thrawn404 Posted April 28, 2015 Share Posted April 28, 2015 So I was reading through on the relics in the Conquest book and got some questions here. 1) Can I give a Moritat a Combat Augment Array? 2) Can I take more then 1 relic at a time? 3) Can a character have more then 1 relic? Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/ Share on other sites More sharing options...
Moonstalker Posted April 28, 2015 Share Posted April 28, 2015 Yes. Assuming you mean multiple relics in your army and not multiple of the same relic in your army, yes. Yes. Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4023559 Share on other sites More sharing options...
thrawn404 Posted April 28, 2015 Author Share Posted April 28, 2015 WOW! WOW! Does that mean a Moritat can Phase Walker and Combat Augment Array? So he can teleport infront of . . . anything and turn on the array and basically all of his shots with his Plasma Pistol keep hitting . . . forever? Basically until whatever he's shooting at is dead (as all his to hits are 6 and with Chain Shots he keeps rolling to hits until he misses, which he never will as he's always rolling a 6 to hit . . . and he's also always rolling 6s to wound)? This can't be right. Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4023570 Share on other sites More sharing options...
Slips Posted April 28, 2015 Share Posted April 28, 2015 Yeah Imma stop you right there with the Combat Array. Its only One roll that is turned into a Six. Trust us, the issue arose when the Book was released and we promptly went to FW due to how vague the wording was :p Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4023576 Share on other sites More sharing options...
thrawn404 Posted April 29, 2015 Author Share Posted April 29, 2015 Yeah Imma stop you right there with the Combat Array. Its only One roll that is turned into a Six. Trust us, the issue arose when the Book was released and we promptly went to FW due to how vague the wording was argh! what a disappointment! and waste of points. Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4023688 Share on other sites More sharing options...
Komrk Posted April 29, 2015 Share Posted April 29, 2015 Yeah, it's an utterly worthless piece of equipment for how much it costs Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4024137 Share on other sites More sharing options...
thrawn404 Posted April 29, 2015 Author Share Posted April 29, 2015 Yeah, it's an utterly worthless piece of equipment for how much it costs i'm starting to think maybe not though . . . take Sallies, give a moritat the phase walker and combat array, master craft his plasma pistol . . . statistically speaking if you use the mastercraft and combat array he can dish out 18 S7 AP2 shots in a turn, not to mention if you give him a jump pack and put him up in a destroyer squad with some more plasma pistols . . . it can catch your opponent off guard. it's a super uber expensive model, fairly gimmicky as well (situational) but like i said you might catch your opponent off guard and can basically fry his glaive or falchion in one turn. Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4024221 Share on other sites More sharing options...
Hesh Kadesh Posted April 29, 2015 Share Posted April 29, 2015 You can't takw Moritats with Sallies. And i love how it's 'worthless' because a Rhino equivalent can't autoerase a Primarch with Bodyguard, Super Heavy Tank or Gargantuan creature in a single phase thanks to dodgy wording. Is there seriously no other weapon in the game which allows an Instant Death on a 6 to which it might be applicable, turning you into Sevatar/Sigismund-lite? Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4024342 Share on other sites More sharing options...
Komrk Posted April 30, 2015 Share Posted April 30, 2015 It's worthless because if you're at full wounds, you can bet that one of them will be gone because you used it and that Instant Death wound can still be saved (usually about half the time) So statistically you guaranteed to lose a wound, and you have a 50% chance of that ID wound going through Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4025063 Share on other sites More sharing options...
Hesh Kadesh Posted April 30, 2015 Share Posted April 30, 2015 So the fact that an enemy model absolutely HAS to make that save makes it worthless? You might as well call the Paragon Blade useless, then. I'd say it turns a pretty unreliable special into a dead cert. It's not a must take, of course, but you can make it into a pretty lethal combination. And it's not just limited to characters either. Think of a Meltabomb with its AP1 versus a Contemptor say? Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4025641 Share on other sites More sharing options...
blackoption Posted May 7, 2015 Share Posted May 7, 2015 I know Sallies cannot take Destroyers, but I thought they could take Mortariats. I guess i need to reread my main book. Additionally, when chain firing plasma pistols, Mortariats suffer overheat on a role of a 2 as well as a 1. This overheat (even if it hits) prevents that plasma pistol from firing any more. So best case, only take 1 plasma pistol on a Mortariat. Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4033879 Share on other sites More sharing options...
Slips Posted May 7, 2015 Share Posted May 7, 2015 They can take moritats and destroyers only if they arent part of the primary detachment, iirc. Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4033937 Share on other sites More sharing options...
Raktra Posted May 8, 2015 Share Posted May 8, 2015 Slips has the right of it. Though since a Moritat can never be the compulsory HQ, it still kind of shunts him out. Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4035598 Share on other sites More sharing options...
jeremy1391 Posted May 24, 2015 Share Posted May 24, 2015 Unless you use CAD's as opposed to the AOD force org, a second CAD of sallies rocking a fusion pistol/hand flamer moritat! Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4056431 Share on other sites More sharing options...
Slips Posted May 24, 2015 Share Posted May 24, 2015 Unless you use CAD's as opposed to the AOD force org, a second CAD of sallies rocking a fusion pistol/hand flamer moritat! I get a feeling that thats why Salamanders cant normally take Moritats. ...Something about nigh infinite S8 Ap1 Shots or S4(Sallie Rules) Templates. I cant imagine why... Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4056446 Share on other sites More sharing options...
Hesh Kadesh Posted May 24, 2015 Share Posted May 24, 2015 Per RAW you cannot take CAD's. Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4056620 Share on other sites More sharing options...
Cornelias Posted June 15, 2015 Share Posted June 15, 2015 Alpha legion saboteur is where it's at for the array..... Taken from the alpha legion tactica thread Step 0: Armillus Dynat Step 1: Saboteur with combat augment array Step 2: Outflank into the enemy's deployment zone Step 3: Sabotage attack with combat augment array (6) AND "Harrowing" +1 on damage table Step 4: any "normal" vehicle = target destroyed for granted or - (1+D3) hull points for super heavies Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4088874 Share on other sites More sharing options...
Scribe Posted June 15, 2015 Share Posted June 15, 2015 Per RAW you cannot take CAD's. RAW and RAI, HH is not 7th! Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4088912 Share on other sites More sharing options...
1ncarnadine Posted June 16, 2015 Share Posted June 16, 2015 Alpha legion saboteur is where it's at for the array..... Taken from the alpha legion tactica thread Step 0: Armillus Dynat Step 1: Saboteur with combat augment array Step 2: Outflank into the enemy's deployment zone Step 3: Sabotage attack with combat augment array (6) AND "Harrowing" +1 on damage table Step 4: any "normal" vehicle = target destroyed for granted or - (1+D3) hull points for super heavies This actually got debunked very recently on h30k. Which is a good thing over all because I'm pretty sure using this tactic repeatedly may cause rapid friend loss. The reasoning is that the Array has to be declared at the start of your player turn. The entry for coming on from reserves states that "a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from Reserves." So since the Saboteur must deploy from reserve and immediately activates Sabotage when he arrives, he can't activate the array that turn. Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4089010 Share on other sites More sharing options...
Cornelias Posted June 16, 2015 Share Posted June 16, 2015 Bleh shame that Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4089878 Share on other sites More sharing options...
v6v77 Posted June 17, 2015 Share Posted June 17, 2015 Alpha legion saboteur is where it's at for the array..... Taken from the alpha legion tactica thread Step 0: Armillus Dynat Step 1: Saboteur with combat augment array Step 2: Outflank into the enemy's deployment zone Step 3: Sabotage attack with combat augment array (6) AND "Harrowing" +1 on damage table Step 4: any "normal" vehicle = target destroyed for granted or - (1+D3) hull points for super heavies This actually got debunked very recently on h30k. Which is a good thing over all because I'm pretty sure using this tactic repeatedly may cause rapid friend loss. The reasoning is that the Array has to be declared at the start of your player turn. The entry for coming on from reserves states that "a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from Reserves." So since the Saboteur must deploy from reserve and immediately activates Sabotage when he arrives, he can't activate the array that turn. But does he need to activate it or does it need to be on the table. Could it be goven to another HQ (getting up to 3 now i know). I havent got to books to hand so i cant recall but does it say any dice roll the unit/model makes or any dice roll as a six? Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4090495 Share on other sites More sharing options...
Slips Posted June 17, 2015 Share Posted June 17, 2015 Its worded as: "once per game, declared at the beginning of the controlling players turn, the character may count any dice roll as automatically rolling a 6". That means that, since the Saboteur isn't on the table at the start of the turn, he can't actually use it since its not present to be activated. Link to comment https://bolterandchainsword.com/topic/306827-conquest-relics-clarifications-please/#findComment-4090511 Share on other sites More sharing options...
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