GhostMalone Posted April 15, 2015 Author Share Posted April 15, 2015 I actually based him on graviel lokens profile it's still WIP so I am happy to increase points and make minor changes and I'll re name his standing I honestly whipped him up pretty quickly last night but I'll balance him out when I have a chance Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4009472 Share on other sites More sharing options...
Raktra Posted April 16, 2015 Share Posted April 16, 2015 Executioner Headsman Dorran Kldier Silence, Black Hood, the White Devil's Equerry WS:7 BS:5 S:4 T:4 W:3 I:5 A:4 LD:10 Sv:2+ Pts: 200 Unit Composition 1 (Unique) Unit Type Infantry (Character) Wargear Artificer Armour Iron Halo Frag grenades Krak grenades Two bolt pistols Impact thrusters Blame Special Rules LA: BoU Independent Character Unstoppable Charge Anatomical Precision Warlord Trait - The one that grants 3 units Outflank (can't remember the name) Blame - RNG:- S:+1 AP:2 Melee, Specialist Weapon, Murderous Strike, Savage Blades Savage Blades - The same invulnerable reducing rule I penned earlier in the thread, just re-named it Unstoppable Charge - +1S and +1I on the charge Anatomical Precision - Enemy models hit by an attack with this rule half their initiative value. Gargantuan Creatures, vehicles and models with a T value of 7 or more are immune to this special rule. Not that this does not stack (i.e. a Praetor who suffered two wounds would only reduce their I value once). In addition, he has the Precision Strike special rule. Check my Legion thread for the full details. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010483 Share on other sites More sharing options...
GhostMalone Posted April 16, 2015 Author Share Posted April 16, 2015 Love it raktra feels balanced and love the impact thrusters Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010516 Share on other sites More sharing options...
Tychii Posted April 16, 2015 Share Posted April 16, 2015 Came up with a fun night lords rule to add to our house games: In a challenge after combatants are declared, the night lord player my add one additional model to the challenge. After the first round of combat if the challenge continues the opponent may then add two additional models into the challenge. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010664 Share on other sites More sharing options...
blackoption Posted April 16, 2015 Share Posted April 16, 2015 Came up with a fun night lords rule to add to our house games: In a challenge after combatants are declared, the night lord player my add one additional model to the challenge. After the first round of combat if the challenge continues the opponent may then add two additional models into the challenge. I actually like this. How does it work out? Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010694 Share on other sites More sharing options...
Hesh Kadesh Posted April 16, 2015 Share Posted April 16, 2015 I have so many it is unreal. Mainly fixing rules oversights and balance changes come together from my lgs club (300 games of 30k between us). Here are a small selection; Use 7th edition allies and core rules. Chosen Warriors; may select unique options as if they were a character as well. May make glorious intervention for either the ancient or character that enabled their selection. Ancient is a character Night lords; all characters cause fear. Trophies of judgement force enemies to reroll successful fear and morale checks caused by units in base contact containing one or more such models. Against things like vexilla which allow a reroll all failed, the two cancel each other out. Deep striking flyers rule is removed. It inproves things like anvillus etc while one shot heroes like lightnings are less survivable when operaed in that manner. Rhinos are a Fast Attack choice as 1-3. 10 man tactical squads may select a Rhino as a DT for free. Reduce cost to 25pts in this meta. Cereberus maybe fikred as a beam weapon similar to a glaive in which is does a single autohit, or as a 3 shot shooting rather than d3 hit. Both typhon and cerberus has cheaper sponsons. Hunter killer missiles automatically have the option to fire in skyfire mode. Hyperios missiles are heavy 2 Artillery batteries mades entirely of whirlwinds are except from 0-1 limit. Becomes a s6 and ignores cover is ap4. Minelaying rounds unique to imperial fists and iron warriors (deploy d3 minefields start of the battle, counting as av10 immobile mines, throws d3 frags each turn, difficult and dangerous terrain, causes d3 wounds on a failed test) Various himebrew tanks and characters developed in camapigns. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010705 Share on other sites More sharing options...
ThatOneMarshal Posted April 16, 2015 Share Posted April 16, 2015 I found one thing when I was reading the legion book. Horuses terminator armour doesn't actually say it terminator armour. Also I'm surprised contemptors don't get armored ceramite. Another thing is that sevater gives infiltrate with master of ambush. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010712 Share on other sites More sharing options...
Tychii Posted April 16, 2015 Share Posted April 16, 2015 @blackoption Thanks, it doesn't really change too much during the game, but it does make a difference. Side rule with it is that you must allocate as least one attack to each model you are in a challenge with. It more or less works as a small risk reward option for the nightlords. Helps them get some kills on champions that would be closer toss ups, or push through that extra wound on a pesky ic. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010819 Share on other sites More sharing options...
Nakuth Posted April 16, 2015 Share Posted April 16, 2015 So, I finally did a bit of work on my RoW idea. This is essentially the first draft. I have no idea how balanced it is and, sadly, I have no idea what to call it. I also want to write a small fluff blurb for it at some point. Rite of War: Scorched Earth [insert fluff here] Effects: A World Condemned: Legion Destroyer Squads must be taken as the Compulsory Troops choices for a force using this Rite of War and may be taken as additional Troops choices is desired. Forbidden Arsenal: Any character or independant character model chosen as part of a Detachment using this Rite of War may take rad grenades for +10 points each. In addition, all Medusa Siege Tanks in this Detachment must exchange their normal shells for Phosphex shells for free; a Siege-Breaker Consul is not required for this upgrade. Any Legion Veteran Tactical Squad or Legion Heavy Support Squad model in this Detachment equipped with a missile launcher may exchange their frag and krak missiles for rad-missiles for +5 points per model. Models who take this upgrade cannot take a flakk missile upgrade, where this option is available. For every 5 models in the unit, one model in a Legion Terminator Squad may replace their combi-bolter with an irradiation engine for +20 points. Exterminatus Extremis: Legion Destroyer Squads within this Detachment, and any unit containing one or more models (including attached independant characters) with an upgrade taken as part of the Forbidden Arsenal Effect may never count as scoring units, but do count as denial units. In addition, where a unit that meets this guidelines destroys an enemy scoring unit that is in control of an objective, the controlling player of that unit scores +1 Victory Point. Limitations: - Detachments using this Rite of War must take a Legion Moritat Consul as a second Compulsory HQ choice. The restriction towards taking a Legion Moritat Consul as a Compulsory HQ choice due to the Lone Killer rule does not apply. - Legion Apothecarion Detachments may not be taken by a Detachment using this Rite of War. - Detachments using this Rite of War may not take any of the Legion Chaplain, Legion Champion, Vigilator, Librarion, or Primus Medicae Consul types. - You may not take a Fortification Allied Detachment. - An Allied Force Detachment may only be taken if chosen from the Ordo Reductor Allied Detachment list. *** Thoughts? Criticisims? Suggestions? As you can see, I have tried to balance the potential destructive power with a limit on scoring VPs, and a lack of FNP. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010841 Share on other sites More sharing options...
GhostMalone Posted April 17, 2015 Author Share Posted April 17, 2015 I like it Cotys, just wondering if you should maybe look at making rhinos banned as dedicated transports maybe make it a drop pod assault pack type army? Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010884 Share on other sites More sharing options...
Raktra Posted April 17, 2015 Share Posted April 17, 2015 I'd use that non-stop. Love it. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010904 Share on other sites More sharing options...
Nakuth Posted April 17, 2015 Share Posted April 17, 2015 I like it Cotys, just wondering if you should maybe look at making rhinos banned as dedicated transports maybe make it a drop pod assault pack type army? I had considered that, but I thought this might be post-landing. In which case, rhinos would be used. Maybe I could give the option of taking Anvillus pattern dreadclaws as DTs for any squad taking an upgrade from the Forbidden Arsenal effect? Also, folks, does it look well balanced? Is it tipping too far one way or the other? Should the costs of certain upgrades be increased/decreased, or irradiation engine changed to rad-cleanser? I am also looking for suggestions on a Rite name & fluff. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010906 Share on other sites More sharing options...
blackoption Posted April 17, 2015 Share Posted April 17, 2015 @blackoption Thanks, it doesn't really change too much during the game, but it does make a difference. Side rule with it is that you must allocate as least one attack to each model you are in a challenge with. It more or less works as a small risk reward option for the nightlords. Helps them get some kills on champions that would be closer toss ups, or push through that extra wound on a pesky ic. While I like it, I'd recommend a slight variation: Only characters or independent characters are able to be that second model in the challenge. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010912 Share on other sites More sharing options...
Raktra Posted April 17, 2015 Share Posted April 17, 2015 On the name: Scorched Earth? Zero Tolerance? Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010920 Share on other sites More sharing options...
Soldier of Dorn Posted April 17, 2015 Share Posted April 17, 2015 I've been thinking about my beloved hated beloved XVII Legion (I have weird feelings about them), and was thinking about houseruling the Diabolist to this: Diabolist: Any independant character with the Legiones Astartes (Word Bearers) special rule may be upgraded to a Diabolist for 35 points. A Diabolist gains the Daemon and Prefered Enemy (Loyalist) special rules. If a Diabolist is present in a detachment, then certain of its units may take the Dark Channeling option. Thoughts? Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010930 Share on other sites More sharing options...
Nakuth Posted April 17, 2015 Share Posted April 17, 2015 On the name: Scorched Earth? Zero Tolerance? I like Scorched Earth. May run with that for now. Anyone know what that is in Latin High Gothic? Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4010971 Share on other sites More sharing options...
Tychii Posted April 17, 2015 Share Posted April 17, 2015 Hmm that's a good idea, it'll make its uses less frequent, but make it more dramatic when it does ;") Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4011001 Share on other sites More sharing options...
Nakuth Posted April 17, 2015 Share Posted April 17, 2015 Random thought to maybe add a bit more balance to the Scorched Earth Rite: Price of Victory: At the end of the game, all independant characters, Legion Destroyer Squads, and any units with the infantry or jump infantry type that have take upgrades detailed in the Forbidden Arsenal Effect must take a toughness test (units take one test for the whole unit). The opposing player gains +1 Victory Point for each unit or independant character that fails this toughness test. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4011014 Share on other sites More sharing options...
ThatOneMarshal Posted April 17, 2015 Share Posted April 17, 2015 Random thought to maybe add a bit more balance to the Scorched Earth Rite: Price of Victory: At the end of the game, all independant characters, Legion Destroyer Squads, and any units with the infantry or jump infantry type that have take upgrades detailed in the Forbidden Arsenal Effect must take a toughness test (units take one test for the whole unit). The opposing player gains +1 Victory Point for each unit or independant character that fails this toughness test. Hmm that seems to be a little overboard. I guess it's balanced out by the extra victory point. I love the idea of the legion right of war by the way. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4011018 Share on other sites More sharing options...
Nakuth Posted April 17, 2015 Share Posted April 17, 2015 Random thought to maybe add a bit more balance to the Scorched Earth Rite: Price of Victory: At the end of the game, all independant characters, Legion Destroyer Squads, and any units with the infantry or jump infantry type that have take upgrades detailed in the Forbidden Arsenal Effect must take a toughness test (units take one test for the whole unit). The opposing player gains +1 Victory Point for each unit or independant character that fails this toughness test. Hmm that seems to be a little overboard. I guess it's balanced out by the extra victory point. I love the idea of the legion right of war by the way. I could just make it Legion Destroyer Squads and Moritats that have to take the toughness test. After all, they would be the ones with the most exposure to such weapons. It still helps balance the benefits, but also caps a minimum 3 VPs to the opposition; with any further VPs conditional on force selection, etc. Really, I just want to encourage aggressive play with such a Rite, as that would be fluffy for an Exterminatus/scorched earth op. I really, really, want to build a force using this Rite, now. Destroyers, Moritats, rad-missile toting Heavy Support squads and Phosphex shelling Medusas. I suspect it would have some synergy with certain Legions special rules, too (Iron Hands additional toughness, Death Guard chem-munitions, etc.). Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4011026 Share on other sites More sharing options...
ThatOneMarshal Posted April 17, 2015 Share Posted April 17, 2015 Random thought to maybe add a bit more balance to the Scorched Earth Rite: Price of Victory: At the end of the game, all independant characters, Legion Destroyer Squads, and any units with the infantry or jump infantry type that have take upgrades detailed in the Forbidden Arsenal Effect must take a toughness test (units take one test for the whole unit). The opposing player gains +1 Victory Point for each unit or independant character that fails this toughness test. Hmm that seems to be a little overboard. I guess it's balanced out by the extra victory point. I love the idea of the legion right of war by the way. I could just make it Legion Destroyer Squads and Moritats that have to take the toughness test. After all, they would be the ones with the most exposure to such weapons. It still helps balance the benefits, but also caps a minimum 3 VPs to the opposition; with any further VPs conditional on force selection, etc. Really, I just want to encourage aggressive play with such a Rite, as that would be fluffy for an Exterminatus/scorched earth op. I really, really, want to build a force using this Rite, now. Destroyers, Moritats, rad-missile toting Heavy Support squads and Phosphex shelling Medusas. I suspect it would have some synergy with certain Legions special rules, too (Iron Hands additional toughness, Death Guard chem-munitions, etc.). I admit, I'm looking at the destroyer squad in the book and I really like them. They are just a really unique idea though they are a bit too expensive. I like the idea of This force. A force sent to an area to not only crush the enemy but also to make an example out of them and to everyone else that the imperium is not to be messed with. Also for anyone who has their book does anyone know what rad-phage does? I can't seem to find it in my book. Also a quick question would it be super op to change sevaters warlord trait to 7th edition master of ambush? It just seems more like him. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4011032 Share on other sites More sharing options...
Nakuth Posted April 17, 2015 Share Posted April 17, 2015 AFB, but from memory, any model that suffers one or more unsaved wounds from a weapon with rad-phage reduces their toughness by -1 (so, standard Space Marines would be T3) for the rest of the game (I think). This also affects their Instant death threshold. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4011034 Share on other sites More sharing options...
Slips Posted April 17, 2015 Share Posted April 17, 2015 AFB, but from memory, any model that suffers one or more unsaved wounds from a weapon with rad-phage reduces their toughness by -1 (so, standard Space Marines would be T3) for the rest of the game (I think). This also affects their Instant death threshold. Yes it does; it also stacks with the non-permanent -1T of Rad Grenades. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4011036 Share on other sites More sharing options...
Nakuth Posted April 17, 2015 Share Posted April 17, 2015 AFB, but from memory, any model that suffers one or more unsaved wounds from a weapon with rad-phage reduces their toughness by -1 (so, standard Space Marines would be T3) for the rest of the game (I think). This also affects their Instant death threshold. Yes it does; it also stacks with the non-permanent -1T of Rad Grenades. I just drooled a little. Did not realise that. Any thoughts on the rite, Slips? Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4011041 Share on other sites More sharing options...
Brofist Posted April 17, 2015 Share Posted April 17, 2015 Some house rules my group likes to use:Give Night Lords the 'raider' detachment from book 4 as an option that replaces their ROW. It's categorically better and really fluffy. Carry over the missing command tank rules for vehicle squadrons from book 1. Super heavies still use the super heavy rules. Iron Hand ROW allows any 'flamer' in the primary detachment to be swapped for a Graviton gun. Heavy flamers still don't count. For games below 2000 points, any consul can fulfill your mandatory HQ requirement Hardened armor allows re-rolling saves against all ranged attacks, not just template weapons (just like Siege Mantlets from the siege vanguard list) Instead of firing a ranged weapon, POTMs can be used to activate smoke in the same turn a vehicle shoots Just some quality of life improvements. Link to comment https://bolterandchainsword.com/topic/305887-horus-heresy-house-rules/page/4/#findComment-4011097 Share on other sites More sharing options...
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