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dark mechanics colour and other qurstions


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Hello,

 

Not sure whether to post it here or in the chaos forum, so I'm sorry if it's wrong :)

 

With all the mech stuff being released I can't help but be excited, even though I am dedicated to the ruinous powers. I was initially going to ignore this release and pretend it didn't exist so I wouldn't be tempted, but then a friend got me thinking about dark mechanicus.

 

I admittedly don't know much about dark mech.

 

1) do hereteks keep their skitarri forces?

2) how many 'mutation' would the force be affected by?

3) what are good ways, modeling wise, to make a dark mech force made out of the new plastic stuff look like proper dark mech, other then removing the symbols of mars, imperium and omnisiah.

4) black or dark red? Most people suggest black, but (fan) art has the herereks and dark mech forces still with plenty red.

 

I hope you guys can help me :) my plan was to get a knight or 2 first to fight alongside my iron warriors, but because of a local event optional rule, I want to be able to field a list from one codex.

 

Thanks in advance

Can't say I am an expert on Dark Mech. I spend more time killing them than researching them. However, I can say that Dark Mech will have more and crazier augmentations seeing as they dabble in things that are explixitely forbidden by the AdMech.

 

I would go with Dark Red and Brass as well as plenty of blood and rust. Feels more threatening than straight up black. You can include black, but I wouldn't make it the primary colour.

 

Conversions with Chaos are usually without rules or restrictions. Stuff is happening in the Warp, you don't even know. I enjoy using Fantasy bits. Mortarchs, those Morghasts or other undead stuff can make is seem more morbid. Chaos boxes have plenty of icons. If you do not like sculpting, Possessed (the fantasy version) have plenty of Tentacles. Soulgrinders and Defilers have very good mech bits as well as Skaven. Storm Fiends make amazing conversions for Kastelan Maniple. My advice is to go to the store, look at different boxes and imagine splicing them with AdMech stuff. If you like it, then do it ;)

Hi,

 

I don't think it matters which you put it in. I put my Dark Mechanicum thread in the Lost and the Damned as it was originally going to be based around the IA13 list with the Heretek Magos Devotion. However, Dark Mechanicus stuff seems to be welcome here too as they so similar - plus if you are planning to use the Skirarii Codex as I am now it seems like here is better suited as tactics etc are all available too :)

 

As for you're questions, I'll do my best to answer what I can, however there is minimal fluff for the Dark Mechanicus so a lot of it I have drawn on existing material to create myself.

 

1. Yes - Wh40K Wiki states in its 'Skitarii' article:

'Ever since the first betrayal on Mars during the Horus Heresy, the Dark Mechanicus and their Traitor Titan Legions have utilised the Skitarii under their command to battle the forces of the False Emperor. They perform essentially the same functions for the Hereteks as their Loyalist counterparts, protecting the demesnes of their masters and going to war at their bidding, with additional duties such as overseeing the slave workforces labouring on the Dark Forge Worlds. The Dark Mechanicus Skitarii themselves have become changed and mutated by the power of the Warp as much as by their dark masters' twisted modifications and use of heretekal Warp-based technology.'

 

2. As for mutations it varies between each Dark Forge World.

The text above suggests that there would be a fair spread of mutation, especially on those parts that remain human.

However, in my own Dark Mechanicum force I was intending to keep the mutations to a minimum as I can imagine the Dark Magi (like their loyalist brothers) being quite particular about uniformity so removing any mutations of the flesh and replacing it with bionics unless...

a) they are useful. Such as the possessed Magos in the Anthony Reynolds Word Bearers series who has the odd tentacle replace a Mechatendrite, which actually end up being just as useful as the mechanical versions if not more so.

b ) if it was a result of any intentional experiments using the warp of other heretical technologies. For example, the Dark Mechanicus uses forbidden flesh works to create many warriors/monsters combined with warp energies, I'm sure they would expect mutation here.

 

It therefore depends on how mutated you want your guys to look.

 

3. How you paint them is a massive part of this.

However, the more conversions the better I would say (see my plog - link in sig - for examples of this).

I would personally keep the Crux Mechanicus on big things like the Dunecrawler and buy FW brass etch chaos stars to fit together with it to create the Dark Mechanicum symbol.

Like Immetsturm said, go to a store, view the sprues online or flick through a bits website for anything you think would combine nicely with you kits you have. As the Dark Mechanicus dabble in all sorts of forbidden arts, anything cool looking can be justified as part of your army.

One suggestion would be to replace the Dunecrawler legs with the Defilers?

Also, Dark Eldar parts are amazing for vicious looking weapons!

 

4. Black or Dark Red could work, however I would massively agree with Immersturm that Dark Red and corroded metals are the way to go (not just because that's exactly how mine has been painted haha).

I think the Dark Red is more fitting as I would see it as their original robes that have faded in the warp. Same with the armour.

 

Hopefully that's giving you plenty to think about. Do ask more if you need to, I'm sure everyone here is happy to help and make suggestions if you have any more thoughts you want to run past us :)

@Imersturm: I thought killing Dark Mechanicus WAS research... no?

@Apostle of the 30th Host: Very nice suggestions. I will apply your advice to my own heretekal constructi... research for the Omnissiah.

Exactly. Do not let the ignorant and blind superstition of the followers of the false Omnissiah dictate how you build your army.

msn-wink.gif

Of course, build as you like...

...yet remember, you ARE using the rules from Codex Skitarii and Codex Cult Mechanicus here.

Cogs turn, the Omnissiah smiles, cogs turn...

I have also fallen to the dark side and I am working towards a dark mechanicus force too. as with chaos anything is possible, so it really is up to you what your army is like. my army will be rather heretical and feature all manner of conversions and scratch builds and like above will use the stormfiends for my robots :) along with mad builds hehe my palette is limited to black, shiny metal, red detailing like lenses, pale flesh, white chaos markings and maybe dark brown.

Thanks for the replies!

 

My wife bought me a knight in the weekend, as a start of this little project. Still building it and trying to figure out where i put what magnet. Started work on some extra detailling on the shoulders. Just arrows for now, never worked with plasticard before, so i will keep it simple for now. Also trying to find some spare bits to either replace a part of the head (ala GuitaRasmus's knight), or to create some additional ornamentation.

 

For the colours of the knight, i was thinking something along: http://warhammer40k.wikia.com/wiki/House_%C3%86rthegn 

That house is broken up in clans, so it doesnt seem to far fetched to get one to work with my Heretek. But i'm not entirely convinced yet. Might make my own, altough i'm sort of out of inspiration colour wise. Black intimidates me a bit :P

 

I will see if i can stock up on a box of Wracks or 2, maybe a talos engine aswell, and use that when i start proper on the skitarii part. Definetly looking forward to it now.

So, i'm working on my knight, and other then adding arrows and pointy stuff to the trims, i wonder what more i could do with my very limited bits box and green stuff skills. Or better asked, how much does a knight need to be converted to make it look like a traitor knight? 

I'm also working on the fluff of my knight household. Ain't that easy at all! The only fluff i can find is that most households that did go traitor, did so during the heresy. I have no issue with that, but what happened to these knights? How did they change? Did they just become a dark mirror to the loyalists knights? Or did they twist into something different?

 

We do have to keep in mind that both the Dark mechanicus force, as my Knight House will keep using the loyalist rules (as there are no traitor rules). Which means that i can't twist them as far. My knight is not possessed by a daemon for example. But what could a heretek have done to that knight?!

 

DIfficult, but fun. Looking forward to read you guys input.

 

 

ps

Still unsure about the forum choice. I think it might be better to ask Fluff related stuff in the chaos sub forum, and stick the rules stuff here? 

I'm currently re-painting large patches of this as it needed some work but here are a few of the key changes I made when building a chaos knight:

https://m.flickr.com/#/photos/131944296@N02/17181492009/

- More chaos-y face and Dark Mechanicum logo on the shield. Thigh plate replaced with Forgefiend armour.

https://m.flickr.com/#/photos/131944296@N02/17341757846/

- Forgefiend exhausts replace the standard ones.

https://m.flickr.com/#/photos/131944296@N02/16745181644/

- End of Defiler Battle Cannon added.

 

Furthermore, I cut away all the non-chaos arrows that decorate the armour and added FW brass etch.

 

As for the fluff, you'll probably get better answers in the Chaos Forums as that is their subject (specifically Lost and the Damned for Dark Mech) but a few of us are around here too but I'm sure you'll get more answers in the Chaos forum.

As for my own fluff, a brief summary might help you plan yours: my Knight (and his Knight World) served the Mechanicus that accompanied the Word Bearers in the Great Crusade.

When the Horus Heresy kicked off the Knights were split down the middle with those loyal to what became the Dark Mechanicum of Ghalmek (and the Word Bearers they had fought beside for so long) and those loyal to the Emperor.

In the end, the fallen knights won but their world was destroyed by the imperium during the scouring as retribution. They then fled to the Maelstrom where they take refuge on Ghalmek and continue to serve the Mechanicus there and the Word Bearers.

 

As for the pilot's personality and how that changed I see him upholding the values of his once noble knightly house, but in a much more corrupted way.

For example, the desire for personal challenges and noble combat remains, however he is prepared to go about it in less honourable ways such as attacking from range before closing in for the kill and picking on weaker targets.

He is also more callous and is prepared to stomp his own allies to reach the enemy (thus the one eye open rule in game).

I would see the Knights machine spirit becoming corrupted too as well as the brainwashing thing that teaches the noble ideals to new pilots so that every new pilot is taught the corrupted version of the once noble ideals.

*this stuff if WiP though and needs a better understanding of the Imperial Knights once the new codex is out but that is where I'm going with his he has changed.

 

If you want a range of ideas though a 'Post your Chaos Knight fluff' thread in the Chaos forum might yield good results.

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