mVoid Posted April 17, 2015 Share Posted April 17, 2015 Heya guys, got a question on how to most effeciently model my GK terminators, I decided to mainly go for halberds and 1 hammer in the squads, is this a bad idea in itself? And my main question, that i am struggling with, Where do i put my hammer? Do i put it on my justicar, do i put together with my psycannon, or a normal bolter guy? If you guys could give me some tactical insight on this, i would be thrilled. Thanks in advance! Link to comment https://bolterandchainsword.com/topic/306250-question-about-modelling-termies-from-a-new-player/ Share on other sites More sharing options...
Deamon Wolf Posted April 17, 2015 Share Posted April 17, 2015 Never on the Justicar as he will get picked off in Challenges put the Hammer on a normal storm bolter Terminator Link to comment https://bolterandchainsword.com/topic/306250-question-about-modelling-termies-from-a-new-player/#findComment-4011291 Share on other sites More sharing options...
Rurik the blessed Posted April 17, 2015 Share Posted April 17, 2015 for justicar, a master crafted falchion would be useful against challenges. for the halberds... there's a long discussion about how useful they are vs falchions... http://www.bolterandchainsword.com/topic/305022-halberds/ read it , then decide... Link to comment https://bolterandchainsword.com/topic/306250-question-about-modelling-termies-from-a-new-player/#findComment-4011409 Share on other sites More sharing options...
jeffersonian000 Posted April 17, 2015 Share Posted April 17, 2015 There really is only one melee weapon choice that matters, and that choice is magnetize. All other choices are more restrictive, and can cause issues when the codex updates. SJ Link to comment https://bolterandchainsword.com/topic/306250-question-about-modelling-termies-from-a-new-player/#findComment-4011464 Share on other sites More sharing options...
inazuma99 Posted April 17, 2015 Share Posted April 17, 2015 There really is only one melee weapon choice that matters, and that choice is magnetize. All other choices are more restrictive, and can cause issues when the codex updates. SJ Truth. I picked up a lot of my GK secondhand and my first goal is to start breaking/snipping arms and adding magnets. I have enough special weapons, but the inability to switch out halberds/swords/falchions is a bother and prevents me from staying wysiwyg and shaving a few points from a list by easily switching out weapons. Link to comment https://bolterandchainsword.com/topic/306250-question-about-modelling-termies-from-a-new-player/#findComment-4011490 Share on other sites More sharing options...
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