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Cassel's Company


Truesight

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  • 1 month later...

Another battle!

 

1000 points, testing out my take all comers list.

 

My opponent Al brought Chaos and was a veteran player of the store.

 

Krieg 8th Armour:

HQ:

Tank Commander Exterminator w/ lascannon and multimeltas

Exterminator w/ lascannon and multimeltas

 

Company Command Squad, 2 plasma, chimera with heavy bolter and multilaser

 

Troops:

Blob Squad, 3 squads with flamers, commissar

PCS

 

Veterans with 2 melta, chimera with heavy bolter and multilaser

 

Heavy Support:

Wyvern

Wyvern

 

Chaos 1000:

Khârn

 

7 Khorne Berserkers

Landraider with dirge caster

 

Hellbrute with multi melta

 

20 Cultists

 

5 Nurgle Bikers with 2 multi melta, combi melta and power fist

 

We rolled Dawn of War deployment and Emperors Will.  I placed my objective centrally behind cover, he placed is in the top corner of the table behind line of sight blocking terrain.

I deployed first and he failed to sieze.

I screened my tanks with the blob, splitting the wyverns on either side of the table.  My chimeras are on the right flank, in cover.

He deploys his helbrute and landraider behind ruins centrally, the bikers on the far left flank and the cultists hold the objective on the far right.

DSCN0261

 

Guard turn 1: For some reason thought I had to block the bikers, and underestimated the movement troops out of a landraider can achieve, so I moved forward and spread the blob out.

DSCN0262

The only shooting was from the tank squad which hit  the landraider but was saved by cover, and the wyverns killed a few cultists.

 

Chaos turn 1: He moved the landraider flat out at me, disembarked and charged, I asked him whether he would fire his bolt pistols and after thinking declined, lucky for him he did as he rolled 2 on his charge, only barely making it. I am disallowed overwatch because of the dirge caster on the landraider, my troops looked longingly at their flamers.  Oh dear.

DSCN0263

DSCN0264

His bikers moved around the side of the tower to attack the wyvern and tank commander, and the hellbute failed to move far through terrain.

 

My squad got absolutely mulched, over 20 men dying, failing to kill any in return, but they held firm under the commissars gaze, I wish they hadn't, oh well! 

 

Guard turn 2:  The wyvern nearest the bikers moves to the corner to bait them away from the commander.  The Tank commander stuns and immobilises the landraider while the chimeras move to get shots in the centre of the board, killing some more cultists.

DSCN0265

DSCN0266

On my assault phase my squad is destroyed and he consolidates towards my tanks.

 

Chaos

Bikers Obliterate my commanders wingman and immobilise the commander, while kharne and his boys multiassault my platoon command squad and the company command squad chimera.  The PCS is annihilated, and the chimera detonates, killing 2 men.  The Hellbrute makes it through the building and tries to charge the melta vets but fails.

DSCN0267

DSCN0269

Guard turn 3:  The command squad and two wyverns shoot into the berserkers, killing most 5, leaving Khârn and 2 friends, one guardsmen dies from gets hot.   The veterans meltas blow up the Hellbrute, and the last chimera kills two cultists.

 

Chaos turn 3, Khârn charges the Tank commander, killing him, while the nurgle bikers charge the melta vets who lose two men and hold.  The two remaining berserkers charge the commander and his last bodyguard.  The commander kills an opponent in a challenge, while his bodyguard dies.

 

Guard turn 4: Wyverns put everything into Khârn, who takes two wounds, melta squad is run down, while the chimera drives to the cultists.  The guard commander, now on one wound, continues to fight with the berserker.

DSCN0271

Chaos turn 4: Bikers charge and destroy the chimera, landraider puts a hullpoint on a Wyvern, while the commander is killed as Khârn joins the melee. 

 

Guard turn 5: Wyverns kill Khârn with heavy bolters and mortars.

DSCN0272

Chaos turn 5: Berserker attacks and destroys the wyvern, while the bikers consolidate onto my objective.

DSCN0273

 

Victory for Chaos

Chaos: Linebreaker, First Blood, Slay the Warlord, 2 objectives

 

Guard: Slay the Warlord

 

9-1 for the Chaos forces.

 

Hats off to my opponent, the berserker turn 1 charge, destroying the blob on my assault turn and charge again was flawlessly executed, the lesson will definately change how I think about deployment.

 

Lessons learned:

-Don't move forward against Khorne forces.

-Seriously don't do it.

-My TAC list may need more long ranged punch, the chaos player reccomended perhaps finding 5 points to upgrade the exterminator commander into a vanquisher with lascannon and multimeltas, I'm unsure as I feel I may need the shots against light/medium armour.  What does the barracks think?

-I should have held the left flank wyvern where it was, it would have forced the bikers to kill it and bought the commander a turn.

-Spread out over the board if possible, I think next time my chimeras would drive straight at his objective and destroy his cultists, forcing him to make a decision about where to concentrate force.

-Dirge casters are annoying, I won't forget about them soon.

 

I'll have a rematch scheduled soon, and I also met another new player in store, and we'll be having a battle (his first) in a fortnight. 

 

 

Army status:

Painted:
60 Infantry
3 Leman Russ
2 Chimeras
2 Wyverns
2 Commissars
 
Assembled and primed:
10 Grenadiers
10 Command Squad
 
Unassembled:
3 Sentinels
40 Advancing Infantry
Vendetta
Vulture Gunship

Yeah, I was thinking that it wasn't going to end well :P You made it easy for him, especially with a straight forward army you can easily see what he's planning and try to accommodate accordingly. A couple of Exterminators isn't going to go that far, while nominally good for 1000pts as you found out plenty of mean and tough stuff can still find their way in!

You learn more from a loss so they're always useful in the long run smile.png As mentioned you could have done with a bit more long range (either in literal range, or sending a unit across the table to deal with something), the MMs on your tank commander may seem good but at 24" range you're not going to be stopping a Land Raider in time with them and your tanks will fold under any half serious assault. I'm not one for blobbing really, this being a good example of one of the reasons why as they can bog down enemy units well but can't do that against a unit that can put out lots of reliable attacks.

If they were separate squads you could have manoeuvred better and been far less tempting a target. If there was some melta they could have hurried forth to intercept. You get to pop the Raider and slow him down, or he takes the bait and charges a small, cheap unit or gets bogged down trying to go around - all wins for you as it buys you time to do the damage before he hits. Land Raiders are mediocre as gun platforms, so without a unit of doom to deliver they become much less of a problem and can be ignored in most cases I've found (unless you have a cheeky melta nearby...).

I think you'd nailed the important lessons already. You've got a good selection of models, just need to get out there and try things out more and see what happens. Good luck in your next game, but don't forget to be nice to the new guy msn-wink.gif

I'm with WarriorFish on this, if it doesn't hurt you won't learn!

I field my Krieg as a Siege Regiment from the Vraks book,

so I always use many smaller units. I find that they are

better as your opponent has to deal with many threats so

they're more likely to make a mistake in target priority.

Good luck in your next game and keep painting!

That is something very clever I didn't think of. I accepted with a sergeant trying to protect the commissar, but looking at it now I should have just sacked the whole squad to minimise the damage and expose the berserkers. Thanks Libris!  I'll definately remember that next time, it is hard to get around the concept that often you want your men to break and run.

  • 2 weeks later...

Just came back from a battle, no pictures unfortunately, but I do have a horror story.   1250 points, facing a grey knights/space marine first timer.  I choose to let him go first as he has drop pods/deep strikers, and I wanted to be able to shoot them on turn 1.  I bubble wrap my Pask squad and lone battle tank with a blob, while chimera vets and wyverns are on either flank. 

Drop pods come down, sternguard with meltas, however the blob pushes his melta back to 10 inches, so far so good.  Grey knight terminators with librarian and a strike squad deep strike in, both without problems.

 

His Librarian successfully casts Vortex of doom, Pask is out of range, so it is placed on my blob.... it scatters onto Pask, killing him.  At the start of my turn, it scatters onto Pask's bodyguard, blowing him up.  Both tanks in the command squad destroyed before my turn without even using his shooting.   At the start of his turn 2, it perfectly scatters onto a wyvern, which blows up, taking a platoon command squad with it.  Absolutely brutal. 
It was a slog from there, as the veterans and blob did heroic work as always, but they couldn't manage to bring the game back from that start. With the grey knights winning 5-3 on Big Guns Never Tire.

 

I'm honestly not sure what I could have done, more infantry perhaps, or a psyker to help with deny the witch.  I'm not sure about psykers in Guard though. 

Pictures of more models soon.

 

Army status:

Painted:
60 Infantry
3 Leman Russ
2 Chimeras
2 Wyverns
2 Commissars
 
Assembled and primed:
10 Grenadiers
10 Command Squad
Vendetta Gunship
Vulture Gunship
3x Rapier Laser Destroyers
2x Medusa Artillery Carriages
3x Servo Skulls
 
Unassembled:
3 Sentinels
40 Advancing Infantry
Inquisitor

That's the truth of it, unfortunately. His plan is a high-risk, high reward one, and unfortunately, you just ate that high reward right to the face. There's so much that can go wrong there, between deep strike mishaps, and Vortex of Doom perilsing on anything that fails to cast (As well as on double 6s).

It sounds like you acquitted yourself well, if you managed to get a 5-3 loss, given First Blood, Slay the Warlord, and the loss of the Wyvern are three points right there.

  • 1 month later...

Boy how time does fly.  Well, I'm putting up another status check, and I'm excited about this one.

I feel like I have my dream army.  It's not fully painted yet, but it is going to be beginning fighting immediately with two battles scheduled for this week.

Enough talking, pictures:

1

2

3

4

5

6

7

8

 

With this collection I've finally got the 2000 list I've been aiming for.  I'll be bringing the following to battles:

 

Krieg Death Rider Squadron- 715 points

HQ-

Death Rider Command Squad, Death Rider Colonel - Warlord

 

Elites-

3x Rapier Laser Destroyer Battery

 

Fast Attack-

Death Korps Death Rider Platoon 5 riders- Sergeant with Power axe

Death Korps Death Rider Platoon 5 riders- Sergeant with Power axe

 

Heavy Support-

Heavy Artillery Carriage- Basilisk

Heavy Artillery Carriage- Medusa

Heavy Artillery Carriage- Medusa

 

Astra Militarum Combined Arms Detachment- 1215 Points

HQ-

Company Command Squad 2 Melta, Chimera with Multilaser, Heavy Bolter

 

Troops-

Infantry Platoon

3 Squads with Autocannons and Grenade Launchers

Platoon Command Squad with 3 Flamers

 

20 Conscripts with Commissar

 

Veterans 2 Melta, Chimera with Multilaser, Heavy Bolter

 

Fast Attack-

Vendetta

Vulture w/ Punisher Cannons

 

Heavy Support

Heavy Artillery Carriage- Basilisk

Wyvern

Wyvern

 

Aegis Defense Line with Comms relay

 

Inquisition detachment:

Ordo Hereticus Inquisitor: 3x Servo skulls

 

 

I've been playing alot of guard and am really getting a hang of my heavy armour list, winning alot too, and am looking forward to learning this one inside and out.  I'll take it against everyone who's game.

 

Battle reports soon, praise the Emperor.

  • 4 months later...

So, I managed to get quite a deal, so my Kriegers are getting some opponents (and possibly cannon fodder?).

 

Introducing the 144th Valhallan Communist Traitor Regiment.

http://i.imgur.com/5I0b5Pm.jpghttp://i.imgur.com/meB9M7x.jpghttp://i.imgur.com/rqt6dyv.jpghttp://i.imgur.com/JWVrITo.jpghttp://i.imgur.com/0bR9tUD.jpg

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