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Is There a "Best," or "Worst" Chapter Tactic?


The Nookie

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Sorry, the boost to reserve rolls is as a result of the Legiones Astartes special rule - specifically, "The Edge of the Spear" part, which states "Units with this rule who are held in reserve (and any transport vehicles they are being carried in) may..."

 

So, while it does affect your Anvillus Drop Pods, it doesn't actually affect your Fire Raptors etc (although considering the nature of Sons of Horus, on the table top at least, a Fire Raptor is less relevant than in an Alpha Legion, say). 

 

All Legiones Astartes are equally capable at playing the reserves game - a cheap 70pt Fortification or an 85pt HQ choice allows you to reroll reserves, giving an 88% chance of getting your dudes down at first asking. What marks out the special reserve based armies is their ability to play at that without the need for that; Raven Guard's auto include 18" super accurate deep strike bubble from Maun, and their ability to Drop Pod Assault non Dreads without wasting FoC slots, auto arriving Emperor's Children, Perty's 1st turn reserves, and the Sons of Horus ability to use their Anvillus pods much like Raven Guard, and to not need to waste points on things like Fortifications or HQ's (you can rather spend your points on something like a Vigilator to rubber band scout move your Reavers or go as far as a Primus Redoubt/Aquila Macro Cannon because you've still got that FoC available.)

 

And really, considering everything all told, you don't really want to be Reserving your tanks anyway unless they're assault transports.

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If you have some time, I'd lile to hear YOUR idea of a tough SoH armylist or unit evaluation.

 

I always thought veterans are better than reavers as they can choose their special ability before each match and can be made troops via a praetor/consul rather than playing a sucking RoW or 140 points of fearless but sucking Maloghurst.

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Remember that when it comes to Interceptor on things with helical targeting that a) they have to have had a turn to stay still and activate it so if you have top of turn one there's no intercept and b)dreads don't have 360 degree LoS; they're limited by their arcs. This means with proper positioning you can by pass them on turn 2 or later.
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Posted · Hidden by Flint13, May 13, 2015 - Reply to removed content
Hidden by Flint13, May 13, 2015 - Reply to removed content

It's just a game....

 

Its a tactics thread, why the condescension?

 

because there was derogatory comments and bickering that was going on. It has since been edited out so my comment probably doesn't come across as it was meant
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