Brendaen Posted April 27, 2015 Share Posted April 27, 2015 How competitive would it be to take an Imperial Knight detachment (maybe even two Knights with this new codex coming out) with my Armored Company? I have a Knight Errant now, but have never used him. I'm envisioning a Knight surrounded by Leman Russes moving up the field. Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/ Share on other sites More sharing options...
march10k Posted April 27, 2015 Share Posted April 27, 2015 ~shrug~ The GW knight is really only good against stuff that some tanks are good against. It's best used as a counter to a baneblade. It doesn't really cover the weaknesses of tanks, nor do they, other than volume of fire, have anything to offer the knight. Not really any synergy there. What russes and knights both lack that neither takes care of for the other is model count and volume of melee attacks. In fact, I'd say that my large collection of tanks is one reason that I haven't bothered with a knight...it just doesn't add anything other than a pretty centerpiece. Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4022267 Share on other sites More sharing options...
Kontakt Posted April 27, 2015 Share Posted April 27, 2015 The only thing I can tell you is that knights are VERY expensive. The basic paladin is 375 and multiple will eat up your remaining points rel quick. One can be useful, but multiple is probably going to be prohibitively expensive. In melee, they die to wraiths and hammernators, in shooting, you could have 3 leman russ for the same cost. Overall, it is up to you, but I wouldn't invest too much into them and expect to have lots left over for tanks. Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4022275 Share on other sites More sharing options...
Brendaen Posted April 27, 2015 Author Share Posted April 27, 2015 My other option would be to either run one with Scions, my Mech Vets, or my small SW force.,.. Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4022286 Share on other sites More sharing options...
librisrouge Posted April 28, 2015 Share Posted April 28, 2015 What the Knight really adds to an IG force is melee counter charge while still adding some russesque firepower to the situation. Place him in the middle of your force and them have him blast away until the enemy gets close, then charge them first and mess them up. Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4022303 Share on other sites More sharing options...
Father Mehman Posted April 28, 2015 Share Posted April 28, 2015 I used to run one Paladin with everything- Space Marines, Guard, Grey Knights, Chicken Nuggets, etc. I found him very useful as my opponents were always scared to death of the thing. Being able to squish things on a 6 was very fun. Then you get a Super Heavy Stomp attack. Crushing things came in handy quite a bit. A Knight Errant would be great against hordes as you get that pie-plate, quite a bit of Attacks, and then your special Stomp. Synergize it with a tank or two and you'll be taking out the trash in no time! Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4022304 Share on other sites More sharing options...
march10k Posted April 28, 2015 Share Posted April 28, 2015 I just don't understand this fascination with a knight's melee abilities...it certainly doesn't have 400 points worth of attacks, if it's not in melee with something worth a ton of points that can't fight back, it's a really crummy melee combatant. If you want countercharge, there are far more effective allies for a lot fewer points. I will admit that it's really impressive/scary and forces the enemy to do something about it, but THAT would be the reason for taking one. Just don't rely on it to kill a whole lot. Oh, and repentia love snacking on baby titans... Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4022320 Share on other sites More sharing options...
Galron Posted April 28, 2015 Share Posted April 28, 2015 I prefer the ranged game, something IG already does well in volume in. I look forward to seeing what these new ranged knights have to offer. One thing they do provide is a more resilient platform for shooting that nothing else in the IG list has. It takes a lot more effort to take out a knight than it does to take out a Demolisher or LRMT. It also is a fire magnet and people will often irrationally target the knight and ignore much of the rest of your army. I have fallen into that trap a few times(although I still won). An unfortunate side effect is the damage wrought upon your own force when it gets blown up so having it off by itself is usually a good idea, although it is something that tends to be difficult in an armor or infantry heavy IG force. Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4022350 Share on other sites More sharing options...
march10k Posted April 28, 2015 Share Posted April 28, 2015 It is an excellent fire sponge...I'd rather lose 6HP worth of knight than 6HP worth of demolisher!!! Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4022377 Share on other sites More sharing options...
Ulrik_Ironfist Posted April 28, 2015 Share Posted April 28, 2015 My knight is my only source of pie-plate goodness for my guard right now, seeing as I'm a poor broke college student again. That said, the knight gives me a threat that my opponent has to deal with, and if he doesn't than I can get into melee with his vehicles, and crunch that big expensive thing. Great for killing riptides, or munching baneblades, or tanks of any kind, it can kill a leman russ squadron in one go, if you're lucky. Besides, like I said, it's really my only real source of mobile pie-plating. Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4022400 Share on other sites More sharing options...
hendrik Posted April 28, 2015 Share Posted April 28, 2015 I've got a cerastus acheron on the way, as i find that this type of knight would compliment my armoured company quite well/better than my baneblade. first of all it comes with a deadly hellstorm template, allowing me to take out large swates of hordes that rush towards my precious tanks, secondly, it will distract fire from them, increasing their survivability. note that this deals on the acheron specifically, as the other knight variants don't seen that special in comparison to my russes Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4022922 Share on other sites More sharing options...
WarriorFish Posted April 28, 2015 Share Posted April 28, 2015 Tanks plus a Knight is big on the expensive, small on the numbers. That will be your main issue, each loss you take will hurt and you may struggle to deal with armies that have notably more units than you do. Knights work well with most things though and it'd be a very cool theme, but without specific planning (e.g. Russ types, weapons taken) you may find yourself susceptible to being overrun. Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4022951 Share on other sites More sharing options...
captain sox Posted April 28, 2015 Share Posted April 28, 2015 Knights are great in Apoc, in regular games, (1000-1500) points, they are kinda meh. the battle cannon can be hit and miss, depending on your scatter. Most players would likely try and kill your tanks first, leaving you with just the Knight. For 375 points, it really isn't that special... If you want something that will do a heck of a lot of damage, check out the Deathstrike. It's awesome! 10" pie plate of doom is really something to behold. 2 still costs less than your Knight. However these new Knights may be more of a threat due to major weapon upgrades. Don't get me wrong, I love the Imperial Knights, I'm getting many more. I just don't think they have a use in the smaller games. Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4023430 Share on other sites More sharing options...
march10k Posted April 28, 2015 Share Posted April 28, 2015 If I were going to field a knight, it would be a cerastus knight-lancer. It's wicked fast and it not only does all of the nice things in melee that the other knights do with their melee D weapons, it has more attacks at higher initiative than other knights, and it's wicked fast, and it has a 5++ in melee, so it trumps pretty much any other baby titan (and any proper titan that's purely shooty) in melee. The acheron and the castigator are also nice...but it has to be a cerastus! Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4023554 Share on other sites More sharing options...
Kontakt Posted April 29, 2015 Share Posted April 29, 2015 So I brought my Knight paladin to a tournament tonight. Had some marines and a formation of scions in taurox primes arriving on turn 2. If I held the knight back, they would always win, or kill it next to my forces. It has gained a reputation as being detrimental to my army due to "explosive fratricide." However, If I charged forward, contesting objectives in enemy territory, the enemy was literally afraid to kill it, with onlookers yelling not to charge it. When a drop pod player loses his back line tanks to the knight because his infantry are on your side, then the scions show up and kill the drop pod marines, things have gone from bad to worse. It moves 12 inches, so I have begun to see it as a bomb. The enemy doesn't really want to be near it. Head for his troop concentrations or undefended vehicles. The melee weapon is mediocre against most things, but not vehicles. Seriously, this stuff is funny to witness, and the D weapon table for shooting vehicles is the best part. Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4023692 Share on other sites More sharing options...
Ulrik_Ironfist Posted April 29, 2015 Share Posted April 29, 2015 After having my knight blow up and kill the units assaulting it, I have decided to keep my knight away from my main body of troops, using it as a flanking unit. With the rapid fire battle cannon, it has the range to hit anything on the board, regardless of where I place it, so I really don't care if it's not in range to melee things. That said, It would be nice to get it stuck in and doing damage to vehicles with that reaper chainsword. I use the beastly thing like a battlemech, for ranged combat, and melee only when required. My knight is magnetized but I'd like to be able to put an errant on the field at the same time, to get in closer and make vehicles cry. Link to comment https://bolterandchainsword.com/topic/306779-imperial-knight-detachment/#findComment-4023736 Share on other sites More sharing options...
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