TyTyMcFly Posted June 16, 2015 Share Posted June 16, 2015 I want to have 8 or so DC with J*ump packs. I also want Dante. Had anyone tried running them together in reserves? Link to comment https://bolterandchainsword.com/topic/309446-dante-and-jp-dc/ Share on other sites More sharing options...
Karhedron Posted June 16, 2015 Share Posted June 16, 2015 I would probably prefer to start them off on the table as I can usually assault on Turn 2. Otherwise you will be looking at a Turn 3 assault at the earliest if they deep strike. The real advantage of DC + Dante is using Hit & Run to repeatedly break off and re-charge for the +!1A/+1S/+1I and also for the extra distance those move allow them to cover. Link to comment https://bolterandchainsword.com/topic/309446-dante-and-jp-dc/#findComment-4089953 Share on other sites More sharing options...
evildrcheese Posted June 16, 2015 Share Posted June 16, 2015 I run Dante with my DC all the time. I also throw a Chaplain in there to really make the most of hit and run, rage with rerolls and a repeat button is brutal. Also with Dante's high I int2 attack he cuts down all before anything strikes back and a couple of powerfists at I1 as a farewell hit is sweet. D Link to comment https://bolterandchainsword.com/topic/309446-dante-and-jp-dc/#findComment-4090064 Share on other sites More sharing options...
Xenith Posted June 16, 2015 Share Posted June 16, 2015 I want to have 8 or so DC with hump packs. Wrong game ;) Don't reserve them. Too many points off table! Link to comment https://bolterandchainsword.com/topic/309446-dante-and-jp-dc/#findComment-4090072 Share on other sites More sharing options...
TheSauce Posted June 17, 2015 Share Posted June 17, 2015 Agreed, and 2+/4++ EW dante is amazing for tanking wounds when he starts on the table. Link to comment https://bolterandchainsword.com/topic/309446-dante-and-jp-dc/#findComment-4091386 Share on other sites More sharing options...
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