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Best Imperial Knight for Militarum Tempestus Army.


Rommel44

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Hey mates, currently have all of the infantry and half of the Taurox Primes I need for my Scion Army and recently purchased the new Knight Kit to mix things up. That being said, I am having a hard time deciding on which Knight to run, as anyone of them would be a good fit for my army, but what I mainly lack is long range, high stench attacks. Currently debating either an Errant or a Crusader w/ Thermal Cannon, Gatling Cannon, however I have been told that the Thermal Cannon isn't worth it and should go with the Battle Cannon. And can the Errant be equipped with Carapace Mounted Weapons? Appreciate any help you guys can give me.

Magnets are your friends. With moderate time investment you could build four variants out of one kit. With more time you could go for all weapon options.
http://i186.photobucket.com/albums/x120/DarkBjoern/Knights%20and%20Titans/Ritter%206%20WIP%2001_zpszqznoiqt.jpg
http://i186.photobucket.com/albums/x120/DarkBjoern/Knights%20and%20Titans/Ritter%206%20WIP%2002_zps8vp0axym.jpg
http://i186.photobucket.com/albums/x120/DarkBjoern/Knights%20and%20Titans/Ritter%206%20WIP%2003_zpsdb0whzqd.jpg
http://i186.photobucket.com/albums/x120/DarkBjoern/Knights%20and%20Titans/Ritter%206%20WIP%2004_zpso1xdofvu.jpg
http://i186.photobucket.com/albums/x120/DarkBjoern/Knights%20and%20Titans/Ritter%206%20WIP%2005_zpsb3ie2eho.jpg
http://i186.photobucket.com/albums/x120/DarkBjoern/Knights%20and%20Titans/Ritter%206%20WIP%2006_zpsmgpukckh.jpg

You can't beat magnets! As for which Knight any would support a Guard army well, but the specific builds depend on your list. I will say that we get plenty of battle cannon shots already, and we can spam lots of bullets too so I'd probably start with the others. I've always been intending to run the giant melta myself, put down a bit pie plate of hurt on anything. Just got to build (and magnetise) the thing first! :P

So, reasoning stands that the Crusader might be the Knight for you!

 

Tired of trying to decide what killy gun arm to bring on your knight? Like the two shot battle cannon AND the Avenger Gatling Cannon? (A-10 warthog anyone?)

 

Well have we got the knight for you! Throw in a three shot missile launcher for two score (40) points and you have yourself more dakka than you can shake a stick at.

 

What's that? Not happy with mixing weapon strenghts? Not to worry, For this beauty can fire its weapons on different targets, killing those pesky guardsmen with stubbers, those marines with the avenger, and putting the hurt on anything with that battle cannon. 

 

Act now, and we'll throw in an anti aircraft option completely free!

 

But wait there's more....

 

In all seriousness though, I currently use the paladin, but am purchasing a crusader. The paladin is something I throw at the enemy, who will not usually blow it up, for fear of it killing all his troops (via explosion). Also, the strength D melee weapon is sooo good vs vehicles.

I like the Errant with the Stormspear missile launcher as a pure armor/2+ sv hunter. The Guard can put out a ton of shots but I struggle with killing tanks. I'm not impressed by the gauntlet since is makes you strike at Initiative 1 but has the same stats as the reaper. It has the neat trick of being able to hurl stuff but that isn't worth the loss of initiative to me.

Any Knight can have any carapace mounted weapon, you just have to pay the price. Any Knight can also have either Heavy Stubber or Meltagun as their shoulder-mounted weapon, again, just pay the price.

The Thermal Cannon is great when you use it correctly. When people say it isn't as effective as "blank", I don't think they get what any weapon, the game as a whole, or what life is really about- purpose. If you need to kill high priority targets like big insect-things or vehicles, the Thermal Cannon is superb. Also, taking out all the Terminators in a squad is just hilarious. Well, probably not for the person fielding said Terminators.

Really, here's the question you should be asking: Do I need to kill a lot of chaff and vehicle units or elite and vehicle units? The Paladin would be the answer for the latter and the Errant for the former. Out of the new kits? I think it could be argued that the Warden does both pretty well (chaff and elites) and then he can attack vehicles. Remember: tanks can't fight back in the Assault Phase so the Initiative 1 doesn't matter. The Crusader can obliterate the enemy from afar but don't expect him to do much in the Assault Phase besides Hammer of Wrath and Stomps (which are awesome). Then there's the Gallant. He's who I'm taking happy.png!

You need high stench? Try a great unclean one!

 

For MT, it kind of depends on your build, but in general, we are a hyper-elite T3 army, that means low model count that is optimized to kill other elites and, with melta, tanks.  What we most definitely lack is horde control.  That being the case, look to the paladin, or, points permitting, an appropriately optimized warden.

For me, my Paladin will have the Carapace Autocannon. The long range of the Battle Cannon is sweet.

 

Can we get a roll call of what other Tempestus players have in their arsenal? I went a little nuts recently, and have gone pure Tempestus, with no Flyers, but lots of Taurox.

 

I currently have 70 Scions (3 boxes on order), 5 Taurox (2 on order) 1 Paladin Knight (2 Wardens on order).

 

I field 10 man squads except for my "Suicide Squads" which are double Melta and Powerfist to kill tanks (6 man). Hordes are a huge issue, but I built 3 of my Taurox with the Missile Launcher so hopefully that will help, and the Paladin will take care of the rest.

 

Don't forget the Icarus Autocannon has Interceptor rule! 

 

Apparently, the good news is the Autocannon and Rocket Launchers don't use the same parts, so if you get the new kit, you can also retro-fit your Paladin with the carapace weapon you don't use!! 

Th answer for the replies so far, and as it stands I am leaning more towards the Crusader at this time, as granted the Paladin w/the Double Shot Cannon and Sword is nice, taking a Battle Cannon and a Gatling Cannon on top of either a Autocannon or Storm Spear Missile Launcher is pretty nasty. Leaning towards the Crusader a bit at the moment but still torn on should I go with the Battle Cannon or the a Thermal Cannon. Will Magnetize the arms but I want to start things off with a solid build.

As for my army, Squads of Scions in Taurox Primes is my list. I utilize there mobility with there firepower and so far have been very successful.

If you are trying to decide between the battle cannon and the thermal cannon, consider what you mostly face.

If people run terminators against your ap3 troops, or hordes of vehicles the taurox missiles can't kill, the thermal cannon might be best. 

If they run hordes (like they do in my local meta), Then you want more firepower. So battle cannon might be best there.

The Paladin and Warden Seem to offer a good balance of Anti-Armor/Anti-Infantry, with decent melee for a walker. The Crusader is a Fire support unit pure and simple,  while the Gallant is a melee murderdeathrape machine (OK, it might not actually be that great, but that is the intent). The best knight is going to boil down to what your army needs more of. When I need more melee I turn to my wolves and their fast moving melee units (Jump guard and TWC), if I need a flanking force, I turn to my Dark Angels, and use their Ravenwing bikers. If I need long range fire support, I turn to my Knight Paladin, Shorter ranged anti tank, I look to the Errant (My knight is magnetized for obvious reasons). 

 

To me the Paladin is just the most versatile, High strength gun, so Vehicles are less of a worry, it's AP3, so Marines will cry, and it's a big threat, that needs to be neutralized, so My opponent has to deal with it.

 

Swap them out to see how it fits your play style. I have yet to need the Thermal Cannon, As none of my armies are really  bringing AV14 heat (I never get to play against my Necrons, and my wolves are the only other source of AV14 I have).

I have a few Astra Militarum lists in my area with the Punisher Pask tank with some Demolishers, as well 1 to 2 lists with a land raider, hence why I am trying the Thermal Cannon out tomorrow.

Btw do you know if I can take Relics with a Knight LOW choice for my MT army?

What  relics?  From the knights codex?  Is fielding them as a detachment different from fielding them as a LoW?  

 

I guess if you have more than two AV14 targets per enemy list, then the thermal cannon makes some sense...if it's just 1-2, even if those 1-2 are land raiders...I'd just chop them up instead!

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