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IndigoJack and the Purifer Bomb: A Competitive Build?


IndigoJack

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So there has been a lot of chatter on the effectiveness of allied drop pods and even a board member winning a GT with them. Never to be one to outright dismiss or accept an idea, I've spent the last few weeks playtesting it. Here's the list I've been running:

 

Blood Angel CAD

ML2 Librarian in terminator armor w/ force axe, veritas vitae (warlord)

 

2x 10 Scouts w/ bolters

 

3x Drop Pods

 

Grey Knight NSFD

 

ML3 Librarian w/ liber daemonica

 

ML3 Librarian w/ daemonhammer

 

5x terminators w/ psycannon, 4x halberds, daemonhammer

 

10x purifiers w/ 4x psycannons

 

5x purifiers w/ 2x psycannons, rhino

 

2x rhinos

 

dreadknight w/ heavy psycannon, heavy incinerator, greatsword, personal teleporter

 

dreadknight w/ heavy psycannon, gatling psilencer, greatsword, personal teleporter

 

~2000pts

 

So the basic idea behind this list is simple; keep the scouts alive. I sacrifice whoever I have to so I can ensure that those scouts stay alive and score objectives.

 

Pros:

-Flexibility

With 3 empty drop pods and 2 empty rhinos, this list can do a lot of things, facilitated by the librarian and his two warlord traits. For those that don't know, the veritas vitae allows the warlord an extra warlord trait on strategic, and since this is a combined arms detachment, I can re-roll to get the one I want. Get master of ambush? I can now infiltrate those 3 purifiers in rhinos to set up a solid midfield presence, freeing the drop pods for terminators or possibly an early objective capture for scouts. Strategic genius is great for getting those turn 1 deep strikers on and keeping those scouts off the table as long as possible. Divide to conquer can keep an enemies airforce at bay long enough to get a foot hold, though you need to be careful as it can be used to your opponents advantage too. Conqueror of cities is great as well, as the scouts can go to ground for a 2+ cover save in ruins, and anyone else in ruins can get a 3+ cover save (possibly negating the need to cast sanctuary that turn).

 

-Possibly brutal alpha strike

A poorly deployed opponent will be brutalized if the purifiers come down. Cleansing flame will destroy AV10, and do some serious damage to AV11. S5 AP4 can brutalize a lot of infantry, I've seen a quarter of peoples armies go up do to poor deployment, and it can be difficult for a lot of people to recover from.

 

-Rites of teleportation

Rites works out of a drop pods, so you can run/shoot or shoot/run to get better firing angles with those psycannons.

 

Cons:

-Easy to deploy against

Deployment is the easiest way to separate good players from bad. A good player will deploy to minimize damage from cleansing flame, which is why I also have psycannons. If cleansing flame is in range of something, the psycannons are too. The best thing about psycannons is they can hurt everything. While you may not have optimal targets in range, you will always have something in range. Your almost always going to want to deploy second, and force your opponent to try and guess what's going in what vehicle. This will almost always result in reserved forces and castled deployment.

 

-Low model counts

This army will melt, and fast. Do what you can to minimize damage, but remember that nothing is more important than the scouts.

 

So, is this a competitive build? I don't know yet. I still yet to fight necrons, and new eldar sound just as nasty (or worse) than old eldar. One thing I've noticed, is that any shooting army worth it's salt will blow away your hammer units in about 3-4 turns. This is why it's crucial to remember that all of those units have one job; keep the scouts alive. Kill primary threats to them first, even if it means a dreadknight is going to die.

Versatility.

 

 

 

Get master of ambush? I can now infiltrate those 3 purifiers in rhinos to set up a solid midfield presence, freeing the drop pods for terminators or possibly an early objective capture for scouts.

Right off the hop I wondered what a non-allied version would look like?

 

You could do a CAD, and the Grey Knight codex allows Razorbacks/Rhino's as fast choices. So with a proper warlord you can re-roll on the strategic table. Not 100 percent chance, but still... I wonder if this is valid with rhino's.

 

It does sound fun though.... but the model count honestly doesn't seem that bad to me. I play with less quite often.

Right off the hop I wondered what a non-allied version would look like?

 

You could do a CAD, and the Grey Knight codex allows Razorbacks/Rhino's as fast choices. So with a proper warlord you can re-roll on the strategic table. Not 100 percent chance, but still... I wonder if this is valid with rhino's.

 

It does sound fun though.... but the model count honestly doesn't seem that bad to me. I play with less quite often.

 

You won't get a non-allied version - you need the drop pods for this to work.

 

I've been working on a similar list but with a bit more punch from the BA perspective.

 

1x Libby

1x Strike

1x 10man Purifiers

2x NDK

 

Then fill with units from the BA book. Based on the GK half though, I get 10 warp charges before considering adding BA libby dreads if I feel the need to take them.

I like this list and can see the merit in what youve chosen. My initial list that got 1st overall also used BA but I have since decided to change this to Champions of Fenris as they only reqiure 1 HQ and 2 Elites, which can be a 10 point servitor if you want it to be lol.

 

I have removed the GI from the NDK as it wasnt much use against the Eldar, Nids and Marines i played against.

 

It would be interesting to see how you fair when you play using the psycannons on the Purifiers versus trying incinerators. Its 90 points more for 6 psycannons so see how you go....

How have you found the Gattling Psilencer on the second NDK?  I'd be tempted to swap it back to a Heavy Incinerator.

I like it. It's great against multi-wound models, crisis suits, broadsides, spawn (especially spawn) even TWC and wraiths go away that much faster. The rate of fire on it is even enough that it can still clear small infantry fairly easy. Also, with the 24" range I can stay just that much farther away from heavy assault armies.

 

Right off the hop I wondered what a non-allied version would look like?

 

You could do a CAD, and the Grey Knight codex allows Razorbacks/Rhino's as fast choices. So with a proper warlord you can re-roll on the strategic table. Not 100 percent chance, but still... I wonder if this is valid with rhino's.

 

It does sound fun though.... but the model count honestly doesn't seem that bad to me. I play with less quite often.

I might be possible, and rites allows you to get a bit closer if you need, but pods really give you the ability to get up close to your opponent and do maximum damage. Even without the pods, if you get master of ambush a few rhinos with purifiers and psycannons can really deliver a punishing salvo. Just be sure you have a plan if you don't get infiltrate.

 

 

You won't get a non-allied version - you need the drop pods for this to work.

 

I've been working on a similar list but with a bit more punch from the BA perspective.

 

1x Libby

1x Strike

1x 10man Purifiers

2x NDK

 

Then fill with units from the BA book. Based on the GK half though, I get 10 warp charges before considering adding BA libby dreads if I feel the need to take them.

BA can definitely deliver a punch as well, I'm just not a huge fan of them. If it wasn't for how good the veritas vitae is, I might go with wolves just to grab counter-attack. My dream is someday to be able to take C:SM pods and use sentinels of terra and give those scouts a bit more teeth!

 

 

I like this list and can see the merit in what youve chosen. My initial list that got 1st overall also used BA but I have since decided to change this to Champions of Fenris as they only reqiure 1 HQ and 2 Elites, which can be a 10 point servitor if you want it to be lol.

 

I have removed the GI from the NDK as it wasnt much use against the Eldar, Nids and Marines i played against.

 

It would be interesting to see how you fair when you play using the psycannons on the Purifiers versus trying incinerators. Its 90 points more for 6 psycannons so see how you go....

Mmmm, champions of fenris. They're BFF with my white scars, and man, that list is mean. However, I prefer more MSU style lists, so I don't play it that much.

 

What can I say, I love my psycannons! The thing I've found though, is you need a lot of them to get real work out of them. Salvo definitely hurt them, and the price increase just kicked them while they were down, but I've found it's manageable. Drop podding in >12" away means your still going to have range. The first game I played with this list, I made a risky DS behind long strike, and only knocked off 2 HP with cleansing flame. The psycannons were able to drop that last HP off. And just the other day, I knocked off the kheres assault cannons off of a contemptor with a solid salvo. On top of that, if the libby rolls on biomancy and gets endurance, you've got some relentless psycannons. I see the advantage in incinerators, I just find the ability to hurt anything to nice to pass up.

Glad you're having successes with it. I'm currently running different Allies in my League (Mechanicum to be precise), so I'm unable to run this build. But I have the required Marine stuff to do it. 

Oh also why the Libby over the Priest?

 

They have the same stat line however the Libby comes with ML2 while the Priest has FnP. With TDA on the Libby he comes in at 130 with a better save while the Priest is 75 (I think).

 

Being in power armour does mean the priest can fit in a DP with the Purifiers and both GK Libbies to.

There are a few reasons why I like the libby over the priest. Since I'm taking the veritas vitae, I have to make the BA character my warlord and I feel more comfortable with a character in 2+/5++ rather than 3+/fnp. The libby also gets access to biomancy, which the GK libbys don't get. I'm sure I don't need to convey how awesome purifiers with endurance are. Also, with TDA, I can DS him with the terminators if I choose, possibly giving him some other bodies to soak wounds on if I need him alive longer. Then there's the fact that I converted an awesome terminator librarian and I like to use him tongue.png Really, I can see the advantage to either character, I just like the librarian. You can never go wrong with more WCs!

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