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Cult Mechanicus as soon as next week?


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Hm what do you guys think about fielding them with double heavy Phosphor Blasters AND torrent flamer? I know they can fire only two weapons per turn but two twin-linked Phosphor Blasters sound pretty darn awesome and that would leave them open to beeing swamped but with 3 torrent-flamer and the option of 6 freaking torrent flamers sounds just too cool :D

Flamers are not necessary if you have Skitters as well. Radium Carbine cleans infantry far better. You want Heavy hitters. I would go Phosphor and one guy with Fist on a big unit or pure Phosphor on MSU.

Skitters handle tanks and air. Cults needs to take the hits and pile on wounds. Phosphor does it better and is more flexible in almost every way. I would almost go as far as to say that the Flamer is a trap. You are too slow for dedicated melee, so fists are for pure defense. A semi mobile firing base is what they best. Better than Onager, which is primarily AA.

All-Phosphor is the best loadout - they're MCs, so S6 AP2 in combat regardless, no need for fists when you have Skitters with Haywire out the arse.

 

Fists hard-counter TWC, Wraiths and other melee stars that usually take our MC apart. I would take one Fist per 3 Phosphors. Not in MSU units, you are right.

I would never pass on at least one powerfist for that S10 instant death goodness. I think the best loadout will be one tl Phosphor, one fist and one carapace mounted phospor blaster. That at least gives you the option to us the "fire carapace weapon twice" protocoll. If the "Canticles of the Omnissiah" are similar to the Doctrine Imperatives the loss of twin-linked wouldn't be so bad as you get to shoot with BS 4+ most of the time.

Totally don't think the flamers are a trap. They are after all torrent so they got an effective range of 24" and while I agree there is a lot of overlap between the flamers roll and the basic Skitarii weapons those flamers go a long way to protect the Kastelan from beeing mass charged and swamped.

Flamers are not necessary if you have Skitters as well. Radium Carbine cleans infantry far better. You want Heavy hitters. I would go Phosphor and one guy with Fist on a big unit or pure Phosphor on MSU.

Skitters handle tanks and air. Cults needs to take the hits and pile on wounds. Phosphor does it better and is more flexible in almost every way. I would almost go as far as to say that the Flamer is a trap. You are too slow for dedicated melee, so fists are for pure defense. A semi mobile firing base is what they best. Better than Onager, which is primarily AA.

 

The flamer is useful because as you said the fists are for defence. The flamer is for the overwatch step of that defence.

 

That and annoying troops in cover.

 

If you are able. You cannot bet on always having prepped the right mode the turn previous.

 

I think I would keep them in FnP mode until I am ready to deliver the finishing blow, I would switch to either of the two offensive ones.

I think I would keep them in FnP mode until I am ready to deliver the finishing blow, I would switch to either of the two offensive ones.

 

Totally agree - the FnP one is by far the most universally useful and remember - you have to declare you protocol a round early so you opponent has a full round to react to it. From all three protocols the FnP is the only one he can't really play around.

I'm not particularly up to date on 7th, can anyone think of a way to get an IC with Scout & Crusader attached to the Kastelans? Being able to get these guys into the midfield quickly where the 36" deathbubble will have the most impact would be really useful.

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