Aeternus Posted May 14, 2015 Share Posted May 14, 2015 Hail all, Having recently picked up one of the notorious heldrakes, and ready to construct and paint for the ETL, I was wondering what the general consensus is on Hades Autocannon vs Baleflamer? What do people run, which is more effective, etc. Thanks all :) Link to comment https://bolterandchainsword.com/topic/307618-heldrake-weapon-choice/ Share on other sites More sharing options...
Forté Posted May 14, 2015 Share Posted May 14, 2015 Magnets are your friend here ;) Link to comment https://bolterandchainsword.com/topic/307618-heldrake-weapon-choice/#findComment-4042354 Share on other sites More sharing options...
Warsmith Aznable Posted May 14, 2015 Share Posted May 14, 2015 My theory is that the Heldrake is primarily an anti-infantry platform, so the Baleflamer is the best choice. While the Hades AC would make it a good interceptor, the Meteoric Descent rule allows for this well enough without sacrificing the Baleflamers clear ground attack advantage. A single Hades isn't going to be a good enough threat versus armour or TEQ. If the Heldrake is raining death upon the enemy troops, then you have more freedom to add specialist teams that can take on armour and TEQ much more effectively than a Heldrake ever could. Link to comment https://bolterandchainsword.com/topic/307618-heldrake-weapon-choice/#findComment-4042361 Share on other sites More sharing options...
Prot Posted May 14, 2015 Share Posted May 14, 2015 Live life on the edge.... go Baleflamer, and never jink! .... living on the edge with the Daemon save is the only way to go. ;) Link to comment https://bolterandchainsword.com/topic/307618-heldrake-weapon-choice/#findComment-4042369 Share on other sites More sharing options...
Dallas Drake Posted May 14, 2015 Share Posted May 14, 2015 Mine both have Baleflamers. Hellblades are better skyfire dakka. Sad that mine have been in storage since the FAQ (aka kick in the balls) came out though... Link to comment https://bolterandchainsword.com/topic/307618-heldrake-weapon-choice/#findComment-4042377 Share on other sites More sharing options...
Aeternus Posted May 14, 2015 Author Share Posted May 14, 2015 Magnets are your friend here ;) One day Forté, one day magnets and I will be friends, but for now I am quite unfamiliar Thank you all for feedback and replies, I think the baleflamer wins hands/tentacles down :) will leave anti tank to other elements. Link to comment https://bolterandchainsword.com/topic/307618-heldrake-weapon-choice/#findComment-4042400 Share on other sites More sharing options...
Chaeron Posted May 14, 2015 Share Posted May 14, 2015 Magnets are your friend here One day Forté, one day magnets and I will be friends, but for now I am quite unfamiliar Thank you all for feedback and replies, I think the baleflamer wins hands/tentacles down will leave anti tank to other elements. Good thing I made a tutorial when it first came out! http://www.bolterandchainsword.com/topic/268023-magnetising-heldrake-weapons/ Baleflamer is normally my choice but again, best to have options! Link to comment https://bolterandchainsword.com/topic/307618-heldrake-weapon-choice/#findComment-4042415 Share on other sites More sharing options...
Khornestar Posted May 14, 2015 Share Posted May 14, 2015 Definitely the baleflamer. BS3 non-twin-linked at 4 shots isn't very good. S8 AP4 ain't really all that hot against enemy flyers, even with daemonforge activated. The baleflamer, on the other hand, will always hit, and allows you to remove objective holders, pathfinders with marker lights, and so on. It's really no contest, as far as I'm concerned. As mentioned above, you're better off with the Hell Blade against flyers. Same BS, -1S to the Hades but the upgrade autocannon is 2 more shots which are twin-linked, rending, and you reroll pen/wound rolls of 1 against your chosen flying target. Lower armor value is a substantial disadvantage because even bolters can glance it to death, but along with the autocannon upgrade it's still 5.5 meltaguns cheaper than the drake. It can also reposition itself before it moves, which can be very handy. Link to comment https://bolterandchainsword.com/topic/307618-heldrake-weapon-choice/#findComment-4042487 Share on other sites More sharing options...
Lucio Posted May 14, 2015 Share Posted May 14, 2015 Personally I favour the Hades Autocannon, as my Heldrake is generally used as my anti-air support and vehicle hunting, so I do my best to get behind the enemy (or alongside them) and unload those 4 shots onto their side or rear armour. Link to comment https://bolterandchainsword.com/topic/307618-heldrake-weapon-choice/#findComment-4042557 Share on other sites More sharing options...
the jeske Posted May 15, 2015 Share Posted May 15, 2015 I would advise to watch some videos on how to use the helldrake with the arc fire change and him being on a flyer stand he has a lot of dead zones when firing. Very hard to use in an efficient way, specialy if your opponent knows you have one. Link to comment https://bolterandchainsword.com/topic/307618-heldrake-weapon-choice/#findComment-4042823 Share on other sites More sharing options...
Iron Skull Mask Posted May 15, 2015 Share Posted May 15, 2015 I would advise to watch some videos on how to use the helldrake with the arc fire change and him being on a flyer stand he has a lot of dead zones when firing. Very hard to use in an efficient way, specialy if your opponent knows you have one. Could you link some of these videos (if they are in English)? That would be really cool. Link to comment https://bolterandchainsword.com/topic/307618-heldrake-weapon-choice/#findComment-4042846 Share on other sites More sharing options...
the jeske Posted May 15, 2015 Share Posted May 15, 2015 No idea if there are any, but there could be some tournament games with people using them from start of 7th. They are realy hard to use in a legal way the cone is realy small and the 45 degree are in all dimensions , so when your on a flyer base you have a blind spot near your helldrake. Another option would be to talk to people where you play and come to some sort of an agreement how they would like them to be[when you use them of course] to speed up the game. nothing bogs down the game like checking if a unit is within the 45 or not. specialy if you go creative and model the head in something else then stright line Link to comment https://bolterandchainsword.com/topic/307618-heldrake-weapon-choice/#findComment-4042911 Share on other sites More sharing options...
Lucio Posted May 15, 2015 Share Posted May 15, 2015 The trick I found with a 45 degree arc is to stop short of the target, but to one side. Not only does it give you a clear shot, it also virtually guarentees a hit against the side armour. Link to comment https://bolterandchainsword.com/topic/307618-heldrake-weapon-choice/#findComment-4042944 Share on other sites More sharing options...
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