LtDan Posted September 14, 2018 Share Posted September 14, 2018 So who here uses seekers and destroyers? These are going to be my next two units I add on. I know destroyers are overcoated but seem fun at least and fluffy Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5166654 Share on other sites More sharing options...
Charlo Posted September 14, 2018 Share Posted September 14, 2018 Destoryers are overcosted and, if you run The Reaping, can have the same job done better by Assault Marines who also score! Seekers are strong as hell with the points reductions. Pick units and delete. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5166669 Share on other sites More sharing options...
LtDan Posted September 14, 2018 Share Posted September 14, 2018 Yeah seekers are definitely winning. Shame takings flamers is not a great option with them. That's the thing with destroyers. What's the point!? Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5166898 Share on other sites More sharing options...
Chaeron Posted September 15, 2018 Share Posted September 15, 2018 Whilst I’ve used Destroyers before (and to good effect!), I think scoring is such a big bonus that the Assault Marines would be a better direct swap. I’m still hoping for a Moritat and Destroyer based Rite of War... I’ve not tried Seekers personally, so would welcome thoughts on any builds! infyrana 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5166991 Share on other sites More sharing options...
LtDan Posted September 15, 2018 Share Posted September 15, 2018 I'd love a destroyers r.o.w that be awesome. Make them worth it. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5167162 Share on other sites More sharing options...
Gorgoff Posted February 25, 2019 Share Posted February 25, 2019 Is it just me or would the Iron Warriors special rule be more fitting for Deathguard? I mean all their fluff is around being remorseless uncaring for losses and their special rules don't reflect that at all. Iron Warriors on the other hand don't have to make leadership test for losses in the shooting phase and that is exactly what I would seem appropriate for THE remorseless legion. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5263859 Share on other sites More sharing options...
Charlo Posted February 25, 2019 Share Posted February 25, 2019 Is it just me or would the Iron Warriors special rule be more fitting for Deathguard? I mean all their fluff is around being remorseless uncaring for losses and their special rules don't reflect that at all. Iron Warriors on the other hand don't have to make leadership test for losses in the shooting phase and that is exactly what I would seem appropriate for THE remorseless legion. There is a lot of crossover among the two legions in how they operate but I think the rules fit. Perturabo was totally & utterly driven by numbers as a way of conducting war. Not enough Legionnaires to crack a city? Fine, by his calculations you need another 1,000 so into the meat grinder they go. The Iron Warriors are motivated through fear and logic (see: Decimation). Meanwhile the Death Guard are a little more... Spiritual. They can take more punishment and don't afraid of anyone. But they, (like their father) have seen the greatest horrors the universe has to offer and know that when their resolve is tested, that is not the time to apply more force - it is time to play to your strengths and win on your terms. Or break out the forbidden chemical weapons, whatever works! It's force of will vs force of logic, if you see what I mean? Unknown Legionnaire and Gorgoff 2 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5263976 Share on other sites More sharing options...
Charlo Posted February 26, 2019 Share Posted February 26, 2019 Okay so I've got a 2K Centurion event coming up and i'm aiming to finally get the Dreaded XIVth Legion on the table! ....But I need help with a list I'm open to anything, but for those who don't know the Centurion restrictions are: No named characters Infantry, Walkers, and Speeders should be the focus of your army Primarchs; Fliers; Drop Pods; Artillery; vehicles with the Tank type; Superheavies are NOT permitted Units of Bikes, Attack Bikes and Jet Bikes are a 0-2 choice (this is total, not per unit type) Units of Monstrous Creatures and Leviathan Siege Dreadnoughts are 0-1 choices In terms of collection I have... Terminator Character (Combi-Melta & Thunder Hammer) 5 Deathshroud 5 Grave Wardens (2 Chain-fists) 20 Tacticals/ Veterans 5 Missile Launchers Leviathan Dread with Grav Flux Bombar & Drill 2 Contemptors 6 Cataphractii 5 Tartaros Then a good chunk of marines and bitz I could convert into anything (unit/s characters etc) With the restrictions in mind... What would people recommend? I'm toying with some ideas of using Creeping Death/ The Reaping and some Vigilators to either outflank or provide a 3+ cover save - but i'm not sure if the RoW is worth it compared to just taking three consuls who can bring different abilities to bear, as opposed to spending 10% of my points on a Preator or a Delegatus. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5264671 Share on other sites More sharing options...
Chaeron Posted February 26, 2019 Share Posted February 26, 2019 In terms of what you have, and the Centurion theme, to me - it seems like the Reaping is likely to be the way to go... unless you wanted to run with something akin to Pride given your number of Terminators (and offering you some more versatility along the lines of Deep Strike). However, if you've not got tonnes of Heavy Weapons (or Artillery...) - something like the Reaping would still fit even with the above. I'd go with something like typical Praetor accompanied by your Deathshroud, Tacs to fulfil basic requirements, and build around this core: I'd love to get the Leviathan and both Contemptors in, but I feel you might have to plump for one or the other. I'd then be tempted to fill up with standard Terminators (starting with your Catas) for purposes of survivability as well as scoring. I'd probably also dispense with other HQ choices at this level. You could basically run with what you've listed and it probably wouldn't be too far out! Be good to see what you can really fit in and adjust from there out! Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5264943 Share on other sites More sharing options...
Charlo Posted February 27, 2019 Share Posted February 27, 2019 (edited) Okay so first draft... Nowhere near perfect but it's getting there... This is ~2000 with the Preator, give or take some upgrades or just over 1900 with the Delegatus - leaving me with some points to play with (probably some extra Deathshroud in the bodyguard or more missiles etc). Currently no RoW selected, but it could go either of the DG specific ones - however i'd probably look to more infantry if I go Creeping Death to maximise the 5+ cover. If I go Preator i'd need to juggle points to allow Rad Grenades etc in The Reaping, and the HSS would move to troops and be scoring. Game plan is the Vigilator goes with one of the Terminator squads to outflank or scout. One Tac blob moves up (Scythe), other one stays back - both with medics. Dreads all focus an area of the battlefield and bully objectives. Missiles try to cap enemy walkers. EDIT: Due to the new rules, I could also take a Herald instead of the Delegatus/ Preator. Which would be pretty gnarly. Very nice combat buffs to his bodyguard and fearless... Preator -Tartaros, Iron Halo, Thunder Hammer, Combi-Melta, Digilasers, Grenade Harness OR Delegatus (saves 80pts to play with) -Tartaros, Thunder Hammer, Combi-Melta Vigilator -No upgrades Tactical Squad -14 Guys, Extra CCW, Vexilla -Sgt, Artificer, Power Scythe Tactical Squad -14 Guys, Vexilla -Sgt, Artificer 4 Deathshroud Terminators 2 Apothecary -Augury Scanners Legion Dreadnought -Inferno Cannon, Extra Armour Contemptor Cortus -Chainfist, DCCW, 2x Grav Gun Heavy Support Squad -4 Missile Launchers -Sgt, Artificer, Missile Launcher Grave Wardens -4 guys, 2 Chainfists -Sgt, no upgrades Leviathan Siege Dread -Drill, Grav Flux Bombard, 2x Heavy Flamers, Phosphex Launcher, Extra Armour Edited February 27, 2019 by Charlo Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5265164 Share on other sites More sharing options...
Unknown Legionnaire Posted February 27, 2019 Share Posted February 27, 2019 Totally go for the Herald ! Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5265176 Share on other sites More sharing options...
Charlo Posted March 1, 2019 Share Posted March 1, 2019 (edited) Okay, with the Herald (Tartaros armour, Thunder Hammer & an awesome conversion in mind ) I'm left with 65 points... I could take The Reaping and a few sets of Rad 'Nades but I think I'll need some more units to take advantage of that. While awesome, I'm considering dropping the legion dread with Inferno Cannon for Heavy Flamers/ More Missiles/ Vets or something. Could also add the ever important melta bombs to the Death Shroud. Though its much easier and quicker to paint a single dread than a new unit of guys....! How would you guys spend around 200pts in this list to round it off in Centurion, if the Dread wasn't there? Edited March 1, 2019 by Charlo Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5266511 Share on other sites More sharing options...
Erren Posted March 2, 2019 Share Posted March 2, 2019 I’d probably either add a third Apothecary and bulk out the heavy support squad, or add some attack bikes. Maybe a combination of both. The Reaping gives them Move Through Cover, and they can take meltabombs, too! Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5267442 Share on other sites More sharing options...
Charlo Posted March 2, 2019 Share Posted March 2, 2019 Apothecary is a good idea, with more missiles. Will make that squad a little less vulnerable! I'd avoid attack bikes as I plan to use them extensively in my DA so don't want the crossover :D Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5267586 Share on other sites More sharing options...
LtDan Posted March 4, 2019 Share Posted March 4, 2019 I would take the units in 7s. So 7 shroud, wardens and missiles. Add a scythe to the chem master, mb to the shroud. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5269414 Share on other sites More sharing options...
Chaeron Posted March 4, 2019 Share Posted March 4, 2019 I think the Deathshroud would usefully benefit from Meltabombs - means you could throw them and the Herald at Dreads and feel relatively confident they'll do okay! Otherwise, I'd also be bulking the Heavy Support Squad with any remaining points. Looks like a fun list to play with Charlo - let us know how you get on! Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5269419 Share on other sites More sharing options...
LtDan Posted March 4, 2019 Share Posted March 4, 2019 I always add mb to shroud. It's never a second thought! Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5269475 Share on other sites More sharing options...
Charlo Posted March 8, 2019 Share Posted March 8, 2019 (edited) Okay so I'm almost there now... I've definitely settled on the Herald, as a conversion I was planning worked out really well! I've ditched the Legion Dread for now... I think he was just one unit too many to make this work and I was sacrificing the abilities of the rest of the list for him. I've also decided to run the *guitar solo* CREEPING DEATH Rite of War because: - It's Fluffy - You don't see it often - Nice synergy with the Centurion format/ Missile Launchers/ Vigilator Changes: - Herald instead of Delegatus/ Preator. Let's me use a RoW and adds some decent buffs to the Deathshroud - 3rd Apothecary for the Missile Squad - Legion Dread removed to free up points - 2 extra Missile Launchers in the Heavy Squad - Naked Siege Breaker added to unlock the CREEPING DEATH RoW - Melta Bombs on the Deathshroud Herald -Tartaros, Power Axe, Combi-Melta -Warlord, Rite of War: CREEPING DEATH Vigilator -No upgrades Siege Breaker -No upgrades Tactical Squad -14 Guys, Extra CCW, Vexilla -Sgt, Artificer, Power Scythe Tactical Squad -14 Guys, Vexilla -Sgt, Artificer 4 Deathshroud Terminators -Melta Bombs 3 Apothecary (trying to squeeze the points for Auguary scanners... Suggestions?) Contemptor Cortus -Chainfist, DCCW, 2x Grav Gun Heavy Support Squad -6 Missile Launchers -Sgt, Artificer, Missile Launcher Grave Wardens -4 guys, 2 Chainfists -Sgt, no upgrades Leviathan Siege Dread -Drill, Grav Flux Bombard, 2x Heavy Flamers, Phosphex Launcher, Extra Armour Considerations: - Remove the extra CCW from the first Tactical squad to add in the Auguary scanners. Without Rad Grenades not sure how worth it they are? Though it lets me be more aggressive. Edited March 8, 2019 by Charlo Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5272458 Share on other sites More sharing options...
LtDan Posted March 9, 2019 Share Posted March 9, 2019 Remove one tac marine from each squad. As 14 is 2x7 Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5273009 Share on other sites More sharing options...
Chaeron Posted March 11, 2019 Share Posted March 11, 2019 I like the thought of having the option to be more aggressive - I think LtDan's suggestion is probably the only way to get those points to play with, as you're relatively light on other upgrades! I'm guessing, Siege Breaker with Missile Squad, Herald with Deathshroud (although without Terminator Armour?) - and Vigilator with Combat Tac Squad? Or what were you thinking Charlo? Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5274193 Share on other sites More sharing options...
Charlo Posted March 11, 2019 Share Posted March 11, 2019 Haha it's all about the numerations! All these squares make a circle! It's two less marines to paint so I'll probably do that... And yep, you're right - Siege Breaker with the Missiles for Tank Hunter, Herald with the Deathshroud for Fearless (he has Tartaros armour!) but the Vigilator will probably serve a few roles: With the missiles to give them a 3+ cover save in the open/ scout them forward post deployment to nail an armored target With the CC focused Tac squad or Grave Wardens to scout forward onto an objective With the Herald & Deathshroud to Scout/ Outflank them and grant the 3+ cover on their march forward, then retreat back into another squad He'll be serving the second purpose most of the time I imagine, to keep them safe from any random Plasma etc Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5274218 Share on other sites More sharing options...
Gorgoff Posted March 11, 2019 Share Posted March 11, 2019 Instead of having a 6" Scout Move I'd drop the Vigilator and take a Bastion or Bunker. Both are great for HSS. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5274220 Share on other sites More sharing options...
Charlo Posted March 11, 2019 Share Posted March 11, 2019 Instead of having a 6" Scout Move I'd drop the Vigilator and take a Bastion or Bunker. Both are great for HSS. Can't take a fortification with Creeping Death & the Vigilator is very much part of the "theme" in this case, so I don't really want to drop him either! Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5274234 Share on other sites More sharing options...
Chaeron Posted March 11, 2019 Share Posted March 11, 2019 I like the assigned roles (and see the Tartaros now!) - seems viable depending on opponent and table etc. Don't forget to try to turn all those potential forests to ruin! Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5274265 Share on other sites More sharing options...
LtDan Posted March 24, 2019 Share Posted March 24, 2019 So the new nullificators sound right up our street. Toxin flamers on Everyman!!! And we don't like psykers. So works for us. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/49/#findComment-5283605 Share on other sites More sharing options...
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