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Order of the 8th


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Hello brothers, a time ago i tried to make an army for each of the 8th grand masters of our codex.

now i will try, just for fun, to make for them some stats and habilities... feel free to comment, change or desrtoy every one of them.

 

 

1th- Grand Master Vardan Kai
Stats : Grand Master stats
Wargear : Grand Master wargear
Psychic powers: Banishment, Objutration Mechanicum, Hammer Hand

Special rules :
- Commander of the Omnisiah : Techmarines are elite choice for this detachment
- Pilot training : vehicles of this detachment has the Psychic pilot special rule, with the Sancturay psychic power.
- Armory supply :  Land raider variants are assigned transport for techmarines and Grand Master Vardan Kai

Warlord trait : Hammer of Righteousness

 

 

2th- Grand Master Vorth Mordrak
Stats : Grand Master stats
Wargear :  Terminator armour,frag, krak and psykout grenades, Master Crafted Nemesis Hammer, storm bolter, Iron Halo
Psychic powers: Banishment, Shrouding, Life leech

Special rules :
- Precise deploy : Deep striking units of this detachment roll 1D6 to scatter distance
- Quick insertion : Storm Ravens are assigned transport for Interceptor Squads of this detachment and Master Vorth Mordrak

Warlord Trait : First to the fray

 

 

3th- Grand Master Valdar Aurikon
Stats : Grand Master stats
Wargear : Terminator armour,frag, krak and psykout grenades, Ancient Halberd , storm bolter, Iron Halo
Psychic powers: Banishment, Hammer Hand, Dominate

Special rules :
- Ancient Halberd: Ancient Halberd is a master crafted nemesis halberd that gives the wielder +2 to his Initiative
- First line : units (infantry) of this detachment has the fleet special rule

Warlord Trait : Perfect timing

 

 

4th- Grand Master Drystann Cromm
Stats : Grand Master stats
Wargear : Terminator armour,frag, krak and psykout grenades, Master crafted Warding Staff , storm bolter, Iron Halo, Psychic hood
Psychic powers: generate his powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis, Biomancy and Telepathy disciplines.

Special rules :
- Extraordinary psyker :  Grand Master Drystann Cromm has mastery level 3
- Guardian of the knowledge : May rerroll results when choosing psychic powers

Warlord Trait : Lore Master

 

 

5th- Grand Master Rothwyr Morvans
Stats : Grand Master stats
Wargear : Artificier armor ,frag, krak and psykout grenades, Master crafted Nemesis sword , storm bolter, Iron Halo
Psychic powers: Banishment, Telekine dome, Sanctuary

Special rules :
- Ancient Awakening : Dreadnoughts and Venerable Dreadnoughts of this detachment has the It will not die special rule.

Warlord Trait : Perfect Timing

 

 

6th- Grand Master Anval Laraon
Stats : Grand Master stats
Wargear : Grand master wargear
Psychic powers: Banishment, Cleansing Flame, Hammer Hand

Special rules :
- Tactical deployment : Strike squads and terminator squads of this detachment has the Intiltrate and scout special rules

Warlord Trait : Unyielding Anvil

 

 

7th- Grand Master Covan Leorac
Stats : Grand Master stats
Wargear :  Artificier armor ,frag, krak and psykout grenades, Master crafted Hammer , Psycannon Storm Bolter,  Iron Halo
Psychic powers: Banishment, Purge Soul, Hammer Hand

Special rules :
- Malleus Contract : If codex Inquisition is allied to this detachment, units of this detachment can take the following wargear
 Grand Master Covan Leorac, Librarians, Brother captains, Grand Masters :
  - relics of the inquisition .... cost per relic
  - Psy ammo - 5 pts
  - Psyflame ammo - 5 pts
  - Servo skulls - 5 pts (2 max per unit)
  - Rad grenades and/or psychotroke grenades - 15 pts each
  - Empyrean brain mines - 10 pts

Strike squads, Purifier Squads, Purgator Squads
  - Psy ammo - 3 pts / each model

  Justicar / Knight of the flame
  - Rad grenades and/or psychotroke grenades - 15 pts each
  - Empyrean brain mines - 10 pts

Land raider variants
  - Psy ammo - 10 pts
  - Psyflame ammo - 10 pts
 
Warlord Trait : Daemon-Slayer /or Ordo malleus trait (must roll)

 

 

8th - Grand Master Aidan Perdron

Stats : Grand Master stats
Wargear : Grand Master wargear
Psychic powers: Banishment, Gate of infinity, Hammer Hand

Special rules :
- Warp quake : While Grand Master Aidan Perdron is alive enemy units traits all terrain as Dangerous and difficult when assaulting troop units of this detachment at 24" of Grand Master Aidan Perdron

Warlord Trait : Unyielding Anvil

 

 

 

Need comments.

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7 makes no sense to me, he's in artifice armour, yet is somehow welding both a hammer and psycannon. Plus allies. Meh

 

2,3 and 6 I think would get the most in game use also :-P

For funsies and competitiveness

 

You're right... he shouldn't have a psycannon, the intent of this character is not to be a great warrior, but a good politician, think of the inquisition as the most corrupted of the organizations, and he must fight against them with words and signs... (that's the reason of the contract)... he allow us to travel to the past days, where we can take psyammo, and servoskulls, just adding an allied force that you should as playing with ordo malleus. 

but it's a good point... any ideas to improve him?

I prefer to steer away from fan rules, mostly because it's difficult to say what's right or wrong with someone else's fan fiction. Would I have an issue if you fielded against me? Not really, as it might be neat to see how it plays out. Would I ever field it? No, because it teaches bad habits by learning to rely on things you can do in regular games.

 

Sorry if that's a downer.

 

SJ

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