Charlo Posted May 14, 2015 Share Posted May 14, 2015 Forgot this was even in the codex... Having a flick through and did the maths, you can take this formation for minimum 1335pts. For reference it contains for those minimum points: Captain Chaplain Command Squad 6 Tac squads 2 RAS 2 Devs 1 DC 1 Normal Dread 1 Furioso Thats with Zero upgrades or extra bodies. I guess it could work at 1850 where you can add in lots of transports and guns and bolster out the weaker squads, what do you brothers think? 6 Tac squads with obj sec and red thirst in a fluffy ish army. Think it could be effective? Link to comment https://bolterandchainsword.com/topic/307596-battle-company/ Share on other sites More sharing options...
SlangWhanger Posted May 14, 2015 Share Posted May 14, 2015 That would be pretty fun to do actually! I'd be pretty worried going up against a Battle Company! 500 points for upgrades etc. still leaves a lot of nice options too, and at that level of body count full squads aren't THAT important either. But rhino rush with that could be fun ;) Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4041963 Share on other sites More sharing options...
Bukimimaru Posted May 14, 2015 Share Posted May 14, 2015 I know what you mean, I'vd never even given this formationa second glance, but it could be pretty fun. I'd be interested to see what people could do with this at 1,850 points. Charlo, as OP, how would you kit the entire list out to be playable/fluffy? Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4041964 Share on other sites More sharing options...
Charlo Posted May 14, 2015 Author Share Posted May 14, 2015 Ooft. I'll have a fiddle later and see what I could do. I think the list has real potential in maelstrom and playing the objective game. Kill points would suck, sure, but as soon as you put pods and Rhinos on this is gets very speedy and cappy. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4041975 Share on other sites More sharing options...
Bukimimaru Posted May 14, 2015 Share Posted May 14, 2015 Ooft. I'll have a fiddle later and see what I could do. I think the list has real potential in maelstrom and playing the objective game. Kill points would suck, sure, but as soon as you put pods and Rhinos on this is gets very speedy and cappy. I'm seriously considering making this into my next big project. I'd need to by a command squad, a dreadnaught and another Dev squad, but as my group only plays Maelstorm, this could be fluffy and competative. :D I'll try to knock up a full list too, but I'd love to see how others kit this list out. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4041979 Share on other sites More sharing options...
SlangWhanger Posted May 14, 2015 Share Posted May 14, 2015 Just had a go myself... So many different options and potential builds! Could do Drop pod spam, Rhino rush, mix of both, footslogging larger squads, Jump packs, shooty/heavy weapon defensive... list goes on! Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4041982 Share on other sites More sharing options...
Charlo Posted May 14, 2015 Author Share Posted May 14, 2015 It is surprisingly versatile. The only real limiting factor is a vanilla dread and no other characters allowed. Really ties into the Tac thread that's going on too ;) For those who are wondering it's 62 Marines are 2 dreads that make this up too :) Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4041997 Share on other sites More sharing options...
Bukimimaru Posted May 14, 2015 Share Posted May 14, 2015 Hmmm. After tinkering about on Battlescribe I am not sure this will be feasable in anything less thant 2,500 points. After upgrades, dedicated transports, jump packs on DC, Storm Shields on Command squad... it all adds up very quickly. :( I'd love to be proven wrong, I'm hoping someone out there can show us a decent loadout for less than 2000points. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4042042 Share on other sites More sharing options...
Charlo Posted May 14, 2015 Author Share Posted May 14, 2015 I think the trick will be keeping gear to a minimum and using your numbers and MSU to maximum advantage. Also Pods and bulking out the jumpers to create a large first/ second wave. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4042055 Share on other sites More sharing options...
Vel'Cona Posted May 14, 2015 Share Posted May 14, 2015 It's sad really, because this formation should have been a WD exclusive and they should have ported the WD/supplement ones into the codex (the Flesh Tearers formation in particular is excellent). It just seems like such an oddly fluffy formation considering previous codex releases. From a gameplay standpoint, I don't think it'll be terribly competitive simply because it forces you to take several "point sink" units. Like Buki said, it's a cool idea but the wargear will quickly inflate the points costs, and you're missing out on some important BA tools. Even worse, since you're dumping so many points into the formation you probably won't be able to afford any allied support, so you'll almost certainly have at least 2 or 3 tactical gaps. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4042163 Share on other sites More sharing options...
Blood & Thunder Posted May 14, 2015 Share Posted May 14, 2015 It could potentially work as a drop pod army, with obj secure pods. Some tacs won't get transport, make the dread a rifleman and scatter In a heavy flamer or melta gun when you drop. T1 could be really dangerous for the opponent but if your running kill points, you are screwed. I was using 1850 as my limit Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4042223 Share on other sites More sharing options...
Bukimimaru Posted May 14, 2015 Share Posted May 14, 2015 I really like the idea behind it, and my group pretty much plays fluffy / themed games exclusivly so I would love to try it, unfortunatly we rarely play games over 2,000 points and I can't see this formation being much fun without all the required upgrades. I'll do the math tonight, but unless the DC and SG have their upgrades and the Tac squads get full units & transport for around 2,000 I probably wont get the chance to run it. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4042231 Share on other sites More sharing options...
Charlo Posted May 14, 2015 Author Share Posted May 14, 2015 It could potentially work as a drop pod army, with obj secure pods. Some tacs won't get transport, make the dread a rifleman and scatter In a heavy flamer or melta gun when you drop. T1 could be really dangerous for the opponent but if your running kill points, you are screwed. I was using 1850 as my limit Very similar to what I was thinking, the alpha strike would be pretty strong, lots of special weapons everywhere. Rifleman for sure though and a Fragioso. It would be about holding objectives and counter charging with the jumpers. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4042233 Share on other sites More sharing options...
Bukimimaru Posted May 14, 2015 Share Posted May 14, 2015 How does one equip a Command sqaud? Is there a standard "go to" loadout that people prefer? I've never used them so I dont know where to start. Also, what is a Rifleman dread? Assault cannons? I didnt realise how crummy standard dreads are, it sucks they have to keep one powerfist arm. Now if I could take an assault cannon on each arm, or... oh, two auto-cannons. Mmmm... Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4042239 Share on other sites More sharing options...
Charlo Posted May 14, 2015 Author Share Posted May 14, 2015 Command squad: people tend to like 3 Melta, 3 storm Shields. Use it like a Meltacide who is an escorts for Mephiston or the like. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4042412 Share on other sites More sharing options...
Closet Skeleton Posted May 14, 2015 Share Posted May 14, 2015 Rifleman dread is a pair of twin-linked autocannons, which is legal because the power fist can be swapped for either a twin-linked autocannon or a missile launcher. My problem is that disallowing bike squads and limiting you to two Dreadnoughts isn't that fluffy when they all have 3-4 according to the roster. It is surprisingly versatile. The only real limiting factor is a vanilla dread and no other characters allowed. You can take anything you want, since formations are legal in unbound you just run unbound with a battle company + other stuff. It just means that your other models don't get objective secured and the initiative boost. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4042441 Share on other sites More sharing options...
Quixus Posted May 14, 2015 Share Posted May 14, 2015 A Rifleman Dread is a Dreadnought with two TL Autocannons. It looks a bit like the Rifleman from Battletech. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4042448 Share on other sites More sharing options...
Bukimimaru Posted May 15, 2015 Share Posted May 15, 2015 Wait, if a Dead can take 2 twin-linked autocannons, and it only costs 120 points, why all the hate on dreads? I'd be pretty happy paying 120 points for an av12 vehicle with 4 long range, twin linked, strength 7 shots. Aside from being a pain in the arse to model (I assume the kit doesnt come with this option on the sprue) it looks a pretty good way to go. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4042841 Share on other sites More sharing options...
Charlo Posted May 15, 2015 Author Share Posted May 15, 2015 Hate mainly comes from the fact it takes up an elite slot, which for BA is a pretty big deal. They used to be Heavy Support :( Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4042869 Share on other sites More sharing options...
CaptainHelion Posted May 15, 2015 Share Posted May 15, 2015 Tried working out something for 2k, as that's the level I tend to be playing at. Not an easy task, as you've all pointed out. But I don't think I'd be TERRIBLY upset to take this out to play. Captain - AA, Jumppack, VV, Meltabombs Chaplain - Jumppack Command Squad - 3x Melta, Jumppacks Death Company - Powersword, Powerfist, Jumppacks Dreadnought - 2x Twinlinked Autocannons Furioso - Frag Cannon, Meltagun, Droppod Tactical Squad - Heavy Flamer, Rhino, 8 Marines, Tactical Squad - Heavy Flamer, Rhino, 7 Marines Tactical Squad - Heavy Flamer, Rhino, 7 Marines Tactical Squad - Heavy Flamer Tactical Squad - Heavy Flamer Tactical Squad - Heavy Flamer Assault Squad - 3x Melta Assault Squad - 3x Melta Devastator Squad - 2x Missile Launchers Devastator Squad - 2x Heavy Bolters Works out to Bang On 2000 points. Not sure how viable it ends up being, though. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4042922 Share on other sites More sharing options...
SlangWhanger Posted May 15, 2015 Share Posted May 15, 2015 That could work I reckon! Do the Assault Marines have Drop pods btw? I assume they do as they are kitted out for meltacide... A list like this would screw with an opponent's target priority and most armies won't have enough guns to hit every unit! Also, potentially NINE ObjSec units... Nice. I'd probably change the footslogging Tacs up a bit though as they are probably less likely to get close enough to use flamers, or they might hang back on home objectives? Looks good though, and I wouldn't mind giving it a go :D Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4042934 Share on other sites More sharing options...
DominicJ Posted May 15, 2015 Share Posted May 15, 2015 I originally discounted it but might give it a shot. OBJ sec is a bit of a damp squib but the formation might be cool to play. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4043014 Share on other sites More sharing options...
DominicJ Posted May 15, 2015 Share Posted May 15, 2015 I'd go plasma assault and a mix of HF and melta gun on the tacticals though Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4043018 Share on other sites More sharing options...
CaptainHelion Posted May 15, 2015 Share Posted May 15, 2015 The thing I found most interesting was how quickly the 665 spare points just. Melted. All those extra toys really do add up, I guess. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4043028 Share on other sites More sharing options...
Bukimimaru Posted May 15, 2015 Share Posted May 15, 2015 I was convinced I could make this work at 1,850 but those points just shoot throguh the roof. I never reaslised how rarely you ever take completly unupgraded units. Link to comment https://bolterandchainsword.com/topic/307596-battle-company/#findComment-4043035 Share on other sites More sharing options...
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