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Alpha Legion 3,000 points.


Secrets & Lies

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Hello chaps, hope you're all doing well. 

 

This is one of many iterations through which my army list has passed. I am trying to write a flexible list that takes advantage of The Coils of the Hydra without being crippled by relying on infiltrate as a mutable tactic. I invite your observations and / or criticism. I may drop a couple of upgrades somewhere and pick up a nuncio-vox for the gunships.

 

HQ

 

Autilon Skorr - 125

 

Command Squad - 215 (two additional chosen, combat shields, power axes)

 

Rhino APC - 40 (dozer blades)

 

Vigilator - 125 (refractor field, artificer armour, power axe, melta bombs)

 

 

Troops

 

Tactical Squad - 200 (vexilla, additional close combat weapons, power dagger & power fist)

 

Rhino APC - 40 (dozer blades)

 

Tactical Squad - 200 (vexilla, additional close combat weapons, power dagger & power fist)

 

Rhino APC - 40 (dozer blades)

 

Tactical Squad - 200 (vexilla, additional close combat weapons, power dagger & power fist)

 

Rhino APC - 40 (dozer blades)

 

 

Fast Attack

 

Headhunters - 200 (heavy bolter, power fist)

 

 

Elites

 

Lernaean Terminators - 260 (venom sphere harness, plasma blaster, chainfist)

 

Land Raider Phobos - 255 (dozer blade)

 

Mor Dethayn - 160 (combi-weapons)

 

Darkwing Duckship - 275

 

 

Heavy Support

 

Deredeo Dreadnought - 220 (missile launcher)

 

Fire Raptor - 210 (autocannons)

 

Heavy Support Squad - 160 (missile launchers)

 

Rhino APC - 35

 

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