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Militarum Tempestus foray


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Hello all!!

I don't think I have ventured over to these parts to comment a single time in my tenure here at the B&C... Sorry about that!!

A little about me- I play Space Wolves. Fluffy Space Wolves, and not as in fluffy tails, although I like those too. Can you blame me??!! I play a lot of thematic games, escalation, and tend to shy away from tournament play. That being said, on to my actual point!!

 

I recently got a smoking hot deal on a 35 count / 2 Taurox MT army. Now, this was a pre-meditated plan, as I have wanted an army to put bodies on the table. I play a large number of SW termis, so the usual model numbers for me are low. VERY low!! Plus thematically, I like the idea of using these guys as the Aettt (HQ land) guard. Indigenous peoples forming an army. They deep strike, and for my usual play style and army build, that fits in perfectly!! Deep striking Wolf Guard accompanied by Drop Pod filled Blizzard Dreads, and now Tempestus Scions!! YESSSSSSSS!!

 

So I wanted to ask a couple questions, and bounce a couple of ideas off of you all.

 

As an allied force to my afore mentioned Space Wolves, how does this rough idea look??

-Command Squad-

4 plasma

BP on the Prime

Taurox -AC-ML-Camo

 

-Command Squad-

4 melta

BP on the Prime

Taurox -AC-GC-Camo

 

Scion Squad

2 Melta

Scion Squad

2 Melta

 

Scion Squad

2 Hot Shot Volley Gun

Scion Squad

2 Hot Shot Volley Gun

 

Scion Squad

2 Flamer

 

Aegis Defense Line

Comms Relay

 

This is exactly 100 x 10 points, a solid core to the force. I can also drop the vehicles to DS everything!! ALL THE THINGS!!

 

As a new comer to MT are there certain kits that are 'bits' heaven?? As in, kits you can kit-bash to kit out of...

I need plasma guns that are not all in the same pose. And speaking of plasma, are the MT/AM special weapons bigger than the marine guns??

 

Thanks guys!!
 

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   First thought is that on the taurox with the gating cannon, you might as well use the volley gun, since vehicles are relentless. Second thought is that if you want numbers, some of these squads should be 10 man, and specialist squads like melta can afford to be smaller. Also note, that unlike the regular IG transport, the chimera, orders cannot be given from the taurox prime. You will need to disembark to give orders. Command squads are fragile, but there are usually better targets for the enemy. Usually.

   I'm sure others will be able to point out the finer details of list building for scions, But these stand out to me right away.

Welcome Rhapsody! It looks like you have yourself quite a nice little force there. I assume all your squads are 5 man teams? I run mine a bit differently, I have a 7 man and 8 man plasma squads, and a plasma command squad. I run my troopers in Taurox Primes, with the volley guns, and I have a 10 man squad that fill the role of my vets for my Elysians (3 melta guns, and a heavy flamer). I run my tempestus with Elysians for allies since the elysians can get more troops up the field and gets me a Valkyrie on the table first turn, and I can get vendettas, plus I keep my taurox primes. 

 

I think the way you have your force set up will work to support your wolves just fine, but realize their leadership isn't as good, so they're really susceptible to breaking if they lose more than 25% of the squad. You lose two guys from any of those squads and they might break and run. Unlike your Wolves, they don't auto rally, so They stand a much better chance of running off the table. Just trying to make you aware. They do however make excellent allies, I think you'll have a lot of fun with them. 

Thanks guys!! All good points and certainly appreciated!!
 

My thought with the 5 man squads was rather like a termi-cide unit of old. Come down, blow things up, and die. And if you're busy shooting at my little dorks, then the big dorks will get you!! MUHAWHAAHAHAHAHAHA!!

 

Not being able to issue orders from inside a vehicle is the pits. I guess deepstriking the command squads is going to be a better idea then.

To clarify, I can join a command squad to a 10 man scion squad and deep strike all 15, correct??

 

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Welcome to the Emperor's Hammer Rhapsody! I think your list should do well supporting your Wolves

 

Orders can only be dished out from vehicles with the special rule like the Chimera, but you can't join MT squads together. Only Guard Platoons can merge squads and even then only Infantry Squads.

 

Have you thought about a colour scheme for your Stormies? We need a few more Scion WIP topics I think... ;)

Welcome to the Emperor's Hammer Rhapsody! I think your list should do well supporting your Wolves

Orders can only be dished out from vehicles with the special rule like the Chimera, but you can't join MT squads together. Only Guard Platoons can merge squads and even then only Infantry Squads.

Have you thought about a colour scheme for your Stormies? We need a few more Scion WIP topics I think... msn-wink.gif

I agree!! As for the color scheme- I have been thinking that a light blue with silver trim would look great along side my non-traditional SW color scheme (I use the old Necron Abyss Foundation paint) and along with the fluff that they are defending their home world, which is an icy death planet. I'll have some time to paint tomorrow and I'll post soe WiP shots soon!!

The best use for a command squad is to deepstrike and let loose with eight...EIGHT! twinlinked plasma shots. How's that for termie-cide? Oh, right, that's not so much suicide as it is homocide against termies, lol!

HAHA!! So true!!

Here's the revised list:

-Command Squad-

4 plasma

BP on the Prime

-Command Squad-

4 melta

BP on the Prime

Scion Squad

2 Plasma

Scion Squad

2 Melta

Scion Squad

2 Flamer

Scion Squad (10 men)

2 Hot Shot Volley Gun

Scion Squad (10 men)

2 Hot Shot Volley Gun

Aegis Defense Line

Comms Relay

Vindicare Assasin

I added the assasin as the upcoming release of them has me antsy in my pantsy. And it's a great little unit.

Can I ally the Vindi to the Scions alone?? I don't have the codex/supplement/whatever... Do I need an HQ and troop slot from the assasins book...??!! I'm thinking not.

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Nice to see you playing around with the list. Personally I try to make at least one new theoretical list a week to think about, especially when running them with my marines and Knight.

In regards to the assassin, there are two detachments, a detachment of one individual assassin, or a detachment of one of each of the four.

Edit: Not certain of the limit of allied detachment formations you can bring, but pretty sure it is a large number... in case you want to bring a few.

Just me but in a pure MT army your command squad arewhat turn your standard squads into a unit that can tackle any threat . It seems to me if you are just going to use them to drop suicide you're really leaving your other troopers lacking any real support.

Just me but in a pure MT army your command squad arewhat turn your standard squads into a unit that can tackle any threat . It seems to me if you are just going to use them to drop suicide you're really leaving your other troopers lacking any real support.

This is a very true point, but I am allying the Mt to my Wolves, and therefor they are more of a distraction and an opportunity to get more feet on the ground. I'll be running these guys along side 2 or 3 Dreadnoughts and 3 or 4 packs of Wolf Guard Terminators. So my thought's are that most opponents will focus on the bigger threat (or will they??!!) than a few squads of guards men coming down and nuking things!!

 

I've almost finished assembling my Melta Command squad, so I'll get to painting tonight!! *fingers crossed the missus doesn't have plans for us*

 

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So I now have access to 2 Taurox. I wanted to ask a couple of questions in regards to them.

As a wolf player, I know that vehicles, and targets in general, are better when taken in numbers. I assume that is the case with MT as well.

This leads me to my second question. One regarding Command squads as a force multiplier. If I run a Command Squad in a Taurox, for mobility, how should I kit them out?? With all the goodies?? Are deep striking squads still a good idea along side the vehicles?? Are there any MT specific resources that I could be pointed towards??

 

Thanks all!! Even though I have roughly 1200 points of MT to paint, I am vowing my Wolves for the ETL. I have over 3000 point of those buggers!! HAHA

 

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   In regards to vehicle numbers, yes they are better in numbers. Remember however, that taurox primes are not cheap like the rhino, or durable like the land raider. Kitting them out makes them even more expensive and I just don't see that being practical. They cost so many points already. (fire barrels? really?)

   If you put a command squad in a taurox, remember that they cannot give orders from said taurox while embarked. Because of this, I tend to give my command squads weapons like volley guns or grenade launchers, and give the plasma and melta to the standard squads.

   Deep striking is pretty unreliable, since you really need those 3s to happen and scatter can wreck you. If you want to deep strike units, keep only a small number in reserve, or you risk having too few units on the table. An augur array might help here, to prevent that scatter (requires the vehicle to survive) or marines with a homing beacon would work.

   If you are looking for specific references, try Cadia's Creed. http://cadiascreed40k.blogspot.ca/    An excellent resource for MT and some other things.

Numbers is better yes, but given the weedy nature of Taurox they benefit more from numbers as it helps keep them alive. Can get pricey though.

 

They're not command vehicles so a CCS trundling around in one is best geared for shooting so load up on special weapons and unleash the pain! Note that units inside a transport can no receive orders, so they'll only be useful for their special weapon slots.

We are thinking alike. I will be combining my Scions with my Deathwing Terminators. The thing to remember about deep striking, its not completely reliable, and sometimes not even necessary. 

 

I'm building 3 platoons of 30 Scions each, plus 3 command squads. I'd say maybe a small portion of them will deepstrike, UNLESS I put the Augur Array on the vehicles, then I'll be dropping my army in hordes. I like the versatility of  the Scions. To me they are like Space Marine Scouts, but with better ranged weapons (though I will not want to assault with these guys). My plan is to used them to soften important enemy units, so my Terminators can come and clean up.

 

For my Taurox, I plan at least 8-9 of them. At least 3 will have the Taurox Missile Launcher w/Autocannon, while the others will have various other loadouts. Any Taurox that will be moving towards the enemy must have the Hot Shot Volley gun. 

 

I think it will be a lot of fun to play with these guys. So far, my 10 man squads with 2 melta have really shined against almost anything they have shot at (in combat they die). AP 3 is nice.

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