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Dipping my toe into the heresy Puddle.... IF 1000pt list


jimbo13

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Hey guys I'm finally looking to start my horus heresy army list and am looking for some feedback on a basic army list. Overall I love imperial fists and I love artillery and the list most certainly shows this. Basically I want a simple army list that is barrage focused and uses nuncio voxes to make this goal easier.

Need Help-
-I love Moritat's but realise the points could be used for another vindi, worth it?
-Should my recon squad be armed with scout armor or power/ would it be better to stick with bolters just for the shere IF bolter awesomeness?
-Siege breaker; boarding shield or refractor?
-General suggestions?

Also is it viable to even run a heresy list at 1000 point or should i bump up to 1500 for a bit more flexibility?
-at 1500 I would add a contemptor of sorts and probably another vindicator for sure.


HQ- 
Centurion-Siege Breaker
Articifer armor/combi weapon/power weapon/nuncio vox/ (refractor field/boarding shield)


Elites-180
3x Rapier quad mortars battery

 

3x Rapier quad mortars battery


Troops-420
Tactical squad- 9x, sarge
Nuncio vox

breacher- 9x, sarge
Nuncio



EDIT: Need to be able to play against 30k/40k

Fixed troops

 

redited* 6/10/2015

Hey, if you are using the standard Age of Darkness FOC then your list is not legal unfortunately. The Recon Squad is a Support Squad which means it cannot be taken as a compulsory troops choice. Swap the Recon team for a regular Tactical Squad if you can!

Hey, 1K HH is can be done most people play bigger games but that’s to get the toys in as points wrack up fast as Reyner said ATM your army legal as Scouts don’t count towards your compulsory Troops.

 

If i was you I drop the Moritat till high points as he can only Join Destroyers units he too easily picked off

 

The Siege Breaker is a good Consul but his rules only befit himself and Heavy weapons in the unit he in but if your using him more for fluff that’s cool throw a Thunder hammer on him to take advantage of his tank hunter and wreaker rule.

 

Thud Guns Rule, I be tempted too run them in units of 1 rather then a battery just so you can spread the targets.

 

your Troops are a bit meh, at 1K i feel Breachers are far to many points if I was you i just Run two Tactical squads.

 

as for heavy’s a Legion Medusa is a better unit then a vindi IMO it got the same gun but with Barrage and as your HQ comes with a Nucio Vox you can hide is and rain death while using him for your Line of sight.

 

If i was doing this I most likely go with this..

 

 

HQ -- 175

Legion Siege Breaker, Arti Armour, Combi-Weapon, Melta Bombs, 2x Phospehex bombs, Refractor Field, Thunder Hammer

 

Troops -- 370

10x Tactical Squad, Combi-Weapon, Melta Bomb, Vexilla, Nuncio-Vox

10x Tactical Squad, Combi-Weapon, Melta Bomb, Vexilla, Nuncio-Vox

 

Elites -- 180

3x Legion Thud Guns

 

Heavy Support -- 275

Legion Medusa

Legion Vindicator

 

I hope this Helps you out a bit :D

Hey, if you are using the standard Age of Darkness FOC then your list is not legal unfortunately. The Recon Squad is a Support Squad which means it cannot be taken as a compulsory troops choice.

Swap the Recon team for a regular Tactical Squad if you can!

Thanks Reyner!!! Fixed, will do pt values after work.

 

Also I'd like to keep the siege breaker for the rule of cool. As well as the breachers. Whats tge pros cons medusa vs vindicator

Medusa has a little more range I believe, as well as being a Squadron so you can take up to 3.

Also, if you take a Siege Breaker (like you want to - speaking to the OP), then the Medusas get the option for Phosphex Shells.

 

 

Medusa has a little more range I believe, as well as being a Squadron so you can take up to 3.

Also, if you take a Siege Breaker (like you want to - speaking to the OP), then the Medusas get the option for Phosphex Shells.
Oh my god!!! Sorry for the school girl moment but I've read through a lot oc your tactic write ups. They are fantastic.

 

Besides the point though. What do phosphex shells do? Or stat line? Can I still use the standard rounds as well?

 

How about whirldwinds?

Medusa has a little more range I believe, as well as being a Squadron so you can take up to 3.

Also, if you take a Siege Breaker (like you want to - speaking to the OP), then the Medusas get the option for Phosphex Shells.

Oh my god!!! Sorry for the school girl moment but I've read through a lot oc your tactic write ups. They are fantastic.

Besides the point though. What do phosphex shells do? Or stat line? Can I still use the standard rounds as well?

Thanks for the Compliment tongue.png

Now, I'm currently in class so I cant verify this less-than-legal source for Phospex Shells rules but, to sum it up shortly its: 36" S5 Ap2 Ordnance 1 5" Blast with the rest of the rules being the same as Phosphex Bombs.

But, unlike Phosphex Bombs, since the blast is 5" its much easier for Lingering Death and Crawling Fire to come into play vs the regular 3" blast.

Since Its poisoned 3+ it also makes it pretty great vs Admech since their High Toughness counts for Nothing. That Preavian + Castellax Squad? They all fit nicely under a Large Blast Marker >:-D Though you are unlikely to see that at 1K tongue.png

Its a Great way of Dealing with Multiple Blobs which you might see at this points level. Though they still get their FNP Saves.

Then again, you might still be better served by the Medusa's S10 Ap1/2 (?) Shells since they would deny FNP but Phosphex is a nice option to have since it causes Dangerous Terrain within the Marker so anything that survives will have a hard time getting out of the way of any follow-up shots.

quote name="Slipstreams" post="4079015" timestamp="1433873485"]

Medusa has a little more range I believe, as well as being a Squadron so you can take up to 3.

Also, if you take a Siege Breaker (like you want to - speaking to the OP), then the Medusas get the option for Phosphex Shells.

Oh my god!!! Sorry for the school girl moment but I've read through a lot oc your tactic write ups. They are fantastic.

Besides the point though. What do phosphex shells do? Or stat line? Can I still use the standard rounds as well?

Thanks for the Compliment tongue.png

Now, I'm currently in class so I cant verify this less-than-legal source for Phospex Shells rules but, to sum it up shortly its: 36" S5 Ap2 Ordnance 1 5" Blast with the rest of the rules being the same as Phosphex Bombs.

But, unlike Phosphex Bombs, since the blast is 5" its much easier for Lingering Death and Crawling Fire to come into play vs the regular 3" blast.

Since Its poisoned 3+ it also makes it pretty great vs Admech since their High Toughness counts for Nothing. That Preavian + Castellax Squad? They all fit nicely under a Large Blast Marker >:-D Though you are unlikely to see that at 1K tongue.png

Its a Great way of Dealing with Multiple Blobs which you might see at this points level. Though they still get their FNP Saves.

Then again, you might still be better served by the Medusa's S10 Ap1/2 (?) Shells since they would deny FNP but Phosphex is a nice option to have since it causes Dangerous Terrain within the Marker so anything that survives will have a hard time getting out of the way of any follow-up shots.

Would the vindi provide a bwtter mobile fire support though if I werw to add armored ceramite and the machine spirit?

Armored Ceramite on a Predator/Rhino Chassis isn't all that worth it since the Rear and Side armour still gets wrecked by S8 (which all melta is).

While its S10 Pieplates are Great, Its relative Short Range and decently fragile frame being shoved into the thick of things make it less-than-ideal to have when +/- all Squad Sarges that can take Melta Bombs do so (and they have Armorbane, not Melta so ignore Armored Ceramite). Couple that with the fact that its shots dont Ignore cover and well, you could do better tongue.png

If you really want Painful Artillery, Get Thudd Gun Rapier Batteries. At 4 Shots of either S8 Ap4 Sunder (re-roll failed armor pen), or S5 Ap5 3" Barrage -1LD to Pinning shots, its a better proposition when you can take 3 per slot for roughly the cost of a Vindicator. 12 S8 Sunder Shots or 12 S5 3" Anti-Infantry shots is better than a Single S10 Pieplate especially when they all outrange the Demolisher Cannon (Sunder Shells being 36 and Frag being 12-60") and are subject to Legion Astartes rules due to Crewmen (Ours gaining Stubborn in cover - which they will be). They're also T7 Due to Majority Toughness.

However, if you're dead-set on Vindicators, take 2 and shove them down your opponents throat. A lone vindicator is Anti-Armour Bait.

Other Options are Predator Executionners with the 3 Shot Plasma Cannon that doesn't get hot but they get pricey fast.

Hey, 1K HH is can be done most people play bigger games but that’s to get the toys in as points wrack up fast as Reyner said ATM your army legal as Scouts don’t count towards your compulsory Troops.

 

If i was you I drop the Moritat till high points as he can only Join Destroyers units he too easily picked off

 

The Siege Breaker is a good Consul but his rules only befit himself and Heavy weapons in the unit he in but if your using him more for fluff that’s cool throw a Thunder hammer on him to take advantage of his tank hunter and wreaker rule.

 

Thud Guns Rule, I be tempted too run them in units of 1 rather then a battery just so you can spread the targets.

 

your Troops are a bit meh, at 1K i feel Breachers are far to many points if I was you i just Run two Tactical squads.

 

as for heavy’s a Legion Medusa is a better unit then a vindi IMO it got the same gun but with Barrage and as your HQ comes with a Nucio Vox you can hide is and rain death while using him for your Line of sight.

 

If i was doing this I most likely go with this..

 

 

HQ -- 175

Legion Siege Breaker, Arti Armour, Combi-Weapon, Melta Bombs, 2x Phospehex bombs, Refractor Field, Thunder Hammer

 

Troops -- 370

10x Tactical Squad, Combi-Weapon, Melta Bomb, Vexilla, Nuncio-Vox

10x Tactical Squad, Combi-Weapon, Melta Bomb, Vexilla, Nuncio-Vox

 

Elites -- 180

3x Legion Thud Guns

 

Heavy Support -- 275

Legion Medusa

Legion Vindicator

 

I hope this Helps you out a bit :D

This is helpful. I forgot about the phosphex bombs. I'm going to keep the siege breaker and breachers for fluffyness.

 

Slipstreams- I think I'll stick with the thud guns though for sure. Proper siege weapons. Something about them appeals to me. Can the two guys manning the siege guns fire their bolters once enemy units are within 24in; I realise the rapier range is 12-60 but for arguments sake?

Hey, 1K HH is can be done most people play bigger games but that’s to get the toys in as points wrack up fast as Reyner said ATM your army legal as Scouts don’t count towards your compulsory Troops.

If i was you I drop the Moritat till high points as he can only Join Destroyers units he too easily picked off

The Siege Breaker is a good Consul but his rules only befit himself and Heavy weapons in the unit he in but if your using him more for fluff that’s cool throw a Thunder hammer on him to take advantage of his tank hunter and wreaker rule.

Thud Guns Rule, I be tempted too run them in units of 1 rather then a battery just so you can spread the targets.

your Troops are a bit meh, at 1K i feel Breachers are far to many points if I was you i just Run two Tactical squads.

as for heavy’s a Legion Medusa is a better unit then a vindi IMO it got the same gun but with Barrage and as your HQ comes with a Nucio Vox you can hide is and rain death while using him for your Line of sight.

If i was doing this I most likely go with this..

HQ -- 175

Legion Siege Breaker, Arti Armour, Combi-Weapon, Melta Bombs, 2x Phospehex bombs, Refractor Field, Thunder Hammer

Troops -- 370

10x Tactical Squad, Combi-Weapon, Melta Bomb, Vexilla, Nuncio-Vox

10x Tactical Squad, Combi-Weapon, Melta Bomb, Vexilla, Nuncio-Vox

Elites -- 180

3x Legion Thud Guns

Heavy Support -- 275

Legion Medusa

Legion Vindicator

I hope this Helps you out a bit biggrin.png

This is helpful. I forgot about the phosphex bombs. I'm going to keep the siege breaker and breachers for fluffyness.

Slipstreams- I think I'll stick with the thud guns though for sure. Proper siege weapons. Something about them appeals to me. Can the two guys manning the siege guns fire their bolters once enemy units are within 24in; I realise the rapier range is 12-60 but for arguments sake?

Phosphex Is always fun, but watch out for the scatters they can come back to haunt you.

The Thud Battreys are Wargear so yes the two dude on them can fire there other weapons instead of fireing the Rapier but they only have Bolt Pistols.

I still think you need too Drop the Moritat till hight points you could repace him with a Pair of Apothcrys too boost your Troops or add back in your Snipers, add in more Thud guns or a Dreadnought i just feel at 1K his points could be given to something that will do more damage.

Hey, 1K HH is can be done most people play bigger games but that’s to get the toys in as points wrack up fast as Reyner said ATM your army legal as Scouts don’t count towards your compulsory Troops.

If i was you I drop the Moritat till high points as he can only Join Destroyers units he too easily picked off

The Siege Breaker is a good Consul but his rules only befit himself and Heavy weapons in the unit he in but if your using him more for fluff that’s cool throw a Thunder hammer on him to take advantage of his tank hunter and wreaker rule.

Thud Guns Rule, I be tempted too run them in units of 1 rather then a battery just so you can spread the targets.

your Troops are a bit meh, at 1K i feel Breachers are far to many points if I was you i just Run two Tactical squads.

as for heavy’s a Legion Medusa is a better unit then a vindi IMO it got the same gun but with Barrage and as your HQ comes with a Nucio Vox you can hide is and rain death while using him for your Line of sight.

If i was doing this I most likely go with this..

HQ -- 175

Legion Siege Breaker, Arti Armour, Combi-Weapon, Melta Bombs, 2x Phospehex bombs, Refractor Field, Thunder Hammer

Troops -- 370

10x Tactical Squad, Combi-Weapon, Melta Bomb, Vexilla, Nuncio-Vox

10x Tactical Squad, Combi-Weapon, Melta Bomb, Vexilla, Nuncio-Vox

Elites -- 180

3x Legion Thud Guns

Heavy Support -- 275

Legion Medusa

Legion Vindicator

I hope this Helps you out a bit biggrin.png

This is helpful. I forgot about the phosphex bombs. I'm going to keep the siege breaker and breachers for fluffyness.

Slipstreams- I think I'll stick with the thud guns though for sure. Proper siege weapons. Something about them appeals to me. Can the two guys manning the siege guns fire their bolters once enemy units are within 24in; I realise the rapier range is 12-60 but for arguments sake?

Phosphex Is always fun, but watch out for the scatters they can come back to haunt you.

The Thud Battreys are Wargear so yes the two dude on them can fire there other weapons instead of fireing the Rapier but they only have Bolt Pistols.

I still think you need too Drop the Moritat till hight points you could repace him with a Pair of Apothcrys too boost your Troops or add back in your Snipers, add in more Thud guns or a Dreadnought i just feel at 1K his points could be given to something that will do more damage.

Yes forgot to edit that out!!!! I did listen. Edited the main list in the OP.

Also came up with another list possibility. Same round about idea. Lower model count, sorta. How would this compare, I'm not super competitive or anything but I want to make for a fun game. Thoughts on this vs the first list?

Delegatus- arti armor, power sword, combi-gun, refractor

-chosen duty

Vet tac squad- 4x, sarge

combi-gun

heavy bolter with web

nuncio

"sniper tactic"

Vet tac squad-4x, sarge

same set up

recon squad-4x, sarge

all snipers

nuncio

rapier battery- 3x thud guns

rapier battery- 3x thud guns

Not a fan of the second list too small in my opinion, as for your first. If you drop one thud gun u can put back in the vindi and have points for upgrades on your boss and troops

 

Something like this

+++ If (1000pts) +++

 

++ Legiones Astartes: Crusade Army List (Age of Darkness) (1000pts) ++

 

+ HQ (165pts) +

 

Legion Centurion (165pts) [Artificer Armour, Boarding Shield, Combi-Weapon, Melta Bombs, 2x Phosphex Bombs, Power Weapon]

Consul [siege Breaker]

 

+ Troops (415pts) +

 

Legion Breacher Siege Squad (245pts) [9x Legion Breacher Siege Space Marines, Nuncio-Vox]

Legion Breacher Siege Sergeant [Combi-weapon]

 

Legion Tactical Squad (170pts) [9x Legion Tactical Space Marines, Nuncio-Vox]

Legion Tactical Sergeant [Combi-Weapon]

 

+ Elites (300pts) +

 

Legion Rapier Weapons Battery (180pts)

Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')]

Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')]

Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')]

 

Legion Rapier Weapons Battery (120pts)

Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')]

Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')]

 

+ Heavy Support (120pts) +

 

Legion Vindicator (120pts)

 

+ Legion +

 

Legion Astartes [VII: Imperial Fists]

 

Created with BattleScribe (http://www.battlescribe.net)

Not a fan of the second list too small in my opinion, as for your first. If you drop one thud gun u can put back in the vindi and have points for upgrades on your boss and troops

 

Something like this

+++ If (1000pts) +++

 

++ Legiones Astartes: Crusade Army List (Age of Darkness) (1000pts) ++

 

+ HQ (165pts) +

 

Legion Centurion (165pts) [Artificer Armour, Boarding Shield, Combi-Weapon, Melta Bombs, 2x Phosphex Bombs, Power Weapon]

Consul [siege Breaker]

 

+ Troops (415pts) +

 

Legion Breacher Siege Squad (245pts) [9x Legion Breacher Siege Space Marines, Nuncio-Vox]

Legion Breacher Siege Sergeant [Combi-weapon]

 

Legion Tactical Squad (170pts) [9x Legion Tactical Space Marines, Nuncio-Vox]

Legion Tactical Sergeant [Combi-Weapon]

 

+ Elites (300pts) +

 

Legion Rapier Weapons Battery (180pts)

Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')]

Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')]

Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')]

 

Legion Rapier Weapons Battery (120pts)

Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')]

Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')]

 

+ Heavy Support (120pts) +

 

Legion Vindicator (120pts)

 

+ Legion +

 

Legion Astartes [VII: Imperial Fists]

 

Created with BattleScribe (http://www.battlescribe.net)

Awesome. Thank you for all the input. This is very close to what the final list is going to look like!!!

On the one hand, you have a T7 Gun that can shoot either 4 S8 Sunder or 4 S5 3" Blasts.

 

On the Other hand, you have an Av13 Walker with fleet and S10 in CC and a 5/6++ invuln. Its shooting, however, is only 3 TLHB shots and 1-2 TL Bolter Shots.

 

You tell me. Is the trade-off worth it? 

On the one hand, you have a T7 Gun that can shoot either 4 S8 Sunder or 4 S5 3" Blasts.

 

On the Other hand, you have an Av13 Walker with fleet and S10 in CC and a 5/6++ invuln. Its shooting, however, is only 3 TLHB shots and 1-2 TL Bolter Shots.

 

You tell me. Is the trade-off worth it?

(Hangs head in shame)

No..... I suppose not.

 

On the one hand, you have a T7 Gun that can shoot either 4 S8 Sunder or 4 S5 3" Blasts.

 

On the Other hand, you have an Av13 Walker with fleet and S10 in CC and a 5/6++ invuln. Its shooting, however, is only 3 TLHB shots and 1-2 TL Bolter Shots.

 

You tell me. Is the trade-off worth it?

(Hangs head in shame)

No..... I suppose not.

 

But...A deredeo however...

 

While it is 200+ Points, its a Contemptor Dreadnought with 4 TLAC Shots that are S8 Sunder and a 3 Shot S6 Ap3 Missile Launcher that can shoot at other targets (even out of LoS).

Or, instead of AC's you can have the Plasma Carronade for 4 TL Plasma Gun Shots (without Gets Hot!) with the option of firing 1 5" Blast with Gets Hot! Instead.

Theres also the Antomantic Pavise for +1 Invulnerable to the Dread and everyone within 3"

 

It also gains Skyfire/Interceptor if it doesnt move like  Mortis / C-Mortis Dreads.

 

If you want a Contemptor, just dont give it the TL Heavy Bolter. The Kheres Assault Cannon blows it out of the water handily. So, if you want to include one, Give it a Kheres at minimum.

Is it 4 shots each arm? Would it be a total of 8 shots or just 4? On that note, can it fire both the canons and the launcher, not familiar with deredos at all....

Derp. Its the Deredeo. Its 4 shots for both arms. And yes it can fire both weapons independently.

Lol I figured it was, as far as a list goes it would either be the one above minus the vindi and another thud gun or the above with only onw three thud gun battery with the deredeo with tlac and missile pods. What is perhaps more versatile? I likw the idea of multiple thud gun batteries but the fire bastion of the deredeo is enticing

Lol I figured it was, as far as a list goes it would either be the one above minus the vindi and another thud gun or the above with only onw three thud gun battery with the deredeo with tlac and missile pods. What is perhaps more versatile? I likw the idea of multiple thud gun batteries but the fire bastion of the deredeo is enticing

Its a toss up.

 

If you think flyers/skimmers may show up, then the Deredeo wins every time.

 

If not? Rule of Cool.

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