Altasmurf Posted May 2, 2015 Share Posted May 2, 2015 I just wrapped up my first game with my tempestus that I have been working on. A few things I've noted. 1. the speed at which the army moves. My army with the exception of one deep striking squad was mounted in taurox primes. I could get where ever I wanted and grab any objective I needed. 2. The taurox punisher cannon can dish out the pain. With 10 twin linked shots this gun did a tonne of damage to any infantry. 3. Confirmed what most of us know, 10 guy jumping out of their truck are just leaving their @$$es in the wind. Stay in your truck. Stay in your truck and fire out of the doors if you can. It was a fun game and my opponent didn't have a hard core list, but it did show me the difference in play style between the scions ans the regular guard. Just figured I'd chime in as there been a few more storm trooper topics lately. Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/ Share on other sites More sharing options...
WarriorFish Posted May 2, 2015 Share Posted May 2, 2015 It's always good to report back with things you've learnt :tu: Keeping mobile is very useful but for Stormies a core part of how they work one way or another. Hit hard and fast and leave no survivors! Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4027617 Share on other sites More sharing options...
captain sox Posted May 2, 2015 Share Posted May 2, 2015 Mine won't see battle for a while yet, but one thing I know I'll do is run my Taurox with the Teleport array so my deep striking guys arrive right where I need them! Great to hear the report. I may have to tweak my army a little.... Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4027790 Share on other sites More sharing options...
Altasmurf Posted May 2, 2015 Author Share Posted May 2, 2015 The big thing for the deep strikers is to plan what they're going to do. A suicide squad meant to take out hidden assets will never be deep striking in your lines so an array is useless. However if you are planning to deep strike in order to directly support your main battle line then the array is much more useful. Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4027822 Share on other sites More sharing options...
march10k Posted May 2, 2015 Share Posted May 2, 2015 I'll report back on the air assault formation as soon as I get a game in...it might be awhile, I'm going to my nephew's baptism next weekend...I've fielded "stormtroopers in vakyries" before, but there's a difference between 1-2 random squads and the formation... Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4028154 Share on other sites More sharing options...
Altasmurf Posted May 2, 2015 Author Share Posted May 2, 2015 @March10k That'll be awsome. I'm tempted to try the ground formation. One thing that I noticed was that my list only had one command squad and I feel a second one would have been a great force multiplier. So I do wonder how the formations will do with only on command squad. Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4028190 Share on other sites More sharing options...
march10k Posted May 3, 2015 Share Posted May 3, 2015 Well...my main use for a command squad is to twinlink its own 4 plasma guns, so...the more command squads, the better, lol, but that has NOTHING to do with the number of line squads... Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4028327 Share on other sites More sharing options...
captain sox Posted May 3, 2015 Share Posted May 3, 2015 Do you run Vox Casters in your armies? I'm kinda on the fence. Would've been peachy if the Taurox Prime had the Command Vehicle rule.... Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4028403 Share on other sites More sharing options...
march10k Posted May 3, 2015 Share Posted May 3, 2015 Nope... Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4028405 Share on other sites More sharing options...
Altasmurf Posted May 3, 2015 Author Share Posted May 3, 2015 I ran voxes in mine, but with only one order they didn't seem worth it. I think I'll be adding a second command squad as every time I gave an order it did what I needed it to do. If a lot your stormies are deepstriking or jumping out of planes I don't really see the need for voxes, but if your running just storm troopers and on the ground I can definitely see the bonus of a vox. Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4028426 Share on other sites More sharing options...
Nicodemus Doloroso Posted May 3, 2015 Share Posted May 3, 2015 So do you recommend 5 or 10 man squads in the Tauroxes? Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4028882 Share on other sites More sharing options...
Altasmurf Posted May 3, 2015 Author Share Posted May 3, 2015 @ Nicodemus Really depends on the unit and their roll. My 1000 point list was as follows Command squad 3 x volley gun, vox, prime with plasma pistol and power sword Taurox prime autocannon and taurox cannon Scion squad 10 man 2 x plasma, vox, tempestor with plasma pistol Taurox prime autocannon and taurox cannon Scion squad 5 man 2 x melta, vox Taurox prime autocannon and mini punisher cannon Scion squad 5 man (deep strikes) 2 x melta, vox Culexus assassin Taurox prime autocannon and mini punisher cannon So as you can see I use both 5 man and 10 man. The plasma is kind of a line squad meant to hold an area with the command squad while the mounted melta squad is there to respond to armoured threats in the area. I'd say figure out the job of the squad and size it from there. Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4028935 Share on other sites More sharing options...
march10k Posted May 3, 2015 Share Posted May 3, 2015 Right now, all of my line squads have eight men. Five is too fragile for me, and ten is too expensive. Eight holds ground almost as well as a full ten, but it's almost a powerfist cheaper per squad, times three squads. Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4029164 Share on other sites More sharing options...
Rommel44 Posted May 4, 2015 Share Posted May 4, 2015 I have recently started playing Scions and everything you described is right on the money for the most part. I do not have any Deep Striking units, as I prefer to keep everyone mounted up and not waste points but I do field the Thunderbolt and that has proven to be deadly so far. Have played about 10 games so far and I have yet to lose one, however to be fair most of the lists I have played haven't been super competitive like you would see in some tournament lists, but they have been pretty strong lists with most of my opponents being Marines, Orks, the new Eldar, and Necrons. Have played a lot of 1500 to 1850, with my last 4x games being 2000 points. Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4029259 Share on other sites More sharing options...
march10k Posted May 4, 2015 Share Posted May 4, 2015 Ooh, I can't wait to start on a pair of T-bolts! I want two of those and my avenger as my heavies, 55 infatnry with an OOF and 7 autocannons, 3 armored sentinels, and my air cav (with 5 man squads and a naked commie)...SEVEN birds coming in from reserves, three to sweep the skies and four to carpet bomb enemy infantry before dropping glory boys on target. Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4030339 Share on other sites More sharing options...
Altasmurf Posted May 5, 2015 Author Share Posted May 5, 2015 Nobody in this neck of the woods really uses an forge world, but I defiantly would like to add in a valkryie but I'm actual thinking of tossing 10 skitarrii rangers with arc rifles out the back. I'm interested in hearing what everyone else's list contain or even ideas they have for adding to their army. Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4030589 Share on other sites More sharing options...
Altasmurf Posted May 8, 2015 Author Share Posted May 8, 2015 Sorry about the double post but I had a second game and this time I did not fair so well. I played against an ultra marine army and traded my assassin for a skitarrii ranger squad in a valkryie a skitarrii vanguard squad in a taurox. He played tac with transport spam with support from biker chapter master, thunderfire, multi melta attack bikes, and whirlwind. He set up kind of spread out and I went refused flank. This time I played to cautiously and didn't get out of my taurox quick enough so I never broke through his main line ans got surrounded. Some reasons learned. 1. Don't get surrounded. Do what ever you have to break through his lines. 2. When to get out of your truck. Once again this is key I got out one turn to late and paid the price. 3. Camo netting rules. Between nets and night fight his shooting did nothing first turn. 4. I have no answere for chapter master face smasher. I'm thinking of going back to the assassin as the rangers in a valkryie were very disappointing. This time both the player and the list were much better and I was done in by the end of turn 3, but there were many lessons learned that's for sure. Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4034645 Share on other sites More sharing options...
WarriorFish Posted May 8, 2015 Share Posted May 8, 2015 Nothing wrong with this, plenty of time between the posts and it's an update :) Not getting surrounded is always key, keep your forces together and working as one. I don't think you could have an answer to face smasher - just blast him to death as you would anything else! Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4034715 Share on other sites More sharing options...
Altasmurf Posted May 8, 2015 Author Share Posted May 8, 2015 Yeah blasting him didn't work. A full 10 man squad with 2 plasmas, a 3 x volley gun command squad, and a battling taurox did a whole 2 wounds. I'm very much leaning toward either an assassin or plasma command squad as I've seen March10k talk about. 8 plasma shot Twin linked won't kill him but should strip him down to 1 wound. Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4035059 Share on other sites More sharing options...
WarriorFish Posted May 8, 2015 Share Posted May 8, 2015 To be fair, such an investment probably shouldn't get punked in a single round of shooting :P Volume of fire is something a low model count army will struggle with a bit, so it'll be as much a method of handling him when he does hit your lines as anything else. Plasma spam is definitely a good option when in doubt though! Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4035240 Share on other sites More sharing options...
Rommel44 Posted May 8, 2015 Share Posted May 8, 2015 From looking at your list and basing it on my personal experiences, this what I suggest to you to help you out. * Taurox Primes: Never Field the Battle Cannon. It is by far the worse option to take and it is worth the extra points to get the Gatling Cannon for anti-infantry, combined with the Hot-Shot Volley Gun. For anti-tank, go with Autocannons and the Missile Launcher. Remember, Taurox Primes are fast vehicles, so they can move 12 inches and fire all weapons at normal BS, or move 24 inches flat out. * Scions: I always try to field mine 10x man strong, as we need the bodies, but only beef up the Melta squads if you have points left over and nothing else to spend it on. And be sure every squad has a specific role to play, but adjust depending on your opponent. * Flyers: Do not take a Valkyrie. It was confirmed that the Militarum Tempestus follows the same rules as the Astra Militarum Codex when it comes to Forgeworld flyers so I recommend utilizing one of them. * Allies: Although I would prefer to run a pure Militarum Tempestus Army, allies can be necessary as they do help fill the void we lack. An Imperial Knight built for anti-tank is one I will be fielding, and the Inquisition is another army I would utilize, plus I'm looking at using Blood Angels, particularly the Flesh Tearers formation for the 6x FA slots for Drop Pods. Hope this helps. Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4035322 Share on other sites More sharing options...
WarriorFish Posted May 8, 2015 Share Posted May 8, 2015 Where's the confirmation on MT getting the Astra Militarum FW pieces? I was under the impression this wasn't given? It would make a big difference if so! Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4035360 Share on other sites More sharing options...
Rommel44 Posted May 8, 2015 Share Posted May 8, 2015 I wasn't too sure myself but my twin sent me a link and on there a guy wrote FW asking them about that. According to them, they told him they will release an FAQ but as it stands, the Militarum Tempestus follows the same rules as the Astra Militarum when it comes to Forgeworld flyers. Will try to find the link. Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4035376 Share on other sites More sharing options...
Altasmurf Posted May 8, 2015 Author Share Posted May 8, 2015 @ Rommel44 thanks for the feedback. I'll reply my thoughts in order. 1. I love the gattling version, and will be using it, I have found the autocannon to pair up rather nicely with it and will probably be keeping that. The battle cannon has been underwhelming to say the least and I will try the missile one, but my initial thoughts are that gattling is the best way to go. 2. Right now my plasma squad is maxed out with 10 guys as I agree that if it's not melta it should be at least 8 troopers. 3. Budget really isn't going to allow forge world and I was using the valk more as a transport than a gunship, I might try it in one more game but it's probably going to be cut. 4. Both times I used allies, assassin first game which was excellent, and skitarii next. The vanguard were great until 3 failed leadership rolls had them run off the table. The rangers were subpar but I used them wrong. Love the info though thanks. Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4035380 Share on other sites More sharing options...
Rommel44 Posted May 8, 2015 Share Posted May 8, 2015 Here is the link. http://cadiascreed40k.blogspot.com/2014/11/militarum-tempestus-forge-world.html?m=1 Link to comment https://bolterandchainsword.com/topic/306996-first-game-with-militarum-tempestus/#findComment-4035386 Share on other sites More sharing options...
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