Brother Raul Posted April 20, 2015 Share Posted April 20, 2015 Anyone been running Mephy since the new dex? If so what psyhic powers and what kind of squad does he join? Command @90 pts looks good on paper. Link to comment https://bolterandchainsword.com/topic/306409-mephiston/ Share on other sites More sharing options...
Jolemai Posted April 20, 2015 Share Posted April 20, 2015 Some people are getting good mileage out of the Divination table combined with a melta gun and storm shield wielding Command Squad. Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4014549 Share on other sites More sharing options...
Remtek Posted April 20, 2015 Share Posted April 20, 2015 Havent tried him yet, but i'm itching to give him a run! Double primaris seems like good way to go (i think it's legal, but no psychic expert) I'm leaning towards quickening and shriek (bs5 witchfire action) or quickening and prescience. Command squad, Hammernators or Scouts seems like good unit options with command squad having a slight edge. Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4014581 Share on other sites More sharing options...
Jolemai Posted April 20, 2015 Share Posted April 20, 2015 You only get one Primaris. Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4014587 Share on other sites More sharing options...
Jolemai Posted April 20, 2015 Share Posted April 20, 2015 Only two rolls. One of his three choices are taken up by Sanguine Sword. He then gets two rolls on whatever table he is entitled to roll on and if they are the same table, he gets the primaris in addition. He also gets force. So: Sanguine Sword Force Table A random power Table A random power Table A Primaris Or Sanguine Sword Force Table A random power Table B random power Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4014591 Share on other sites More sharing options...
Remtek Posted April 20, 2015 Share Posted April 20, 2015 I can't find the wording that prohibits that, but you might be right. You can opt for primaris instead of your roll result (this is not related to the psycic focus rule) Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4014595 Share on other sites More sharing options...
Jolemai Posted April 20, 2015 Share Posted April 20, 2015 Well yes, there is that Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4014596 Share on other sites More sharing options...
Remtek Posted April 20, 2015 Share Posted April 20, 2015 Quickening and the str 10 seem sufficient for the beatstick role. Prescience for support, or shriek with bs5 is just strong regardless. Prescience being WC2 makes it a bit klunky some turns if you want to cast multiple spells. Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4014612 Share on other sites More sharing options...
Ushtarador Posted April 20, 2015 Share Posted April 20, 2015 He is still very good, having a hidden dude with high initiative and many attacks that hits like a truck is amazing :) he needs a transport though now, in my opinion its best to put him in a drop pod or land raider. Which psychic powers you go for depend on many variables, but as a general rule I would say divination, Prescience is always good and except for the last one the other powers are usually beneficial as well (like Mephi rerolling his 2+ save.. or DC with 4+ invul and countercharge :D) Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4014625 Share on other sites More sharing options...
BloodTzar Posted April 20, 2015 Share Posted April 20, 2015 Biomancy offers smash = AP2, on top of beeing +3T and better version of quickening, while still having a chance to get 4+ FNP and EW. I would roll here with my Meph Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4014646 Share on other sites More sharing options...
Jolemai Posted April 20, 2015 Share Posted April 20, 2015 That's what I did on the weekend. I rolled Haemorrhage and Life Leach :( Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4014649 Share on other sites More sharing options...
BloodTzar Posted April 20, 2015 Share Posted April 20, 2015 That's what I did on the weekend. I rolled Haemorrhage and Life Leach Oh yeah, it is very "high risk - high reward" kind of thing At least -1T can work with the recent bike spam somehow... The safest bet is to go with Telepathy; since there is a lot of synergy all around with BA army (terrify + shriek is nasty ) Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4014659 Share on other sites More sharing options...
Bukimimaru Posted April 20, 2015 Share Posted April 20, 2015 When I think about what happened to Mephy between last edition and this one I get sad. But then I remeber what happened to Dante and I get happy again. Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4014664 Share on other sites More sharing options...
Entei Posted April 20, 2015 Share Posted April 20, 2015 If I played competitively I would run him with Divination or Biomancy together with Sternguard in a pod or a rhino. But I guess I'd have to build the rest of the list around that. Honour Guard are less versatile and can quickly become too expensive. Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4014675 Share on other sites More sharing options...
Aspecti Posted April 20, 2015 Share Posted April 20, 2015 That's what I did on the weekend. I rolled Haemorrhage and Life Leach Oh yeah, it is very "high risk - high reward" kind of thing At least -1T can work with the recent bike spam somehow... The safest bet is to go with Telepathy; since there is a lot of synergy all around with BA army (terrify + shriek is nasty ) Mephiston can't pick Telepathy. I've been using Mephiston in a pod with UM command squad(5 meltas, 2 storm shields) and Tigurius to great effect, going for Biomancy on Mephy and Divination on Tigurius. Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4014848 Share on other sites More sharing options...
Red-beard Posted April 20, 2015 Share Posted April 20, 2015 Ran Meph with a command squad w/ 3x SS in my last tourney, I put them in a LRR and they performed quite nicely. Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4015386 Share on other sites More sharing options...
Brother Raul Posted April 21, 2015 Author Share Posted April 21, 2015 Thanks for your replies and sharing your experience brothers. Think as SP is too fragile as WL and been thinking about the meph. Agree with Remtek that biomancy prob isnt needed any more and that quickening is prob the best synergy. I guess shooty marines need divination but has anyone used a cqc com squad with sang? Was thinking this....in a pod. Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4015574 Share on other sites More sharing options...
InquisitorBlack Posted April 21, 2015 Share Posted April 21, 2015 Think about meph as an 'upgrade' for a librarian. A level two Libby with a plasma pistol costs 105 points. For 70 points more you get: An extra psykic dice The ability to go to strength 10 2 more base attacks and and WS5 + I5 An extra wound and T5 Artificer armour Fleet If he's being protected in a unit (like your Libby would be) things like artificer armour and his extra wound may never become relevant, but they are very useful and will often be the difference between life and death. His biggest asset are lots of strength 10 attacks. It's easy to overlook this, but this is what makes Meph great. Combined with quickening and force he puts the hurt on everything except 2+ eternal warriors. Stay away from those :p Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4016009 Share on other sites More sharing options...
Brother apocalyptic Posted April 21, 2015 Share Posted April 21, 2015 roll him with a unit of assault terminators (3/4 hammer and 2/1 claws). sure a tad expensive, but theyll wreck anything they hit... Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4016232 Share on other sites More sharing options...
Indefragable Posted April 22, 2015 Share Posted April 22, 2015 What about this pseudo Death Star: -Mephiston -Brother Corbulo (wha????!? Don't see that often!) -Vanguard Veteran x5 --Sgt. w/ Relic blade and Storm Shield --1x VV w/ 2x LC --1x VV w/ Plasma pistol and Chainsword --1x VV w/ Plasma pistol and Storm Shield --1x VV w/ Storm Shield and Chainsword --5x Melta Bombs -Rhino (Drop Pod for 10pts less) Total cost = 555pts Why this? A) VV equipped thus cost the same as 5x TH/SS Terminators in a Drop Pod B) this: 3x Plasma pistols for ranged AP2 dakka 3x 3++ SS for tanking Wounds 3x AP3 melee weapons (Meph, Relic Blade, 2x LC) -5x Melta bombs + Meph w/ Sanguine Sword for anti-vehicle WS + 1 to ALL (Corbulo) I + 1 to ALL (Corbulo) I + 2 on the Charge (Corbulo + Baal Strike Force) FNP 5+ to ALL (Corbulo) This is expensive but against MEQs this is absolutely deadly...all 7 models attacking well before enemies can even process it. Make Corbulo the Warlord for extra lulz Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4017114 Share on other sites More sharing options...
Karhedron Posted April 23, 2015 Share Posted April 23, 2015 No AP2 in close combat (unless I missed it). Terminators or MegaNobz would be able to attack with relative impunity. I would probably ditch the Lightning claws for TH/SS (or some other AP2 option). Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4017781 Share on other sites More sharing options...
Indefragable Posted April 23, 2015 Share Posted April 23, 2015 No AP2 in close combat (unless I missed it). Terminators or MegaNobz would be able to attack with relative impunity. I would probably ditch the Lightning claws for TH/SS (or some other AP2 option). No you are correct. That particular build is maximized anti-MEQ. I am sure there are ways to configure it more for anti-TEQ or anti-MC. I think it is more a template build where you swap out the dakka/specific weapons for what you need. The key is that it maximizes Initiative buffs (avg of I6) so Axes, PFs, or TH kinda throw a kink in there. Link to comment https://bolterandchainsword.com/topic/306409-mephiston/#findComment-4018476 Share on other sites More sharing options...
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