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Iron Warriors Terminator Vanguard Assault 5000pts.


gmaleron

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Hello everyone! As I continue to finish up some other projects I have made sure to keep my eyes on the developments of Horus Heresy and have not ceased in pondering which Legion I should do. I am only wanting to do a single legion just because I am wanting a 5000pt. army total and I have narrowed it down to either Space Wolves (if their are Wulfen), Salamanders (I love setting stuff on fire), Raven Guard (they would fit with my Elysians for IA82ndEd) and Iron Warriors. I am posting the Iron Warrior list on here as they are currently the one I am leaning towards the most both for the type of army I can run with them and the fact it would give me my first true evil army (I run IG and Tau currently).

 

The theme behind this list is a force that is advancing into a breach in their opponents defensive works spearheaded by their Tyrant Terminators. I have also thrown in some models that I think are just amazing and a Primarch just because. Let me know what you guys think and thanks for posting and helping a newer HH player out!

 

RITE OF WAR:

 

-Pride of the Legion

 

LORD OF WAR:

 

-Perturabo

*w/ Forgebreaker

-The Tormentor

*w/ Space Marine Legion Crew, x1 Pair of Sponsons, x1 Targeter

 

HQ:

 

-Centurion

*w/ Siege Breaker, Power Fist, Nanyte Blaster (or) Helm of the Black Judges, Cataphractii Terminator Armor

 

ELITES:

 

-x3 Rapier Battery

*w/ Quad Mortars

 

-x3 Rapier Battery

*w/ Quad Mortars

 

-x3 Rapier Battery

*w/ Quad Mortars

 

-x3 Rapier Battery

*w/ Quad Mortars

 

TROOPS:

 

-x9 Tyrant Siege Terminators (*Siege Breaker Here*)

*w/ x1 Combi-Weapon

 

-x10 Tyrant Siege Terminators

*w/ x1 Combi-Weapon

 

-x10 Tyrant Siege Terminators

*w/ x1 Combi-Weapon

 

-x10 Tyrant Siege Terminators

*w/ x1 Combi-Weapon

 

-x10 Tyrant Siege Terminators

*w/ x1 Combi-Weapon

 

HEAVY SUPPORT:

 

-Sicaran Battle Tank

*w/ Heavy Bolter Sponsons, Shrapnel Bolts, Armored Ceramite

 

-Sicaran Battle Tank

*w/ Heavy Bolter Sponsons, Shrapnel Bolts, Armored Ceramite

 

TOTAL ARMY: 5000 POINTS

 

Model Count

 

-x50 Terminators

-x12 Artillery Pieces

-x1 Primarch

-x2 Tanks

-x1 Superheavy Tank

 

Tactics:

 

-Pretty self explanatory when it comes to the Terminators, with x49 of these bad boys that's 98 Krak Missile shots a turn going downrange with all the Tyrant Sergeants being able to split fire.

 

-x12 Artillery Pieces bringing the pain with lots of small blast S8 goodness.

 

-x2 Sicaran Battle Tanks to help with the anti-horde detail being able to put down a scary number of shots a turn.

 

-Perturabo hanging out in his Superheavy with Forgebreaker and thanks to the Siege Master his special Bombardment can be used by him.

Are you the same gmaleron from dakka? You play tau right?

 

Looking at your list it's nice fluffy and probalby effective. The only thing I would say is that you have a lack if anti air consider a deredo instead of a sicarian. A deredo can provide you with some nice +1 to invulnerable save on your terminators. I would say you should use a manure blaster or even a void shield harness for your relic. Most of your army is footslogging meaning that having some protection is always nice especially a void shield. For artillery maybe take out a couple rapiers and add a medusa artillery battery.

 

Looks like a fun list.

While it's obvious you want a tough as nails army there's a massive problem with it: You don't have any effective way of dealing with high armour.  You have one vehicle and one vehicle only in your entire army that can harm AV14 with a flare shield at range, additionally that vehicle cannot fire it's Strength D weapon (what you'll have to rely on) if it's shot by a Sicaran Venator, and I guarantee in any army list worth any kind of weight at this points level you will see at least 2-3 Venator's in which case you'll find The Tormenter nearly useless the entire game, they'll hit it first then when it can only snapfire they'll target the Sicaran's if they don't have other tanks already targeting them.

 

If you'd like my suggestion for fixing this you could get Sicaran Venator's yourself or some Medusa's which can deal with both hordes as well as high armour while not being overpriced.  You could swap the Sicaran's for them as Tyrants and the Quad Mortars mean you're not worried about hordes in the first place.

Looking at your list it's nice fluffy and probalby effective. The only thing I would say is that you have a lack if anti air consider a deredo instead of a sicarian. A deredo can provide you with some nice +1 to invulnerable save on your terminators. I would say you should use a manure blaster or even a void shield harness for your relic. Most of your army is footslogging meaning that having some protection is always nice especially a void shield. For artillery maybe take out a couple rapiers and add a medusa artillery battery.

 

I don't think they really need anti-air considering how many Krak missiles are going to get thrown around, even hitting on 6's that's still 3 hits on average (with S8) per squad, 2 squads will be enough to bring down all normal fliers and if they focus more squads they won't have a problem taking down the Superheavies.

 

The Deredeo is a good idea for adding survivability and some long-ranged combat though I highly doubt a void shield will matter at this points level.  They're annoying to get rid of in games under 2000 points but above that there's almost always a spare Spartan weapon, Sicaran, Predator, Fortification weapon or Flier that can take it down.

While it's obvious you want a tough as nails army there's a massive problem with it: You don't have any effective way of dealing with high armour.  You have one vehicle and one vehicle only in your entire army that can harm AV14 with a flare shield at range, additionally that vehicle cannot fire it's Strength D weapon (what you'll have to rely on) if it's shot by a Sicaran Venator, and I guarantee in any army list worth any kind of weight at this points level you will see at least 2-3 Venator's in which case you'll find The Tormenter nearly useless the entire game, they'll hit it first then when it can only snapfire they'll target the Sicaran's if they don't have other tanks already targeting them.

 

If you'd like my suggestion for fixing this you could get Sicaran Venator's yourself or some Medusa's which can deal with both hordes as well as high armour while not being overpriced.  You could swap the Sicaran's for them as Tyrants and the Quad Mortars mean you're not worried about hordes in the first place.

I dunno man, the Shadowsword's Volcano Cannon is 120" S:D Ap2 5" Blast. If your Opponent lines up a Sicaran to shoot at it with its 36" Gun, its probably Dead and Gone T1. If its a Cerberus, all it needs to roll on the D Table is a 6 and its gone too and even if its not, its statistically going to be down 2HP.

 

And if he has 2-3 Venators, well, he has 50 Split Firing + Night Vision Tyrants with Krak Missiles and 48" (+6" Move due to relentless) Range vs the Sicarans 36" (effectively 48 due to fast).

 

With 78 Krak Missiles potentially being shot a Turn, I dont think 2-3 Sicarans 3HP at Av13 will pose much of a Problem.

 

Edit: Not to mention 12x4 S8 Sunder Shells from the Quad Mortars. Only Flare Shielded Spartans will stand a decent chance of surviving that.

 

I dunno man, the Shadowsword's Volcano Cannon is 120" S:D Ap2 5" Blast. If your Opponent lines up a Sicaran to shoot at it with its 36" Gun, its probably Dead and Gone T1. If its a Cerberus, all it needs to roll on the D Table is a 6 and its gone too and even if its not, its statistically going to be down 2HP.

 

And if he has 2-3 Venators, well, he has 50 Split Firing + Night Vision Tyrants with Krak Missiles and 48" (+6" Move due to relentless) Range vs the Sicarans 36" (effectively 48 due to fast).

 

With 78 Krak Missiles potentially being shot a Turn, I dont think 2-3 Sicarans 3HP at Av13 will pose much of a Problem.

 

Edit: Not to mention 12x4 S8 Sunder Shells from the Quad Mortars. Only Flare Shielded Spartans will stand a decent chance of surviving that.

 

 

Fair point on the Venator's, I had thought for some reason that the Sicaran's had longer range than 36".  I was thinking of the Cerberus, which I still think can ruin your day if you can't shoot it first because you cannot snap-fire blast weapons but luckily your opponent is very unlikely to take one since the other Super-heavy options are much better.

 

I still stand by my point though that only having one Vehicle being able to harm anything AV14 with a Flare Shield (I don't have any doubts that you won't get shots at the rear) isn't a good idea, even if you never have to worry about the Sicarans getting a shot off there's no guarantee they don't also have their own Superheavy with a Strength D weapon, and The Tormenter can only hit one target at a time with it's Volcano cannon.  Also you say Not to mention 12x4 S8 Sunder Shells from the Quad Mortars. Only Flare Shielded Spartans will stand a decent chance of surviving that. But anything with a Flare Shield and AV14 will not be hurt in the slightest by those as against them the Mortars will only be Strength 7.  Re-rolling AP rolls doesn't help when it's literally impossible to even glance them.

 

 

I dunno man, the Shadowsword's Volcano Cannon is 120" S:D Ap2 5" Blast. If your Opponent lines up a Sicaran to shoot at it with its 36" Gun, its probably Dead and Gone T1. If its a Cerberus, all it needs to roll on the D Table is a 6 and its gone too and even if its not, its statistically going to be down 2HP.

 

And if he has 2-3 Venators, well, he has 50 Split Firing + Night Vision Tyrants with Krak Missiles and 48" (+6" Move due to relentless) Range vs the Sicarans 36" (effectively 48 due to fast).

 

With 78 Krak Missiles potentially being shot a Turn, I dont think 2-3 Sicarans 3HP at Av13 will pose much of a Problem.

 

Edit: Not to mention 12x4 S8 Sunder Shells from the Quad Mortars. Only Flare Shielded Spartans will stand a decent chance of surviving that.

 

 

Fair point on the Venator's, I had thought for some reason that the Sicaran's had longer range than 36".  I was thinking of the Cerberus, which I still think can ruin your day if you can't shoot it first because you cannot snap-fire blast weapons but luckily your opponent is very unlikely to take one since the other Super-heavy options are much better.

 

I still stand by my point though that only having one Vehicle being able to harm anything AV14 with a Flare Shield (I don't have any doubts that you won't get shots at the rear) isn't a good idea, even if you never have to worry about the Sicarans getting a shot off there's no guarantee they don't also have their own Superheavy with a Strength D weapon, and The Tormenter can only hit one target at a time with it's Volcano cannon.  Also you say Not to mention 12x4 S8 Sunder Shells from the Quad Mortars. Only Flare Shielded Spartans will stand a decent chance of surviving that. But anything with a Flare Shield and AV14 will not be hurt in the slightest by those as against them the Mortars will only be Strength 7.  Re-rolling AP rolls doesn't help when it's literally impossible to even glance them.

 

Heres the thing though: Flare Shields are only front arc and he has 9 Squads that can pump out S8 Shots. It wouldn't be too far of a stretch to assume you could get Side Armor Shots on it. Also, a Spartan is longer than it is Wide.

 

And if the Spartan is deployed in a way that it wont be presenting Side Shots, then its probably not going to be getting to your DZ anytime soon to deploy its Potential Primarch & Bodyguard or equivalent CC Blob.

 

At the end of the day, this list has Literally TONS of S8 Shooting. Glancing on 6's on  Non-Flare shield AV 14 wouldnt be all that great on its own but with 78 Krak Missiles ( a few of them having Tank Hunters thanks to the Siege Breaker) + 48 S8 Sunder Mortar Shells, well, 5HP aint worth Much in the Face of that.

 

Quick Mathhammer doesnt make it look all that spectacular but it doesnt mean the list is devoit of means to deal with Av14.

 

On Average, if everything with S8 is shooting at Av14, you're dealing ~14 HP in damage a Turn. Thats 2 Dead Spartans + 1 Normal Land Raider. A Turn (on Average). This is without accounting for the Tank Hunter and Sunder Re-rolls.

 

Far from being unable to deal with Av14.

It's not hard for Spartans and Land Raiders to avoid getting shot in their side arcs because while they're longer than they are wide there's no cost for turning them at any point and you're not going to see them with everyone who can fire so they can just roll in closer to the table edges.  Also the Tyrants cannot run and have no transport meaning that unless your opponent makes a mistake they'll need to deliberately present you with an opportunity to get to the side of the Spartans.

 

With this list assault is not a good idea unless your opponent has a lot of 2+ armour, so the opponent is most likely going to go for objective capturing, meaning they don't need to rush the approaching gunline to win the game and there's not much that can be done to counter that aside from destroying the Land Raiders/Spartans, which I still say they'd have a much easier time doing with things like Medusa's (they're already using a Siege Breaker so they'd get a bonus here too), especially since the Sicaran's they currently have aren't really going to be helping them as much as they normally could thanks to all of the S8 AP3 firepower they're using (not to mention the Mortars should be able to handle things like Mechanicus hordes just fine). 

In this case, yeah swapping the sicarans for s9+ shooting would be the best.

 

Still, the list is good enough as is. it has 120" of S:D shooting which ignores flare shields and enough firepower to wipe a cerberus or typhon off the board in 1 shooting phase. And if they assault your Tyrants with whatevers inside the spartan, well, they still all have 2+/4++ and power fists with 2A base.

 

And, unlike most other gunlines, this one has a 48" range with slow and purposeful and the caveat that they can fire both their CML and Combi bolter if they wanted to; so unlike traditional gunlines, this one can walk towards you, stand a reasonable chance of surviving your ap2 shooting thanks to a 4++ while shooting back at your marines with either massed S8 to ID them or massed templates to drown you in wounds.

 

Or deepstrike them all T1 thanks for Perturabo.

Thanks for all the replies guys (and yes I'm the Sam gmaleron from dakkadakka, and I have Tau and Imperial Guard currently). Frater hit the nail on the head in regards to what tactics I wish to utilize running this army. I love the idea of a slow moving tough as nails grey tide slowly moving up the board bombarding my opponent with a little rain of missiles on top of artillery. This army is definitely an accuracy by volume approach which thanks to my time playing Tau and Guard has proven to be quite successful against every army. On top of it too believe it or not I'm actually saving money in the long run since I don't have to buy as many models as other people!

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