The4thHorseman Posted April 30, 2015 Share Posted April 30, 2015 I just recently acquired the Forgeworld Navigator, mainly just to have it, but after reading the rules from their page I was interested to see if anyone even uses him. And if so, how is he best used? I play Blood Angels so any tactics which lean toward that style of play would be much appreciated. Thanks. Link to comment Share on other sites More sharing options...
Brofist Posted April 30, 2015 Share Posted April 30, 2015 I use him to buff a tactical blob or breachers. When I run Iron Hands, I tend to have a single large group of marines with a Chaplain and Navigator. T5 is great, but reducing the BS of incoming fire makes them even harder to take down. He's not very good in melee, but the template of death is a nice deterrent against deep striking melee units. Outside of that, I don't know. His psychic rules are very unclear for 7th edition so I just don't use them. Link to comment Share on other sites More sharing options...
The4thHorseman Posted April 30, 2015 Author Share Posted April 30, 2015 I use him to buff a tactical blob or breachers. When I run Iron Hands, I tend to have a single large group of marines with a Chaplain and Navigator. T5 is great, but reducing the BS of incoming fire makes them even harder to take down. He's not very good in melee, but the template of death is a nice deterrent against deep striking melee units. Outside of that, I don't know. His psychic rules are very unclear for 7th edition so I just don't use them. So if I played him with a 10 man tactical would I have to lower that to 9 man so he could join and ride in the Rhino with them? Or do they all have to Walk if he joins them? Link to comment Share on other sites More sharing options...
Slips Posted April 30, 2015 Share Posted April 30, 2015 I use him to buff a tactical blob or breachers. When I run Iron Hands, I tend to have a single large group of marines with a Chaplain and Navigator. T5 is great, but reducing the BS of incoming fire makes them even harder to take down. He's not very good in melee, but the template of death is a nice deterrent against deep striking melee units. Outside of that, I don't know. His psychic rules are very unclear for 7th edition so I just don't use them. So if I played him with a 10 man tactical would I have to lower that to 9 man so he could join and ride in the Rhino with them? Or do they all have to Walk if he joins them? Yes but, you cant lower our Basic Tac Squads below 10. Same with Assault Squads, Breachers and a few other Specialist units. Link to comment Share on other sites More sharing options...
The4thHorseman Posted April 30, 2015 Author Share Posted April 30, 2015 I use him to buff a tactical blob or breachers. When I run Iron Hands, I tend to have a single large group of marines with a Chaplain and Navigator. T5 is great, but reducing the BS of incoming fire makes them even harder to take down. He's not very good in melee, but the template of death is a nice deterrent against deep striking melee units. Outside of that, I don't know. His psychic rules are very unclear for 7th edition so I just don't use them. So if I played him with a 10 man tactical would I have to lower that to 9 man so he could join and ride in the Rhino with them? Or do they all have to Walk if he joins them? Yes but, you cant lower our Basic Tac Squads below 10. Same with Assault Squads, Breachers and a few other Specialist units. I often find myself playing 40k games with my 30k army because friends play 40k armies. If I played it as 40k then I could run 9 man with attached Navigator in a Rhino. Is that legal? Link to comment Share on other sites More sharing options...
Slips Posted April 30, 2015 Share Posted April 30, 2015 Yeah totes. Link to comment Share on other sites More sharing options...
Hesh Kadesh Posted April 30, 2015 Share Posted April 30, 2015 Are Navigators legal for 40K Codex; Space Marines and variants? Link to comment Share on other sites More sharing options...
The4thHorseman Posted April 30, 2015 Author Share Posted April 30, 2015 I think they used to be a choice in the Inquisitor Codex. Not sure. I don't have that codex. Link to comment Share on other sites More sharing options...
Brofist Posted April 30, 2015 Share Posted April 30, 2015 I'm not sure you can take him in a 40k army. If you bring a 30K one you cant take 9 mans squads unless they are veterans It's not really worth it either way. If it isn't a blob with a standard (which lets him re-roll his leadership), he's probably better with a squad of terminators. Your enemy needs to shoot them with lots of high strength firepower. Those tend to have less shots that the stuff directed at your tactical marines so that -1 BS will make a bigger impact. Link to comment Share on other sites More sharing options...
The4thHorseman Posted May 1, 2015 Author Share Posted May 1, 2015 I'm not sure you can take him in a 40k army. If you bring a 30K one you cant take 9 mans squads unless they are veterans It's not really worth it either way. If it isn't a blob with a standard (which lets him re-roll his leadership), he's probably better with a squad of terminators. Your enemy needs to shoot them with lots of high strength firepower. Those tend to have less shots that the stuff directed at your tactical marines so that -1 BS will make a bigger impact. Can he Deep Strike with Termies? Link to comment Share on other sites More sharing options...
defl0 Posted May 1, 2015 Share Posted May 1, 2015 Nope, but you could deep strike him in a drop pod or flying transport or take a vigilator and out flank them in a squad in a rhino or something. Link to comment Share on other sites More sharing options...
Emperors Teeth Posted May 2, 2015 Share Posted May 2, 2015 You can't do any of the things described using transports because... From the Age of Darkness allies rules: Not even Sworn Brothers can embark in allied transport vehicles, and rules that affect a particular force owing to its Legiones Astartes special rule do not carry over to an allied force." Sorry... Link to comment Share on other sites More sharing options...
defl0 Posted May 2, 2015 Share Posted May 2, 2015 Ugh another Age of darkness vs 7th ed rule... Seriously, 6th ed was the age of Darkness! If you can't transport him he's pretty useless IMO. Teleport relic? Is that legal? He's not a named character right? Other options, vigilator and outflank or bastion with hatch. Or maybe as counter attack in a shooty list Link to comment Share on other sites More sharing options...
Hesh Kadesh Posted May 2, 2015 Share Posted May 2, 2015 I'm not sure you can take him in a 40k army. If you bring a 30K one you cant take 9 mans squads unless they are veterans It's not really worth it either way. If it isn't a blob with a standard (which lets him re-roll his leadership), he's probably better with a squad of terminators. Your enemy needs to shoot them with lots of high strength firepower. Those tend to have less shots that the stuff directed at your tactical marines so that -1 BS will make a bigger impact. Standards are morale checks not leadership, IIRC. Link to comment Share on other sites More sharing options...
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