activated

if its a hord army 5 ma incinerators ar too much fun

 

my usual nid opponent hates them

 

- I play against Nids a fair amount. The one game I took a Heavy Psilencer on my Dreadknight, I pumped 12 shots into the lazy fat Tervigon.. I only scored 1 wound but did ignite force, and watched the behemoth roll over and die. It was my one Psilencer epic moment! (Since then I took it off though because I just find the Heavy Incinerator with Torrent the better weapon for Crons/DE)

 

 

 

Camp on the edge of your DZ and OPEN FIRE!!!

 

- I was thinking about this. A few of my lists are reliant on reserves. Why not camp on the edge of my DZ and throw a 5 man squad behind an Aegis with Relay Comms? This could be especially good for Maelstrom which is what we play 90% of the time. (I imagine Psycannons?)

 

 

Personally i love purgators... i have a squad with full psilencers plus a brother captain with psilencer and soul glaive... it works amazingly!!!!

 

- There's a few variants I'd like to try, but I imagine a rhino bound Incinerator unit might be the most economic and dynamic, but for some reason I can't imagine using a full squad of Psilencers unless I knew my opponent beforehand was using something like Nids.

 

- There's a few variants I'd like to try, but I imagine a rhino bound Incinerator unit might be the most economic and dynamic, but for some reason I can't imagine using a full squad of Psilencers unless I knew my opponent beforehand was using something like Nids.

 

 

Oh yes... it is usefull against everything.. i have fought against wolf riders, riptides, and a lot of multi wound things... the performance was incredible

 

 

- I was thinking about this. A few of my lists are reliant on reserves. Why not camp on the edge of my DZ and throw a 5 man squad behind an Aegis with Relay Comms? This could be especially good for Maelstrom which is what we play 90% of the time. (I imagine Psycannons?)

 

Or a Bunker.

 

Especially if you have a, er, custom, one with enough fire points to allow your 4 dudes a great fire arc.

They killed a maulerfeind, killed a zerker squad and killed a bloodthirster, eventually got killed by a second zerker squad, but they did rather well. I'd like to try a full psylencer squad, but if I did then they wouldn't have been able to kill the maulerfeind and would have died.

 

If you know you're going against a close combat army, then purgation squads are definitely a good choice

They killed a maulerfeind, killed a zerker squad and killed a bloodthirster, eventually got killed by a second zerker squad, but they did rather well. I'd like to try a full psylencer squad, but if I did then they wouldn't have been able to kill the maulerfeind and would have died.

 

If you know you're going against a close combat army, then purgation squads are definitely a good choice

 

Unfortunately, I never know my opponents beforehand. We plan it this way to prevent list tailoring. :)

 

The good about purgators is that they are so cheap, that you'll not cry when they die... they are meant for a purpose, and that purpose is well payed!

 

Hmm... cheap?

 

Well 5 Purgators with 3 Psycannons is 155.

 

A Chaos squad of 3 twin linked Autocanons (also St7, twin linked, but AP4 but a lot more range) is 105 pts!

 

That's pretty big. The problem I'm seeing with the Purgators is actually not been discussed yet... I can't imagine not using 2 Dreadknights, and I love the Nemesis formation. So... ouch....not sure what to do with that.

So against those types of opponents how are you positioning your Purgators? Rhino? Or just deployment?

 

I'm still trying to figure out a list with 5 in a rhino -or- Aegis Line w/comms.... with 3 Psycannons. It feels hard to fit, and harder to imagine I won't get clocked inside of 24".

Well if you're terrain is setup correctly, you should always have some nice cover either in or by your deployment, and as soon as you get there just camp them! You could even camp them waaaay out of range, but get your lovely dreadknights or stormravens to alpha punch the long ranged stuff, then your enemy HAS to deal with those purgators on your terms, in cover by your deployment.

 

I've been toying with the idea of using 5, with 4 incinerators, and just kamikaze them into a ork horde, they'll kill more in overwatch than a full squad would, even if they charged!..

 

It's just perspective, wraithguard D-scythes are so scary to us because of flamers that ignore our armour (ap2)

Well incinerators are literally the same to most xenos, except with +2 strength!

Full squad with 4 psycannons. 

Worked pretty well against a daemonkin army. Thought I'd share haha 

 

I like shooting fish in a barrel too. It doesn't tax me, it's relaxing and satisfying. 

 

If you really wanna make that Daemonkin player regret ever being born, taking Purifiers with quad psycannon instead. Their tears of frustrated rage exponentially increase with every unit they remove from either shooting, 'Cleansing Flame' or failing in assault with you. 

 

 

In any other matchup, Purgators are like cutting your legs off before trying to run a marathon. 

Well, they where cool one day , in the past edition ( 5th) where they have the Astral aim special rule (some kind of warphole where they can shoot througout walls)... now they are only PAGKS with 4 special weapons and night vision . but i like them...

How are purgatation squads nowadays? How have they changed since the Daemonhunter codex?

 

 

They're actually back to the awfulness of their 3rd edition incarnation, in the original DH codex. As in, they're literally just a Strike squad with two more special weapon guys. Oh, and the all powerful Night Vision. Oh, and no Deepstrike. 
 
5th edition was their brief moment in the sun. You could take a Bastion, plonk it as far forward as you could, and take a Comms Array on it. Park the Purgators inside with 4x psycannon, and anything that came within 24" was eating 16x psycannons shots. 'Astral Aim' was their unique psychic power, which allowed them to ignore Line of Sight, but granted anything out of Line of Sight a 4+ cover save. 

With 90% of all the GK builds being built from 3 boxes  (NDK box, PA box, and TA box..) there is little reason for GW to give a rats ass about how bad one of the potential builds from the $30 5-man box or the $55 10-box is.  It wont affect sales at all.  Which blows if you ask me.  That being said, I also really like having a "heavy weapons dudes" squad to sunder my foes with from a range and all that.. but as Prot pointed out, Chaos gets this for 105 points or a little more if you go big guns and take 4 AC's. 

 

 So for the monies I'm building Interceptors or Purifiers and taking dem NDK's.  I have my AC Havocs for another day

 

-Brett

It's so stupid though. Why even have them as an option, if you won't bother giving them proper rules? The real kick in the teeth is that they do less than every other choice (can't Deepstrike, no Relentless means they can't shoot except while stationary, are as bad as Strikes in melee), and Purifiers still do the same job better for barely 40pts more. 

 

 

'Astral Aim' was their unique psychic power, which allowed them to ignore Line of Sight, but granted anything out of Line of Sight a 4+ cover save. 

 

It didn't totally ignore LoS.  Which was stupid.

 

You couldn't fire out of a metal box without Firepoints.  Even though you could shoot right thorugh the lone standing wall in front of you with no problems.

 

'Astral Aim' was their unique psychic power, which allowed them to ignore Line of Sight, but granted anything out of Line of Sight a 4+ cover save.

It didn't totally ignore LoS. Which was stupid.

 

You couldn't fire out of a metal box without Firepoints. Even though you could shoot right thorugh the lone standing wall in front of you with no problems.

I always thought of it like a homing missile, not a portal.

Can they now take transports? (The idea of non land raider transports for GK does feel weird though) if so could a squad with 4 incinerators be any good? (Are psycannons any good in the other squads?

Is there any gear the Justicar could take to improve them? And could a squad with 4 psycannons and divination librarian be any good?

Can they now take transports? (The idea of non land raider transports for GK does feel weird though) if so could a squad with 4 incinerators be any good? (Are psycannons any good in the other squads?

Is there any gear the Justicar could take to improve them? And could a squad with 4 psycannons and divination librarian be any good?

 

That's it... Strike squads, Purfifier squads and Purgation squads can take a Rhino or Razorback as assignated transport.

for incinerators, they are very good nowadays, S6 ap4, and soulblaze makes them a great threat against Xenos.

 

Psycannon are now Salvo type, so if you want to use the full potential you must remain stationary.

 

Psilencers, are very good , at least for me ... they are S4, but have "Force". so insta kill things if you're lucky enough.

 

Wargear for justicars are not as great... you can take melta bombs, teleport homer or buff weapons with digital or master crafted.

 

that's what i can tell you about PAGKS

 

oh, one more thing... Strike Squads and Interceptors can deep strike.

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