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If I were running conscripts, I wouldn't be afraid to do danger close fires. I've done it before. I think with conscripts a 25 point commissar or a priest would be fine, but I don't use priests in my army (I might with inquisition, but my army doesn't have, want, or need them, fluff wise).

You don't need who in your army...dry.png?

Our commissariat coordinates all Morale Welfare and Recreation activities, including assigning chaplains. The Adeptus Ministorum doesn't like Nieflheim, as it's citizens hold to ancient ways that predate the imperium, as well as embracing science and reason.

If I were running conscripts, I wouldn't be afraid to do danger close fires. I've done it before. I think with conscripts a 25 point commissar or a priest would be fine, but I don't use priests in my army (I might with inquisition, but my army doesn't have, want, or need them, fluff wise).

You don't need who in your army...dry.png?

Our commissariat coordinates all Morale Welfare and Recreation activities, including assigning chaplains. The Adeptus Ministorum doesn't like Nieflheim, as it's citizens hold to ancient ways that predate the imperium, as well as embracing science and reason.

Kind of like how no single soldiers sign up for the BOSS program?

I've fielded Conscripts quite a few times but only two thirty man blobs. They're frighteningly powerful in melee (took out terminator squads more than once to the other players dismay) and they aren't to be dismissed at range either as that many shots can really bend a probability curve. I need a few more models before I consider trying for fifty but I haven't found myself really wishing I had the extra men.

 

It does turn the game into a bit of mild exercise though, moving that many guys.

If I were running conscripts, I wouldn't be afraid to do danger close fires. I've done it before. I think with conscripts a 25 point commissar or a priest would be fine, but I don't use priests in my army (I might with inquisition, but my army doesn't have, want, or need them, fluff wise).

You don't need who in your army...dry.png?

Our commissariat coordinates all Morale Welfare and Recreation activities, including assigning chaplains. The Adeptus Ministorum doesn't like Nieflheim, as it's citizens hold to ancient ways that predate the imperium, as well as embracing science and reason.

Kind of like how no single soldiers sign up for the BOSS program?

Yeah, the Nieflheim Commissariat runs that, and the PX, and the bowling alley, and all the other MWR programs. All of that in addition to being capable combat commanders (Since the any commissar that can't grasp tactics usually ends up dead...).

I'd like to run conscripts to represent my reserves, the last line of defense.

I wanna find a dock worker mini with a gun after reading Helsreach. In it the Guard try to evacuate dock workers, who then propose that they stay and help hold off the Orks. They get an hour or two of basic training, then get massacred just as Conscripts would! :P

It works for me, since on my world of Nieflheim, everyone age age 12-18 is in intensive training, and everyone 18 and up is either serving Active duty in the 2nd Special Service Force (I'm just going to call them Rangers, since that's kinda what they are), or the 172nd Armored Division; or they are Serving in the Active reserves as the PDF, or as true reservists. Basically there is a lasgun in every home and everyone knows how to use and maintain it. There are only 2 ways out of service on Nieflheim, death or retirement (retirement means you either are to old, or maimed beyond capacity. Even then you ain't done, because them that can't do, teach!). The infirm are rare, and those that exist are cared for by the state and given useful work; Psykers are also rare, and end up as human artillery. Psychopaths, Sociopaths, and Criminals get the penal legion routine; A hard censored.gif officer to command them, Grizzled censored.gif NCO's to lead them, and a Commissar to execute those that act up.

I just thought that up, since I"d use Platoons for reservists, and Conscripts for the penal units. Since my world's troops are supposed to be elite.

I have always liked the idea of Penal Legions in IG, ever since they had an entry several editions back.  I think Conscripts are probably the best way to model them nowadays, though I'm not sure which models would work best . . .

 

I was going to use unmodified cultists, for my penal platoon. The Nieflheim guard command wouldn't spend any money equipping them, they get what they can scavenge. And I'd even leave the chaos marks there too, just makes them look like the dregs of society. My Penal legion serves until they die. They have two choices, either fight and die eventually, or I let the Commissar here aerate your skull right now...

I like the idea of conscripts as reservist... Tho isn't that the idea of casual white shields?

 

I've often considered how to make my black Templar crusades more like our real world crusades. Yes I have the knights Templar and their squires, but the historical crusades had men at arms as well as fanatics, priests, desperate dregs of society going to earn a place in heaven... I can't believe how I missed the idea of an ig ally till this moment. An ig platoon works perfectly for the stratification I want.

 

Men at arms? Infantry squads and command squads.

Radical priests? Um... Priests...

Fanatics? Commissars...

Dregs? CONSCRIPTS!

 

Very fluffy for the templars, and there

Are plenty of comparisons. Crusades picked up followers as they went. Feudal worlds could make for some interesting conversions... Bretonnian men at arms kits mixed with ig kits...

 

Which brings me to a useful possibility for any ig looking for useful allies. Chaplains in conscript squads. Zealot, and very resilient leader...

I've run conscripts in 50 man blobs before, I've found them an excellent tactical tool. Firstly, they create a distraction as move up the field. Many of my opponents have panicked in the face of 50 models sprinting towards them and focussed fire on my conscripts, leaving my veteran squads and russes reasonably safe. Secondly, they can act as mobile cover. A long line of conscripts in front of advancing troops will give them a nice cover save. Thirdly, they are beastly in close combat. I've had them knock out wraiths, terminators, and the like due to the tremendous amount of attacks they throw out. Just remember to tack on a priest to ensure they don't run away!

 

I just want my conscripts to get their flamers back...5 flamers....mmmm

That would be was quite evil...

 

We used to have that option...the blob of 'scripts that I used to grind down the flyrant (in 4th edition, IIRC) actually was gunning for a horde of gaunts with their five flamers when the flyrant intervened...

well I rather ment conscript squads that are 20 strong,rather hard to have a 20man strong platoon

 

I was just trying to make a point that the platoon needed to take conscripts would be bigger than the conscript squad. Conscripts work best en mass, just like orks, I'd like to put 39 of them and a commissar in a stormlord and run them up the board.

yeah, that would be nice, but with a priest, not a commie...if only you didn't have to take them in blocks of 10...as it is, you can only stuff 30+1 into a stormlord, although you do get to put more than one unit in there, so there's room left over for a heavy weapons squad and three more ICs...maybe three pyromancers?

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