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Purifier squads


Jegind

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I use them as a 5 man squad with 5 Halberds. It allows them to hurt most things well, also without use of Hammerhand, while with Hammerhand on they become S7 which makes them really allround. I personally don't like putting a Daemonhammer in there as I don't find them survivable enough to give them an Initiative 1 weapon for another 10 points investment. I also don't put Incinerators/Psycannons on them, because Cleansing Flame + Stormbolters is enough shooting on such a small unit. I prefer to save the points and let them keep their Force Weapons instead.

Basicly: I put 5 Halberds on them as it's only 10 points to keep them cheap and versatile. Put them either in a Rhino or in a Stormraven or preferably in an Allied Drop Pod smile.png

Alternatively if you do want a Daemonhammer in the unit (as you lack S10 in your list, because you don't run enough Dreadknights), then I would simply take 1 Daemonhammer while not taking Halberds. It makes them stay at the 135 points mark, which for me is the max I'm willing to pay for them.

There are generally two ways of using them;

 

Aliied drop pods: Cheap, and new Marines get them now. Very reliable Turn 1 delivery into enemy lines, which is where Purifiers want to be. 

Ravens: More expensive, but doesn't require Allies and it performs other roles well (AA, anti-tank), plus it has an Assault ramp

 

As for upgrades, I leave them bare bones. They're already an expensive unit, and their main draw is their 'Cleansing Flame'. You can mix in a hammer if you want, but I don't find it necessary normally. 

I have two ways to plays them.

 

1- Cleansing Platform : put a unit on a rhino whith two incinerators, flat out close to the enemy, then cast Cleansing flame and burn some stuffs with incinerators, (a unit of 5 is enough) if you want more love... put a unit of 10, combat squad them inside the rhino, and cast cleansing flame twice!

 

2- Assault unit : equip them with Falchions, maybe an incinerator, and put them inside a land raider or raven to get close safely. dissembark and charge!

 

I have another way to play them too... as an equivalent to my psilencer unit. buy 10 of them, with 4 psilencers, combat squad and deploy all psilencer on one unit, along with a grand master or brother captain with a psilencer and soul glaive. (voila!, you have 30 force shoots) this is  more useful on purgators, as their are cheap.

I have another way to play them too... as an equivalent to my psilencer unit. buy 10 of them, with 4 psilencers, combat squad and deploy all psilencer on one unit, along with a grand master or brother captain with a psilencer and soul glaive. (voila!, you have 30 force shoots) this is  more useful on purgators, as their are cheap.

 

It's a terrible idea because psilencers are Heavy 6, so you're Snap Firing unless you stay stationary. Also, a psilencer is a complete waste of the Grand Master's BS6, a psycannon is a much better option. 

 

Purifiers are primarily taken for 'Cleansing Flame', and if they survive their initial deployment, they are a formidable assault unit. That's why I'd advocate not upgrading them with anything. They don't need it, and there is a high probability they'll die before making it into melee combat (one 'Cleansing Flame' is usually enough to draw a lot of enemy firepower in retaliation). They have 2A anyway, falchions is overkill normally. 

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