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Cult Mechanicus as soon as next week?


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But we are talking about AdMech + Skitarii as those technically belong together (at least I was taking about it). Knights might solve some problems. We will need to see what the book says. Transports are important for two reasons: dampen alpha strikes and get you to where you need to be. If AdMech has alternatives for both, then great.

I'm actually starting to shift away from the "Skitarii must get transports" mindset.  They're covered in Assault weaponry and come standard with Relentless; something tells me we'd be better off saving the 35-50 points for an Imperial ally transport and using those points to instead max out our squads.  I'm not saying that's always the case, but if you go easy on the upgrades you can slam 50-70 bodies into a Skitarii list easily, with plenty of points left for big guns from Ironstriders/Dunecrawlers.

 

In either case, I'm not expecting nor demanding a transport from Codex: Cult Mechanicus.  Quite the opposite, in fact.  I would rather have some large base infantry that can shoot it out with the opponent and maybe a MC or GC; the leaks so far seem to confirm this.  That said, if they added generic Imperial transports (Chimera, Rhino) to Mechanicus' options, I don't think that would be a bad idea nor would it damage the lore (seeing as Mechanicus owns the STC to pretty much everything SM and IG build.

Treated as stationary for the purposes of firing heavy and rapid-fire weapons.  Can't remember if there are any other bonuses.

 

All guns can be fired as if stationary, regardless of movement, and you can charge after firing any weapon, not just assault weapons.

I'm actually starting to shift away from the "Skitarii must get transports" mindset.  They're covered in Assault weaponry and come standard with Relentless; something tells me we'd be better off saving the 35-50 points for an Imperial ally transport and using those points to instead max out our squads.  I'm not saying that's always the case, but if you go easy on the upgrades you can slam 50-70 bodies into a Skitarii list easily, with plenty of points left for big guns from Ironstriders/Dunecrawlers.

 

In either case, I'm not expecting nor demanding a transport from Codex: Cult Mechanicus.  Quite the opposite, in fact.  I would rather have some large base infantry that can shoot it out with the opponent and maybe a MC or GC; the leaks so far seem to confirm this.  That said, if they added generic Imperial transports (Chimera, Rhino) to Mechanicus' options, I don't think that would be a bad idea nor would it damage the lore (seeing as Mechanicus owns the STC to pretty much everything SM and IG build.

 

I sort of agree. Transports have become a necessary evil in most cases. Luckily SM have access to the best transport, namely the Drop Pod. But if AdMech + Skitarii work in a way to solved the issues of mobility and survivability without needing metal boxes, then I am all in. I just hope that the lack of transports means compensation as opposed a necessity to ally.

I don't blame Chapterhouse for anything.  If GW creates rules without models, someone will make models to fill the rules. 

 

Which is why GW now release small codices with all available models, which is what was being complained about as a GW cash grab. 

 

On topic - I'd be very surprised if there were no transports at all. Skitarii have their own way to get where they want without transports, but I'm making an assumption that other core troops won't have the same advantages (either inherently or from Formation bonuses). Going to get confusing if half of my Skitarii are Scouts and the other half are Objective Secured (I guess I'll be marking bases :)). 

 

I don't blame Chapterhouse for anything.  If GW creates rules without models, someone will make models to fill the rules. 

 

Which is why GW now release small codices with all available models, which is what was being complained about as a GW cash grab. 

 

I get that. So what's the problem?

 

 

I don't blame Chapterhouse for anything.  If GW creates rules without models, someone will make models to fill the rules. 

 

Which is why GW now release small codices with all available models, which is what was being complained about as a GW cash grab. 

 

I get that. So what's the problem?

 

 

Not the place to discuss this. A mod of all people should know to steer clear from this.

 

@ Amarel - I certainly do hope that they can get at least some armour. We know about three boxes and a clamp pack. If there will be a forth one, that might just the the metal boxes are looking for. But hey, if the entire army moves 12" and ignores terrain, that is fine too ;)

To be fair, Relentless doesn't do a whole lot for Skitarii; Rangers can charge after firing their Galvanic Rifles or perhaps Arc Rifles, and can move around and keep up the fire with Transuranic Arquebi.  Vanguard really don't get anything from it unless they take Arc Rifles (not bad) or TAs (bad).  The point I was going for is that Skitarii really don't ever have to stop moving, and are in fact probably one of the most mobile armies around (sans transports) thanks to universal Scouts/Crusader.  I think a lot of folks are failing to account for that pre-game redeployment; it's a cornerstone strat for Skitarii and it applies to EVERYTHING in their detachment.

To be fair, Relentless doesn't do a whole lot for Skitarii; Rangers can charge after firing their Galvanic Rifles or perhaps Arc Rifles, and can move around and keep up the fire with Transuranic Arquebi.  Vanguard really don't get anything from it unless they take Arc Rifles (not bad) or TAs (bad).  The point I was going for is that Skitarii really don't ever have to stop moving, and are in fact probably one of the most mobile armies around (sans transports) thanks to universal Scouts/Crusader.  I think a lot of folks are failing to account for that pre-game redeployment; it's a cornerstone strat for Skitarii and it applies to EVERYTHING in their detachment.

 

How does that help us claim distant objectives or rapidly redeploy to respond to more mobile armies like Bikes? I am not saying the lack of transport invalidated Skitarii. On the contrary, I am happy we got something new. I am still trying to find a way to deal with far more mobile foes in a system that is mostly about movement.

So just going off of what I have read so far of the * of Mars series: They describe the Skitarii and the ad mech troops pretty well, but I haven't read about any ad mech ground transports yet, so far when they get in vehicles they are using the IG ones. Perhaps the modern Ad Mech just simply doesn't have their own specific transports? As others have said it's trivial to get a transport from allies, especially with all the basic ones moving to fast attack anyways.

Call it just a hunch but I have a feeling that the next Ad Mech codex will be just as light as the Skitarii (if not lighter).  I don't think either are going to be a "supplement" for each other either.  I think while the Skitarii lacked an HQ (a design choice I love) and Transports, this new codex will lack other key things (Fast Attack and/or Elites).  Just my guess.

 

BOTH are armies in their own right.

 

 

@Vel'Cona I'm totally feeling you with the idea that Skitarii DON'T need Transports.  I'm starting to see this army play out as being both fast and mobile without Transports (though they are nice).

Call it just a hunch but I have a feeling that the next Ad Mech codex will be just as light as the Skitarii (if not lighter).  I don't think either are going to be a "supplement" for each other either.  I think while the Skitarii lacked an HQ (a design choice I love) and Transports, this new codex will lack other key things (Fast Attack and/or Elites).  Just my guess.

 

Not much of a stretch considering all the rumours pointing in this direction. At this point I'm pretty much convinced that the new release will have 4 boxes and one clampack (the Cult Mechanicus Dominus) so there will most likely be a HQ choice. I also expect to see a transport in form of either a transport-walker or an existing unit like the Chimera or the Rhino.

 

I don't think it's a coincidence that the Imperial Knight Codex comes out next week either as I expect them to be a LoW choice in the final codex. We already had different rumours from different sources saying that there will be one or two (dunno if they already counter Cult Mechanicus) more smaller AdMech themed army releases and after that they will me rolled into one full price codex which makes perfect sense concerning the new models and rules policy.

I seriously doubt there will be a walker-transport.

 

AdMech are the one army I can see them do something like that :)

 

As far as I know the list is just currently:

Magos Dominus

2 types of Infantry

2 types of Tracked Heavy Infantry

And a Battle Automata

 

If we assume the infantry boxes are dual-kits and the Automata get's it's own box that leaves one mystery box. I'm curious how long it will take to get solid rumours for that one.

Asssuming they get a fourth box, that is. If they do, this would be the place for some armour. Skitarii had their Onager and we already have too much infantry.

Although the tracked infantry could potentially get a bonus on movement, who knows. We still need to wait 5-7 days until we get to see the WD rules for whatever will be the first release wave.

I quote:
via an anonymous source on Faeit 212
Cult Mechanicus is the same size as skitarii, Very few units and no fast attack options. There is also no vehicles. Just to clear up some misconceptions, here is a brief unit overview.
HQ
Tech-Priest Dominus
Troop
Kataphron Breachers/ Destroyers
Elite
Fulgurite/Corpuscarii Electro-Priests
Heavy
Kastelan Robot Maniple

I am not sure what to think of it yet. I really dislike the idea of AdMech being relegated to a supporting role opposed to a full army. The lack of vehicles is also disturbing (get it?).
However, if the units work well in concert with Skitarii, a pure-ish AdMech force could be a viable option. I would really hate to ally a SM faction into the mix.

 

Edit: I also have to add the the original rumour stated that AdMech will have four boxes and a clam. So someone is wrong. The question is who :D

I'd love to see a variant Onager if we do get a transport.

 

The big surprise for me?

 

No talk of a flyer.

 

Not for me. AdMech isn't really known to fly stuff in combat. On the battle field that is the domain of the Imperial Navy more often than not.

 

I'd love to see a variant Onager if we do get a transport.

 

The big surprise for me?

 

No talk of a flyer.

 

Not for me. AdMech isn't really known to fly stuff in combat. On the battle field that is the domain of the Imperial Navy more often than not.

 

 

Agreed, though I was kinda taken aback because I didn't even think of an AdMech flyer before you brought it up Batty. I guess for me thesy would also be perfectly fine without.

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