GrunTeufel Posted June 26, 2015 Share Posted June 26, 2015 How much does usual squad of wraithguard with d-scythes costs? I've had unpleasant experience playing against them, and I think that sacrificing a squad just to charge them isn't a great idea. They have no invulnerable saves, right? How about assault squads with plasma guns? Two squads are 250 points, 12 plasma shots should be enough to kill 5-man wraithguard squad. 32 points a model. Five strong wraithguard unit with D-scythes are 210 points. Considering their stats and the things they can do they are reasonably(maybe even a bit under) priced. Link to comment https://bolterandchainsword.com/topic/307689-i-had-my-first-game-against-the-new-eldar/page/6/#findComment-4103299 Share on other sites More sharing options...
Emicus Posted June 26, 2015 Share Posted June 26, 2015 Wraith Guard you'll likely find in a Wave Serpent. So unless you can pop it ASAP he'll melt at least 1 unit with the WG after they disembark, but at that point he's stranded. Never-ever-ever charge unless you want your unit to die/got something so cheap you don't care if it dies in order for another unit to get in safely.Their movement and range is very limited on their own, so kiting & shooting to death is a wonderful tactic. IIRC they are T5 and 3+ Sv. Link to comment https://bolterandchainsword.com/topic/307689-i-had-my-first-game-against-the-new-eldar/page/6/#findComment-4103620 Share on other sites More sharing options...
GrunTeufel Posted June 26, 2015 Share Posted June 26, 2015 Wraith Guard you'll likely find in a Wave Serpent. So unless you can pop it ASAP he'll melt at least 1 unit with the WG after they disembark, but at that point he's stranded. Never-ever-ever charge unless you want your unit to die/got something so cheap you don't care if it dies in order for another unit to get in safely. Their movement and range is very limited on their own, so kiting & shooting to death is a wonderful tactic. IIRC they are T5 and 3+ Sv. People use webway portals these days. And they are T6. Link to comment https://bolterandchainsword.com/topic/307689-i-had-my-first-game-against-the-new-eldar/page/6/#findComment-4103872 Share on other sites More sharing options...
Emicus Posted June 27, 2015 Share Posted June 27, 2015 T6 it is then! But webway portal or not he'll be stranded after coming in, the wave serpent at least allows for repositioning or objective grabbing later. I might be completely wrong of course as I've only played against a limited amount of Eldar players (two), but the Wraith Guard is, to me, a wonderful magic bullet. They'll absolutely murder something, and then be SoL. Link to comment https://bolterandchainsword.com/topic/307689-i-had-my-first-game-against-the-new-eldar/page/6/#findComment-4104834 Share on other sites More sharing options...
Karhedron Posted June 27, 2015 Share Posted June 27, 2015 Emicus has it about right. Wraithguard are very powerful but with short range and limited mobility, they will often not get to fire a second volley. As for taking them down, plasma and grav are our most efficient options. Anything that can do multiple hits at AP3 or better will seriously hurt them so Vindicators, allied Knights and the like are viable options. Sternguard are also viable here but I would advocate Hellfire over hotshot. Link to comment https://bolterandchainsword.com/topic/307689-i-had-my-first-game-against-the-new-eldar/page/6/#findComment-4105593 Share on other sites More sharing options...
CaptainHelion Posted June 28, 2015 Share Posted June 28, 2015 With toughness 6, I would definitely agree. Wraithguard are more likely to fail a 3+ save than you are to wound with s4. Link to comment https://bolterandchainsword.com/topic/307689-i-had-my-first-game-against-the-new-eldar/page/6/#findComment-4106123 Share on other sites More sharing options...
Charlo Posted June 28, 2015 Share Posted June 28, 2015 Hmm, using 5 Sternies as a sample: Vengeance at rapid fire causes about 6/7 hits and 1 or 2 wounds, saveable by cover if they have it. Hell fire causes 6/7 hits and then 5/6 wounds, so usually 1 or 2 dead. Plus you get to stand a little further away, so yeah, hell fire for sure! Link to comment https://bolterandchainsword.com/topic/307689-i-had-my-first-game-against-the-new-eldar/page/6/#findComment-4106133 Share on other sites More sharing options...
CaptainHelion Posted June 28, 2015 Share Posted June 28, 2015 Plus, Vengeance rounds have Gets Hot. 10 shots will likely net you one or two 1s on the dice, and with MY luck that's usually two dead sternies right there. Link to comment https://bolterandchainsword.com/topic/307689-i-had-my-first-game-against-the-new-eldar/page/6/#findComment-4106148 Share on other sites More sharing options...
Charlo Posted June 28, 2015 Share Posted June 28, 2015 Legion of the Damned are a pretty ace answer to them. Ignores cover plasma, combi Grav and Plasma Cannon. Get thier 3++ against the hits (I think?) and do they still get thier FNP if they take the relic? I'm very unfamiliar with the rules for the D ;) Plus LotD ate pretty ace against everything else in the codex, ignoring cover Melta and not caring about the Eldar ignore cover or AP3 or stupid bladestorm Link to comment https://bolterandchainsword.com/topic/307689-i-had-my-first-game-against-the-new-eldar/page/6/#findComment-4106257 Share on other sites More sharing options...
Jolemai Posted June 28, 2015 Share Posted June 28, 2015 No saves of any kind are allowed against a roll of 6 on the Destroyer table. FnP is not allowed against Destroyer weapons either. Link to comment https://bolterandchainsword.com/topic/307689-i-had-my-first-game-against-the-new-eldar/page/6/#findComment-4106264 Share on other sites More sharing options...
Charlo Posted June 28, 2015 Share Posted June 28, 2015 Eurgh, okay I get why people hate then now haha! Link to comment https://bolterandchainsword.com/topic/307689-i-had-my-first-game-against-the-new-eldar/page/6/#findComment-4106268 Share on other sites More sharing options...
BadDice0809 Posted June 28, 2015 Share Posted June 28, 2015 But LoftD do get their invul versus the D scythes, as they can never roll a six on the table. They deep strike close after the Wraithguard drop, and belch plasma/ melta all over them. That could work. Link to comment https://bolterandchainsword.com/topic/307689-i-had-my-first-game-against-the-new-eldar/page/6/#findComment-4106269 Share on other sites More sharing options...
Charlo Posted June 28, 2015 Share Posted June 28, 2015 Yeah, plus if they kill the unit or something like that they get an extra point on thier FNP... :D Link to comment https://bolterandchainsword.com/topic/307689-i-had-my-first-game-against-the-new-eldar/page/6/#findComment-4106299 Share on other sites More sharing options...
knife&fork Posted June 29, 2015 Share Posted June 29, 2015 This thread has served it's purpose and is starting to lose it's BA focus. Anyone is of course welcome to start a new thread on how to deal with the Eldar menace. Just try to keep it on a list/tactics level and keep the 'unit x vs unit y in a vacuum' stuff to a minimum. For instance I don't think anyone needs another remainder that grav is good vs heavy infantry and other tough things with good saves. ;) There's no magic bullet for a good TAC list these days! Link to comment https://bolterandchainsword.com/topic/307689-i-had-my-first-game-against-the-new-eldar/page/6/#findComment-4107205 Share on other sites More sharing options...
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