Reclusiarch Darius Posted April 17, 2015 Share Posted April 17, 2015 http://www.forgeworld.co.uk/Downloads/Product/PDF/p/Primus_Redoubt.pdf Dayum. I mean, obviously it's meant for 2k+ games, probably 2.5k...but look at all that awesome. Relevant gun, heaps of extra guns you can tack onto it, strong invul saves (thank you based Forge World for understanding what GW refuse to acknowledge, that HP is the worst idea) Imperial Guard players probably just destroyed their pants. Best part is, it can take a Comms Array ;) Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/ Share on other sites More sharing options...
Prot Posted April 17, 2015 Share Posted April 17, 2015 Yea that thing has some awesome potential for modelling too.... One thing that I found kind of a head scratcher: The redoubt has a 4+invulnerable save against direct shooting attacks, increased to 3+ against barrage attacks that are fired without being adjusted by the firer’s or an observer’s Ballistic Skill That's weird... almost from an old edition of the game. Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4011330 Share on other sites More sharing options...
Komrk Posted April 17, 2015 Share Posted April 17, 2015 Yea that thing has some awesome potential for modelling too.... One thing that I found kind of a head scratcher: The redoubt has a 4+invulnerable save against direct shooting attacks, increased to 3+ against barrage attacks that are fired without being adjusted by the firer’s or an observer’s Ballistic Skill That's weird... almost from an old edition of the game. Makes sense. If you fire a Barrage weapon without Line of Sight you don't adjust for the BS Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4011364 Share on other sites More sharing options...
Prot Posted April 17, 2015 Share Posted April 17, 2015 Yea that thing has some awesome potential for modelling too.... One thing that I found kind of a head scratcher: The redoubt has a 4+invulnerable save against direct shooting attacks, increased to 3+ against barrage attacks that are fired without being adjusted by the firer’s or an observer’s Ballistic Skill That's weird... almost from an old edition of the game. Makes sense. If you fire a Barrage weapon without Line of Sight you don't adjust for the BS Ah okay. Me stupid. That makes sense. Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4011400 Share on other sites More sharing options...
jeffersonian000 Posted April 17, 2015 Share Posted April 17, 2015 It's an Imperial Leviathan, without treads. Would be interesting to model as one. SJ Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4011451 Share on other sites More sharing options...
tomsev Posted April 18, 2015 Share Posted April 18, 2015 is there a model for this or must we build one ourselves? Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4012870 Share on other sites More sharing options...
WAR Posted April 18, 2015 Share Posted April 18, 2015 http://www.forgeworld.co.uk/New_Stuff/PRIMUS_REDOUBT.html Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4012875 Share on other sites More sharing options...
Aethernitas Posted April 19, 2015 Share Posted April 19, 2015 For me the absolute dealbreaker is the laughable 90° fire radius. Without the big guns I'm not willing to spent 650 points on just a fortification no matter how many HP it has. Even a 4++ won't save it if an even remotely equal amount of points in heavy weapons targets it and fortifications crumble so easily while becoming deathtraps for eveything inside. Another failure is that the whole thing counts as just one building so if the opponents rolles the - armour on all facing (which is not that hard) or something similar the oh so mighty bulwark just became mighty useless. Don't let yourselves get blinded by all it's blingbling. Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4012987 Share on other sites More sharing options...
jeffersonian000 Posted April 19, 2015 Share Posted April 19, 2015 One major issue is that it is too big to fit inside your deployment done, making it illegal to normal play. SJ Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4013097 Share on other sites More sharing options...
CommodusXIII Posted April 19, 2015 Share Posted April 19, 2015 I'm fairly certain that this is not meant for normal play. At first I thought it a sneaky way to introduce a new carapace mount for the Reaver. Now, I think it was a pre-emptive release of a tool to fight the upcoming Warlord - which hopefully isn't meant for normal play either. Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4013127 Share on other sites More sharing options...
Reclusiarch Darius Posted April 20, 2015 Author Share Posted April 20, 2015 For me the absolute dealbreaker is the laughable 90° fire radius. Without the big guns I'm not willing to spent 650 points on just a fortification no matter how many HP it has. Even a 4++ won't save it if an even remotely equal amount of points in heavy weapons targets it and fortifications crumble so easily while becoming deathtraps for eveything inside. Another failure is that the whole thing counts as just one building so if the opponents rolles the - armour on all facing (which is not that hard) or something similar the oh so mighty bulwark just became mighty useless. Don't let yourselves get blinded by all it's blingbling. It's a twin turbo-laser though. Also, you can deploy it to whichever facing you like. I'm not denying it's a stupid amount of points, but it's more survivable than the GI Joe Fortress and has a better main gun (and more guns possible if you wanna splurge out). It's obviously intended for Apoc though lol. One major issue is that it is too big to fit inside your deployment done, making it illegal to normal play. How so? I'm fairly certain that this is not meant for normal play. At first I thought it a sneaky way to introduce a new carapace mount for the Reaver. Now, I think it was a pre-emptive release of a tool to fight the upcoming Warlord - which hopefully isn't meant for normal play either. Titans are Lords of War, so yeah you can totally bring one in normal games. It's a bit mean though, it's why people panned Escalation a lot. Plus not a lot of point own/can afford Titans. It's really meant for Apoc, same as this fortress. Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4014161 Share on other sites More sharing options...
CommodusXIII Posted April 20, 2015 Share Posted April 20, 2015 As I said it my post, I meant more so the new Warlord Titan - if it's even remotely true to its roots in Apocalypse (4th Edition), it'll have a cost so high that you're practically playing Apocalypse already. The old rules had it pegged at 2,500 points. And then you have to consider the rest of your army - folks bringing min-maxed troop choices and a Titan to a 3,000 point match should hopefully be the exception rather than the rule. Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4014511 Share on other sites More sharing options...
Grand Master Caloth Posted April 22, 2015 Share Posted April 22, 2015 The turbolaser is on a turret, so full range of fire Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4016414 Share on other sites More sharing options...
Aethernitas Posted April 22, 2015 Share Posted April 22, 2015 The turbolaser is on a turret, so full range of fire The turret only rotates 90° then it's stuck against the bunker walls. Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4016448 Share on other sites More sharing options...
Reclusiarch Darius Posted April 22, 2015 Author Share Posted April 22, 2015 Yeah on closer inspection of the sample photos, the turret can only move in a 90 degree arc. Unless the barrels can be raised? Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4016488 Share on other sites More sharing options...
Grand Master Caloth Posted April 22, 2015 Share Posted April 22, 2015 Some discreet spacers would easily lift that whole turret up enough for clearance. Link to comment https://bolterandchainsword.com/topic/306251-move-over-gi-joe-fortress/#findComment-4017353 Share on other sites More sharing options...
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