40kray Posted April 29, 2015 Share Posted April 29, 2015 Hello Everybody! Just wanted to see how every one sets up their alphas. I Thinking for my Vanguard A Taser-Goad,Omnispex, Conversion Field, and keeping his Radium Carbine. As for my Ranger keeping his Galvanic Rifle and giving him an Omnispex as well. My Idea is to keep my Ranger behind my advancing Vangaurd to give them some support while trying claim some objective as well. So while its impossible to keep the Ranger out of combat forever, I see no point in gearing them up for it. While my Vanguard will be the ones advancing so the likelyhood of them getting into combat is increased. Thanks for your input Link to comment https://bolterandchainsword.com/topic/306840-alpha-leader-set-up/ Share on other sites More sharing options...
Frater Cornelius Posted April 29, 2015 Share Posted April 29, 2015 Definitely take advantage of PE and stick three Plasma Calivers into the unit. Not sure if you want to bloat cost though. 11 T3 wounds are not hard to remove, regarless of save. I think the Omnispex is enough. Link to comment https://bolterandchainsword.com/topic/306840-alpha-leader-set-up/#findComment-4024026 Share on other sites More sharing options...
CommodusXIII Posted April 29, 2015 Share Posted April 29, 2015 I'm running a Vanguard Alpha as my Warlord, and I'm relatively flexible with equipment due to the way I've modeled him. Depending on the point limit, purpose and my general mood at the time he can run anywhere between: Refractor Field Power Sword Phosphor Blast Pistol and: Conversion Field Digital Weapons Arc Maul Phosphoenix As Immersturm recommended, his squad is kitted out with plasma calivers and an omnispex. The Luminagen special rule stacks with the omnispex of the rest of my Skitarii, while the Phosphoenix is great for softening up a MEQ blob or monstrous creature prior to charging. I fight a lot of MEQ infantry, and at that range it's only a matter of time before he ends up in close combat. I want him to be able to hold his own (denying Slay the Warlord for as long as possible) while still being able to dish out some punishment in Challenges. Combine him with an Ordo Xenos Inquisitor with Rad Grenades and suddenly combat is looking very unfavorable to your opponent. My other Vanguard Alphas will have arc pistols, refractor fields and either an arc maul or power sword. They'll likely be in combat at some point too, but I'm more interested in their added haywire shots at close range. My Ranger Alphas are generally naked, as I use them as backfield units and want to maximize my galvanic rifle shots. If they're in combat, they're already in trouble. Mind you, I run Imperial Knights as my standard army - the Skitarii are really for low-point games or to fill in the gaps between my engines. Link to comment https://bolterandchainsword.com/topic/306840-alpha-leader-set-up/#findComment-4024045 Share on other sites More sharing options...
40kray Posted April 29, 2015 Author Share Posted April 29, 2015 Definitely take advantage of PE and stick three Plasma Calivers into the unit. Not sure if you want to bloat cost though. 11 T3 wounds are not hard to remove, regarless of save. I think the Omnispex is enough. Thanks, My Skitarii will start at 750 but once I go up to 1500 my warlords squad will definitley have those Plasmas. So for now they got three Arc-Rifles. Link to comment https://bolterandchainsword.com/topic/306840-alpha-leader-set-up/#findComment-4024046 Share on other sites More sharing options...
40kray Posted April 29, 2015 Author Share Posted April 29, 2015 I'm running a Vanguard Alpha as my Warlord, and I'm relatively flexible with equipment due to the way I've modeled him. Depending on the point limit, purpose and my general mood at the time he can run anywhere between: Refractor Field Power Sword Phosphor Blast Pistol and: Conversion Field Digital Weapons Arc Maul Phosphoenix As Immersturm recommended, his squad is kitted out with plasma calivers and an omnispex. The Luminagen special rule stacks with the omnispex of the rest of my Skitarii, while the Phosphoenix is great for softening up a MEQ blob or monstrous creature prior to charging. I fight a lot of MEQ infantry, and at that range it's only a matter of time before he ends up in close combat. I want him to be able to hold his own (denying Slay the Warlord for as long as possible) while still being able to dish out some punishment in Challenges. Combine him with an Ordo Xenos Inquisitor with Rad Grenades and suddenly combat is looking very unfavorable to your opponent. My other Vanguard Alphas will have arc pistols, refractor fields and either an arc maul or power sword. They'll likely be in combat at some point too, but I'm more interested in their added haywire shots at close range. My Ranger Alphas are generally naked, as I use them as backfield units and want to maximize my galvanic rifle shots. If they're in combat, they're already in trouble. Mind you, I run Imperial Knights as my standard army - the Skitarii are really for low-point games or to fill in the gaps between my engines. Thanks for the Info. Definitley adding an Inquisitor to my list now. Link to comment https://bolterandchainsword.com/topic/306840-alpha-leader-set-up/#findComment-4024056 Share on other sites More sharing options...
CommodusXIII Posted April 29, 2015 Share Posted April 29, 2015 I have a huge collection of converted tech priests (from before this madness started) so I usually just select one that suits my purposes and use him as an Inquisitor. It would be fantastic if the new Magos has access to rad grenades, so I wouldn't have to run a counts-as Inquisitor anymore. I didn't bother with them before, but the combined -2 T with the Vanguard is too good to pass up. Link to comment https://bolterandchainsword.com/topic/306840-alpha-leader-set-up/#findComment-4024065 Share on other sites More sharing options...
Bloodgrin Posted April 29, 2015 Share Posted April 29, 2015 I actually find that psychotroke grenades are alot more fun. Link to comment https://bolterandchainsword.com/topic/306840-alpha-leader-set-up/#findComment-4024348 Share on other sites More sharing options...
CommodusXIII Posted April 29, 2015 Share Posted April 29, 2015 That's where my focus was before as well, but as I said -2 T is too good to pass up. That takes Marines down to T2, and brings even the Wraithknight down into swinging range - though I don't recommend that! Link to comment https://bolterandchainsword.com/topic/306840-alpha-leader-set-up/#findComment-4024354 Share on other sites More sharing options...
Brother Amarel Posted May 1, 2015 Share Posted May 1, 2015 This is something I was also wondering. I have everything made, aside from the Alpha's which are armless: 10 x Rangers (3 x Arc Rifle, Omnispex) 10 x Vanguard (3 x Plasma, Omnispex) 5 x Rangers (2 x Trans Arq, Omnispex) 5 x Rangers (2 x Trans Arq*, Omnispex) I've been thinking that the Trans Arq Alpha's will definitely only get a Refractor Field. The Vanguard are the most likely to get into melee and the Phosphor pistol seems the best option here along with Taser Goad (for cheapness) and either the Refractor Field or Conversion, if I'm feeling brave. The Rangers with Arc Rifles seem the trickiest to get the balance right on - they might well get into melee, but it's far less likely than with the Vanguard, so paying to lose the Galvanic rifle for anything less than an extra Arc shot (from the pistol) seems like frittering the points away, but even Arc Pistol and Taser Goad comes in at 20pts (which is lot from something that might not get used - plus you need to keep him a little bit hidden, rather than making use of his Refractor Field and extra Wound to protect the Arc Rifles). So unless there's a compelling bit of persuasion, I guess just the Refractor Field for him, too? *Shout out to the friend who didn't want his :). Link to comment https://bolterandchainsword.com/topic/306840-alpha-leader-set-up/#findComment-4026824 Share on other sites More sharing options...
Yodhrin Posted May 1, 2015 Share Posted May 1, 2015 I'm going all-Vanguard for the infantry; two units of 10 with double Arcs and one with triple Plasma, the Warlord in the latter obviously. For the two Arc squads all they're getting is a Power Sword; the basic gun is extremely tasty so I'd rather keep it, but the sword allows them to put a slightly bigger dent in MEQs. The Warlord is getting a Conversion Field, Phosphor Blast Pistol(for the extra attack mainly), and the Phase Taser; as far as I can tell that's the best cost-to-power ratio loadout for CC Warlords. I'd initially planned on giving him Pater Radium as well, but both he and his unit are already a hefty chunk of points so I'm wary of sinking more into them, especially something that relies on a T3 model being alive at the end of the Initiative 1 step to actually have an effect. Link to comment https://bolterandchainsword.com/topic/306840-alpha-leader-set-up/#findComment-4027249 Share on other sites More sharing options...
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