DanPesci Posted June 22, 2015 Share Posted June 22, 2015 Always try and secure first turn. The movement/run/charge range on TWC means that no matter really where they counter deploy, you should be in combat turn 2 having only taken 1 round of shooting. Failing getting first turn, hug cover! Also agree that running smaller squads is much better against grav centurions etc as even if they are wiping a small squad each turn, that is better than a 600+ point deathstar unit taking 70% losses in one turn. Ive taken to running iron priests and CW as seperate units, over units of TWC. They can join/split up when needed, and cover more objectives. Drop pods as the anvil to the thunderwolf hammer go without saying. Also Having something else to draw fire like a land raider or vindicator... or another assault unit they'll ignore/underestimate in favour of shooting at TWC (wolf guard bikers work well for this). Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4097378 Share on other sites More sharing options...
DanPesci Posted June 22, 2015 Share Posted June 22, 2015 I kind of like that idea of the single drop pod with Grey Hunters kitted out with melta and plasma, only problem with it that I could even think of is that my opponents would probably adapt to it pretty quickly. I am also planning on taking Bran Redmaw and in his special rules a squad of Grey Hunters can outflanked on the first turn so that is also an option, could stick Bran in the squad as well. As far as i can remember (its been a couple years since i used him), bran can give GH the infiltrate USR, or used to be able to give them the OBEL rule our scouts had in 5th. But as OBEL no longer exists i dont know if you can use it. There was nothing in his rules about getting outflank/coming on from reserves in turn 1. Infiltrating a squad of plasma GH is still nice though. Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4097384 Share on other sites More sharing options...
Bonesaw69 Posted June 22, 2015 Share Posted June 22, 2015 Dropping a ven dread with Blizz Shield and Fenrisian Axe near the enemy is a good use of points to draw firepower away from your cav. They opponent will feel extreme pressure to deal with this, and thats quite a few wounds to soak up, especially with that sweet invuln. Considering how much by simply not running SS on your squad, this unit isnt even very expensive to put in Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4097416 Share on other sites More sharing options...
Gherrick Posted June 22, 2015 Share Posted June 22, 2015 Dropping a ven dread with Blizz Shield and Fenrisian Axe near the enemy is a good use of points to draw firepower away from your cav. They opponent will feel extreme pressure to deal with this, and thats quite a few wounds to soak up, especially with that sweet invuln. Considering how much by simply not running SS on your squad, this unit isnt even very expensive to put in I've not found the axe/shield ven dread (or any dread for that matter) useful for the points. The shield is front facing only, and it isn't terribly hard to maneuver a melta unit to the side, invalidating the use of the shield. They really should have at least made it front + shield arm facings, then you could position it to be a bit more durable. I would rather drop another 5-man TDA unit for the same points, and it will likely last longer. Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4097522 Share on other sites More sharing options...
CatSmasher Posted June 22, 2015 Share Posted June 22, 2015 A nice way to counter heavy grav is to make a sq like this Lord or Battle Leader, Iron priest and 4 cyberwolves and then Join to 5 fenresian wolves. You'll still be majority T 5, have a decent amount of ablative wounds, and only be wounded on 5+ by grav. If you balance the weapon on the lord you can have a pretty solid unit against a cent star, or lots of grav. Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4097796 Share on other sites More sharing options...
Bonesaw69 Posted June 22, 2015 Share Posted June 22, 2015 What does TDA stand for?? Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4097887 Share on other sites More sharing options...
Gherrick Posted June 22, 2015 Share Posted June 22, 2015 What does TDA stand for?? Tactical Dreadnought Armour, aka Terminators :) Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4097902 Share on other sites More sharing options...
Bonesaw69 Posted June 22, 2015 Share Posted June 22, 2015 In that role, would you make use of the free SS, or give them a power weapon? Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4097996 Share on other sites More sharing options...
Gherrick Posted June 22, 2015 Share Posted June 22, 2015 In that role, would you make use of the free SS, or give them a power weapon? I've give 2-3 SSs and 1-2 PFs, the remaining get PSs. If you go assault cannon over CML, I'd give that model a PF. I think letting them all keep their SBs it probably a good idea, although giving them combi-* can really put some first turn hurt. They'll just be less effective in the later rounds. Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4098005 Share on other sites More sharing options...
viddar Posted June 22, 2015 Share Posted June 22, 2015 I really think your best option against centuarions are drop pods. We don't have alot of effective counters due to their range advantage, so sendinga squad in that hopefully hurts them, and if isn't shot can tie them up in CC. Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4098271 Share on other sites More sharing options...
Bonesaw69 Posted June 24, 2015 Share Posted June 24, 2015 Can a termy fire the CML and a Storm Bolter or is it obe or the other? The terminators in this scenerio are expected to die, so heavy combi plasma would allow them to make a devastating attack right off thr bat Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4101328 Share on other sites More sharing options...
Bonesaw69 Posted June 24, 2015 Share Posted June 24, 2015 Do you guys find the extra 5 points for man to take the melta bombs? It seems like such a small investment to increase the versatility of the unit by so much Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4101349 Share on other sites More sharing options...
Gherrick Posted June 24, 2015 Share Posted June 24, 2015 Can a termy fire the CML and a Storm Bolter or is it obe or the other? The terminators in this scenerio are expected to die, so heavy combi plasma would allow them to make a devastating attack right off thr bat Yes. In the CML description, it states the model can fire another ranged weapon as well as itself in the same turn. Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4101408 Share on other sites More sharing options...
DanPesci Posted June 25, 2015 Share Posted June 25, 2015 A nice way to counter heavy grav is to make a sq like this Lord or Battle Leader, Iron priest and 4 cyberwolves and then Join to 5 fenresian wolves. You'll still be majority T 5, have a decent amount of ablative wounds, and only be wounded on 5+ by grav. If you balance the weapon on the lord you can have a pretty solid unit against a cent star, or lots of grav. Its not a bad idea, but it really wouldnt be hard to kill off a couple of those wolves with bolter fire from elsewhere first. Good may of getting even more ablative wounds onto a character though if you are only running IP etc rather than a full TWC squad! Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4102541 Share on other sites More sharing options...
CatSmasher Posted June 25, 2015 Share Posted June 25, 2015 DanP: I find that the multi wound 2+ saves usually means my lord will make it into combat, and that is often times enough. edit:words Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4102826 Share on other sites More sharing options...
thebymster Posted June 26, 2015 Share Posted June 26, 2015 Because an IP is half the cost of a kitted out wolf lord. it is and elite which means fills a requirement in you champs of fenris requiremnts. And they get something like 4-5 rending S10 attacks on the charge. Plus they give you access to the x4 cyberwolves. Why would you not you take them.... I have seen the light! Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4103568 Share on other sites More sharing options...
Bonesaw69 Posted June 26, 2015 Share Posted June 26, 2015 You Can get the tech marine pack, and use the three servo arms to kit bash three iron priests from the thunderwolf cavalry For cyber wolves a guy at GW had his army on display and he used greeb stuff on normal wolves to add cool should pads and a helmet type thing to make them look all cybery Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4103731 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted June 26, 2015 Share Posted June 26, 2015 Because an IP is half the cost of a kitted out wolf lord. it is and elite which means fills a requirement in you champs of fenris requiremnts. And they get something like 4-5 rending S10 attacks on the charge. Plus they give you access to the x4 cyberwolves. Why would you not you take them.... I have seen the light! Is there a model for one? Time for a kit bash? Kit bash. The StormGrrr (Stormfang) kit has an Iron Priest helmet in the kit that I used for mine. Also, the new upgrade sprue has a killer looking head for a kit bashed IP. Other than that, I recommend adding some plasticard to the legs, or something akin to that to signify the Artificer Armor. If you pod a BlizzDread in the face of any unit your opponent has, it's 185 points of fairly survivable un-ignorable metal coffin. Better yet, two of them and it can also fill your obligatory two elite slots. If it means sacrificing the dread to get a TWC pack into cc, it's worth it too me. At least as the TWC will chew through most units in the game, or at least tie them up for a turn or two!! End of Line Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4103773 Share on other sites More sharing options...
gmaleron Posted June 27, 2015 Author Share Posted June 27, 2015 Sort of an update in regards to my experience trying to put together a Thunder wolf themed army. I was able to play two games today and there was one where I got my butt absolutely kicked and the other where I absolutely obliterated my opponent. The game where I got my butt kicked an Imperial Knight basically by himself walked through my entire army obliterating everything with his strength D attacks which was also helped by my horrible ability to make 3 + invulnerable saves and failing a stubborn leadership 10 roll. I was running a bound army making it the second time in a row I've gotten my butt handed to me by running a bound list. The second game where I obliterated my opponent was when I tried something I have never done before, an unbound army. I basically spammed as many three man Thunderwolf squads as possible and because of the additional bodies I was able to field by ignoring the Elite tax I was able to handily defeat a Blood Angel army. Now I wanted to ask you guys, is this probably one of the best ways to run a Thunderwolf army? I know that unbound is banned in most tournaments but since this army is being primarily built for theme and fun do you think that it is acceptable to go this route? Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4105105 Share on other sites More sharing options...
Hellrender Posted June 27, 2015 Share Posted June 27, 2015 As I understood it, for a full twc list, the elite tax is perfectly filled by 2 iron priests on wolf. They provide a 2+ for bolt shots, and a few extra pf attacks.. Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4105136 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted June 27, 2015 Share Posted June 27, 2015 Sort of an update in regards to my experience trying to put together a Thunder wolf themed army. I was able to play two games today and there was one where I got my butt absolutely kicked and the other where I absolutely obliterated my opponent. The game where I got my butt kicked an Imperial Knight basically by himself walked through my entire army obliterating everything with his strength D attacks which was also helped by my horrible ability to make 3 + invulnerable saves and failing a stubborn leadership 10 roll. I was running a bound army making it the second time in a row I've gotten my butt handed to me by running a bound list. The second game where I obliterated my opponent was when I tried something I have never done before, an unbound army. I basically spammed as many three man Thunderwolf squads as possible and because of the additional bodies I was able to field by ignoring the Elite tax I was able to handily defeat a Blood Angel army. Now I wanted to ask you guys, is this probably one of the best ways to run a Thunderwolf army? I know that unbound is banned in most tournaments but since this army is being primarily built for theme and fun do you think that it is acceptable to go this route? As I understood it, for a full twc list, the elite tax is perfectly filled by 2 iron priests on wolf. They provide a 2+ for bolt shots, and a few extra pf attacks.. This. Too bad you failed so many 3++ saves, gmaleron!! You might want to assign a pack of TWC Storm Shields and Thunder Hammers, at least one hammer IMO. Knights are nasty do deal with without having the right can opener. Lots of rending can help as well. If we could only get rending somehow... End of Line Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4105208 Share on other sites More sharing options...
TopToffee Posted June 27, 2015 Share Posted June 27, 2015 Sort of an update in regards to my experience trying to put together a Thunder wolf themed army. I was able to play two games today and there was one where I got my butt absolutely kicked and the other where I absolutely obliterated my opponent. The game where I got my butt kicked an Imperial Knight basically by himself walked through my entire army obliterating everything with his strength D attacks which was also helped by my horrible ability to make 3 + invulnerable saves and failing a stubborn leadership 10 roll. I was running a bound army making it the second time in a row I've gotten my butt handed to me by running a bound list. The second game where I obliterated my opponent was when I tried something I have never done before, an unbound army. I basically spammed as many three man Thunderwolf squads as possible and because of the additional bodies I was able to field by ignoring the Elite tax I was able to handily defeat a Blood Angel army. Now I wanted to ask you guys, is this probably one of the best ways to run a Thunderwolf army? I know that unbound is banned in most tournaments but since this army is being primarily built for theme and fun do you think that it is acceptable to go this route? As I understood it, for a full twc list, the elite tax is perfectly filled by 2 iron priests on wolf. They provide a 2+ for bolt shots, and a few extra pf attacks.. This. Too bad you failed so many 3++ saves, gmaleron!! You might want to assign a pack of TWC Storm Shields and Thunder Hammers, at least one hammer IMO. Knights are nasty do deal with without having the right can opener. Lots of rending can help as well. If we could only get rending somehow... End of Line Against Knights, so far as I can tell, there is literally NO reason to spend the extra 5pts on Thunder Hammers vs Power Fists? Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4105259 Share on other sites More sharing options...
Valerian Posted June 27, 2015 Share Posted June 27, 2015 Can a termy fire the CML and a Storm Bolter or is it obe or the other? The terminators in this scenerio are expected to die, so heavy combi plasma would allow them to make a devastating attack right off thr bat Yes. In the CML description, it states the model can fire another ranged weapon as well as itself in the same turn. Almost. In the CML description it states that the model can also fire his Storm Bolter, not another ranged weapon. This means you can't do it with, say, a Combi-weapon. It's only Storm Bolters that get to also shoot when you use your CML. V Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4105594 Share on other sites More sharing options...
Gherrick Posted June 27, 2015 Share Posted June 27, 2015 Can a termy fire the CML and a Storm Bolter or is it obe or the other? The terminators in this scenerio are expected to die, so heavy combi plasma would allow them to make a devastating attack right off thr bat Yes. In the CML description, it states the model can fire another ranged weapon as well as itself in the same turn. Almost. In the CML description it states that the model can also fire his Storm Bolter, not another ranged weapon. This means you can't do it with, say, a Combi-weapon. It's only Storm Bolters that get to also shoot when you use your CML. V True, although I can't imagine why it is limited at all, considering the model has Relentless. Locally, I don't think anyone would object to any ranged option that replaces the storm bolter. Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4105639 Share on other sites More sharing options...
Bonesaw69 Posted June 28, 2015 Share Posted June 28, 2015 Gmaralon, try a full pack of TWC with two mounted IPs attached with 4 cyber wolves each. Then add in a wolf lord or wolf guard battle leader kittes that way you need for a WL and have a Rune priest follow on a bike to keep castong prescience By running the COF detachment you get an extra WS and also have a number of ablitive wounds. The average toughness of your unit will be at 5 until you loose some cyber wolves and getting to reroll hits is bonkers. Maybe even have a librarius conclave following for extra buff power Link to comment https://bolterandchainsword.com/topic/309468-thunderwolf-cavalry-tactica-thread/page/3/#findComment-4106325 Share on other sites More sharing options...
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