Jegind Posted June 14, 2015 Share Posted June 14, 2015 Hey there. Im a brand new GK player (had my first game last wedensday) I find it hard to figure out what I should equip my purifiers with. So I hope your able to help me :D tips and tactics is very very welcome. -Michael Link to comment https://bolterandchainsword.com/topic/309313-purifier-squads/ Share on other sites More sharing options...
Zhukov Posted June 14, 2015 Share Posted June 14, 2015 I use them as a 5 man squad with 5 Halberds. It allows them to hurt most things well, also without use of Hammerhand, while with Hammerhand on they become S7 which makes them really allround. I personally don't like putting a Daemonhammer in there as I don't find them survivable enough to give them an Initiative 1 weapon for another 10 points investment. I also don't put Incinerators/Psycannons on them, because Cleansing Flame + Stormbolters is enough shooting on such a small unit. I prefer to save the points and let them keep their Force Weapons instead. Basicly: I put 5 Halberds on them as it's only 10 points to keep them cheap and versatile. Put them either in a Rhino or in a Stormraven or preferably in an Allied Drop Pod Alternatively if you do want a Daemonhammer in the unit (as you lack S10 in your list, because you don't run enough Dreadknights), then I would simply take 1 Daemonhammer while not taking Halberds. It makes them stay at the 135 points mark, which for me is the max I'm willing to pay for them. Link to comment https://bolterandchainsword.com/topic/309313-purifier-squads/#findComment-4087093 Share on other sites More sharing options...
Reclusiarch Darius Posted June 14, 2015 Share Posted June 14, 2015 There are generally two ways of using them; Aliied drop pods: Cheap, and new Marines get them now. Very reliable Turn 1 delivery into enemy lines, which is where Purifiers want to be. Ravens: More expensive, but doesn't require Allies and it performs other roles well (AA, anti-tank), plus it has an Assault ramp As for upgrades, I leave them bare bones. They're already an expensive unit, and their main draw is their 'Cleansing Flame'. You can mix in a hammer if you want, but I don't find it necessary normally. Link to comment https://bolterandchainsword.com/topic/309313-purifier-squads/#findComment-4087455 Share on other sites More sharing options...
Rurik the blessed Posted June 15, 2015 Share Posted June 15, 2015 I have two ways to plays them. 1- Cleansing Platform : put a unit on a rhino whith two incinerators, flat out close to the enemy, then cast Cleansing flame and burn some stuffs with incinerators, (a unit of 5 is enough) if you want more love... put a unit of 10, combat squad them inside the rhino, and cast cleansing flame twice! 2- Assault unit : equip them with Falchions, maybe an incinerator, and put them inside a land raider or raven to get close safely. dissembark and charge! I have another way to play them too... as an equivalent to my psilencer unit. buy 10 of them, with 4 psilencers, combat squad and deploy all psilencer on one unit, along with a grand master or brother captain with a psilencer and soul glaive. (voila!, you have 30 force shoots) this is more useful on purgators, as their are cheap. Link to comment https://bolterandchainsword.com/topic/309313-purifier-squads/#findComment-4088128 Share on other sites More sharing options...
Reclusiarch Darius Posted June 15, 2015 Share Posted June 15, 2015 I have another way to play them too... as an equivalent to my psilencer unit. buy 10 of them, with 4 psilencers, combat squad and deploy all psilencer on one unit, along with a grand master or brother captain with a psilencer and soul glaive. (voila!, you have 30 force shoots) this is more useful on purgators, as their are cheap. It's a terrible idea because psilencers are Heavy 6, so you're Snap Firing unless you stay stationary. Also, a psilencer is a complete waste of the Grand Master's BS6, a psycannon is a much better option. Purifiers are primarily taken for 'Cleansing Flame', and if they survive their initial deployment, they are a formidable assault unit. That's why I'd advocate not upgrading them with anything. They don't need it, and there is a high probability they'll die before making it into melee combat (one 'Cleansing Flame' is usually enough to draw a lot of enemy firepower in retaliation). They have 2A anyway, falchions is overkill normally. Link to comment https://bolterandchainsword.com/topic/309313-purifier-squads/#findComment-4088931 Share on other sites More sharing options...
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