Res Ipsa Loquitur Posted June 1, 2015 Share Posted June 1, 2015 Bear in mind that Plasma Guns, due to Rapid Fire, will prevent a charge if fired. Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4066108 Share on other sites More sharing options...
Forté Posted June 1, 2015 Share Posted June 1, 2015 Bear in mind that Plasma Guns, due to Rapid Fire, will prevent a charge if fired. Is exactly why I go all melta or all flamer. Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4066176 Share on other sites More sharing options...
TheHyperion Posted June 1, 2015 Author Share Posted June 1, 2015 Bear in mind that Plasma Guns, due to Rapid Fire, will prevent a charge if fired. Is exactly why I go all melta or all flamer. Since I havent really play yet I did not know that... I don't know which i would pick though... Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4066218 Share on other sites More sharing options...
GreyCrow Posted June 1, 2015 Share Posted June 1, 2015 Yep, you lose the ability to charge if you fire them, but you can't charge after deep Striking anyways ;) Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4066619 Share on other sites More sharing options...
Forté Posted June 1, 2015 Share Posted June 1, 2015 Since I havent really play yet I did not know that... I don't know which i would pick though... Magnets my friend. Great way to keep your options open ;) Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4066657 Share on other sites More sharing options...
Aspiringchaoschampion Posted June 1, 2015 Share Posted June 1, 2015 Id go Melta think of Raptors as suicide squads who if they survive are decent harrassers Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4067111 Share on other sites More sharing options...
TheHyperion Posted June 1, 2015 Author Share Posted June 1, 2015 Thanks everyone for the help so far! Now I must think of a name for my warband! Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4067200 Share on other sites More sharing options...
Aspiringchaoschampion Posted June 1, 2015 Share Posted June 1, 2015 Thanks everyone for the help so far! Now I must think of a name for my warband! The Pilgrims of perfection Slaanesh's boys The Angels of Fulgrim The Phoenixs of Excess Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4067219 Share on other sites More sharing options...
Slaanbull Posted June 1, 2015 Share Posted June 1, 2015 Thanks everyone for the help so far! Now I must think of a name for my warband! "Azure AMOK Angels", keep the upper-case lettering. Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4067300 Share on other sites More sharing options...
TheHyperion Posted June 1, 2015 Author Share Posted June 1, 2015 Thanks everyone for the help so far! Now I must think of a name for my warband! The Pilgrims of perfection Slaanesh's boys The Angels of Fulgrim The Phoenixs of Excess I like the angels of fulgrim, i came up with the symphony of pain Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4067305 Share on other sites More sharing options...
Nomus Sardauk Posted June 1, 2015 Share Posted June 1, 2015 Seraphim/Scions of Sin? (of Slaughter?) Exemplars of Excess? Heralds of Perfection? (of Pleasure?) Angels of Agony? (of Depravity? of Pain?) Children of the Phoenix? (of the Flesh? Of Sin? of Pain?) Sultans of Swing? :p Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4067521 Share on other sites More sharing options...
TheHyperion Posted June 1, 2015 Author Share Posted June 1, 2015 Thanks for the suggestions guys! I will have somethings to think about. I now have some ideas for army lists past 500 points looking towards the future: Things I would like to include: Raptors(warp talons?) Slaaneshi Daemons Sonic Dreadnought Rhinos Terminators Chaos Lord Heldrake Things I have planned; Cultists Noise Marines Chaos Sorcerer Thinks I'd like to avoid: Possessed Chaos Spawn Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4067688 Share on other sites More sharing options...
Res Ipsa Loquitur Posted June 1, 2015 Share Posted June 1, 2015 Warp Talons generally are not worth their points and compete for FA slots with Bikes, Spawn, Heldrakes and Raptors, which generally are. Twin LC MoS Terminators will :cuss MEQ up, but you need some way to deliver them and they end up being a points-sink. Good for fluff and to look cool, not an awful lot of use on the table. MSU with combi-meltas can DS and ruin a tank's day, but they'll probably die shortly afterwards. Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4067698 Share on other sites More sharing options...
GreyCrow Posted June 2, 2015 Share Posted June 2, 2015 Warp Talons can be made to work, but you have to be smart about them, like with any jump packs. First : Don't Deep Strike them in the open against Marines to try and get blind. Actually, don't try and get Blind all the time. It's really only worth it against Guardsmen/Orks/Tau. I've had a Chaos player Deep Strike his Warp Talons in the open right in front of an Imperial Fists gunline (why... why ?) from my co player in this game and they got shredded. They can be used as a counter assault unit to deter any MEQ unit from being too bold on the board :) Or they can be deep struck behind cover to be predatory and pick on an isolated unit and just munch them. When you think about it, they are cheap. They basically get two LCs for the price of one, and throw Blind and Fear on top of that ! Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4068050 Share on other sites More sharing options...
Res Ipsa Loquitur Posted June 2, 2015 Share Posted June 2, 2015 Given the OP's professed experience level, I would not recommend Warp Talons. Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4068324 Share on other sites More sharing options...
TheHyperion Posted June 2, 2015 Author Share Posted June 2, 2015 Thanks so far for the help guys! Curious to see what other tips you guys have for me :D Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4069221 Share on other sites More sharing options...
Sheesh Mode Posted June 4, 2015 Share Posted June 4, 2015 GrandMasterSapphon I use Noise Marines in a Count-As army that I run competitively. In my experience small units of Noise Marines armed with Blastmasters, close combat weapons, and doom sirens are amongst the most versatile in the game. They are capable of being a serious threat to almost any model on the field as most vehicles are susceptible to s8 fire, very few armies field anything better than a 2+ save, and almost no one can ignore an ap3 blast template that ignores cover. They are also capable fighters in close combat. What few armies that can field troops with a similar or higher initiative cannot field as durable or versatile models. Furthermore, the combination of Doom Siren overwatch and first strike in assault gives nearly anyone pause to consider assaulting the unit. Against a sufficiently weakened enemy they can kill them through overwhelming attacks and striking first. Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4070824 Share on other sites More sharing options...
TheHyperion Posted June 4, 2015 Author Share Posted June 4, 2015 GrandMasterSapphon I use Noise Marines in a Count-As army that I run competitively. In my experience small units of Noise Marines armed with Blastmasters, close combat weapons, and doom sirens are amongst the most versatile in the game. They are capable of being a serious threat to almost any model on the field as most vehicles are susceptible to s8 fire, very few armies field anything better than a 2+ save, and almost no one can ignore an ap3 blast template that ignores cover. They are also capable fighters in close combat. What few armies that can field troops with a similar or higher initiative cannot field as durable or versatile models. Furthermore, the combination of Doom Siren overwatch and first strike in assault gives nearly anyone pause to consider assaulting the unit. Against a sufficiently weakened enemy they can kill them through overwhelming attacks and striking first. Ok, cool. One question I have is why would you equip your squads with close combat weapons if you have a blastmaster? wouldn't you want to stay far away and not move towards the enemy much? Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4070839 Share on other sites More sharing options...
Aspiringchaoschampion Posted June 4, 2015 Share Posted June 4, 2015 GrandMasterSapphon I use Noise Marines in a Count-As army that I run competitively. In my experience small units of Noise Marines armed with Blastmasters, close combat weapons, and doom sirens are amongst the most versatile in the game. They are capable of being a serious threat to almost any model on the field as most vehicles are susceptible to s8 fire, very few armies field anything better than a 2+ save, and almost no one can ignore an ap3 blast template that ignores cover. They are also capable fighters in close combat. What few armies that can field troops with a similar or higher initiative cannot field as durable or versatile models. Furthermore, the combination of Doom Siren overwatch and first strike in assault gives nearly anyone pause to consider assaulting the unit. Against a sufficiently weakened enemy they can kill them through overwhelming attacks and striking first. Ok, cool. One question I have is why would you equip your squads with close combat weapons if you have a blastmaster? wouldn't you want to stay far away and not move towards the enemy much? Simple reason being drop podders deep strikers out flankers Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4072026 Share on other sites More sharing options...
Res Ipsa Loquitur Posted June 4, 2015 Share Posted June 4, 2015 And because the cost is well worth the extra A at I5. Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4072186 Share on other sites More sharing options...
TheHyperion Posted June 4, 2015 Author Share Posted June 4, 2015 Interesting , thanks everyone. Is the doom siren worth bringing on these types of squads? Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4072205 Share on other sites More sharing options...
Res Ipsa Loquitur Posted June 4, 2015 Share Posted June 4, 2015 I personally don't believe so but others do. I think it depends on yor meta. If you face a lot of Drop Pod lists, they probably are. With a Doom Siren and CCWs most of a charging Marine squad will be dead before they get to swing most of the time. Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4072212 Share on other sites More sharing options...
TheHyperion Posted June 5, 2015 Author Share Posted June 5, 2015 Ok so I know there is an army list section but I wanted to post this in my running topic here. Army list 500 points Total 518(should be fine here) Hq (125): Chaos Sorcerer --terminator armor --mark of slaanesh --mastery level two Troops (200): Cultists Cultists Elites(193): Noise Marines --Doom Siren --+1 Noise Marine --Close combat weapons --Blastmaster --Icon of Excess Let me know what you guys think! Thanks! Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4072393 Share on other sites More sharing options...
Forté Posted June 5, 2015 Share Posted June 5, 2015 Personally I'd drop the Icon of Excess and use the points to increase the size of the Cultists or give the Sorcerer the Sigil of Corruption. Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4072409 Share on other sites More sharing options...
Aspiringchaoschampion Posted June 5, 2015 Share Posted June 5, 2015 I agree with Forte also why not just replace the sorceror with a cheap slaanesh lord Link to comment https://bolterandchainsword.com/topic/308211-emperors-children/page/3/#findComment-4073400 Share on other sites More sharing options...
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