Rune Priest Ridcully Posted May 3, 2015 Share Posted May 3, 2015 So considering my grey knights will need to be repainted if I were to start using them again, I'm going to start with using them as allies first and then on their own once I have repainted them.That said, what do people find works if they are using the Grey knights as allies to either infantry (with a drop pod squad) Salamanders or mechanised/jump/dreadnought heavy wolves?I was thinking maybe a grand master with psycannon and halberd as he gives me psychic support and combat capability, and whilst expensive he should be able to deal with the likes of greater deamons and daemon princes who get to my lines. It's mainly on which squads to bring, as my force is from 4th it's the old metals, was thinking maybe terminators or a strike squad as the troops if I have points for another allied unit maybe a dread/plasma cannon, purifier squad or Purgatation squad (the latter could do quite nicely in my Salamanders, between the plasma and lascannon devestators).ow have people found using the grey knights as allies rather then the main force? Link to comment https://bolterandchainsword.com/topic/307063-allying-in-knights/ Share on other sites More sharing options...
Reclusiarch Darius Posted May 4, 2015 Share Posted May 4, 2015 As Allies, we're generally taken either for our Dreadknights, or for Draigo. I'd only be bringing Draigo if you want him to tag-team some Stormhammers or Centurions though. Purgation squads are awful trash, do not ever take them. Our Dreads are overpriced compared to Marine ones amusingly. Link to comment https://bolterandchainsword.com/topic/307063-allying-in-knights/#findComment-4029421 Share on other sites More sharing options...
Rune Priest Ridcully Posted May 4, 2015 Author Share Posted May 4, 2015 I'd gathered Purgatotors were considered bad due to the salvo rule crippling their ability to move, yet might they be better if acting as part of a firebase with cevestator and plasma cannon devestators?Dreads do seem to be bad in this addition, mainly see the idea of using them with my wolves where they can either be Bjorn or shield and axe.I Link to comment https://bolterandchainsword.com/topic/307063-allying-in-knights/#findComment-4029436 Share on other sites More sharing options...
Reclusiarch Darius Posted May 4, 2015 Share Posted May 4, 2015 I'd gathered Purgatotors were considered bad due to the salvo rule crippling their ability to move, yet might they be better if acting as part of a firebase with cevestator and plasma cannon devestators? Devastators are bad too, but they're still better than Purgators. I'd be ditching both. If you're keen on a firebase, I'd look at Contemptor-Mortis, Sicarians or Devastator Centurions. Dreads do seem to be bad in this addition, mainly see the idea of using them with my wolves where they can either be Bjorn or shield and axe. SW Dreads with storm shield are decent, but when you have access to Dreadknights they're a little redundant. If you're taking Wolves, I'd look at Long Fangs in a bunker of some kind. Lascannons would be your best option this edition, krak missiles don't really cut it anymore. Link to comment https://bolterandchainsword.com/topic/307063-allying-in-knights/#findComment-4029512 Share on other sites More sharing options...
PureShield Posted May 4, 2015 Share Posted May 4, 2015 Purgators would be good if they had Skyfire or Tank Hunters etc..... Link to comment https://bolterandchainsword.com/topic/307063-allying-in-knights/#findComment-4029513 Share on other sites More sharing options...
Zembar Posted May 4, 2015 Share Posted May 4, 2015 Purgators would be good if they had Skyfire or Tank Hunters etc..... But they do have night vision, which is almost as good, right? Link to comment https://bolterandchainsword.com/topic/307063-allying-in-knights/#findComment-4029539 Share on other sites More sharing options...
Rune Priest Ridcully Posted May 4, 2015 Author Share Posted May 4, 2015 I'd gathered Purgatotors were considered bad due to the salvo rule crippling their ability to move, yet might they be better if acting as part of a firebase with cevestator and plasma cannon devestators? Devastators are bad too, but they're still better than Purgators. I'd be ditching both. If you're keen on a firebase, I'd look at Contemptor-Mortis, Sicarians or Devastator Centurions. Dreads do seem to be bad in this addition, mainly see the idea of using them with my wolves where they can either be Bjorn or shield and axe. SW Dreads with storm shield are decent, but when you have access to Dreadknights they're a little redundant. If you're taking Wolves, I'd look at Long Fangs in a bunker of some kind. Lascannons would be your best option this edition, krak missiles don't really cut it anymore. I admit it may be a quirk of my local gaming community, but my devestaors and longfangs have always done well, also, the costs of contemptors, sicarians, centurians and dreadknights rule them out for me especially when I already have units that can work in those slots, I'm a MA student so most of my gaming purchaes are from selling off older stuff. I can just see an allied dreadkight just becoming nothing more then a fire magnet, yes it may absorb some of the AP3 pie plates that would mangle a squad, but for it's monatary and points cost I don't think it would fit in the list, though if I were, what load outs are good? (I may pick one up if I see it cheap somewhere). I admit the short range on psycannon hurts them, but it with mealstorm most people will be coming close anyway, in which case 16 S7 AP4 Rending shots will hurt. What do people tend to go for on the HQ and troop options as allies? Either way I'm thinking maybe have the HQ start in one of the main forces squads and have a teleport homer as to allow the grey knight squad (more depending on points) to deep strike in, I'm thinking terminators with psycannons and strike squads and purgatation squads with incinerators, or maybe a psycannon on a strike squad (I really like the models, plus after the initial deep strike turn if they are on a central objective they cna act as a mini firebase) Link to comment https://bolterandchainsword.com/topic/307063-allying-in-knights/#findComment-4029721 Share on other sites More sharing options...
Reclusiarch Darius Posted May 4, 2015 Share Posted May 4, 2015 I admit it may be a quirk of my local gaming community, but my devestaors and longfangs have always done well If they're working for you then by all means take them. I consider Long Fangs worthwhile mainly because they bring 5 heavy weapons on the cheap, plus a plasma gun on the Pack Leader. also, the costs of contemptors, sicarians, centurians and dreadknights rule them out for me especially when I already have units that can work in those slots, I'm a MA student so most of my gaming purchaes are from selling off older stuff. Fair enough if you don't wanna buy the FW stuff. But if you can't afford Dreadknights, you should look to other Allies. They're the main reason to Ally with us. I can just see an allied dreadkight just becoming nothing more then a fire magnet, yes it may absorb some of the AP3 pie plates that would mangle a squad, but for it's monatary and points cost I don't think it would fit in the list, though if I were, what load outs are good? (I may pick one up if I see it cheap somewhere). That's the point. They draw fire off the rest of your army, and they're very good at it (2+ save, able to boost to a 4+ invul and T6 4W is a tall order). They're also fast, they can kill anything in melee, and their guns are very good. Greatsword, heavy psycannon and teleporter are mandatory upgrades (you can take a hammer instead of the greatsword, but getting a 'Force' weapon is mandatory). The second gun is up to you, gatling psilencer and heavy incinerator do different things. I admit the short range on psycannon hurts them, but it with mealstorm most people will be coming close anyway, in which case 16 S7 AP4 Rending shots will hurt. That's why you take teleporters on them, to get them into range quickly. What do people tend to go for on the HQ and troop options as allies? Librarian and Terminators Either way I'm thinking maybe have the HQ start in one of the main forces squads and have a teleport homer as to allow the grey knight squad (more depending on points) to deep strike in, I'd use Scouts instead. They can Infiltrate into a good landing position at deployment, which eliminates a lot of issues straight away (enemy Turn 1 shooting just killing whatever squad is carrying a homer, your Terminators arriving before you're even out of your DZ which is how 'Rites' works BTW). Ravenwing are another option. I'm thinking terminators with psycannons and strike squads and purgatation squads with incinerators, or maybe a psycannon on a strike squad (I really like the models, plus after the initial deep strike turn if they are on a central objective they cna act as a mini firebase) You don't have the points for that, firstly. Librarian+Terminators is already 275 points before you give them any upgrades. Secondly, Strikes and Purgators are awful and not worth investing in. Purgators can't Deepstrike either, which makes them even more useless than Strikes (who can at least bring incinerator on the cheap and land upfield to deliver it quickly). This is what 90% of GK NSF look like, if you're taking them as Allies (for Throne's sake don't take the Allied detachment, NSF is better in every way) HQ: Librarian (110 points) Troops: Justicar, Terminator w/hammer, Terminator w/psycannon, 2x Terminators w/swords (195 points) Heavy Support: (2) Dreadknight w/greatsword, heavy psycannon, teleporter (205 points each) Total: 715 points Bit more than most Allies, but still not that much really. Link to comment https://bolterandchainsword.com/topic/307063-allying-in-knights/#findComment-4029856 Share on other sites More sharing options...
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