Jump to content

Conquest Style Campaign


Recommended Posts

Afternoon Gang. 

The organiser of my local gaming group has asked me, to revitalise 30k in my meta, to run a Conquest style campaign. I have run in the past a Blood in the Badlands and a few 40k campaigns, all based on Warlord RPG progression and team planning. 

I am expecting about 8 players, 4 on each side. And most of that will be a wide array of legions and some 40k guard (As people be stubborn >.<)

Has anyone run one? Any advice? 

Im still reading through the rules in the book and it looks hella confusing. 

Link to comment
https://bolterandchainsword.com/topic/309014-conquest-style-campaign/
Share on other sites

My only advice would be to read the rules as thoroughly so it flows smoothly. I've done a campaign with 3 a side (little friendly organised one) and because none of us had actually sat down and read the rules properly, it was a bit 'stop and start' for a while. Read through it properly...then do so again. Keep a document where you've noted all of your worlds/traits etc, and note any divergences you make.

 

Since then though, we absolutely love it. It's a brilliant sandbox tool, only limited by the amount of people you have, the quality of your terrain and your imagination. 4 a side is a really good number to start with.

Thanks for the advice man.

 

What did you use for a nap, was it Planetary Empires and stuff like that?

 

Yeah a friend owned the GW tiles and we've used them in the campaigns we've run, they've also been used at a number of 'campaign tournaments' that are run in Australia over the course of each year with no problems

The campaign system in conquest is so comprehensive that it basically caters to any type you may want to run and can be tailored to any size gaming group as well.

 

I haven't actually played one as yet but I wrote one based on it and it was nice and straightforward but with plenty of scope to add little narrative touches and have something overarching as well

It's hard to combine the various phases with some of the Studio missions. For phase one it was a pretty elaborate ZM campaign to take over a capital ship/orbital fortress, phase two was an extensive planet strike campaign against orbital defense lasers and space ports, phase three was the siege of the outer walls, phase four was the city fighting within the palace city, and phase five was zone Mortalis in the palace itself. The final mission absent of phase was a single zone Mortalis mission where the loyalist forces were deployed randomly across a ZM board while the traitors were able to place their units coherently.

 

In theory it sounded like it would work, but some of the missions didn't fit the epic scale well with their objectives and rules. Like why would destroying a macro cannon bastion matter over the gate behind it, if that makes sense.

That's a very good point. And well worth looking into as something to avoid.

 

I'm going to trial it as a 2 month campaign. With 4 games within that. And see how we do.

 

My local club doesn't have a zone mortal is board. And trying to teach people the rules for it will be more trouble than it's worth.

 

But we will put things in to keep it interesting. Defenders and attackers lists and so on.

That's a very good point. And well worth looking into as something to avoid.

 

I'm going to trial it as a 2 month campaign. With 4 games within that. And see how we do.

 

My local club doesn't have a zone mortal is board. And trying to teach people the rules for it will be more trouble than it's worth.

 

But we will put things in to keep it interesting. Defenders and attackers lists and so on.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.