Truesight Posted July 28, 2015 Author Share Posted July 28, 2015 I like the way you think Warriorfish. :) Link to comment https://bolterandchainsword.com/topic/308891-cassels-company/page/3/#findComment-4130529 Share on other sites More sharing options...
Truesight Posted September 13, 2015 Author Share Posted September 13, 2015 Another battle! 1000 points, testing out my take all comers list. My opponent Al brought Chaos and was a veteran player of the store. Krieg 8th Armour: HQ: Tank Commander Exterminator w/ lascannon and multimeltas Exterminator w/ lascannon and multimeltas Company Command Squad, 2 plasma, chimera with heavy bolter and multilaser Troops: Blob Squad, 3 squads with flamers, commissar PCS Veterans with 2 melta, chimera with heavy bolter and multilaser Heavy Support: Wyvern Wyvern Chaos 1000: Khârn 7 Khorne Berserkers Landraider with dirge caster Hellbrute with multi melta 20 Cultists 5 Nurgle Bikers with 2 multi melta, combi melta and power fist We rolled Dawn of War deployment and Emperors Will. I placed my objective centrally behind cover, he placed is in the top corner of the table behind line of sight blocking terrain.I deployed first and he failed to sieze. I screened my tanks with the blob, splitting the wyverns on either side of the table. My chimeras are on the right flank, in cover. He deploys his helbrute and landraider behind ruins centrally, the bikers on the far left flank and the cultists hold the objective on the far right. Guard turn 1: For some reason thought I had to block the bikers, and underestimated the movement troops out of a landraider can achieve, so I moved forward and spread the blob out. The only shooting was from the tank squad which hit the landraider but was saved by cover, and the wyverns killed a few cultists. Chaos turn 1: He moved the landraider flat out at me, disembarked and charged, I asked him whether he would fire his bolt pistols and after thinking declined, lucky for him he did as he rolled 2 on his charge, only barely making it. I am disallowed overwatch because of the dirge caster on the landraider, my troops looked longingly at their flamers. Oh dear. His bikers moved around the side of the tower to attack the wyvern and tank commander, and the hellbute failed to move far through terrain. My squad got absolutely mulched, over 20 men dying, failing to kill any in return, but they held firm under the commissars gaze, I wish they hadn't, oh well! Guard turn 2: The wyvern nearest the bikers moves to the corner to bait them away from the commander. The Tank commander stuns and immobilises the landraider while the chimeras move to get shots in the centre of the board, killing some more cultists. On my assault phase my squad is destroyed and he consolidates towards my tanks. Chaos Bikers Obliterate my commanders wingman and immobilise the commander, while kharne and his boys multiassault my platoon command squad and the company command squad chimera. The PCS is annihilated, and the chimera detonates, killing 2 men. The Hellbrute makes it through the building and tries to charge the melta vets but fails. Guard turn 3: The command squad and two wyverns shoot into the berserkers, killing most 5, leaving Khârn and 2 friends, one guardsmen dies from gets hot. The veterans meltas blow up the Hellbrute, and the last chimera kills two cultists. Chaos turn 3, Khârn charges the Tank commander, killing him, while the nurgle bikers charge the melta vets who lose two men and hold. The two remaining berserkers charge the commander and his last bodyguard. The commander kills an opponent in a challenge, while his bodyguard dies. Guard turn 4: Wyverns put everything into Khârn, who takes two wounds, melta squad is run down, while the chimera drives to the cultists. The guard commander, now on one wound, continues to fight with the berserker. Chaos turn 4: Bikers charge and destroy the chimera, landraider puts a hullpoint on a Wyvern, while the commander is killed as Khârn joins the melee. Guard turn 5: Wyverns kill Khârn with heavy bolters and mortars. Chaos turn 5: Berserker attacks and destroys the wyvern, while the bikers consolidate onto my objective. Victory for Chaos Chaos: Linebreaker, First Blood, Slay the Warlord, 2 objectives Guard: Slay the Warlord 9-1 for the Chaos forces. Hats off to my opponent, the berserker turn 1 charge, destroying the blob on my assault turn and charge again was flawlessly executed, the lesson will definately change how I think about deployment. Lessons learned: -Don't move forward against Khorne forces. -Seriously don't do it. -My TAC list may need more long ranged punch, the chaos player reccomended perhaps finding 5 points to upgrade the exterminator commander into a vanquisher with lascannon and multimeltas, I'm unsure as I feel I may need the shots against light/medium armour. What does the barracks think? -I should have held the left flank wyvern where it was, it would have forced the bikers to kill it and bought the commander a turn. -Spread out over the board if possible, I think next time my chimeras would drive straight at his objective and destroy his cultists, forcing him to make a decision about where to concentrate force. -Dirge casters are annoying, I won't forget about them soon. I'll have a rematch scheduled soon, and I also met another new player in store, and we'll be having a battle (his first) in a fortnight. Army status: Painted: 60 Infantry 3 Leman Russ 2 Chimeras 2 Wyverns 2 Commissars Assembled and primed: 10 Grenadiers 10 Command Squad Unassembled: 3 Sentinels 40 Advancing Infantry Vendetta Vulture Gunship Link to comment https://bolterandchainsword.com/topic/308891-cassels-company/page/3/#findComment-4170383 Share on other sites More sharing options...
WarriorFish Posted September 13, 2015 Share Posted September 13, 2015 Yeah, I was thinking that it wasn't going to end well :P You made it easy for him, especially with a straight forward army you can easily see what he's planning and try to accommodate accordingly. A couple of Exterminators isn't going to go that far, while nominally good for 1000pts as you found out plenty of mean and tough stuff can still find their way in! Link to comment https://bolterandchainsword.com/topic/308891-cassels-company/page/3/#findComment-4170433 Share on other sites More sharing options...
Truesight Posted September 13, 2015 Author Share Posted September 13, 2015 Losses are lessons, as they say. Any advice for next time, and what would you have done differently? Link to comment https://bolterandchainsword.com/topic/308891-cassels-company/page/3/#findComment-4170454 Share on other sites More sharing options...
WarriorFish Posted September 13, 2015 Share Posted September 13, 2015 You learn more from a loss so they're always useful in the long run As mentioned you could have done with a bit more long range (either in literal range, or sending a unit across the table to deal with something), the MMs on your tank commander may seem good but at 24" range you're not going to be stopping a Land Raider in time with them and your tanks will fold under any half serious assault. I'm not one for blobbing really, this being a good example of one of the reasons why as they can bog down enemy units well but can't do that against a unit that can put out lots of reliable attacks. If they were separate squads you could have manoeuvred better and been far less tempting a target. If there was some melta they could have hurried forth to intercept. You get to pop the Raider and slow him down, or he takes the bait and charges a small, cheap unit or gets bogged down trying to go around - all wins for you as it buys you time to do the damage before he hits. Land Raiders are mediocre as gun platforms, so without a unit of doom to deliver they become much less of a problem and can be ignored in most cases I've found (unless you have a cheeky melta nearby...). I think you'd nailed the important lessons already. You've got a good selection of models, just need to get out there and try things out more and see what happens. Good luck in your next game, but don't forget to be nice to the new guy Link to comment https://bolterandchainsword.com/topic/308891-cassels-company/page/3/#findComment-4170468 Share on other sites More sharing options...
The Pounder Posted September 13, 2015 Share Posted September 13, 2015 I'm with WarriorFish on this, if it doesn't hurt you won't learn! I field my Krieg as a Siege Regiment from the Vraks book, so I always use many smaller units. I find that they are better as your opponent has to deal with many threats so they're more likely to make a mistake in target priority. Good luck in your next game and keep painting! Link to comment https://bolterandchainsword.com/topic/308891-cassels-company/page/3/#findComment-4170756 Share on other sites More sharing options...
librisrouge Posted September 14, 2015 Share Posted September 14, 2015 One thing to point out, you could have challenged with your commissar in the blob. He would have been mulched (Chaos has to accept) and then you would have gotten a turn of shooting against the berserkers, which would have helped you a ton. Link to comment https://bolterandchainsword.com/topic/308891-cassels-company/page/3/#findComment-4171279 Share on other sites More sharing options...
Truesight Posted September 14, 2015 Author Share Posted September 14, 2015 That is something very clever I didn't think of. I accepted with a sergeant trying to protect the commissar, but looking at it now I should have just sacked the whole squad to minimise the damage and expose the berserkers. Thanks Libris! I'll definately remember that next time, it is hard to get around the concept that often you want your men to break and run. Link to comment https://bolterandchainsword.com/topic/308891-cassels-company/page/3/#findComment-4171389 Share on other sites More sharing options...
Truesight Posted September 28, 2015 Author Share Posted September 28, 2015 Just came back from a battle, no pictures unfortunately, but I do have a horror story. 1250 points, facing a grey knights/space marine first timer. I choose to let him go first as he has drop pods/deep strikers, and I wanted to be able to shoot them on turn 1. I bubble wrap my Pask squad and lone battle tank with a blob, while chimera vets and wyverns are on either flank. Drop pods come down, sternguard with meltas, however the blob pushes his melta back to 10 inches, so far so good. Grey knight terminators with librarian and a strike squad deep strike in, both without problems. His Librarian successfully casts Vortex of doom, Pask is out of range, so it is placed on my blob.... it scatters onto Pask, killing him. At the start of my turn, it scatters onto Pask's bodyguard, blowing him up. Both tanks in the command squad destroyed before my turn without even using his shooting. At the start of his turn 2, it perfectly scatters onto a wyvern, which blows up, taking a platoon command squad with it. Absolutely brutal. It was a slog from there, as the veterans and blob did heroic work as always, but they couldn't manage to bring the game back from that start. With the grey knights winning 5-3 on Big Guns Never Tire. I'm honestly not sure what I could have done, more infantry perhaps, or a psyker to help with deny the witch. I'm not sure about psykers in Guard though. Pictures of more models soon. Army status: Painted: 60 Infantry 3 Leman Russ 2 Chimeras 2 Wyverns 2 Commissars Assembled and primed: 10 Grenadiers 10 Command Squad Vendetta Gunship Vulture Gunship 3x Rapier Laser Destroyers 2x Medusa Artillery Carriages 3x Servo Skulls Unassembled: 3 Sentinels 40 Advancing Infantry Inquisitor Link to comment https://bolterandchainsword.com/topic/308891-cassels-company/page/3/#findComment-4182698 Share on other sites More sharing options...
WarriorFish Posted September 28, 2015 Share Posted September 28, 2015 Vortex of Doom is nasty, and if your opponent gets so lucky with the scatter what can you do? Sometimes that's the way it goes :P Link to comment https://bolterandchainsword.com/topic/308891-cassels-company/page/3/#findComment-4182722 Share on other sites More sharing options...
CaptainHelion Posted September 28, 2015 Share Posted September 28, 2015 That's the truth of it, unfortunately. His plan is a high-risk, high reward one, and unfortunately, you just ate that high reward right to the face. There's so much that can go wrong there, between deep strike mishaps, and Vortex of Doom perilsing on anything that fails to cast (As well as on double 6s). It sounds like you acquitted yourself well, if you managed to get a 5-3 loss, given First Blood, Slay the Warlord, and the loss of the Wyvern are three points right there. Link to comment https://bolterandchainsword.com/topic/308891-cassels-company/page/3/#findComment-4182793 Share on other sites More sharing options...
Truesight Posted November 4, 2015 Author Share Posted November 4, 2015 Boy how time does fly. Well, I'm putting up another status check, and I'm excited about this one. I feel like I have my dream army. It's not fully painted yet, but it is going to be beginning fighting immediately with two battles scheduled for this week. Enough talking, pictures: With this collection I've finally got the 2000 list I've been aiming for. I'll be bringing the following to battles: Krieg Death Rider Squadron- 715 points HQ- Death Rider Command Squad, Death Rider Colonel - Warlord Elites- 3x Rapier Laser Destroyer Battery Fast Attack- Death Korps Death Rider Platoon 5 riders- Sergeant with Power axe Death Korps Death Rider Platoon 5 riders- Sergeant with Power axe Heavy Support- Heavy Artillery Carriage- Basilisk Heavy Artillery Carriage- Medusa Heavy Artillery Carriage- Medusa Astra Militarum Combined Arms Detachment- 1215 Points HQ- Company Command Squad 2 Melta, Chimera with Multilaser, Heavy Bolter Troops- Infantry Platoon 3 Squads with Autocannons and Grenade Launchers Platoon Command Squad with 3 Flamers 20 Conscripts with Commissar Veterans 2 Melta, Chimera with Multilaser, Heavy Bolter Fast Attack- Vendetta Vulture w/ Punisher Cannons Heavy Support Heavy Artillery Carriage- Basilisk Wyvern Wyvern Aegis Defense Line with Comms relay Inquisition detachment: Ordo Hereticus Inquisitor: 3x Servo skulls I've been playing alot of guard and am really getting a hang of my heavy armour list, winning alot too, and am looking forward to learning this one inside and out. I'll take it against everyone who's game. Battle reports soon, praise the Emperor. Link to comment https://bolterandchainsword.com/topic/308891-cassels-company/page/3/#findComment-4215715 Share on other sites More sharing options...
WarriorFish Posted November 4, 2015 Share Posted November 4, 2015 Looks like a fine collection, just imagine how much more you'll win when they're all painted up ;) Link to comment https://bolterandchainsword.com/topic/308891-cassels-company/page/3/#findComment-4215734 Share on other sites More sharing options...
Truesight Posted March 16, 2016 Author Share Posted March 16, 2016 So, I managed to get quite a deal, so my Kriegers are getting some opponents (and possibly cannon fodder?). Introducing the 144th Valhallan Communist Traitor Regiment. http://i.imgur.com/5I0b5Pm.jpghttp://i.imgur.com/meB9M7x.jpghttp://i.imgur.com/rqt6dyv.jpghttp://i.imgur.com/JWVrITo.jpghttp://i.imgur.com/0bR9tUD.jpg Link to comment https://bolterandchainsword.com/topic/308891-cassels-company/page/3/#findComment-4337367 Share on other sites More sharing options...
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