RhysW Posted June 10, 2015 Share Posted June 10, 2015 Hey there, I'm calling all Imperial Gu... I mean Astra Militarum players to help me out, I've always been a fan of the army and have recently decided to invest in starting a mechanised Army, I'm starting at 1000pts and building from there so have started to build a list, but I'm a little stuck and need some help! Here's what I have so far (Bought) 3 Cadian Armoured Fist Sets 2 Leman Russ I'm also going to get the FW respirator heads, as they look awesome! But ideally I starred with a CCS and 2 Veteran Squads in my list as follows: HQ: CCS 189 Carapace Armour, Boltgun, 2 Plasma Guns, Vox Caster, Regimental Standard, Chimera, Multi Laser/HF Troops: 2x Veteran Squad 380 Each with Grenadiers, 3 Plasma Guns, Vox Caster, Chimera, Multi Laser, HF So what would you guys recommend I add to the list? I want to keep my CCS the same from a modelling perspective but would be open to change the rest. Thanks for reading if you've got this far! Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/ Share on other sites More sharing options...
morroccomole Posted June 10, 2015 Share Posted June 10, 2015 If you want to field the standard-bearing model for aesthetics, more power to you, but I've played both platoon and regimental standards in multiple games and been disappointed by the general uselessness of them. Fifteen points you could have somewhere else, IMO! Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4081749 Share on other sites More sharing options...
Ulrik_Ironfist Posted June 10, 2015 Share Posted June 10, 2015 Hey there, I'm calling all Imperial Guard... I mean Astra Militarum players to help me out, I've always been a fan of the army and have recently decided to invest in starting a mechanised Army, I'm starting at 1000pts and building from there so have started to build a list, but I'm a little stuck and need some help! Here's what I have so far (Bought) 3 Cadian Armoured Fist Sets 2 Leman Russ I'm also going to get the FW respirator heads, as they look awesome! But ideally I starred with a CCS and 2 Veteran Squads in my list as follows: HQ: CCS 189 Carapace Armour, Boltgun, 2 Plasma Guns, Vox Caster, Regimental Standard, Chimera, Multi Laser/HF Troops: 2x Veteran Squad 380 Each with Grenadiers, 3 Plasma Guns, Vox Caster, Chimera, Multi Laser, HF So what would you guys recommend I add to the list? I want to keep my CCS the same from a modelling perspective but would be open to change the rest. Thanks for reading if you've got this far! You had it right the first time. As for what to add, how do you want to play the army? Do you want mechanized? Do you want an Airborne Elite army? A mix of everything? It looks like you've kinda decided on mechanized, so more leman russes couldn't hurt. Like I said it depends on what you want. Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4081752 Share on other sites More sharing options...
Pudelhund Posted June 10, 2015 Share Posted June 10, 2015 Vox caster for chimera vets isn't very useful. Guardsmen are too squishy and expendable to spend a lot of points on them. Give the weapons needed to get the job done and that's it. Think that every five points you save is a heavy weapon on a vehicle (heavy stubber) and maybe you cut enough fat to fit in a sentinel or another tank entirely. Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4081762 Share on other sites More sharing options...
morroccomole Posted June 10, 2015 Share Posted June 10, 2015 I second Pudelhund here. There's a phrase I've seen lots of Guard commandants using on this forum: Boys before toys! Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4081781 Share on other sites More sharing options...
Ulrik_Ironfist Posted June 11, 2015 Share Posted June 11, 2015 Vox casters used to be useful, but now it's kinda meh. If the made the range on orders unlimited, it would be fine, but I'm in agreement with Pudelhund here as well, Boys before toys. Now, I put a vox caster on one model in every squad, just as a matter of course, as it feels fluffy to have one guy that can talk to command. I don't actually use them as such, I could If I wanted to, but I just don't think it's necessary. The regimental standard is pretty much garbage, keep it modeled, that's fine, just don't take it as such. Some of the heirlooms of conquest are worth a look, but remember what the focus of your army is. If my Company Commander were my warlord, I'd consider taking some of the relics, but my Tempestor prime is my warlord. I just wish I could give him a refractor field, for an invuln save. Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4081915 Share on other sites More sharing options...
morroccomole Posted June 11, 2015 Share Posted June 11, 2015 I tend to only take one vet squad, and have them as forward sentries with either melta or plasma guns on whichever flank I think needs beefing up, but I always deploy them either within range of the CCS, or just have a PCS follow them from the rear and give orders, which makes the vox casters useful.It sounds like you want to play as an armored force, however, which begs the question, if you won't be playing blobby platoons to recieve orders, why make your HQ a squishy CCS? A tank commander HQ sounds like it might be more your speed. but that's just from reading what few lines you gave. Feel free to play whatever army you wish. Sometimes it's the screwball lists that don't fit into categories that force opponents to make mistakes! Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4081985 Share on other sites More sharing options...
Ulrik_Ironfist Posted June 11, 2015 Share Posted June 11, 2015 I tend to only take one vet squad, and have them as forward sentries with either melta or plasma guns on whichever flank I think needs beefing up, but I always deploy them either within range of the CCS, or just have a PCS follow them from the rear and give orders, which makes the vox casters useful. It sounds like you want to play as an armored force, however, which begs the question, if you won't be playing blobby platoons to recieve orders, why make your HQ a squishy CCS? A tank commander HQ sounds like it might be more your speed. but that's just from reading what few lines you gave. Feel free to play whatever army you wish. Or you could do both. A CCS to issue orders to infantry, and a tank commander to support an armored force. That's how I plan to do things, unless I'm running a pure armored force. Sometimes it's the screwball lists that don't fit into categories that force opponents to make mistakes! My light infantry list comes in so fast that it just takes my opponent's wind. Even a second turn is more than enough to seize control of the game, and just annihilate his stuff. It's infantry heavy but hits like a freight train. He's right about screwball lists. I have trashed tau and neutered necrons with it. Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4082051 Share on other sites More sharing options...
Pudelhund Posted June 11, 2015 Share Posted June 11, 2015 In general, it seems like people match their HQ choice to their Troops choice. CCS + PCS/Blobs (infantry dominant) or Tank Commander + Veterans in Chimeras (mechanized). A CCS doesn't give much help to Veterans and Tank Commanders don't give much help to blobs. Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4082079 Share on other sites More sharing options...
Ulrik_Ironfist Posted June 11, 2015 Share Posted June 11, 2015 The only reason I take a CCS with my veterans is so that I get the Master of ordinance, because Unlimited S9 AP3 Large Blast, ordinance 1, barrage is great. I get to drop an earthshaker every turn wherever I want it. I'm tempted to do a second CCS in a chimera just to have another one to drop. Because it's fluffy. Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4082115 Share on other sites More sharing options...
Pudelhund Posted June 11, 2015 Share Posted June 11, 2015 The only reason I take a CCS with my veterans is so that I get the Master of ordinance, because Unlimited S9 AP3 Large Blast, ordinance 1, barrage is great. I get to drop an earthshaker every turn wherever I want it. I'm tempted to do a second CCS in a chimera just to have another one to drop. Because it's fluffy. But then you're paying more than an actual Basilisk if you take a CCS+MOO+Chimera just to get another template. Also, ordnance Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4082126 Share on other sites More sharing options...
Ulrik_Ironfist Posted June 11, 2015 Share Posted June 11, 2015 Yeah, I'm tired, and my brain isn't functioning correctly (I think I may have accidentally inhaled something I shouldn't have in chem lab today...), yes I would be paying more, but I'd have a second thing to issue orders to run around with my mobile vets, and if it sits still I can drop a pie plate. I don't know, I just tend to like redundancy, because then my opponent has to kill the thing he hates twice... Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4082147 Share on other sites More sharing options...
RhysW Posted June 11, 2015 Author Share Posted June 11, 2015 Thanks for all of your comments, I'm definitely looking at going Mechanised with the possibility of adding a Vendetta when I go up to 1500,in the games where I play the fact a flyer comes on turn 2 (Or often later) is a big setback so I'm focused on ignoring them at lower points levels. I would say I agree with you on the Standard, the only problem was that I didn't want to use 4 Plasma Guns as that's near on suicidal without someone like Creed having a good chance at PE, (And he fills my vox caster aswell) but I chose a CCS over a Tank Commander as I'd like to focus on mechanised infantry and most lists at my FLGS have a Tank Commander or Pask so I'd like something different. What Leman Russ do you think I should take? I feel a bit light on AT at the moment so I was eyeing up the Demolisher or Vanquisher. Cheers Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4082213 Share on other sites More sharing options...
hendrik Posted June 11, 2015 Share Posted June 11, 2015 if you're going with a suicidal company command squad, you should invest in an allied inquisitor, or another command unit to hide out in the back to become your warlord so you can deny your enemy an easy slay the warlord point! for a mechanised force, how about at the very least 4 veteran squads in chimeras, with max 85 points in total of weapons (in addition to your CCS this gives you 5 mobile infantry units), clocking in at 601 pts (give 1 sgt a bolter to mate a nice total)+174 (minus banner)=760 pts now add tow (magnetized!!!) eradicators to deal with troop in volume. 1000 pts total. while the vanquisher sounds nice, the bog standard version will let you down a lot! so unless it's pask (and even he misses too frequently imo) chances are they won't be doing that good!. personally i think the manticores make excellent tank hunters due to blast suffering less from the 1shot-low BS and being S10. i ould recommend getting a battery of these for when you expand beyond 1000 pts. Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4082234 Share on other sites More sharing options...
RhysW Posted June 11, 2015 Author Share Posted June 11, 2015 Yeah, I did think that the Vanquisher is a bit hit and miss (If you'll pardon the pun) especially if the enemy has little armoured units, I didn't really want my CCS as a suicide unit, just one that can provide buffs for my Veterans, as I've found Tank/Monster Hunting Plasma to be really useful when I've tried some scenarios but I gave them 2 Plasma Guns so that they can still do some damage themselves. If i took 2 Eradicators, I'd still need some heavy anti tank, and I'd have around 160pts to do it providing a switch of options here and there could get me some more, I don't think the Vendetta would be best as it doesn't start there, are Devil Dogs any good? Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4082280 Share on other sites More sharing options...
WarriorFish Posted June 11, 2015 Share Posted June 11, 2015 Looks like a good start to me, welcome to the Guard and B&C Rhys! :D I like to use the standards too, though usually just model wise as they're not great on the table top. Devil Dogs are useful, but a bit niche so I'd leave them for later additions if you're still interested :) Melta Vets will likely be your primary heavy AT, with support from Russes and the like. Do you have a colour scheme in mind for your army yet? Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4082407 Share on other sites More sharing options...
hendrik Posted June 11, 2015 Share Posted June 11, 2015 with 160 pts left over, i'dd definetly include a manticore. D3 S10 ordnance can even wreck landraiders!it's basicly able to deal with any unit, unless it's got a 2+ armoursave as it will cause instant death on most models as well. Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4082463 Share on other sites More sharing options...
RhysW Posted June 11, 2015 Author Share Posted June 11, 2015 I am quite interested in the Manticore, do you find it survives more than 4 Turns though? I guess it can then act as an empty objective Holder with just a HB/HF or something if something gets too close! I think Melta/Plasma on Veterans has been a tough decision for me, it seems like Plasma is better, against Light Vehicles and Infantry in general, but I am always afraid of cooking myself and if someone rolls up with a Land Raider I could be unprepared, but maybe a Manticore would help prevent that, what do you guys usually take on your Vets? Thanks Warriorfish! I've been interested in this forum for a while now and sitting in the back reading other lists and tacticas and I see your name pop out a lot I will be going for a black/red colour scheme taken from inspiration from this (Not my force, I wish it was!) http://aleatorblog.de/wh40k/iv-argos/http://aleatorblog.de/wp-content/uploads/2013/02/arg035.jpg Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4082521 Share on other sites More sharing options...
WarriorFish Posted June 11, 2015 Share Posted June 11, 2015 That's a nice scheme, well worth taking inspiration from :) My Vets like meltas mostly, but some plasma goes down well too. Whatever makes the most out of that BS4 and three weapon slots ;) Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4082706 Share on other sites More sharing options...
Ulrik_Ironfist Posted June 11, 2015 Share Posted June 11, 2015 My vets are valuable place holders. They fill up the required troops slots for me, and provide me with base of fire, and extra special weapons, as well as making certain heavy weapons more useful. Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4082823 Share on other sites More sharing options...
RhysW Posted June 11, 2015 Author Share Posted June 11, 2015 Ok, so based on some suggestions I've made a couple of lists, can I get your thoughts on these and which would be better? List 1: HQ: Company Command Squad 174 Carapace Armour, Boltgun, 2x Plasma Guns, Vox Caster, Chimera, Multi Laser/Heavy Flamer Troops: Veteran Squad 190 Grenadiers, 3x Plasma Guns, Vox Caster, Chimera, Multi Laser/HF Veteran Squad 190 Grenadiers, 3x Plasma Guns, Vox Caster, Chimera, Multi Laser/HF Heavy Support: Leman Russ Demolisher 170 Leman Russ Demolisher 170 Wyvern 80 975/1000 List 2: HQ: Company Command Squad 174 Carapace Armour, Boltgun, 2x Plasma Guns, Vox Caster, Chimera, Multi Laser/Heavy Flamer Troops: Veteran Squad 175 Grenadiers, 3x Meltaguns, Vox Caster, Chimera, Multi Laser/HF Veteran Squad 175 Grenadiers, 3x Meltaguns, Vox Caster, Chimera, Multi Laser/HF Heavy Support: Leman Russ 150 Leman Russ 150 Manticore 170 995/1000 Any advice appreciated, and thanks a lot for helping me so far! Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4082909 Share on other sites More sharing options...
WarriorFish Posted June 11, 2015 Share Posted June 11, 2015 I think I might like the second more. The first has a lot of AP2 but I feel the second has more balance :) Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4083097 Share on other sites More sharing options...
Pudelhund Posted June 11, 2015 Share Posted June 11, 2015 What are you putting on a Wyvern that makes it 80 points? Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4083175 Share on other sites More sharing options...
Ulrik_Ironfist Posted June 11, 2015 Share Posted June 11, 2015 I like list 2 better, though you might could sub in the Wyvern in place of the manticore, if you're so inclined. I think list 2 is set up as an all comers list a little bit better. Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4083319 Share on other sites More sharing options...
Emicus Posted June 12, 2015 Share Posted June 12, 2015 Reckon he might be putting camo netting on the Wyvern, Pudelhund, at least it matches with the 15 points! Link to comment https://bolterandchainsword.com/topic/309113-help-making-a-1000-astra-militarum-army/#findComment-4083758 Share on other sites More sharing options...
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