Raktra Posted April 19, 2015 Author Share Posted April 19, 2015 Wait, every Breacher can carry meltabombs? How the Hulk did I miss that? Link to comment Share on other sites More sharing options...
Moonstalker Posted April 19, 2015 Share Posted April 19, 2015 I suppose it might do in a pinch, but those 20 Breachers with meltabombs work out to 475 points. 10 terminators with powerfists is only 375, and I think (maybe?) is less vulnerable to stomps since they won't be so crowded around the base of the WK. On the charge, it's also 30 powerfist attacks vs only 20 meltabomb attacks. Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted April 19, 2015 Share Posted April 19, 2015 Indeed! I almost took down 2 knights with a singular squad. But then again, the last knight was rolling invulnerable save like it was nobody's business. Link to comment Share on other sites More sharing options...
helterskelter Posted April 19, 2015 Share Posted April 19, 2015 Volkite culverin heavy support squad of the ten man variety? Would that do? Be a night lord, and outnumber it with talent for murder getting the extra bump to wound using something suitably angry? Kill everything except the wraithknight (unless ita the formation) and win via objective claiming? Random ideas, forged in mild insanity and potentially not being entirely aware of the situation Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted April 19, 2015 Share Posted April 19, 2015 Volkite culverin heavy support squad of the ten man variety? Would that do? Be a night lord, and outnumber it with talent for murder getting the extra bump to wound using something suitably angry? Kill everything except the wraithknight (unless ita the formation) and win via objective claiming? Random ideas, forged in mild insanity and potentially not being entirely aware of the situation it's too tough for Volkite weaponry. However, Death Guard rad grenades, Bararan Thurible and some grave wardens. Awww yeah Link to comment Share on other sites More sharing options...
Flint13 Posted April 19, 2015 Share Posted April 19, 2015 Volkite culverin heavy support squad of the ten man variety? Would that do? Be a night lord, and outnumber it with talent for murder getting the extra bump to wound using something suitably angry? Kill everything except the wraithknight (unless ita the formation) and win via objective claiming? Random ideas, forged in mild insanity and potentially not being entirely aware of the situation Considering we only need a couple models to outnumber it and wound on fives instead of 6s, that might be a pretty good plan. Stupid thing still strikes before tactical marines, but should be doable if we can just get stuff in combat with it. Actually, regardless of what infantry unit it is, VIII legion are going to have a much easier time than anyone else bringing it down with Talent for Murder. Some lightning claw Night Raptors would be pretty awesome. Onslaught + TfM + shred + ap3 would do pretty well, but I admit they are a bit fragile and expensive compared to some other options. Link to comment Share on other sites More sharing options...
helterskelter Posted April 19, 2015 Share Posted April 19, 2015 If you had enough to one turn kill it in the dark with terror assault that might help Link to comment Share on other sites More sharing options...
Flint13 Posted April 19, 2015 Share Posted April 19, 2015 And it would be the fluffiest way to play a Terror Assault list *ever* "So sad, little space elves... The dark has eaten your emo Gundam..." Link to comment Share on other sites More sharing options...
Raktra Posted April 19, 2015 Author Share Posted April 19, 2015 Remember T8 though. Would the bonus to wound cancel out the T being too high to wound in the first place? Also yaay, Breacher bombs! Link to comment Share on other sites More sharing options...
helterskelter Posted April 19, 2015 Share Posted April 19, 2015 power axes in a mob of 15 would be vicious, so theyd be strength 6 with plus one to wound. Depending how expensive you wanted to make the squad, you can give everyone one if you wanted, that with onslaught on the charge. Boom. And if you were lucky enough to one turn kill and be in the dark the retaliation would be lessened depending on the style of army you faced Link to comment Share on other sites More sharing options...
TemujinZero Posted April 19, 2015 Share Posted April 19, 2015 You'd have to play really well to get the likes of terminators or breachers (ha!) into combat with a jump GMC that has pretty good odds of one-shotting a Land Raider. Even the D guns version has stomps and 4 S10 I5 AP2 attacks to fall back on. And it's cheaper than these squads. 40K has terrible balance compared to 30K, and this is the worst of the worst. I don't think anyone is going to come up with a reliable counter that stays within 295 points and takes into account that this thing can potentially zip around 18" every turn and still fire its SD weapons at your hurty bits. Link to comment Share on other sites More sharing options...
helterskelter Posted April 19, 2015 Share Posted April 19, 2015 Deep striking Mor Deythan with combimeltas? That special rule of theirs would mean they could tear it apart with some close range doom. I know many of these options i'm throwing out are almost suicide squads, but suitably backed up you can put enough hurt on some threats at least Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted April 19, 2015 Share Posted April 19, 2015 You'd have to play really well to get the likes of terminators or breachers (ha!) into combat with a jump GMC that has pretty good odds of one-shotting a Land Raider. Even the D guns version has stomps and 4 S10 I5 AP2 attacks to fall back on. And it's cheaper than these squads. 40K has terrible balance compared to 30K, and this is the worst of the worst. I don't think anyone is going to come up with a reliable counter that stays within 295 points and takes into account that this thing can potentially zip around 18" every turn and still fire its SD weapons at your hurty bits. That's why our local competitive tournaments ban gargantuans and super heavies to being with. Link to comment Share on other sites More sharing options...
hivey Posted April 19, 2015 Share Posted April 19, 2015 can the legion lists take knights as lords of war? Link to comment Share on other sites More sharing options...
Moonstalker Posted April 19, 2015 Share Posted April 19, 2015 I suppose one way to 'handle' them is insist on a house-ruled point cost for them. Start at 450 points (same as a Shadowsword that they are arguably better than) and playtest from there. It's certainly better than a lot of the Knights costed in the 375-400 range. can the legion lists take knights as lords of war? No. They are LoW for AdMech. Legions can only take them as Questoris Knights allies, so you have to spring for two of them to bring any at all. Link to comment Share on other sites More sharing options...
Brofist Posted April 19, 2015 Share Posted April 19, 2015 Deep striking Mor Deythan with combimeltas? That special rule of theirs would mean they could tear it apart with some close range doom. Melta is worse than plasma or lascanons, both of which you need too many of in order to be worth the points. The only thing that can out shoot it are missile launchers with monster hunter and preferred enemy. For melee, a Malagra Magos Prime with a jet pack stands a decent chance of catching one and taking it down. Both those options clock in around 300-400 and the WK user can choose to ignore you and focus on other parts of your army. Link to comment Share on other sites More sharing options...
Dono1979 Posted April 19, 2015 Share Posted April 19, 2015 I suppose one way to 'handle' them is insist on a house-ruled point cost for them. Start at 450 points (same as a Shadowsword that they are arguably better than) and playtest from there. It's certainly better than a lot of the Knights costed in the 375-400 range. can the legion lists take knights as lords of war? No. They are LoW for AdMech. Legions can only take them as Questoris Knights allies, so you have to spring for two of them to bring any at all. But you can then bring a Lord of War as well; 2 x Knights and a Typhon to say hello to the pointy ears and tell them to go back to 41st Millennium, Link to comment Share on other sites More sharing options...
Moonstalker Posted April 19, 2015 Share Posted April 19, 2015 I suppose one way to 'handle' them is insist on a house-ruled point cost for them. Start at 450 points (same as a Shadowsword that they are arguably better than) and playtest from there. It's certainly better than a lot of the Knights costed in the 375-400 range. can the legion lists take knights as lords of war? No. They are LoW for AdMech. Legions can only take them as Questoris Knights allies, so you have to spring for two of them to bring any at all. But you can then bring a Lord of War as well; 2 x Knights and a Typhon to say hello to the pointy ears and tell them to go back to 41st Millennium, So you spend 1200 points on a Typhon and two Knights, another 350 on troop/hq taxes, and have a whopping 450 left over to bring more things to help you kill them. They could bring 3 wraithknights and still have 1100 points left over for their overbuffed jetbikes and other shenanigans. Link to comment Share on other sites More sharing options...
redmapa Posted April 19, 2015 Share Posted April 19, 2015 Suddenly the nanyte blaster doesnt sound too overpowered.. Link to comment Share on other sites More sharing options...
Slips Posted April 19, 2015 Share Posted April 19, 2015 Suddenly the nanyte blaster doesnt sound too overpowered.. Well, you were already paying 40 points for it and could only ever have one so it was never that "OMG THIS IS SO OP! SCREW 30K IM DONE!" unlike what we're seeing with 40k Eldar... Link to comment Share on other sites More sharing options...
Raktra Posted April 19, 2015 Author Share Posted April 19, 2015 Suddenly the nanyte blaster doesnt sound too overpowered.. Well, you were already paying 40 points for it and could only ever have one so it was never that "OMG THIS IS SO OP! SCREW 30K IM DONE!" unlike what we're seeing with 40k Eldar... Heh, you've not met the competitive players in my area. Coincidentally, mostly Eldar. Link to comment Share on other sites More sharing options...
Flint13 Posted April 19, 2015 Share Posted April 19, 2015 Alright folks, keep it civil and keep in constructive. The second this turns into another Eldar whine-fest, it gets gutted 8th legion style. First and last, please and thanks. Link to comment Share on other sites More sharing options...
depthcharge12 Posted April 20, 2015 Share Posted April 20, 2015 What about a praevian with 3 castellax and dark fire lances. Large enough volume of good quality shots plus blind to screw with the wraithknight's shooting (unless it doesn't affect gargantuan creatures). Rerolls of 1 for hits and wounds can't be bad either. Probably one of the more points efficient units without needing to resort to LoW or knight shenanigans. Link to comment Share on other sites More sharing options...
Flint13 Posted April 20, 2015 Share Posted April 20, 2015 Blind does indeed affect the WraithKnight, but unfortunately it only has to pass that single initiative test (with ini 5 no less) while the dark fire lances are only str7 are they not? I think a Wraithknight would be one of the few things I wouldn't want to hit with Castellax. His str d and stomps would just boot them over, wouldn't they? Link to comment Share on other sites More sharing options...
depthcharge12 Posted April 20, 2015 Share Posted April 20, 2015 Blind does indeed affect the WraithKnight, but unfortunately it only has to pass that single initiative test (with ini 5 no less) while the dark fire lances are only str7 are they not? I think a Wraithknight would be one of the few things I wouldn't want to hit with Castellax. His str d and stomps would just boot them over, wouldn't they? While you would need a 5 to wound with darkfire lances, I still wouldn't rule them out. S D is only if he does the sword and shield combo, which means he's moving closer to stuff that can kill it in cc, mainly terminators with fists. The stomps I wouldn't worry about since he'll likely be rolling the S6 AP4 hits, which you can pass pretty easily. Castellax also have invulnerable saves, which you can now take against all but 6's but it sounds like the distortion weapons suffer a -1 to the D chart anyway. Toss on a powerfist and a refractor field on the praevian to help the Castellax out too. Unfortunately, concussive doesn't work against Garges but if you play DG, you can cheese it up by sticking a barbarian thuribule and rad grenades on the praevian. NL players will get their +1 to wound in cc with talent for murder (though I have no clue how many models a Garge counts as). AL I think can take Monster hunter on their units. EC can take sonic shriekers making the Castellax I5 on the charge. That's what I've come up with so far. Link to comment Share on other sites More sharing options...
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