Anjetto Posted June 20, 2015 Share Posted June 20, 2015 So this is the first draft, taken some community ideas and added a lot of my own. It contains a few historical special characters, including the Sisters of silence. New unit options, a new flame tank, upgrades to Seraphim, Redepmtionist, ect Rules for the big Orders Militant (Ala Chapter tactics) new formations and a detachment. Still needs some work so I'd appreciate the help. It's set up like the new 7th edition codexes but with a few blank pages so I can shift stuff around. My photoshop fu is weak so it's set up on a spread sheet but its a viewable PDF. Let me know what you think http://anjetto.deviantart.com/art/codex-Adepta-Sororitas-540830046?ga_submit_new=10%253A1434776202 Link to comment https://bolterandchainsword.com/topic/309692-adepta-sororitas-7th-edition-fan-dex-check-it-out/ Share on other sites More sharing options...
ValourousHeart Posted June 20, 2015 Share Posted June 20, 2015 You have a condemnor boltgun and a combi-stake which are the same weapon. If you are going to make one a special weapon, make it a real special weapon and not a 1 shot combi-weapon. It is a nice first attempt, but it is obvious which units you like and which you don't give a crap about. For example you have not done anything to improve the ability of PE to actually get to CC. PE don't really need prefered enemy, they would be better served by being able to cover more ground faster. Go ahead and make each unit one that you would want to play. Don't get stuck on keeping units where they are currently in the codex. Yes Ret are similar to a Dev squad but don't really stand up to an Exorcist or add something missing like PE. The 3rd edition codex put almost all of the CC units into Elites, and all shooting units into Heavy Support. So most units in those 2 groups didn't see much play as we cherry picked the best unit in those section and went with 3 of those. But imagine in if PE were an elite choice, would you have taken them if you didn't have to give up space for an Exorcist. Now I know you fixed part of that problem by going with squadrons, however I am not sure if tank squadrons is really the best solution, it is however the current trend so I can't fault you for taking that route. You didn't include Arco-Flagellents in your list. Now I understand that noone uses them in their current iteration, but that is because GW took the left fork instead of the right with them. In the 3rd edition codex they were a great unit that I had a blast with. Put in a unit with stats and rules like the Arco had in 3rd ed and give them FNP and they would make an excellent CC unit. The fact that they could kill themselves was the best part, and it happened about as much as it does with plasma, but they tore **** up when they went down swinging. The supreme faith rules doesn't make sense. Unit can use both acts of faith but only one per turn. So if she is with the Ret squad they can either have +1BS one turn and Rending another, but not both at the same time. That means there is little to no reason to take the cannoness over any of the named characters. You don't have the rules for the repression cannon listed. The Immolator has a top hatch, there isn't any reason that the model shouldn't have a fire point. I know that the current rules have it that the sisters aren't tall enough to see out the top hatch... but that is just dumb, they could stand on the seats. My last complaint is really just me ranting. I don't like the current acts of faith. I don't like the fact that what makes us special is that we get random access to veteran skills that other armies get all the time. Sisters are supposed to be highly trained, on par martially with the best that the IG has to offer, while being equiped with marine weapons, armor and tanks. We should get rules that show that level of training... and the easiest way to show that is with consistancy of performance. The other side of this issue is what do we want our army wide rules to be that sets us appart from the rest. I like the idea of faith having an in game Miracle effect... something big. Anyway, I do like this as a first draft. And would love to see what new ideas you come up with. Link to comment https://bolterandchainsword.com/topic/309692-adepta-sororitas-7th-edition-fan-dex-check-it-out/#findComment-4094589 Share on other sites More sharing options...
BlackTalos Posted June 20, 2015 Share Posted June 20, 2015 You could get in contact with Sister Sydney over on Dakka, and have a chat about the Fandex(s), it is very well balanced but adds A LOT:http://www.dakkadakka.com/dakkaforum/posts/list/626986.pageVery good work in the "Codex Format" though, if you two got to work together i think we'd have the perfect Codex Link to comment https://bolterandchainsword.com/topic/309692-adepta-sororitas-7th-edition-fan-dex-check-it-out/#findComment-4094590 Share on other sites More sharing options...
*Furyou Miko Posted June 20, 2015 Share Posted June 20, 2015 Why is Praxedes' mace suddenly a sword? Link to comment https://bolterandchainsword.com/topic/309692-adepta-sororitas-7th-edition-fan-dex-check-it-out/#findComment-4094593 Share on other sites More sharing options...
CaptainHelion Posted June 20, 2015 Share Posted June 20, 2015 Well, there's some seriously powerful things in there. I think there's a great deal of things that need to be toned down. Other than that, there's a few things that are just ehhhh to me. The Ophanim don't really have a place. They're just Seraphim with extra attacks and the option of storm shields, the latter of which really doesn't fit the thematic of Seraphim. I'd suggest dropping them entirely, and giving Seraphim the option to trade a pistol for a Power Weapon, if you want. Why did you split out Adamantium Will from Shield of Faith? And then make it only available through special characters and veteran sister superiors? Honestly, it seems pointless, and makes losing your squad's sister superior even more of a pain. I'd fold them back into the one rule. AW and a 6++ (5++ with Reinforced Shield) With the special characters, you seem to just be giving out special rules like candy, and that's not a great way to build them. Think of one or two things that you want each of them to do, and do them. These are just some suggestions I've got, not concrete You Must Do things, of course.Abetha's rules are great, with precision shots and BS2 Overwatch for her squad, but the relic is WAY too good. It's a rending, shredding heavy bolter that shoots twice and lets her charge. Tone it down. Maybe make it a relic Heavy Bolter. Shred or rending, and Salvo 3/5 would be pretty good, I think. Maybe give her a master-crafter Power Maul rather than the power sword, so she matches the model you've given her, too. St Praxedes is pretty close to obscene. Drop FNP and Counter Attack, I think, and lose the jumppack. Kraken Martyr is almost ok, but drop the Fearless component, and give her and her squad PE Tyranids. I'd suggest taking more design cues for her from the 2nd Ed codex, like the Sceptre of Vengeance as her power weapon (maybe S +3, AP4, Concussive, Master Crafted, Soul Blaze?), and something like her Inspirational Leader rule, like giving her the Warlord trait that gives stubborn within 12" of her? Titanic Strike is good, and is a nice call back to her Irresistible Charge rule. Can't comment on Krole, as all the Sisters of Silence stuff is out of my jurisdiction conceptually. That said, I don't think they have a place in the Adepta Sororitas book. They're entirely unrelated, aside from the fact that both groups are Imperium aligned and women only. Uriah Jacobus looks fine, although I'd be hesitant about automatically passing one act of faith Celestine is absurd. She's pointed fairly appropriately, I'll admit, but that's not the point. You don't seem to know whether she's supposed to not die, or if she's supposed to die and come back. Drop IWND OR change her act of faith to something not-resurrection. Eternal Warrior is fine, but Reinforced Shield is unnecessary with the 4++ from the Armour of St Katherine, and 4 wounds is probably unnecessary, with either resurrection or IWND. The Ardent blade is just confusing. The Template shooting attack is fine, as the addition of rending is neat and very useful, but not super powerful, but the two melee profiles is odd. There's no reason at all to ever use the ap3 version, as she doesn't have a second cc weapon so two handed isn't a negative. If you want two modes, I'd suggest swapping the strength bonuses around a bit. Say, +2 str on the AP3, and no additional str with the AP2? Your Order Militant Chapter Tactics look like an interesting idea, but you've made one of them RATHER more potent than the others. The Argent Shroud getting TL flamer weapons is utterly brutal. I'd suggest making it like the Valorous Heart, and giving all flamer weapons Preferred Enemy, though both of those have some redundant over-lap with the BSS act of faith. The generic relics are basically the same as the current codex ones, so that's alright. I'd have made the Blade of Admonition AP2, as it's supposed to be particularly sharp and well looked after. The Emperor's Fire is nice, though make it Melta, rather than Armourbane, as that's much more in keeping with the army theme. The Praesidium Protectiva is nice, but drop the EW, and bring back the Mantle of Ophelia to do the same thing. So long as a character can take more than one relic, it wouldn't change much over all, but allows for much more modularity of character builds. Repentia with heavy chainswords as base is an interesting idea, but you definitely need to make eviscerators a LOT cheaper for them. I like what you've done with Celestians. The Blessed Ammo and Sarissas are both interesting rules than definitely give the unit something, although the ability to take combi weapons makes them feel a bit too much like SM Sternguard. Drop stormshields on the Command Squad. It's just not a very Soroitas option, in my opinion. The Formations and the Detachment looks good, although I'd consider changing the latter to be a Decurion style detachment, with a core of two BSS, a Canonness/Palatinite, a Seraphim squad, a Retributor squad and a squad of Celestians. You need to actually have a wargear section that describes things that aren't in the BRB. Like the Repression cannon the Extinguishers have. What is it, and what does it do? You haven't said. Link to comment https://bolterandchainsword.com/topic/309692-adepta-sororitas-7th-edition-fan-dex-check-it-out/#findComment-4094618 Share on other sites More sharing options...
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