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Which Knight?


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I've admitted I know very little about fielding knights, and have only rarely faced them....

 

I read the allies thread, but aside from just mentioning Knights, I'd like to specifically know which Knight is the best to get? Ideally we're talking an 1850 pt list total. So is there a 'cheap' go to? Or what's the best recommendation?

 

I'm considering buying one so I have some sort of answer to what I see as the next phase in 40K (Wraithknight). Laugh if you want, but like I said, I see this as forewarning of yet more escalation in the game, and I don't NDK's are going to cut it. As well I'm only about 75 points away from making an NDK into a Wraithknight, so I figure, what the heck maybe I swap one out for a Knight?

 

 

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Well depends on circumstances. All knights are roughly the same.

 

The paladin is an overall general purpose knight at 375. The errant is a good anti armor and anti 2+knight at 370. The Acheron is 415 for a rerollable d weapon on armor and hellstorm for hordes. The castigator is 380 and works as anti armor anti personal and because his gun is twinlinked, its plausible for anti air. Personally, the errant and castigator have worked best for me

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The best Knight huh? The Wraithknight msn-wink.gif Actually, can't we take one now from an Eldar formation now with the new codex? In that case I'm serious.

I personally play with the Paladin. The Errant excells against a few particular targets, but in most cases the Paladin does 2 times(!) as much damage as the errant with shooting. That's my experience at least. Then again, I use the Knight mostly along with my CSM. It doesn't matter that much to be honest, because the close combat threat is what you take it for. Large Blasts are a nice addition, but it's not what really 'solves problems' for you. The Strenght D and Stomps solve actual problems.

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Of course this can't be an easy answer, can it? lol

 

With my Chaos, I never took a knight either.... nor the weird Khorne choo-choo train.

 

I don't have the Knight codex... ugh.. so obviously I have to buy that. But the debate between which variant will obviously be up to some playtesting on my part, and some advice from you guys. But just so I'm clear, I need to just buy the 'knight' kit?

 

I see people referring to stuff I'm not familiar with and they look like knights to me: Cerastus? I can't remember. Just making sure.

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You can look up rules for the FW knights on their site, plus there are 3 GW versions.

 

I would suggest the lancer one, to get most synergy (one of the fastest - best to catch up with our DS'ed troops) with GK due to its rules. 

http://www.forgeworld.co.uk/Warhammer-40000/Titans/CERASTUS_KNIGHT-LANCER.html

 

~BT

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A friend let me borrow his errant for a game and it didnt impress me as much as I thought it would (probably played it wrong), but it did allow for my 2 NDK to go unchecked and wreck house.  

Also I think there is a white dwarf edition with rules for a special knight errant.  Name starts with a G and he has extra +1WS/BS, +3 inv save instead of +4, IWND and some other crazy stuff but comes in a 500 points.

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500 pts? wow.

 

I played against a guy using a formation that was pretty strong. He had 3 Knights running with the energy shield stuff... some bonus thing where if they're in close formation it made them a little tougher.

 

That's pretty much playing pure Knights, but I wonder if just taking a few and just dropping NDK's altogether might be a thought.

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That's pretty much playing pure Knights, but I wonder if just taking a few and just dropping NDK's altogether might be a thought.

Why would you want to drop NDK's all together if I may ask?

 

 

Well... just trying to think of ways to come up with the points to fit a Knight in without killing my already paltry numbers.

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Well... just trying to think of ways to come up with the points to fit a Knight in without killing my already paltry numbers.

 

Knights complement Dreadknights better in general than they complement Characters or numbers.

 

For example:

 

Libby; Cuirass 125

5 Terminators; Psycannon 185

5 Terminators; Psycannon 185

Dreadknight; teleporter, psycannon, sword 205

Dreadknight; teleporter, psycannon, sword 205

Dreadknight; teleporter, psycannon, sword 205

Knight Errant 370

Knight Errant 370

Total: 1850

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Well... just trying to think of ways to come up with the points to fit a Knight in without killing my already paltry numbers.

 

Knights complement Dreadknights better in general than they complement Characters or numbers.

 

For example:

 

Libby; Cuirass 125

5 Terminators; Psycannon 185

5 Terminators; Psycannon 185

Dreadknight; teleporter, psycannon, sword 205

Dreadknight; teleporter, psycannon, sword 205

Dreadknight; teleporter, psycannon, sword 205

Knight Errant 370

Knight Errant 370

Total: 1850

 

 

Is this list legal? As mentioned I actually don't own the codex. Sorry, I will buy it , but I  just bought a TON of Grey Knights stuff, so I'm just trying to figure out what I need to budget for.....

 

But getting back to the list, yea that looks really fun... for me! For my opponent? Oh, man I'd love to test this out but I would definitely tell my opponents first. Oddly enough though it's probably not going to be that great in the Psychic department.... which feels.... strange.

 

But yea, that's a simple, but nasty looking list. I should figure out how to use it, build it, take it to a tournament see how many people I can get to quit 40k. lol

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I think a list very similar to this one ranked 8th or something at the LVO? Haven't looked it up though, maybe it's different (I put 2 Knights in a list with 3 Dreadknights and it comes to this lol).

 

Either way: Yeah, it's a competitive list, but it's also to show you how easily it is to fit Imperial Knights along with Dreadknights ^^ However, you could easily scale it down to a more 'normal'/'managable' version. (Using 1 Knight and 2 Dreadknights already frees up 575 points after all!)

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Doesn't Knights becomes Lord of War when you take them as allies?

No. Knights taken from the IK codex form their own detachments of 1-3 Knights. Forge World Knights have a special rule allowing them to be taken as LoW for any Imperial army if taken on its own, while if taken with other Knights will form a normal Knight detachment (although you cannot have more of any one specific FW Knight than you have of any other Knight).

 

SJ

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Doesn't Knights becomes Lord of War when you take them as allies?

No. Knights taken from the IK codex form their own detachments of 1-3 Knights. Forge World Knights have a special rule allowing them to be taken as LoW for any Imperial army if taken on its own, while if taken with other Knights will form a normal Knight detachment (although you cannot have more of any one specific FW Knight than you have of any other Knight).

 

SJ

 

 

Ok, thx for the acclaration.

 

 

Personally I'm waiting to see the new knights before I make a decision...

 

Wait, what new Knight?

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Sorry for my ignorance, but are these new knights rumours? Or where did this come from?

 

Also, please bare with me as I don't have the codex yet (But will buy it)..... would it be a good idea to field one of each of these recommendations? (since it seems the opinions are split on which variant to use.) Errant / Paladin?

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Sorry for my ignorance, but are these new knights rumours? Or where did this come from?

 

Also, please bare with me as I don't have the codex yet (But will buy it)..... would it be a good idea to field one of each of these recommendations? (since it seems the opinions are split on which variant to use.) Errant / Paladin?

Yes, rumours for new Knights.

 

I would not buy the Imperial Knight codex anymore at this point. Out of the 4 or so rulespages, almost 2 complete pages got FAQ'ed out of existence. That leaves roughly 2 pages of relevant rules, taken up mostly by pictures lol. No but seriously, not worth your money mate! I'd await a new codex, which I'm sure will come in the not to far future, they're selling really well (the Knights) after all :)

 

Yes, any combination works really. Errant/Paladin, Errant/Errant or Paladin/Paladin. Both variants are so similar in execution and viability that it really doesn't matter much or anything at all, unless you absolutely know what you play against beforehand, then probably one of the variants can be concluded as being better.

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