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Frist game against new Eldar incl. batrep


Frater Cornelius

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I picked out the Eldar cheese master at our store and we will probably have our first game soon. We put up no restrictions, although usually the German meta bans SH/GC, but that might change soon anyway.

1850 points Maelstrom. Until then I will go through the Eldar changes again. Some time next week I will probably put up some info on how to combat them effectively. But not before the game is done msn-wink.gif

Anyway, this is what I would be playing:

CotGW

Wolf Lord - TWM, SS, RA, KBS

Iron Priest - TWM, 4 Dogs

Iron Priest - TWM, 4 Dogs

5 TWC - 1 SS, 1 MB, 1 Fist

1 TWC PL - 1 SS

CAD

Rune Priest - RA, ML2, Bike (Warlord)

10 GH - 2 Plasmas

+ Drop Pod

10 GH - 2 Plasmas

+ Drop Pod

Drop Pod

Sicaran Battle Tank - HB sponsons

Sicaran Battle Tank - HB sponsons

Void Shield - 3 charges, barricades

1850pts

I do not know what he will be playing, but knowing his collection, his power-gaming nature, his hatred of losing and his preferences on board I assume it will be Saim-Hann (probably Windrider Host) with at least one WK and possibly WG, not sure which delivery method though, but possibly Serpents.

Lets go over my choices.

The entire CotGW is just to bring my TWC unit. Why only one? Because the potential D spam requires ablative wounds. More dogs per unit means more absorbed D hits. I will have an IP face the WK with one SS dude and a few dogs in base contact to allocate my 'Look out, Bro'. IP up front means that D will not immediately kill my tank. The Lord will be facing his regular dakka to tank with 2+. These guys will go after the WK and WG. Their S10 attacks will easily remove it from play.

I chose to get an extra detachment to benefit from Obj.Sec on the pods and GH. The GH have Plasmas because they can force Jink on the Jetbikes, have enough threat to force Jink on AV12 Skimmers and can still kill Jetbikes and WG with a higher probability. I skipped Meltas because Eldar have nothing worth shooting with a Melta and generally AV14 (or anything that does not have at least 1 weak side) does not put out enough dakka against TWC. If it does, then it is probably a massive SH, which I can not kill in one shooting phase anyway.

The RP is the Warlord, because I do not want to risk giving up Slay the Warlord if a lucky D shot kills my Lord and giving me re-roll when rolling on BRB tables (probably Strategic). He will most likely roll on Biomancy. Almost all powers benefit the unit in some way. Quickening and Iron Arm help him to damage and get a few force hits on the WK to trigger the D3 wound losses. Enfeeblement benefits GH and TWC when wounding. Life Leech can restore lost wounds in the unit. Endurance makes TWC tougher. Only Hemorrhage does not help me very much.

Being a Psyker and granting AW with Runic Axe, it helps a lot against Eldar debuffs, stopping powers on a 4+ per Warp Charge.

Sicaran Battle Tank are pretty self explanatory. In my eyes the best tank the Imperium has to offer. It takes apart Skimmers and piles wounds on Jetbikes with HB.

The Void Shield is something new for me. Usually people would say that Eldar have enough S6 to glace the shields away, allowing the WK to shoot its D. But here comes the Tactical Genius (that is a Creed reference, XXXX). I will only deploy the Sicarans in the Shield. This means that if the WK wants to kill them, it either needs to waste D shots on the Shield or ignore it. If it shoots on my TWC, I will have my dogs.

If he really want to clear the shields, he would need to waste shooting his S6 at my AV13 tank to clear the shields so that the D can proceed, which means the TWC will not get shot.

The barricades for 10pts are there to grant all the TWC a 4+ cover without having to cram up inside terrain.

Overall, some of the best 110pts to stop alpha strike.

It will probably be on Tuesday. If there will be a game, I will post a batrep and see how the new cheese performed.

General thoughts?

Posted · Hidden by Valerian, April 21, 2015 - No reason given
Hidden by Valerian, April 21, 2015 - No reason given

 

But here comes the Tactical Genius.

 

 

General thoughts?

 

Sounds like you don't need us

 

 

I will try and take it as a compliment. And the Tactical Genius is capitalized because I am parodying the popular Creed meme. Nothing to do with self-aggrandizing. So please, do not post bitter arguments or attacks just for the sake of doing it.

If the rumors of the Eldar are True have fun being tabled.

Wraith is now LOW and GC with T8 W6 and all D Weapon for ~300 .

Some Other Units have D Weapons , too, but cant Roll a 6 on the table (-1 Modifier ) and a 2 does Nothing.

All other Units have gotten buffs and special rules(warp spiders can "aviod" getting shot in your shooting face when they "jump" out of LoS or Range).

Shuriken arent TL anymore and Serpents Shield is one use only which is good for us.

 

Be very aware of teh special rules many are strong but very specific and restrictiv!

If the rumors of the Eldar are True have fun being tabled.

Wraith is now LOW and GC with T8 W6 and all D Weapon for ~300 .

Some Other Units have D Weapons , too, but cant Roll a 6 on the table (-1 Modifier ) and a 2 does Nothing.

All other Units have gotten buffs and special rulez (warp spiders can "aviod" getting shot in your shooting face when they "jump" out of LoS or Range).

Shuriken arent TL anymore and Serpents Shield is one use only which is good for us.

Be very aware of teh special rulez many are strong but very specific and restrictiv!

Do not worry, I know all those changes very well msn-wink.gif

I am still considering another list though. Some of you may know that the German Meta is still ruled by scared chicken, meaning that we are still in the early 6ed. No Stronghold, no Knights, no SH/GC, no FW, only two sourced, two CAD is not allowed (only 1 CAD + special Detachment or Allies).

I am wondering if I should actually play my SW/WS 'German Meta List' against him. It basically exchanges the Plasmas for Meltas, drops Rune Priest, Sicarans and Voidshield in favour of Khan and three 5man Bike Squads with 2 Grav and 1 Combi-Grav each.

Because it is a restriction I am putting on myself. I could go in with a 30k army if I wanted. But seeing as I will need to face Eldar under unfair circumstsnces unless those dumb idiots reconsider the national Meta restrictions here, I thought I might as well start practicing.

Read it again, it is not a restriction the Meta puts on me seeing as this is not an official tournament game. This is a restriction I am considering to put on myself for the sake of this experiment :P

Well, contrary to popular believe, Germany placed second in the last ETC and won the one before that. They usually place very highly. And it is not like everything is banned everywhere. 75% of the minor tourneys allow everything and only 2 of 3 major ones ban the usual stuff while one still allowed everything except SH/GC.

And my local meta, which is filled with WAAC and tournament players mind you, allows everything. My complains are directly only at the two major tournaments that have those restrictions and nothing else. Unfortunately those are the ones that matter to me, which is why I dislike the popular ruling here. But it is not like we lack players and communities that allowed everything.

For a free 2 cents (USD) I'd stick with your original list. You're only going to get this game once so play the list you made, the list you like and have fun with it. Best case scenario you win, worst case scenario at least you know you brought the good stuff and fell short. I only manage to get in a couple of games a month and I HATE HATE HATE the second guessing if I change my list at the last minute.

 

That having been said, I can't wait for the BatRep!

Posted · Hidden by Valerian, April 28, 2015 - OT
Hidden by Valerian, April 28, 2015 - OT

So if the German meta is run by scared chickens, how can you guys over there even learn how to counter stuff? Maybe its time those scared chickens get replaced by brave lions? or cunning wolves?

Big Words from a Land that goes sinking once one forgets to close the tap but well i guess that makes one fearless

Posted · Hidden by Valerian, April 28, 2015 - OT
Hidden by Valerian, April 28, 2015 - OT

Yeah we even have some around who drill holes and remove stuff so half the country sinks even faster. Or how to make earthquakes in a place where an eartquake shouldnt be possible. We have some retarded peeps running the show (and i didnt vote them)

Let's get this board back on track.

 

Immer, I like your initial list.  The void shield will at least help you survive an alpha strike.  The eldar player will have to waste some firepower on it.  And you can string your unit along to get protection.  As long as you have one model within 12" the whole unit will get protection, even if models more than 12" away.  It's kinda dirty but its vs eldar so whatever.

 

Oh yeah, don't charge D-scythes.

Played two games today against the guy. Against Necrons and against new Eldar. Batreps for both will be up soon, but in short I lost against Necrons by two points (13 - 15), which was mostly me rolling bad during crucial moments, and I won against Eldar after collectively agreeing that playing beyond T3 wasn't going to change things and I was short on time anyway (game was sealed top of T3 by me).

I played the non-FW variant, compliant with the popular German meta, meaning SW + WS.

 

Next up, Eldar Batrep (and a short Necron summary).

As a reminder, my list was this:

 

 

Wolf Lord - TWM, RA, SS, KBS

 

IP - TWM, 4 Dogs

IP - TWM, 3 Dogs

 

10 GH - 2 Meltas, Pod

10 GH - 2 Meltas, Pod

 

Pod

6 TWC - 2 SS, 1 MB, 1 PF

 

Khan - Bike

 

5 Bikes - 2 Grav, 1 CG

5 Bikes - 2 Grav, 1 CG

5 Bikes - 2 Grav, 1 CG

 

1850pts

 

 

 

The Necron list:

 

 

2 Mephrit Dynasty Detachments

 

Orikan (Warlord) - joined Wraiths to give them 3++ 1s re-rollable

Szeras

 

20 Warriors (joined and enhanced by Szeras)

10 Warriors - Ghost Ark

5 Immortals - Tesla

5 Immortals - Tesla

 

6 Wraiths - Coils

6 Wraiths - Coils

3 Scarabs

3 Spyders - Gloom

3 Spyders - Gloom

 

 

 

This is just a short summary. We played the mission where you can steal objectives. I was forced to go first. Bikes all took one flank but the combined fire of 1 GH squad and 3 Grav units only managed to kill a total of 4 Immortals. An empty Pod was supposed to land on an Objective I needed to hold but scattered 9" towards the enemy and essentially gave him First Blood.

Only help 1 point. Opponent draw and together with stealing my objective and FB he was leading 5 -1 bottom of T1. Wraith engaged GH and did not kill them. Other Wraiths killed Pod. Immortals reduced one Bike unit down to 1 member.

T2 I killed the Ark with the second pod, lost 3 GH to the explosion, he lost no Warriors (since I did not wound). TWC failed a 6" charge at his Wraiths and could not re-roll due to Khan not having Fleet. My Bikes managed to finish off one unit of Immortals and scratching the second.

He charged my TWC with Scarabs and Wraiths. He lost 1 Wraith, I lost one wound on a TWC. Hit and run away. He killed my 10 GH that killed the Ark. One bike unit was down to two members from Immortals (again...) Wraiths finished my GH.

I Hit and Run away and murdered his 20man Warrior blob including Szeras. Everything charged me. I survived the assault and lost one 1 TWC and 4 dogs. Killed a few Wraiths. Hit and Run away, killed Orikan in the next charge and got the unit down to 3 Wraiths. Bikes were busy capping stuff.

I got charged by everything again, lost only a bit and only a total of 4 Wraiths were alive.

... and then I failed my HaR test. I got stuck with three units, Spyders joined in. Two Smash attacks killed Khan and my Lord in one go because I failed Look Out Sir and Saves. Bikes managed to hold on to some objectives but he was leading due to his massive head start T1.

Two things wrecked the game. His T1 lucky draw, my bad saves on Bikes and GH and that failed Hit and Run that should've have sealed the game for me.

 

Anyway, just a short summary. More extensive Eldar vs. SW/WS later this evening ;)

As much as I hate to lose... When you look back at the end of the game and you can honestly point to unfortunate, specific, dice rolls and NOT horrific tactical mistakes then... well it's not as bad as it could have been. Still looking forward to the squashing of the Space Elves!

Okay, here we go.

 

Note that the Eldar list is not refined. He just wanted to try and throw stuff at me that other people claimed to be OP.

His army was something akin to this:

Farseer - Jetbike, that relic that makes your powers cheaper

6 units of 5 Jetbikes with Scatter-Lasers

2 units of 5 WG with Cannons in Serpents

10 Warp Spiders - Exarch

5 Swooping Hawks - Exarch

... I think that looks correct.

 

We played the third mission of Maelstrom. However, holding objectives wasn't really a thing during the games.

I won the roll-off and he failed to steal initiative. Everything scouted and I began the game.

 

SW T1: Each Grav Bike took on a Jetbike unit and forced them to jink. One unit was reduced down to one member, the others were reduced down to two members. A GH unit that landed shot another Jetbike unit, forcing it to Jink and killed three dudes. The second GH unit aimed at the WS. He attempted to jump away and got outside of Rapid Fire range (after two Meltas shot and killed a single dude). Still, luckily for me a total of 4 WS died. Both Drop Pod and the TWC shot a fifth unit and killed two.

Every unit passed Morale except the unit shot by the pods and TWC and it flew off the board. First Blood.

 

Eldar T1: This one was the biggest Storm I needed to weather. One remaining Jetbike unit managed to kill an entire bike unit of mine. The other ones scattered and grabbed objectives. Serpents unloaded their Shields on the Bike units. Both survived with two members each. Warp Spiders and Hawks unloaded on a GH unit and reduced it down to three dudes. He did not unload on the TWC due to the positioning of my ablative wounds. I passed all morale checks.

 

SW T2:

My empty pod came down. On the objective I needed. The last two units of bikes killed two Jetbike units.

Both GH units finished the Warp Spiders. The pods took out a total of two other Jetbikes. I decided to sacrifice Slay the Warlord and send Khan after the last full Jetbike unit, because I wanted it dead and I needed Fleet on the unit. He killed three and remained in combat, which was amazing for me. The TWC unit multi-charged both Serpents and took them out. The WG passed their pinning.

 

Eldar T2:

WG opened up on TWC and killed a grand total of 1 TWC and 5 dogs.

The remaining Jetbikes took out my remaining bikes and the hurt GH unit.

Khan finished the Jetbikes. Not much else he could do.

 

SW T3: The TWC unit split up. Lord and one IP went after one WG unit. The other IP and TWC went for the second one. Khan grabbed himself another Jetbike unit. GH took some shots at the Hawks and killed 3.

 

At this point the Eldar player conceded. He was leading by 4 points, but he was reduced to a support Farseer, a few Jetbikes and Hawks against Khan, Lord, IP, TWC and GH unit. I would simply sit on objectives and wait it out.

 

That was basically it. After seeing how fast a Jetbike army folds, I think that fully armed Jetbikes might not be that great after all. I think they will still be primarily used as objective cappers. Maybe he just did it wrong. I don't know. But alpha strike SM laugh at them.

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